Geneshift Guide

TL;DR pvp guide [v1.27] for Geneshift

TL;DR pvp guide [v1.27]

Overview

This guide will sum up elements such as; weapons, skills, vehicles, and chemicals. Most information you can find in-game already, but it’s wordy, technical, and dwahdawh here’s quick knowledge you can use. [Updated 5/31/20]

Weapons

If you’re looking for the bread and butter of the game, welp, this is the knife you apply it all with. Speaking of knife, it does 35 damage while ignoring most skills of the game. However, you can hold the attack button down and charge the Knife. With the red glow and baby screams of death, you will kill anyone hit by that.

Pistols

have a special slot from other weapons, making them good if you like to forage for used weapons.
USP; Everyone spawns with one, very accurate. Aim good and you can kill good.
Flare Gun; Slow projectile, high damage per shot. Mini-bazooka.
Desert Eagle; Massive recoil, good damage and high dps. Mind the clipsize.
Tasers; Slows down targets and supports autoclicker.com.

SMGs

aka DPS, are all about doing as much damage as quick as possible while moving.
Uzi; Solid gun, only suffers at long range. In that case switch to your USP.
MP5; Improved Uzi. Really, that’s it.
Nailgun; Some fully automatic sci-fi smg that fires, wall bouncing bullets, at an obscene rate.
Flamethrower; Not really an smg, but kind of same role. Ignores defensive skills like Force Field, great in Squads.

Shotguns

Ideal for point-blank face melting. A good buy when you’re tired of dealing with people using SMGs.
M3 Super; Hide and Seek Peekabo in gun form. 2 Shots loaded. 2 Shots to kill.
Spas; Automatic Shotgun. If using the M3 is too hard.
Blastcannon; Ok, this is more of a grenade launcher. Mind the travel time when lobbing.

Assault Rifles

Assault rifles. It’s like a sniper rifle and an smg had a baby that neither wanted.
AK47; High RPM acts like an SMG. But you can tap fire for long range.
M4A1; Technically weaker than the AK47, but extremely more accurate.
Seek Rifle; 3 bullets per shot, that automatically steer towards enemies. Good for shooting and driving.

Machine Guns

Holding one slows you down significantly, also they have massive clip sizes and extra damage to vehicles.
M249 SAW; 100 rounds of heavy metal freedom.
M60; Best DPS outside of the Super Weapons. Ammo efficient.
Minigun; Has a Unique bullet spread based on the ammo remaining. Good against vehicles.

Snipers

The Scope mechanic is you can move the camera based on your cursor position.
Ruger; Mobile long rifle with a good rof, shoots quickly and accurately while moving.
Barret; Designed for one shotting people across the map along side Plasma / Venom.
Photon Beam; Shoots a laser that melts anyone standing inside it.

Consumables

Hold 3 nades or bazookas. Default is F to use them.
Grenade; Can bounce off walls and lob over terrain. x5 damage against vehicles. One shots radar.
Molotov; Leaves a fire in the blast radius, good area denial and damage to vehicles.
Bazooka; The Armor-piercing rocket does massive damage to vehicles, and less to people.
Flashbang; Blinds people. No damage means it’s an excellent opening from invisibility.

Skills, Mutations, Abilities, Witchcraft

Hold ALT in-game and mouse to the top of the screen. You’ll get a nice little dropdown of skills to pick from. Can also change teams / duos partner in the top right.

Each skill can have 3 levels. When you have spent 8 points in a tree(blue, red, green), you unlock the third level for that tree.

Press Shift to Shift. Trust me, it makes sense.

Each skill has a detailed description in-game, so this section isn’t nescesary. Here are some notes;

No amount of health or defense bonus will save you from a charged knife.

If you notice a white circle grid appear below you, that means an invisible enemy is nearby. Good detections are; Flashbangs, Sonar Cells, Radiation, Blade Fury, and Shockwave.

You can charge your knife while using Force Fields, Teleport, and Assault Armor.

Vehicles

Vehicles are weird, they take bonus damage from some weapons and abilities, but also regenerate health much like a player does if damage is not taken after a while. You can run people over if you’re fast enough.

Loafer is cheap, and dies almost instantly to anything. Although it has 4 seats, one person is too many. Good cannon fodder, roadblocks, and jump tricks because its cheaper than dirt.

Buggie is understandable if you’re on a budget. It’s small and quick, with a bit more armor than a loafer.

Gallant is effecient personal transport. Only 2 seats, but it’s a good ride for the cost. Able to push flatbeds out of the way. lol.

Pickup Truck features a 360 seat in the back. That person is vulnerable to direct fire, but odds are you’ll be moving faster than they can aim.

Radar Trucks reveal enemies in a 15 tile radius around it. You can tell who’s team it is by the color on the radar dish. Destroy enemy radar on sight. If it’s defended, just let a grenade or molotov touch it. Does not have to be occupied to work.

Camper van is basically a bunker on wheels. They’re also too tall to jump over and can fit 6 people inside.

Roadster is like a Gallant built for speed. GOTTA GO FAST.

Torpedo is a timebomb with wheels. Click once to arm/disarm the bomb. Won’t kill the driver if he so happens to suicide bomb with it. Good at nuking flatbeds.

Flatbed features 3 360 seats that are very impressive if all 3 are filled.

Hornet jeeps go fast, have armor, and SEEKER MISSILES, with similair armor piercing as a bazooka. Hot Pursuit 2: Electric Boogaloo.

Chemicals

Probably the last thing anyone learns about if left to their own. Chemicals are carried on a very clear KILL ME sign on your back. Assuming you safely made the journey, press C to place it on the ground. *You can carry 3 at a time. Using C will bring up a wheel to pick up or place chems. Held abilities of chems stack with each other. Such as 3 Acids is 45% bonus income.

Synthetic Shop, it acts as a buy zone for you and your teammates. Holding it gives you a free bullet for every 5 used.

Alchemic Acid eats any guns laying inside of it’s radius (G to drop a gun) and gives you $250. Holding it increases cash income by 15%.

Warp field was made by geniuses to be used carelessly. Standing on one you hold ALT and click on an arrow–possible arrows are captured points and other warp fields–to teleport there. Has no range limit. But it is VERY obvious when you’re using one, like, use Invisibility before you use a warpfield. The more you know
Holding one gives you 3 more Shifts to play with.

Sonar Cells reveal enemies walking through it. Includes invisible enemies. Holding one makes you high.

Goo Traps make a funny haha/weird noise when someone else steps on it, and is slowed to 50%. Holding one taints your bullets to slow them as well.

Mana Stimulant Simple. Gives you *+10 Mana per second when standing on one. Holding one lts you hold 20 more mana.

Health Stimulant Simple. Heal 10hp/s when inside one. Holding one lets you hold 20 more health.

Proximity Mine goes beep-beep-boom. 2 seconds after it triggers, kills anything standing on it, and damages anything around it. Holding one lets you throw TWO grenades for the price of ONE. Act now! P.S. Holding three mines makes you throw 4 grenades at the same time.

Tripwire draws the line. Any one who crosses it loses half their health instantly. You can jump over it if you have a box or car to jump from. Holding one reduces recoil by 50%.

Neutralizer Simply it destroys any, and all chemicals, on the tile you place it on. Gives you money for each one. Even your own. Holding one makes you immune to ENEMY chemicals. Yours are still good.

Concealer is not actually a chemical. It makes your nearest, placed chemical invisible except when triggered.

Capturer A special item that captures a point. Can only be placed on points, and afterwards the point reveals enemies and invisibility over it, and acts as a buy zone.

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