Chivalry: Medieval Warfare Guide

Third or first person views for Chivalry: Medieval Warfare

Third or first person views

Overview

Just a list of strengths and weaknesses you get using third, or first person. This may help some people understand major differences, and what differences it makes. Some, or all may, or may not apply to certain others, it depends on how experienced a player is using one of two of these views. If you’re a first person user, then I’m sure you’re a First person destroyer of Third person users. Same applies to third person users.

Third person view strengths and weaknesses

Explanes weaknesses, and strengths

if you want to switch views, press L or P, (These are the default buttons) L would be the quickest way to switch between views.

Third person

Strengths
– Awareness

– Stronger offensive fighting

– A decent view for shield use (Because a shield blocks most of your screen in first person)

– view how hurt your character is (Besides HP bar)

– Avoid Team damage (Easier to see team mates)

Weaknesses
– Harder to parry

– Aiming is not centered (Applies to bows, throwing spears, throwing knives, throwing axes, ETC) (Is a little off to the left)

– No precise melee attacks (Will not always get hit, Especially not from overhead strikes, or stabs)

– Not a very good view for smaller weapons like a knife, or shortsword.

If anyone has something to add that I missed, then say so, I’ll try to add it.

First person view Strengths and weaknesses

First person

Strengths
– Easier to parry attacks

– Precision aiming (Applies to bows, throwing spears, throwing knives, throwing axes, ETC) (Aiming is centered)

– Precision melee attacks (Able to see where your actually slicing and dicing, hacking and slashing, chopping and mincing, heh heh) 😉

– Better view for smaller weapons (Can be good for bigger weapons, just depends on how experienced a player is using giant weapons, you KNOW how large it is, you KNOW how to time your attacks because of how slow they can be)

– Better concentration on the enemy in front of the player (can pay well enough attention to his attacks, either it be a vertical or horizontal swings, and stabs)

Weaknesses
– Less awareness

– less effective with shield (Because it blocks alot of your screen)

– can be harder to move around sometimes

If anyone has something to add that I missed, then say so, I’ll try to add it.

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