Overview
a cut-down approach to the ghost playstyle in the main campaign of Thief (2014) on master difficulty or higher
Introduction
The following is a guide for predominatly ghost playstyle in the main campaign of Thief on master difficulty or higher with no purchases of ammo, upgrades or trinkets. (Wirecutters were used on two occasions although their use is unnecesary.) In addition, there is no use of food, poppies or focus and these methods assume no takedowns, alerts or damage. I had fun making this guide and I hope that it proves to be useful to some.