Overview
In this guide I’m going to tell other players how I managed to achieve some of the mind boggling achievements that really just had easy answers.
Inhoud
I’m going to continue to add achievements to this guide that made me scratch my head.
“Who guards the Guard?” and “Mission Improbable”
“Who guards the Guard?”
Achievement description: “Win a solo game on impossible difficulty against Astra Militarum on a huge map.”
“Mission Improbable”
Achievement description: “Win a solo game on impossible difficulty by finishing the story quests.”
The solution to this is actually really simple:
Tweak game settings, complete in-game quests, and win!
Step 1:
In the game lobby, while on the Basic Settings tab. Set the landmass to the lowest, “Very Low”.
The idea is to create a narrow path between you and the Imperial Guard. As well as to limit their expansion potential.
Step 2:
Open the “Advanced” settings tab. Set the “Wild Life Density” and “Wire Weed Density” to very high.
This is to bog down the Imperial advance and their narrow path to victory. Your base!
Step 1 & 2 should give you something like this below:
Step 3:
Try to complete your quests before they reach your base.
Simple right. Use the game settings to buy you the time you need and some breathing space for those quests where you need to visit locations on the map.
I got this achievement before the new “Mission Improbable” achievement, but technically you should get both. Because as far as I know you just need to win, not seek and destroy.
“There Is No War”
Achievement description: “Win a solo game without killing any units that are not headquarters.”
This has multiple ways, but there’s one very easy way I know of:
Plan A:
Step 1:
Pick the Space Marines faction against an opposing Space Marines faction.
Step 2:
When picking your city location, try to find a location rich in Influence.
Step 3:
Try to boost the influence to a rate per turn where you can Scan and Orbital strike each turn the enemy city.
Step 4:
Do a battleship style grid search with your scan to try and locate the enemy city. Start early. Most maps are mirrored in a way. So starting your Orbital Scan grid search by guessing where the enemy city probably would be is a good start. Try to keep a 1-2 map tile units spacing between the Orbital Scans, as to use the least amount of Influence while maximising the area searched. Think of it as creating spots on a black canvas. Instead of a clean sweep of every single map tile.
Step 5:
Start your orbital siege of the city until you win.
If all goes well you should be able to destroy the opposing Space Marine city by the time they reach your base.
You could try and reach the enemy city with flyers, but I end up getting hit by tons Fortress of Redemptions.
Plan B:
Pick Guard and go against Space Marines (only has one city).
Step 1:
While in the game lobby, set the research speed to the highest and land mass to smallest.
This allows you to amass a small air raid operation near their base before starting the assault.
Step 2:
Rush for Guard fighter (does more direct damage) and heavy bomber (tank).
Step 3:
Create small air raid force and time your assault to overwhelm their city defense.
If the space marine Fortress of Redemption ability is giving you trouble then try decreasing the special resource amounts.
GADver ‘s approach:
Step 1:
Take Aeldari (standart difficulty, if not – no achievement)
Opponent – Astra Militarum(very easy)
Smallest map
Step 2:
Defend the gate they attack first (closest to enemy) – you can shoot em away just don’t kill the whole unit.
Step 3:
Go for vehicle path – you have 5-6 you can destroy their base.
“That was my way to victory =)” – GADver
“Rhana Dandra”
Rhana Dandra:
“Win a solo game on impossible difficulty as Craftworld Aeldari on a huge map against a team of 2 AI Chaos Space Marines.”
This is all about very precise timing and shaving turns off of quests before the enemy shows up roughly around turn 64.
Key things to note:
* Build heroic units ahead of time as not to waste unnecessary turns.
* Try to get to the Scorpion tank eventually, but not as the only priority.
* Guardians are good units for most of the fighting, although squishy.
* Anti-armour units are key. As well as units that act as damage spunges.
* Make use of Autarch unit accuracy boost and the Farseer Skyrunner morale boost and damage boost versus monster units.
* Research speed set at highest. (In my experience they always showed up at around turn 60 regardless of research speed.)
* Lowest landmass and largest size map.
* Try to get a forward base near the area where the quest units keeps showing up. As you will need to be able to heal fast. And maybe hold of the enemy for a few extra turns before they reach your main base.
* Set the map Webway Gate setting to maximum (found in Advanced Settings). As this would allow you to get a good estimate of how far along the AI is on their way towards your base. As they destroy the Webway Gates with their approach.
Research should always be ahead of time. Build these units even before the quest shows up:
– Autarch.
– Rangers.
– Farseer Skyrunner.
– Avatar.
When a quest ends I’ve found completing a research node immediately starts the next quest.
The most important thing is a large map with lowest land mass possible and the fastest research speed. As I found the enemy roughly shows up with the same units around the same time regardless of the research speed you choose. And the small land mass restricts mass ground unit movement.
Also, you need at least 2 Scorpion tanks when the enemy shows up as I’ve found this unit can deal and take a lot of damage. So you are able to keep the enemy at bay and focus down a unit every now and then with the proper timing and support of heroic unit abilities.
The map settings I chose:
Set most sight blockers (Ruins, forests, etc anything that units can’t see past.) to very low, while setting wire weed and rivers high.
This is to quickly spot the quest enemies, while also bogging them down and allowing you to pick superior positioning and keep them contained.
You want to be building units which counter the quests units. So go for that.
Focus more on Guardians and Fire Dragons than Banshees and Rangers. 1-2 Rangers not bad, but they only scale well if you use the Autarch accuracy boost and Farseer Skyrunner damage ability as a combo. They can then output insane damage for a turn against heavy units.
The Eldar artillery hits multiple units. So it’s best used to shoot first to thin out squishies, like basic infantry, while the Rangers pick off the remaining few.
Final stages:
The enemy is going to show up eventually with roughly 20 flyers (Helldrakes) around turn 64.
You need at least 1-2 Scorpion tanks built or being built by then. As well as already being busy with the very last quest mission.
You want to hunker down in your main base to receive the defensive buffs. You do not want to get caught in the open. While waiting for the quests units to attack. Some will be destroyed by the enemy. So just try to survive during the last quest.
Use the Autarch accuracy boosts and Skyrunner morale boosts and damage ability.
I tried Warwalkers but they were to squishy.
“Rock around the clock”
Achievement description: “Turn all the tiles on the map into bedrock.”
A thank to “Dodge in da window” for this one:
Choose your faction: Tyranids.
Opponent: Choose Chaos, but doesn’t matter.
A.I.: very easy
Basic map settings: Smallest map with land mass very low.
Eliminate the enemy asap, warriors and hive tyrant should be enough.
After winning, select the option to continue fighting, and kill all the neutrals units.
Start spamming Malanthropes, and reclaim the units which has no purpose anymore (like fighting).
“Haru, is it me You’re looking for?”
Achievement description: “Win a solo game by only creating Haruspex units.”
Thanks to “Dodge in da window” for this one.
Rush for Brood Haunt and Haruspex reserch (tier 3 and 4).
You can only train Haruspex so you have only 1 city. (Founding new cities not an option.)
Some research boosting structures doesn’t hurt, go for all the upgrades that improves the Haruspex unit. Like armour, extra attacks/abilities, and damage, etc.
Try to apply the Iron Curtain approach by squeezing your enemy to death with an ever enclosing hungry Haru stampede.
“It Takes Tau”
Achievement description:
“Start a match in a team with another Tau player.”
Choose Tau as faction and add a Tau AI teammate.
Start the match.
Done.
At first I thought you needed a buddy for multiplayer, but it seems they don’t have to be human.
“Tau Can Play At That Game” & “Dark Messiah”
“Tau Can Play At That Game”
Achievement description: “As Tau, kill a unit with melee.”
“Dark Messiah”
Achievement description: “Kill a unit with an Ethereal.”
As simple as it sounds.
Just finish of a low hp enemy/neutral unit with an Ethereal.
You can get both of these achievements early in the game at once.