Grand Theft Auto: San Andreas Guide

Tomboeg's Roleplay Guide for Grand Theft Auto: San Andreas

Tomboeg’s Roleplay Guide

Overview

A roleplaying guide specifically made for SA:MP

General Roleplay

General Roleplay

We play in America, we drive on the right side of the road, obey traffic lights, enforce a legit vehicle speed and stop at intersections and maintain basic traffic rules. If you’re on-foot you don’t just run everywhere, you don’t run from store to store through groups of people. You might wanna give the people you pass a simple greet or nod, or eventually excuse yourself if they are in your way. Don’t walk or run over the road, That isn’t very realistic nor safe now, is it?

This doesn’t mean that you cannot skip a red light, pass the speed limit or fail to stop at an intersection. As you might know, this oftenly happens in real life too. Of course with the consequence that you may need to pay a fine, lose your driver’s license or even spending some time in jail.

Non-(R)ole(p)lay

Non-RP is something usually deemed very unrealistic, or an action that your character could or would never perform. A good example could be for when you are getting robbed, someone is pointing a gun at you and you decide to run away or attack the gunman, that isn’t realistic because if someone would point a gun at you in real life, you might shiver and obey their instructions. Another example might be driving off-road or on the pavement. It’s generally unrealistic actions.

While playing you may wanna interact with others. You write your sentences in the chat and your character will speak your words within a nearby range. But what if you wish to light a smoke?, or scratch your head?

Roleplaying Actions

/Me & /Do
You must use the following command to indicate an action your character performs.

‘/me’
Let me state an example:
/me raises his right hand over to his chin, rubbing it slightly.
You will see:
*Firstname_Lastname raises his right hand over to his chin, rubbing it slightly.

There isn’t much use in this action, but it’s still an action the character performed. You do not have to respond to this action because it’s something the character did to himself and doesn’t involve you.

Other characters may however interact with you and could offer you a handshake, you wouldn’t just keep him standing now, would you? You write a /me action about how you accept his handshake and shake hands with the person.

To describe the area around you or for example an event or status that is taking place, you must use the command ‘/do’
This isn’t an action your character performs, but this command is used to describe a scene or situation.
Let’s say you had an accident with your vehicle, a paramedic arrives and will most likely ask you in /do

‘/do What do i see?’
Then you will need to answer in /do what the situation looks like for the paramedic.
For example:
/do the vehicle appears to be in bad condition, it’s smoking and the left door is crushed.

/do could also be used to ask reactions.
Let’s say you use/me to perform an action such as: ‘swings a fist at your shoulder.’
Then you could write; /do What is your reaction or response?
Then the other party will respond accordingly to that line.

Do not use /do actions or lines such as:
/do success or fail?
This term and method is too weak and not considered valid for a heavy roleplaying server.
Instead you should write what happened, by imagining what would happen if this action was performed to you or a person in real life.

By doing this you give the other sufficient information on the situation, the other will take it from there and carry on with the roleplay.

Roleplay Terms

Roleplay Terms.
In order to roleplay properly you will need to know and be aware of the following terms.

In Character
This is the world of the character, it has nothing to do with you sitting behind your computer. You play the character from the character’s perspective, everything a character would not be able to know would not pop up in his mind.
Everything you do or say happens in the world of the character, thus happens IC’ly.

Out of Character
This is your world, the world the player is in. OOC has nothing to do with your character. There are some commands such as /b to communicate with others in a local chat, but this isn’t an IC chat thus not part of roleplay. Let’s say your phone rings, you have to press escape and pick it up. Then you may wanna inform the players around you in /b that your phone is ringing and that you will be right back.

Metagaming

MG also known as metagaming is using OOC information in IC situations. For example: Things you found out about on the forum, or by /pm. Let’s say you’re driving around and a friend of you sends you a /pm that the police is looking for you. You suddenly start getting out of town and getting somewhere safe. How would your character know this? This is information you gained by OOC means, your character would never be able to know this. Now you and your friend are metagaming information. Also a common metagaming offense is knowing people by their names. Let’s say you find someone on the street. You can OOC’ly see that his name is Firstname_Lastname, if you would step up to him and speak with him, saying something like, Firstname can you tell me where the general store is? Then you are metagaming because you’ve used his name without him telling it to you first. Because your character would never be able to know his name.

Powergaming

PG also known as powergaming is mainly performing IC actions that your character would never be able to perform.
Think about, flipping a car with your hands, climbing up a high wall, dodging bullets, or other unrealistic or impossible actions. A good example of powergaming is that when you are getting attacked, let’s say you’re getting attacked and a person swings a fist at you, you write something like /me dodge’s the punch, that’s powergaming because you would’t just dodge a punch, you’re not a ninja nor would anyone see or know it’s coming.

Powergaming is also the used term when you or another person is forcing an action upon another without giving the other party sufficient time to respond. For example: ‘/me hits Harry in the head and runs off’ or ‘/me beats up Harry’ and continues hitting him as much as possible. Instead you should always remain patient and give the other party a fair chance to respond and return a realistic action.

Before we start speaking of type of kills, you should realize that you wouldn’t just get killed nor should you actually kill easily.
You might want to beat someone up bad, or might get beaten first. That should teach the other or yourself and give out a clear warning. If you do however get to the killing part it is good to know the following killing aspects:

Revenge Killing

Revenge killing, also known as ‘RK’ is killing someone after he killed you.
This could be returning to the location where you died in search for the killer, or holding a grudge against a player or character without a valid reason.
After you die you lose a party of your memory, the memory of your killer and death scene are always included, but if you are getting killed because you know too much about something, or did something bad to a faction. You will receive a ‘PK’ which means you will lose all memory of said events.
You will respawn again and carry on with what you always do, but without the knowledge of your killer or gained knowledge of a specific something.
Also, if you died and see your killer after you respawned again, you would’t know or recognize him. You both will be total strangers to each other, unless you meet again.

Player kill

A player kill, also known as a ‘PK’.
It’s where you get killed in order to lose a lot of information that your character may or may not know.
For example; you’re part of a faction, you broke their faction rules and did bad stuff, you basically are in big trouble. Then the faction members may want to consider on player killing your character, making sure you lose every memory of the faction. You will respawn on death, but with your memory related to the faction cleared.

Character kill

A character kill, also known as CK is very rare.
It’s when your character gets permanently killed on death.
It could be for example; when your criminal record just gets way too bad, resulting in a lifetime sentence or the electric chair, thus a CK.
Suicide during a mayor event such as a police pursuit, will get you character killed.
If your character receives a character kill, you will not be able to play as the same character ever again.

Deathmatch
Deathmatch, also known as DM stands for killing without reason.
This is pretty simple, perhaps you may have already heard of it and what is is.
You basically attack someone for no reason at all.

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