Cold Waters Guide

Torpedoes, Missiles and Countermeasures for Cold Waters

Torpedoes, Missiles and Countermeasures

Overview

An excerpt from the game’s weapons.txt with additional data, that is not displayed anywhere else in the game.Game version 1.08c

Torpedoes

WeaponObjectReference=usn_mk16
WeaponSprite=weapons/sprites/usn_mk16_sprite
WeaponType=TORPEDO
Warhead=960
SurfaceLaunched=FALSE
MaxLaunchDepth=180
WireGuided=FALSE
RangeInYards=11500
RunSpeed=46
ActiveRunSpeed=46
TurnRate=20
SensorAngles=0,0
SensorRange=0
WeaponNoiseValues=140,140
MaxPitchAngle=25
HomeSettings=FALSE
AttackSettings=FALSE
DepthSettings=FALSE
FixedRunDepth=15
MinCameraDistance=0.5
ResupplyTime=15

WeaponObjectReference=usn_mk37
WeaponSprite=weapons/sprites/usn_mk37_sprite
WeaponType=TORPEDO
Warhead=225
SurfaceLaunched=FALSE
SwimOut=TRUE
WireGuided=TRUE
WireBreakOnLaunchProbability=0.1
WireBreakSpeedThreshold=15
RangeInYards=23000
RunSpeed=17
ActiveRunSpeed=26
TurnRate=20
SensorAngles=30,15
SensorRange=950
WeaponNoiseValues=120,230
MaxPitchAngle=45
HomeSettings=PASSIVE,ACTIVE
AttackSettings=SNAKE,LEFT,RIGHT
DepthSettings=LEVEL,SHALLOW,DEEP
MinCameraDistance=0.5

WeaponObjectReference=usn_mk45
WeaponSprite=weapons/sprites/usn_mk45_sprite
WeaponType=TORPEDO
Warhead=225
SurfaceLaunched=FALSE
WireGuided=FALSE
WireBreakOnLaunchProbability=0.1
WireBreakSpeedThreshold=15
RangeInYards=15000
RunSpeed=30
ActiveRunSpeed=40
TurnRate=20
SensorAngles=30,15
SensorRange=950
WeaponNoiseValues=120,140
MaxPitchAngle=35
HomeSettings=PASSIVE,ACTIVE
AttackSettings=SNAKE,LEFT,RIGHT
DepthSettings=LEVEL,SHALLOW,DEEP
MinCameraDistance=0.5
ResupplyTime=120

WeaponObjectReference=usn_mk48
WeaponSprite=weapons/sprites/usn_mk48_sprite
WeaponType=TORPEDO
Warhead=550
SurfaceLaunched=FALSE
WireGuided=TRUE
WireBreakOnLaunchProbability=0.1
WireBreakSpeedThreshold=15
RangeInYards=35000
RunSpeed=40
ActiveRunSpeed=55
TurnRate=20
SensorAngles=60,15
SensorRange=4000
WeaponNoiseValues=160,230
MaxPitchAngle=45
HomeSettings=PASSIVE,ACTIVE
AttackSettings=SNAKE,LEFT,RIGHT
DepthSettings=LEVEL,SHALLOW,DEEP
MinCameraDistance=0.5
ResupplyTime=15

WeaponObjectReference=wp_test-71
WeaponType=TORPEDO
Warhead=300
SurfaceLaunched=FALSE
WireGuided=TRUE
WireBreakOnLaunchProbability=0.1
WireBreakSpeedThreshold=15
RangeInYards=27300
RunSpeed=35
ActiveRunSpeed=40
TurnRate=20
SensorAngles=60,15
SensorRange=880
WeaponNoiseValues=120,230
MaxPitchAngle=45
HomeSettings=PASSIVE,ACTIVE
AttackSettings=SNAKE,LEFT,RIGHT
DepthSettings=SHALLOW,DEEP
MinCameraDistance=0.5

WeaponObjectReference=wp_umgt-1
WeaponType=TORPEDO
Warhead=275
SurfaceLaunched=FALSE
WireGuided=FALSE
WireBreakOnLaunchProbability=0.1
WireBreakSpeedThreshold=15
RangeInYards=8700
RunSpeed=41
ActiveRunSpeed=41
TurnRate=20
SensorAngles=60,15
SensorRange=1650
WeaponNoiseValues=120,230
MaxPitchAngle=45
HomeSettings=PASSIVE,ACTIVE
AttackSettings=SNAKE,LEFT,RIGHT
DepthSettings=SHALLOW,DEEP
MinCameraDistance=0.5

// VERY CRUDE approximation of AT-1 based on UMGT-1 and SET-65
WeaponObjectReference=wp_at-1
WeaponType=TORPEDO
Warhead=300
SurfaceLaunched=FALSE
WireGuided=FALSE
RangeInYards=5500
RunSpeed=27
ActiveRunSpeed=27
TurnRate=20
SensorAngles=30,15
SensorRange=1100
WeaponNoiseValues=120,230
MaxPitchAngle=45
HomeSettings=PASSIVE,ACTIVE
AttackSettings=SNAKE,LEFT,RIGHT
DepthSettings=SHALLOW,DEEP
MinCameraDistance=0.5

WeaponObjectReference=wp_at-2
WeaponType=TORPEDO
Warhead=300
SurfaceLaunched=FALSE
WireGuided=FALSE
RangeInYards=7700
RunSpeed=40
ActiveRunSpeed=40
TurnRate=20
SensorAngles=30,15
SensorRange=1100
WeaponNoiseValues=120,230
MaxPitchAngle=45
HomeSettings=PASSIVE,ACTIVE
AttackSettings=SNAKE,LEFT,RIGHT
DepthSettings=SHALLOW,DEEP
MinCameraDistance=0.5

WeaponObjectReference=wp_set-40
WeaponType=TORPEDO
Warhead=300
SurfaceLaunched=TRUE
WireGuided=FALSE
RangeInYards=8700
RunSpeed=29
ActiveRunSpeed=29
TurnRate=20
SensorAngles=60,15
SensorRange=880
WeaponNoiseValues=100,230
MaxPitchAngle=45
HomeSettings=PASSIVE,ACTIVE
AttackSettings=SNAKE,LEFT,RIGHT
DepthSettings=SHALLOW,DEEP
MinCameraDistance=0.5

WeaponObjectReference=wp_set-65
WeaponType=TORPEDO
Warhead=300
SurfaceLaunched=TRUE
WireGuided=FALSE
RangeInYards=17500
RunSpeed=40
ActiveRunSpeed=40
TurnRate=20
SensorAngles=60,15
SensorRange=880
WeaponNoiseValues=120,230
MaxPitchAngle=45
HomeSettings=PASSIVE,ACTIVE
AttackSettings=SNAKE,LEFT,RIGHT
DepthSettings=SHALLOW,DEEP
MinCameraDistance=0.5

WeaponDescriptiveName=USET-80 Torpedo
WeaponObjectReference=wp_uset-80
WeaponType=TORPEDO
Warhead=375
SurfaceLaunched=FALSE
WireGuided=FALSE
RangeInYards=22000
RunSpeed=40
ActiveRunSpeed=50
TurnRate=20
SensorAngles=60,15
SensorRange=3000
WeaponNoiseValues=110,230
MaxPitchAngle=45
HomeSettings=PASSIVE,ACTIVE
AttackSettings=SNAKE,LEFT,RIGHT
DepthSettings=SHALLOW,DEEP
MinCameraDistance=0.5

Missiles

WeaponObjectReference=usn_ugm84
WeaponSprite=weapons/sprites/usn_ugm84_sprite
WeaponType=MISSILE
Warhead=405
SurfaceLaunched=FALSE
MaxLaunchDepth=200
WireGuided=FALSE
RangeInYards=120000
RunSpeed=40
CruiseAltitude=7.5
ActiveRunSpeed=466
TurnRate=20
SensorAngles=60,15
SensorRange=30000
WeaponNoiseValues=190,190
MissileFiringRange=8000,60000
MaxPitchAngle=7
BoosterReleasedAfterSeconds=7
HomeSettings=FALSE
AttackSettings=WIDE,NARROW
DepthSettings=SKIM,POP-UP
MinCameraDistance=0.5
ResupplyTime=30

WeaponObjectReference=usn_tasm
WeaponSprite=weapons/sprites/usn_tasm_sprite
WeaponType=MISSILE
Warhead=845
SurfaceLaunched=FALSE
MaxLaunchDepth=200
WireGuided=FALSE
RangeInYards=2000000
RunSpeed=40
CruiseAltitude=7.5
ActiveRunSpeed=490
TurnRate=30
SensorAngles=60,15
SensorRange=30000
WeaponNoiseValues=190,190
MissileFiringRange=8000,60000
MaxPitchAngle=45
BoosterReleasedAfterSeconds=7
HomeSettings=FALSE
AttackSettings=WIDE,NARROW
DepthSettings=SKIM,POP-UP
MinCameraDistance=0.5
ResupplyTime=60

WeaponObjectReference=usn_tlam
WeaponSprite=weapons/sprites/usn_tlam_sprite
WeaponType=MISSILE
Warhead=845
SurfaceLaunched=FALSE
WireGuided=FALSE
LandAttack=TRUE
RangeInYards=2000000
RunSpeed=40
CruiseAltitude=500
ActiveRunSpeed=490
TurnRate=30
SensorAngles=60,15
SensorRange=30000
WeaponNoiseValues=190,190
MissileFiringRange=8000,60000
MaxPitchAngle=45
BoosterReleasedAfterSeconds=7
HomeSettings=FALSE
AttackSettings=FALSE
DepthSettings=FALSE
MinCameraDistance=0.5
ResupplyTime=60

WeaponObjectReference=wp_ss-n-14
WeaponType=MISSILE
MissilePayload=wp_umgt-1
Warhead=0
SurfaceLaunched=TRUE
WireGuided=FALSE
RangeInYards=55000
RunSpeed=40
CruiseAltitude=52
ActiveRunSpeed=251
TurnRate=20
SensorAngles=60,15
SensorRange=4000
WeaponNoiseValues=190,190
MissileFiringRange=6000,40000
MaxPitchAngle=7
BoosterReleasedAfterSeconds=7
HomeSettings=FALSE
AttackSettings=FALSE
DepthSettings=SKIM
MinCameraDistance=0.5

WeaponObjectReference=wp_ss-n-16
WeaponType=MISSILE
MissilePayload=wp_umgt-1
Warhead=0
SurfaceLaunched=FALSE
MaxLaunchDepth=200
WireGuided=FALSE
RangeInYards=55000
RunSpeed=40
CruiseAltitude=150
ActiveRunSpeed=251
TurnRate=10
SensorAngles=60,15
SensorRange=1500
WeaponNoiseValues=190,190
MissileFiringRange=6000,40000
MaxPitchAngle=89
BoosterReleasedAfterSeconds=-1
HomeSettings=FALSE
AttackSettings=FALSE
DepthSettings=SKIM
MinCameraDistance=0.5

Depth Charges, Mortars and Shells

DepthWeaponObjectReference=wp_rbu6000_mortar
DepthWeaponWarhead=25
DepthWeaponRange=1000,6500
DepthWeaponContactExploded=TRUE
DepthWeaponDepthExploded=TRUE
DepthWeaponKillRadius=10
DepthWeaponNumberFired=12
DepthWeaponRateOfFire=0.75
DepthWeaponMortarPositions=-50,-25,0,25,50,75,230,205,180,155,130,105
DepthWeaponFiringPosition=0.0088,0.013
DepthWeaponSpreadRadius=125
DepthWeaponVelocity=10
DepthWeaponSinkRate=0.2

DepthWeaponObjectReference=wp_rbu2500_mortar
DepthWeaponWarhead=25
DepthWeaponRange=1000,2750
DepthWeaponContactExploded=TRUE
DepthWeaponDepthExploded=TRUE
DepthWeaponKillRadius=10
DepthWeaponNumberFired=16
DepthWeaponRateOfFire=0.75
DepthWeaponMortarPositions=-100,-75,-50,-25,0,25,50,75,230,205,180,155,130,105,90,75
DepthWeaponFiringPosition=0.0088,0.013
DepthWeaponSpreadRadius=125
DepthWeaponVelocity=10
DepthWeaponSinkRate=0.2

DepthWeaponObjectReference=wp_rbu1000_mortar
DepthWeaponWarhead=100
DepthWeaponRange=110,1100
DepthWeaponContactExploded=TRUE
DepthWeaponDepthExploded=TRUE
DepthWeaponKillRadius=10
DepthWeaponNumberFired=6
DepthWeaponRateOfFire=0.75
DepthWeaponMortarPositions=-15,15,45,195,165,135
DepthWeaponFiringPosition=0.0081,0.013
DepthWeaponSpreadRadius=100
DepthWeaponVelocity=10
DepthWeaponSinkRate=0.2

// default depth bomb: is very underpowered
DepthWeaponObjectReference=wp_depth_bomb
DepthWeaponWarhead=25
DepthWeaponContactExploded=TRUE
DepthWeaponDepthExploded=TRUE
//DepthWeaponKillRadius=10
// based on 100kg = 10m damage (not kill) radius, inverse cube law
DepthWeaponKillRadius=6
DepthWeaponSinkRate=0.2

DepthWeaponObjectReference=wp_depth_bomb_50
DepthWeaponWarhead=50
DepthWeaponContactExploded=TRUE
DepthWeaponDepthExploded=TRUE
DepthWeaponKillRadius=8
DepthWeaponSinkRate=0.2

DepthWeaponObjectReference=wp_depth_bomb_120
// assume Soviet version of Torpex so > equal weight of TNT but less than full munition weight
DepthWeaponWarhead=120
DepthWeaponContactExploded=TRUE
DepthWeaponDepthExploded=TRUE
// based on 100kg = 10m damage (not kill) radius, inverse cube law
DepthWeaponKillRadius=11
DepthWeaponSinkRate=0.2

DepthWeaponObjectReference=wp_depth_bomb_250
DepthWeaponWarhead=250
DepthWeaponContactExploded=TRUE
DepthWeaponDepthExploded=TRUE
// based on 100kg = 10m damage (not kill) radius, inverse cube law
DepthWeaponKillRadius=14
DepthWeaponSinkRate=0.2

//wp_depth_bomb_500=Depth Bomb KAB-500=KAB-500PL Zagon Guided Heavy Aerial Dropped Depth Bomb
DepthWeaponObjectReference=wp_depth_bomb_500
DepthWeaponWarhead=500
DepthWeaponContactExploded=TRUE
DepthWeaponDepthExploded=TRUE
// based on 100kg = 10m damage (not kill) radius, inverse cube law
DepthWeaponKillRadius=17
DepthWeaponSinkRate=0.2

DepthWeaponObjectReference=wp_proximity_mine
IsProximityMine=TRUE
DepthWeaponWarhead=260
DepthWeaponContactExploded=TRUE
DepthWeaponDepthExploded=FALSE
DepthWeaponKillRadius=10
DepthWeaponSinkRate=0

Countermeasures

WeaponObjectReference=usn_moss
WeaponSprite=weapons/sprites/usn_moss_sprite
WeaponType=DECOY
Warhead=0
SurfaceLaunched=FALSE
SwimOut=TRUE
WireGuided=FALSE
RangeInYards=15000
RunSpeed=20
ActiveRunSpeed=20
TurnRate=20
SensorAngles=0,0
SensorRange=0
WeaponNoiseValues=200,200
MaxPitchAngle=7
HomeSettings=FALSE
AttackSettings=FALSE
DepthSettings=FALSE
MinCameraDistance=0.5
ResupplyTime=15

CountermeasureName=USN Noisemaker
CountermeasureObjectReference=usn_noisemaker
CountermeasureType=NOISEMAKER
Lifetime=120
SinkRate=0.01
NoiseStrength=150
CountermeasureDescription=Standard USN noisemaker countermeasure.

CountermeasureName=WP Noisemaker
CountermeasureObjectReference=wp_noisemaker
CountermeasureType=NOISEMAKER
Lifetime=120
SinkRate=0.01
NoiseStrength=150
CountermeasureDescription=Standard Soviet noisemaker countermeasure.

CountermeasureName=Chaff
CountermeasureObjectReference=wp_chaff
CountermeasureType=CHAFF
Lifetime=20
SinkRate=0
NoiseStrength=100
CountermeasureDescription=Aerial bursting chaff.

CountermeasureName=Knuckle
CountermeasureObjectReference=knuckle
CountermeasureType=KNUCKLE
Lifetime=8
SinkRate=0
NoiseStrength=100
CountermeasureDescription=FALSE

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