Overview
Come and learn more about The Tunnels!Almost every information about it is here!
DISCLAIMERS
See the larger and more complete Guide below:
The Book of All
If you don’t want to risk seeing them, I recommend not reading it, or browsing through it looking for something specific.
English is not my first language, so spelling errors can occur. As this guide must be very long, I may not find these errors in the future. Personal to you, if you find one, report it in comments or privately.
BigCorporation (The Developer) let me, not only see stuff before it got released, but also play through it.
That means that I knew about stuff before anyone else, and I also started the Guide kinda earliers than the release.
But to be honest, it was very incomplete when the Update was released, and I was slowing down to let players discovers thing by themselves.
I released the Guide to the Public in an “PUBLIC BETA” state 2 Weeks after the Update got released and even them there was stuff that i left for players to discover by themselves.
I only “fully” completed the Guide after 5 Months (mainly because i had to leave for a few months), but before leaving for a few months i made sure that I added the Maps and the Walkthrough Videos, after all, im pretty sure these are the only things most of you care about.
But being the Good Samaritan that I am, I always put more stuff than necessary on my Guides.
Oh, by the way, BigCorporation was once a Contributor to the Guide, but all he did was to make sure that i didn’t leak any stuff before it was allowed (which i obviously didn’t…)
How to use the Guide Properly
This Guide is mainly to be used by desktop users.
On mobile things can get a little bit wild… Images on the wrong place, the wrong size, sticking out of the screen, and the fact that this Guide is simply too huge for a small screen makes navigation through it a pain in the poopoo.
Use the Search Tool to find specific information (Ctrl + F).
The reason behind this is that this Guide is BIG (as explained in the previous section why), and that you will probably have to use the search tool to find some specific information in the middle of the Guide, which also includes unnecessary information and that many you already know about.
I also leave a tip, if you think that an image is too small and you have to see a detail of it more closely, just click on it.
The images are this size so they don’t take up much space where you could have more information (in addition to being the standard size on Steam).
Another very easy, useful, fast and above all recommended thing is to use the Guide Index, where you can click on the name of a Section of interest, and so you are sent directly to it.
If you are already in the desired Section, but are looking to browse faster, remember, you not only have the middle mouse button, you also have a Scroll Bar.
It’s much easier to just click once and drag the bar down or up, than having to roll the MMB 20 times.
About “The Tunnels: Complete Overview”
The purpose of this guide is to store all the information I find and confirm (by testing it 1 or more times) about “The Tunnels“, either by finding it myself, or by receiving information from other sources.
And by that I mean ALL the information that I remember or find and feel like putting it here. From the most useful, incredible and unknown, to the most useless, boring and that everyone knows because it is very obvious.
The Guide will help you in a lot of things inside the Tunnels.
From complete WalkThroughs, videos, to maps, to item descritions, lore, and a bit of minimalistic, Extra Knowledge!
I will literally thrown everything you could have discovered for yourself and experienced in your face.
What are “The Tunnels”
The Tunnels are underground structures, similiar to “The Crypt” (an exclusive structure from Hordes Mode).
Just like The Crypt, its made of lots of tunnels, and it very dark inside, so bring a Flashlight with you!
The difference is that it is located in SinglePlayer only (at the moment), and that they are much bigger than The Crypt, offering a actually scary experience, with lots of adventure, exploration, and above all, fun!
Theres 3 new Hats to find, lots of rooms to be discovered and much more!
Check the “Basic Intel” Section to know some basics and get started!
Basic Intel
They spawn in specific Days, it’s easy to know which Days because there are hints in the Wallet Menu’s Restart Section, and during the Day’s intro, like in bellow screenshots:
You can only enter them after you kill all enemies.
Different from The Crypt, theres 2 hatches: A Entry and a Exit.
You can’t open the Exit from surface (obviously), only the Entry.
And don’t worry, unlike it’s Hordes Mode counterpart, it takes only 1 shot to be opened.
As soon as you get in, the Entry hatch closes behind you, and you can’t leave by the same place you entered.
To leave, you must find a Exit Key (that is a Golden Key inside The Tunnel), and then the Exit. It will take only 1 shot to open the Exit. (Without the key you cant open it).
But why leave immeadiatelly before exploring everything?
If you are going to explore, eventually your path can become blocked by Wooden Doors that can be opened with only 1 shot, exactly on the DoorKnob (and can only be opened from 1 side), and a maximum of 3 Combo Doors that requires 3 Digit Codes to be opened.
You can find a bunch of Golden Keys scattered around The Tunnel.
They aren’t the same thing. Some are new pickups, other keys, other hats, etc.
To open combo doors, you need to find a Golden Key that gives you a Rusty Gear, that gives you a 3 Digit Code/Serial, that can be seem on the top left corner of the screen HUD. (You also need to find a matching door sometimes. Like, a code is for Door #2, but you input it on Door #1, it wont open).
It’s useless.
Codes are ramdomly generated by each player’s save. So your code is unique.
And be carefull when exploring… there are some spooky scary Floating Heads enemies, funny and annoying Skull Pipes traps, and DeadFalls so deep that you will get downed if you fall.
…
There is also a lot of rewards. Hats, Lore and the extra gameplay itself.
Lore mostly.
There are Paintings/Photos that tells you about the Farm’s past, with an image, a text description and a special Farmer’s line about it.
And someone else… who lives down there… and that you may know if you are into Lore… and that tells you a lot about the past… and I will talk more about him soon.
WalkThrough Videos
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Tunnel 1: The Excavation Pit (Tutorial)
- None.
- 1 Skull Pipe Trap (Activated after passing by a Fake Wall)
- 1 (Giant) DeadFall (Excavation)
- Default Flashlight
- Mr.Blue
- 2 Heirlooms (One doesn’t count towards achievement)
This Tunnel is basically a tutorial to teach you the basic mechanics within the tunnels.
Such as how to open normal and combo doors, what pickups do and how to use/get them, and on yours 2nd Walkthrough, it also teaches you how to open Fake Walls.
It is quite small compared to the others, and also a little bit more special than others.
- It has 2 Heirlooms, instead of just 1, as in the others;
- A gigantic Deadfall, which is actually an excavation, with floating pillars;
- Has no Phantasms;
- The doors, unlike those of other tunels, have red markings on the door handles to teach you where to shoot
– Fake Wall Marking:
– Door Handle Markings:
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Tunnel 2: The Region
- 2 Phantams
- 1 Skull Pipe Trap
- 2 Phantasms
- 2 Skull Pipe Traps (1 Hidden behind Fake Wall)
- 1 Deadfall (Hidden behind Fake Wall)
- 1 Ammo Box
- Irish-Tweed
- Third Star / SECRET #3
- Mr.Green
- Blue Tusk
- Heirloom
This Tunnel is a bit small, but bigger than the 1st Tunnel.
It introduces you to the Phantasms, which are the main enemies inside the tunnels from now on, and to Piercing Ammo, which is the main thing used to kill those bastards;
Leaving it up to you to learn how to combat or hide from them.
It also may introduce you to the fact that you can’t open backwards doors.
And maybe to the tusks too, if you kill all enemies.
There is something that makes it also special among the others :
It constains something that is necessary to unlock The Third Star/SECRET #3
[link] or simply watch the First Walkthrough video…. but pls leave a like on the guide ;-;
– Fake Wall Marking:
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Tunnel 3: The Catacombs
- 2 Phantasms
- 2 Phantasms
- 2 Ammo Boxes
- Peruvian Pom
- Sunbeam 2000
- Red Tusk
- Heirloom
There’s nothing specially in particular with this tunnel… I believe…
Except if you grabed a Tusk in tunnel 2, which you will learn that you can only carry 1 thing at a time… if you kill all enemies again.
It is kinda bigger than the previous Tunnels, with lots of curves and different ways to choose to navigate through.
– Fake Wall Marking:
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Tunnel 4: The Drop
- 2 Phantams
- 2 Skull Pipe Traps
- 1 DeadFall
- 2 Phantams
- 2 Skull Pipe Traps
- 5 DeadFalls (2 Safes Areas)
- 3 Ammo Boxes
- Hunter Lantern
- Mr.Red
- Heirloom
My favorite tunnel for different reasons.
Is one of, if not, the biggest of all tunnels, with lots of corridors, ways to choose, doors to open, and lots of special things:
- It doesn’t have only 1 DeadFall, but actually 5, four of them going even deeper, and one of them TELEPORTS you to a different place, being one from the only thing that teleports you from all 5 tunnels
- The place you are teleported to is a tunnel that inst marked in the map, and that is behind a Fake Wall that can only be opened from inside
- One of the other deadfalls is very, veeeery deep (It also unlocks an achievement when you reach the bottom)
- It has 3 Phantasms, diferent from the previous tunnels that only had 2.
It also intruces you to the Healing Skulls, the ones that are green, which one is droped in a corner of a corridor, and others surelly apears inside the Deadfall.
– Fake Wall Marking:
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Tunnel 5: The Sanctum
- 4 Phantasms
- 5 Skull Pipe Traps (7 if you count the Exit Key ones as individuals)
- 4 Phantasms
- 5 Skull Pipe Traps (7 if you count the Exit Key ones as individuals)
- 2 Ammo Boxes
- Geiger 250c (Goggles)
- Bowler Hat
- Green Tusk
- Heirloom
It’s my 2nd favorite map.
The reason for that is because, even tho it is big, it is 70% formed by straight, long corridors, wth few paths to choose from, which is kinda boring, as all you gotta do is walk in 1 direction most of the time.
But it’s still my 2nd favorite, so it’s very far from being bad.
The reason for that is that this may be the tunnel filled with the most special features from all tunnels:
- To begin with, it has 4 Phantasms, and at that point you should have a lot of Piercing Ammo, which means that this tunnel acts as a final “showdown” against those monsters.
- It has special structures: Right on the entrance, there’s cillindrical pillars and a lilttle bit later there are diagonal slopes that go a bit down (like stairs, but without steps), something that ins’t present in any other tunnel till now.
- And the most special thing among it all: There is a room, that requires you to open a Combo Door, and inside it is located The Farmer’s Twin, which tells you a LOT of lore, and 2 empty shelfs that you can collect 3 Skulls and 3 tusks to fill and unlock even more lore from the Twin! (And even some EasterEggs…)
It is also in this tunnel that you can fint the Geiger Goggles, which is necessary to find and open Fake Walls in all tunnels.
– Fake Wall Marking:
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Pickups (Part 1)
With the Exit Key Equiped:
The Exit Key, as the name tells us, serves as a key to open the Exit hatch.
Without it, we cannot open the Exit hatch from the inside of the Tunnels and after we get one, just shoot the Exit hatch once to open it.
They are obtained through specific Golden Keys within the Tunnels, as well as all other utilities.
There will always be only 1 Exit Key per Tunel.
You can see if you have it equipped by seeing if its icon appears in the upper left HUD.
– Fun Facts:
They have their own HUD when equipped;
They are automatically equipped when collected;
If you die with it before completing the Tunnel at least once, you will lose it and will have to collect it again.
– Icon:
Rusty Gears (As I call them), as well as all other utilities, are obtained through specific Golden Keys within the Tunnels.
They act as keys / passwords, and tell you the 3-Digit Code needed to open a specific Combo Door.
1 to 3 Rusty Gears can be found per Tunnel, depending on the amount of Combo Doors present in the Tunnel.
You can see the code in the Interaction Message in Entry’s Pickups Section, or simply, after you equip it there, an icon and the codes will appear in the upper left HUD.
– Fun Facts:
The 3D model at the Pickup Slot has a cool cycling animation when we approach them. The gears spins and a soft clicking sound plays;
You can try to open the doors with brute force (trying every possible combination). But it is much more effective and fast to find the respective Rusty Gear for the door;
It has its own HUD when equipped that shows 1 to 3 codes for the doors. The 1st and 3rd codes are colored white and the 2nd is bluish;
Remains after death even if you have never completed the tunnel.
– HUD:
– Icon:
Red = Maximized
With MiniMap Equiped:
MiniMap, as it says, is a Tunnel mapping tool.
It is a HUD that can be switched, after equipped, between closed, minimized and maximized, which is located in the lower left corner of the screen.
It works by revealing a small area around the player on a full map (as if it were a Fog of War).
It is very useful for navigating within this dark place, so I recommend that you take it when possible.
There will always be 1 Minimap per map to be found, through a Golden Key.
– Fun Facts
The MiniMap is just a image that gets revealed. It’s not infinitelly sized obviously, and it “loops”. Go too far in a direction inside of a Tunnel and you shall see the oposite side of the map on the HUD;
The Minimized and Maximized versions aren’t centered in the same place. The Minimized is more close to the lower left corner and the Maximized is a little closer to the center;
Remains after death even if you have never completed the tunnel.
– Icon:
With the Geiger 250c Equiped:
The Geiger 250c, more commonly known as Geiger Goggles is a utility that makes you able to see radioactive waste on the walls of the Tunnels, and some markings on Fake Walls, that if you shoot them once, the secret passage will open.
It can be found only in Tunnel 5, inside a room, obtained through a Golden Key.
– Fun Facts
Even if you know where the Fake Walls are, you can’t open them without the Geiger Goggles equipped;
Replaces the standard Crosshair with a customized one;
If you die with it before completing the Tunnel at least once, you will lose it and will have to collect it again.
– Icon:
Pickups (Part 2)
The name says it all. It’s a box of Armor Piercing Ammo.
Just like every other pickup, they are obtained by collecting Golden Keys inside the tunnels.
And unlike other pickups, instead of only one, theres a bunch of them to be collected. And each time you interect with their slot at the Entrance, 1 box is equipped one by one.
What they actually do, is not ignore their bullet proof skin, but instead they make your shoots do 5 times more damage, which is a lot of damage.
Each box grants you 25 Armor Piercing bullets and it’s possible to collect up to 11 (i think, need to check that information).
Actually, it doenst give you more bullets: It converts the ones you already have to Piercing bullets.
– Fun Facts
The 3D model is a box of Shotgun Sheels, which is kinda strange because you may not be using the shotgun. But meh… whatever.
The 3D model has 25 shells inside of the box, which is the same ammount of Armor Piercing bullets you get when equipping it.
One addtional information about the fact that it converts ammo, and doenst add more ammo:
It actually only converts spare ammo (ammo outside of the magazine), and if theres ammo on the magazine, it moves it to the magazine.
Because of that, i did some experiments to see what happens:
- If you have no ammo at all, equipping it will be useless, and you will get no Piercing bullets.
- If you have ammo on your magazine, but no spare ammo, it will be useless too (Tip: You can remove your magazine and transform it into spare ammo by reloading and them doing a melee attack.)
- If you have less than 25 spare ammo, and no bullets on the magazine, the spare ammo will become Piercing bullets, and equiping more will be useless. For example, if you have only 9 spare bullets, you will get only 9 Piercing bullets.
- If you have ammo on the magazine, be it less than 25 or more, and less than 25 spare ammo, your spare ammo will be converted, and them the ammo on the magazine will be replaced by the same ammount of converted spare ammo. So, if you have 40 bullets on the magazine, and 5 spare ammo, and you equip one box, you will get 5 piercing ammo, on your magazine.
Yeah I know, hard to think off.. but I will try to explain a little easier:
The box converts only spare ammo.
If you have more than or exactly 25 spare ammo, you will get 25 Piercing Bullets.
If you got less you will get the smae ammount as your spare ammo.
If you have ammo on the magazine and spare ammo, the spare ammo will be converted and then the ammount converted will be moved to the magazine. (For example: if you have 40 on the magazine and 20 spare, 20 will be converted, and them it will be moved to the magazine).
Even if you die after collecting one, but before completing the Tunnel, it stays unlocked.
– Icon:
A Flashlight that can be found on Tunnel 1.
It is basically an upgraded version of the Weak Flashlight (the Flashlight that you spawn with during Tunnel days), just brighter.
Its reticle is very similar to the Weak Flashlight, only having more light on the center of its reticle, but still having lots of gaps.
It’s light is not that wide, and its Throw (how far the light reaches) inst great either…
So yeah, its just an upgraded version from the Weak Flashlight, and considering the fact that is bad and you get it right away in the 1st tunnel, i’m pretty sure you will toss it right after you get another flashlight.
– Fun Facts
If you equip it twice you will actually enequip it and equip the Weak Flashlight, different from all other Flashlights, that equiping again changes nothing.
Even if you die with it before completing the tunnel, you will keep it unlocked.
– Weak Flashlight (For reference):
– Icon:
Pickups (Part 3)
A Flashlight that can be found in Tunnel 3.
Its light reticle is very wide, and has a perfect circular illumination, but its Throw is kinda… medium.
Basically, it illuminates everything near you, and is much better than the Standard Flashlight.
It is perfect for screenshots, as it does a good job at illuminating everything that you look at completelly, and most of times you will be taking screenshots near things… so yeah, pretty good.
– Fun Facts
Even if you die with it before completing the tunnel, you will keep it unlocked.
– Icon:
A Flashlight that can be found in Tunnel 4.
I use this one most of the time.
It reticle is not too wide, and has some blind spots too, but its Throw is the biggest one, meaning that it can illuminate things much farther.
Its perfect for exploration/navigation, and combat, as you can see enemies from far away with it.
So I think you will be using it very often.
– Fun Facts
Even if you die with it before completing the tunnel, you will keep it unlocked.
The flashlight was inspired by a flashlight from real life, this one:
Source: [link]
– Icon:
Skulls
One Skull Collected:
Two Skulls Collected:
Three Skulls Collected:
Thats right. These are THE 3 Skulls. The ones you hear about inside the Barn, when you shoot the Easteregg (almost everyone knows about this last one).
You need to bring them to the Twin, at Tunnel 5, and they will be added to the Display Shelf, the one on the left.
You can carry only 1 Skull at a time.
They are: Mr.Blue, Mr.Green and Mr.Red.
They received these nicknames according to who killed them:
Mr.Blue was killed by the Farmer, when he was using his blue overalls.
Mr.Green by the Twin, when he was using his green overalls.
And Mr.Red by Daisy, when she was using a red dress at the time.
They can only be found after you complete all Tunnels once and find the Geiger Goggles at Tunnel 5, because all of them require you to open atleast 1 Fake Wall to be able to reach them.
There is one in Tunnel 1 (Mr.Blue), Tunnel 2 (Mr.Green) and Tunnel 4 (Mr.Red).
After you find all of them, and bring them to the Twin, you can interact with the Display Shelf to make the Twin tell you the “real” history of the 3 Skulls (then you have to keep interacting with the Twin to hear it).
– Fun Facts:
Marry Had a Little Lamb:
If you listen closely, each time you interact with the Display Shelf, the interaction sound has a different tone each time you interact with it.
If you keep interacting with it, at like, 2-3 times per second, you will notice that it sounds like music.
And it actually is! It’s an Eastergg, and the music played is “Marry Had a Little Lamb”!
Angry Moon:
If you interact too much, after the music interactions finally end, there is another… less subtle Easteregg.
You will be launched at full speed through the roof and into the far sky (very, very far into the skies), and will fall to the ground after you get launched.
You will get downed, but don’t worry, if that’s the first time you do it during the same day, you will be revived. (Unless you got downed and revived before, like when you kill all enemies and gets revived by the farmer, or if you did the Eastergg more than once).
Not only that, the day turns into night, the skies go darker, and now, there is a huge moon in the skies with an angry face!
With another Skull in the inventory:
[/td]
Mr.Blue can be found on Tunnel 1, inside a room that has a Wooden Door, that is located behind/after a Fake Wall that must be opened.
Mr.Blue was shot and killed by the Farmer.
– Icon:
With another Skull in the inventory:
[/td]
Mr.Green can be found on Tunnel 2, inside a room that has a Combo Door, which code (Rusty Gear) is located behind a Fake Wall near the tunnel’s entrance (along with a Heirloom).
Mr.Green was shot and killed by the Twin.
– Icon:
With another Skull in the inventory:
Mr.Red can be found on Tunnel 4, inside the Deadfall, behind a Fake Wall. After you get it, you need to fall through a specific secondary Deadfall that will let you leave it andc bring you back to the tunnels.
Mr.Red was shot and killed by Daisy.
– Icon:
Tusks
One Tusk Collected:
Two Tusks Collected:
Three Tusks Collected:
Tusks that sometimes breaks off from dead Phantasms, and that the Twin has plans in using for something useful…
You need to bring them to the Twin, at Tunnel 5, and they will be added to the Display Shelf, the one on the right.
You can carry only 1 Tusk at a time.
They drop after you kill all Phantasms in 3 specific tunnels:
In Tunnel 2 (Blue Tusk), Tunnel 3 (Red Tusk) and Tunnel 5 (Green Tusk). (You can tell it because theres a Tusk icon near the Tunnels entrace during those Tunnels.
When you kill the last Phanstasm a Tusk will appear floating above its dead body.
After you find all of them, and bring them to the Twin, you can interact with the Display Shelf to make the Twin teach you a little bit more about the tunnels, the Phantasms and what he plans in doing with the Tusks.
Can be obtained on Tunnel 2, after you kill all Phantasms, droped by the last Phantasm you kill.
Appears floating on top of it.
– Icon:
With another Tusk in the inventory:
Can be obtained on Tunnel 5, after you kill all Phantasms, droped by the last Phantasm you kill.
Appears floating on top of it.
– Icon:
With another Tusk in the inventory:
Can be obtained on Tunnel 3, after you kill all Phantasms, droped by the last Phantasm you kill.
Appears floating on top of it.
– Icon:
With another Tusk in the inventory:
Threats
They are basically floating boar heads that guard the tunnels.
They make some “arcade/atari” noises when moving around, so you can know when they are nearby, and avoid (or go fight) them. They also make a different alert sound when they detect you (that may scare you if they catch you off guard).
They do a lot of damage, like, a lot. Almost hit kill on Hard, and on Easy its like 25% of your health.
They also have insane ammounts of health which can vary from one another, like between 250 and 400. Their health is also affected by the game’s difficulty.
The reason that they have so many health points is because they are bullet proof like Armadillos (the silver boars on the surface).
You still can kill them with regular bullets, but each regular bullet does like ~1 damage (I think), but its recommended to do it the correct way: Using Armor Piercing Ammo, which does 5 times that damage, killing them much, much easier.
They are basically rusty pipes on the walls, that shoots human skulls fowards.
They do very little damage comparated to Phantasms, and you can avoid them either by running away from them or towards them, avoiding being hit by the skulls or trying to shoot them (that last one is kinda hard, considering that the skulls are very fast and small).
They are activated by a invisible “trigger box” that is always placed in front of them, and the distance may vary from one another.
They can be triggered a few times, and after that they wont shoot anymore.
Theres also values that changes from trap to trap, for example their range and their “fire rate”.
Basically, theres a specific setting for each Skull Pipe, that is started by the trigger box.
The setting consists on how much time there is between shots, and how much skulls are shot by each shot.
What i am trying to say is that this can be used to create, for example:
- A Skull Pipe that shoots 1 skull, with a interval of 4 seconds between each one, that stays triggered for 20 seconds;
- A Skull Pipe that shoots 5 skulls with bursts, with a interval of 0.3 seconds between each skull and 6 seconds between each burst, that stays triggered for 10 seconds;
- A Skull Pipe that shoots 10 skulls with bursts, with a interval of 0.1 seconds between each skull and 0.1 seconds between each burst, that stays triggered for 5 seconds;
Theres also a very small chance for each Skull that is shot to be a Green Skull.
DeadFalls, as the name sugests, are holes so deep, that if you fall into them, you die.
Actually you get downed, so its possible to survive by using a BounceBack Pill, or shooting a Green Skull when possible.
Most of them have no escape, but theres a few that are meant to be explored and is possible to escape if you survive.
Rewards
Obtained on Tunnel 2.
Obtained on Tunnel 3.
Obtained on Tunnel 5.
I wont talk much about it, because I already made a Guide to teach not only how to unlock it, but also what it does.
The Guide also contains infos about the other 2 Stars too.
Check it bellow: [link]
After you complete the Tunnels, you probably will learn A LOT of Lore that no one knew before this update.
You can learn it via the Heirlooms AND the Twin Dialogues.
Heirlooms + Descriptions
“snaf eht rof si etadpu sihT.troppus doog
eht lla rof noitaicerppa hcum dna emag siht
ekil yllaer tsum uoy neewollah yppah a evah”
“have a happy halloween you must really like
this game and much appreciation for all the
good support.This update is for the fans”
“Twin brother came down to visit me,
he claims that I copied his farm down to the
last nail. What an arrogant ♥♥♥♥♥♥♥ he is. I
had a big argument after this photo was taken.”
“1902 Our Farm is under construction…Frame
was built in Chilcotton, Canada. This giant
pig farm was completed summer of 1903. During construction 2 helpers got buried alive in dirt.”
“My fat wife with my birthday present,
She was not big boned, she was enourmous.
Her bones creaked when she walked, and
she just cooked some carrot cassarole.”
“♥♥♥♥ on a shingle that’s my tractor,
Just won the 1908 Tractor Pull awards
and, a really neat tractor cap as a prize…
These were some of my best days alive.”
“Princess won first prize again, she
is the cutest pig I ever saw, but after a while
she got into the feed and gained some weight.
She won 3 years in a row.”
Heirlooms Audio
You can hear all the Heirlooms interaction audios bellow.
THEY CONTAIN MASSIVE “END GAME” SPOILERS”!
Twin Dialogues
THEY CONTAIN MASSIVE “END GAME” SPOILERS”!
Extra Knowledge
The whole Tunnels thing is inspired by an Atari game named “Tunnel Runner”.
In that game you basically gotta navigate through some tunnels and there are enemies that are floating heads that makes noises when near them.
Yeah, I guess by now you realized that there is indeed a similarity between the two.
If you enter The Tunnels with the MIRV, it gets replaced by the AK-47 (and that AK-47 has the same ammo as the last time you equipped it. So if you had 0 bullets with it and equipped other Primary Weapon, you will get an AK with 0 bullets, if you had 700 bullets, you will get 700 bullets).
The reason behind this is because the rocket, when fired inside the tunnels, simply ignores and goes through the ground. After that the rockets explodes on surface normally.
So yeah, it was glitchy (and useless, because the Floating Heads aren’t affected by the MIRV).
And also didn’t fit the “terror temathic” of The Tunnels.
If you enter The Tunnels with a PaintBall Gun, it gets replaced by the Starter Pistol (Colt 1911).
The reason behind this is because the colorfulness of the PaintBall Gun didn’t fit the “terror temathic” of the Tunnels.
Up until an Update on 03/2021, Phantasms weren’t able to go down the slopes on Tunnel 5. That can be observed on my Walkthrough video.
I had the oportunity to play through The Tunnels while it was still being developed, and gave some ideas and suggestions to try to help.
That also means that I’ve seen some special things:
I was the first player to unlock the third star ever. But at the time it didn’t do anything. (It said something to unlock extra maps, but this were just an idea at the time and it actually didn’t do anything).
Things were added and updated part by part, during a lot of days of HARD work by the developer.
It were possible to use the MIRV and PaintBall Gun inside The Tunnels, and thats also why I know why it was later removed.
Fun Fact! The the Fake Wall makings, at the beggining, were references to yet another different game, “Rusty Lake”, and were a cartoonish fish with a X on the center (Maze1), and a cartoonish shovel with a X on the center (Maze2).
The MiniMap itself (the way the HUD functions), along the Maps (Image) were re-designed some times to look better, and to fit the new elements that were being added.
There were no Skull Pipes at the beggining. They were added later on because we both wanted some projectiles.
There were a glitch/bug that if you jumped from the stairs (be it entry or exit) and hit the floor, you were downed like if you had fallen from a deadfall.
When the twin were introduced, he was located both at Tunnel 5, AND on Tunnel 1.Thats right, Tunnel 1.
He was placed right where you can find a Golden Key that gives you the MiniMap.
Also, as i said, it were when he was introduced, so he wasnt complete. When I interact with him, to talk, he kept stand up and sitting back, repeatdly.
Game Difficulty didn’t affect the Phantasms back then, and they were pretty OP.
The Phantasms, back then, when they noticed you, played a different alert sound effect, to be more precise, they played the Metal Gear Solid Alert Sound Effect. But this was just for testing, a place holder to be exact. It was soon replaced by the one we see today.
Updates Section
Date Format: (DD/MM/YYYY)
12/10/2020:
Created “Paintings + Lore” Section.
17/10/2020:
Created maps for Maze1 and Maze2.
19/10/2020:
Created maps for Maze3 and Maze4.
20/10/2020:
Created a map for Maze5.
Created “What are the 5 Mazes” Section.
Updated “Paintings + Lore” Section.
21/10/2020:
Created “Basic Intel” Section.
25/10/2020:
Changed “Paintings + Lore” Section name to “Paintings + Descriptions”.
Did a lot of formatting in existing Sections.
26/10/2020:
Added some new Screenshots for later use.
02/11/2020:
The game was updated, and along came new Map sprites.
Sadly I will have to redo all of them, but this isn’t a big problem.
Also, from now on, “Mazes” will be referred as “Tunnels”.
Created a “Clean Map” for Tunnel 2.
03/11/2020:
Did a lot of screenshot taking and cropping to help with mapping later. Mainly icons and also some images for other sections.
Made “Edited Map” for Tunnel 2.
Updated “Tunnel 2” Section.
06/11/2020:
Big Update in the “Utilities/Pickups” Section. Done the frames, added a bunch of images.
07/11/2020:
Big Update in the “Utilities/Pickups” Section. Added some extra images and a bunch o text.
“Utilities/Pickups” Section divided in 2 parts due to its size.
09/11/2020:
A very small update. Did almost nothing, just took some screenshots.
10/11/2020:
Recorded a Complete WalkThrough.
Made new maps for Tunnel 1 and 4.
11/11/2020:
Uploaded and added the WalkThrough to the Guide.
Made new maps for Tunnel 5.
12/11/2020:
Completed new map for Tunnel 5.
Recorded a video for the Heirlooms audios.
Set visibility to PUBLIC.
Note: Guide is still very imcomplete and will be updated soon.
15/11/2020:
Record videos about the Twin dialogues.
16/11/2020:
Added Twin dialogues videos.
Recorded and Added heirloom audio videos.
20/11/2020:
Updated “Threats” Section. Need images.
29/01/2021:
Updated “Tunnel 1: The Excavation Pit (Tutorial)” Section. Added Description.
Changed the “Utilities/Pickups” part 1 and 2 Sections titles to only “Pickups” part 1 and 2.
Recorded and added separate Videos for the 1st playthorugh of Tunnels 1 to 4.
Recorded Tunnels 5 too but didnt add.
31/01/2021:
Recorded second walkthroughs of all Tunnels, but didnt upload it.
01/02/2021:
Added second walkthrough videos.
Took some Skull Pipe screenshots.
04/02/2021:
Added Skull Pipe Images.
20/03/2021:
Updated Guide’s Thumbnail.
Updated “Tunnel 1: The Excavation Pit (Tutorial)” Section with a door marking image.
Updated “Tunnel 2: The Region” Section with Miscellaneous information.
Updated “Tunnel 3: The Catacombs” Section with Miscellaneous information.
Updated “Tunnel 4: The Drop” Section with Miscellaneous information.
21/03/2021:
Updated “Tunnel 5: The Sanctum” Section with Miscellaneous information.
Updated “Pickups (Part 2)” Section with Miscellaneous information for the Standard Flashlight.
Had to split “Pickups (Part 2)” Section in half, now theres a “Pickups (Part 3)” Section too, due to section size limit.
Updated “Pickups (Part 3)” Section with Miscellaneous information for the Sunbeam 2000 and HunterLantern.
22/03/2021:
Updated “Skulls” Section with Miscellaneous information.
Updated “Tusks” Section with Miscellaneous information.
Updated “Rewards” Section.
Updated “Heirlooms Audio” Section, added Heirloom 4 video.
24/03/2021:
Updated “Threats” Section with Images for Phantasms and Deadfall.
Updated “Extra Knownledge” Section.
Updated some Sections with images asking FOR YOU TO LIKE THE GUIDE!
25/03/2021:
Updated “Twin Dialogues” Section with Mumblings video.
29/03/2021:
Updated “DISCLAIMERS” Section informing about my “Unfair Advantage”.
Removed BigCorporation (The Developer) as Contributor for the Guide with my defined muscles.
Guide is out of “PUBLIC BETA” state.
Guide has been Completed. (But might be Updated in the future).
31/03/2021:
Updated “Extra Knowledge” Section with some things I remembered.