Overview
In this guide, we’ll be covering the new Clubit system along with informing you on how to obtain said Clubits. Afterwords, I’ll list fixtures and potential hero NPCs that will visit your club’s Rally of Heroes.
Quick Overview
This guide is ahead of it’s time. All information found is from content currently on the PTS. What this means is everything written here is subject to change and may not be included in the finalization when the update is pushed. Until then take what you want as this is how things look currently.
Clubs can now level up as adventures are completed from heroes in the club’s Rally of Heroes. Most fixtures require a certain level to be reached in the club to be able to be placed. Clubs have a limit of how much XP they earn a day based on how many members are in the club. Adventure NPCs (Heroes) spawn at Rally of Heroes and give missions to earn Adventurine. Every 10 Adventurine can be crafted into 1 Clubit. Clubits are the form of currency for club purchases. Fixtures purchased provide bonuses that apply to all members who have the club set as their primary club. They provide bonuses that apply to PVE but not PVP. Heroes stick around for a set amount of time but have sleep cycles so they’re not always available. They come with rarities explained further down.
Clubit Obtaining Procedure
Now it’s time to get started on farming Clubits for your club. Your first step is to find a Hero NPC by the Rally of Heroes Fixture. When you find one with an adventure you want, accept the mission and you’ll be given a floating task in a pop-up on your screen. You can take up to 3 quests from your primary club and 3 others from any other clubs you have, giving you a max of six at any given time. These last even if the NPC who gave you the quest goes to sleep or leaves, and even beyond that up to 1 week.
The next step is determining which world would be the best to join to be able to accomplish the objective. In this example, the Hero NPC gave a mission to kill 100 enemies in the Dragonfire Peaks biome. As far as I understand there’s no limit as to world difficulty to be able to accomplish missions currently. Since this is the case I’ll use the Uber 5 portal (Dragonfire Peaks World) since it’ll have the highest chance of having a large biome of itself to make things simpler for the current adventure.
For killing large amounts of enemies, it’s usually easiest to hunt out dungeons with Skull Shrines or go to three-star dungeons. Skull Shrines have you fight 10 or 30 enemies which can help increase your kill count quickly. Three-star dungeons are usually bigger which means you’ll have more enemies populating it. Your best bet is choosing what method you enjoy best for farming what you need to.
After you’ve accomplished the task you’ll be rewarded Adventurine. Adventurine is a crafting material that’s required to craft Clubits. The amount you get is dependant on the difficulty of the task. For killing 100 enemies we’ve been awarded 10 Adventurine, enough to craft 1 Clubit. Doing a kill 20 dungeon bosses adventure awarded me 20 Adventurine, which converts to 2 Clubits. Chances are the more enemies it involves you killing the more Adventurine you’ll get as the reward.
After you’ve crafted a Clubit, it will show up in the Dragon Coin tab of the third tab in your inventory. You can accumulate as many as you’d like but keep in mind their only use happens when you donate them to your club’s storage. Club purchases require the club vault to have the required amount of Clubits. The amount of Clubits the club can hold is dependant on the tier of your Trovian Clubit Union, explained later.
Doesn’t seem like a large amount, does it? Luckily, clubs can have 500+ members. If everyone works together in your club you should be able to acquire large amounts in a matter of time. It shouldn’t take more than 10 minutes for the easier adventures and when you have a large number of members working as a combined force, you’ll be able to accumulate greater sums of Clubits before you know it. If you feel like you don’t get enough Adventurine per mission, activating patron grants a +33% for the amount you receive. Players are limited to 220 adventures per day.
Base Fixtures
There are two base fixtures that come with the founding of a club. They give you the basic functions of a club by providing you a way to earn Adventurine and store it in the club vault. Both fixtures come with no rent cost.
Rally of Heroes: Allows spawning of Adventure Heroes at Hero Rally Points. These heroes give you adventures that grant you Adventurine.
Tier 1: Free, 3 Hero Rally Points
Tier 2: 2,500 Clubits, 4 Hero Rally Points
Tier 3: 5,000 Clubits, 5 Hero Rally Points
Trovian Clubit Union: Functions as the Club’s Vault. All donated Clubits go into it’s storage. It has three NPCs that sell you fixtures for your club. It also provides a crafting bench that allows you to convert Adventurine to Clubits.
Tier 1: Free, Sets Club Clubit cap to 3,000
Tier 2: 1,000 Clubits, Sets Club Clubit cap of 9,000
Tier 3: 5,000 Clubits, Uncaps Club Cubit storage
Combat Fixtures
There are a total of six shrines for the four combat slots a club’s allotted. With this, you’ll have to make a decision for your club as to which two bonuses you’ll pass up.
The upcoming shrines are formatted as follows:
NAME OF SHRINE (REQ CLUB LEVEL): BONUSES
TIER: INITIAL COST (+RENT COST). +AMOUNT
Shrine of Resilience (Club Lv. 2): Reduces incoming damage.
Tier 1: 450 Clubits (+68 Clubit rent). Reduces incoming damage by 2.5%
Tier 2: 1,540 Clubits (+90 Clubit rent). Reduces incoming damage by 5%
Tier 3: 3,630 Clubits (+135 Clubit rent). Reduces incoming damage by 10%
Shrine of Skill (Club Lv. 4): Increases Critical Hit and Critical Damage.
Tier 1: 1,250 Clubits (+188 Clubit rent). +2% Critical Hit / +25% Critical Damage
Tier 2: 2,500 Clubits (+250 Clubit rent). +5% Critical Hit / +50% Critical Damage
Tier 3: 4,750 Clubits (+375 Clubit rent). +10% Critical Hit / +100% Critical Damage
Shrine of Ferocity (Club Lv. 6): Increases Physical and Magic Damage.
Tier 1: 3,000 Clubits (+450 Clubit rent). +5% Physical/Magic Damage
Tier 2: 4,600 Clubits (+600 Clubit rent). +10% Physical/Magic Damage
Tier 3: 7,200 Clubits (+900 Clubit rent). +15% Physical/Magic Damage
Shrine of Vitality (Club Lv. 2): Increases Maximum Health.
Tier 1: 450 Clubits (+68 Clubit rent). +25% Maximum Health
Tier 2: 1,540 Clubits (+90 Clubit rent). +50% Maximum Health
Tier 3: 3,630 Clubits (+135 Clubit rent). +100% Maximum Health
Shrine of Rejuvenation (Club Lv. 4): Increases Health and Energy Regeneration.
Tier 1: 800 Clubits (+120 Clubit rent). +50% Health Regeneration / +1 Energy Regeneration
Tier 2: 1,960 Clubits (+160 Clubit rent). +100% Health Regeneration / +2 Energy Regeneration
Tier 3: 4,120 Clubits (+240 Clubit rent). +200% Health Regeneration / +3 Energy Regeneration
Shrine of Efficiency (Club Lv. 8) Reduces the rent for all Combat fixtures.
Tier 1: 450 Clubits (no rent). Reduces rent for all Combat fixtures by 15%
Tier 2: 1,540 Clubits (no rent). Reduces rent for all Combat fixtures by 20%
Tier 3: 3,630 Clubits (no rent). Reduces rent for all Combat fixtures by 25%
Utilities Fixtures
There are a total of six fixtures for the three utility slots a club’s allotted. With this, you’ll have to make a decision for your club as to which three bonuses you’ll pass up.
The upcoming fixtures are formatted as follows:
NAME OF SHRINE (REQ CLUB LEVEL): BONUSES
TIER: INITIAL COST (+RENT COST). +AMOUNT
Repose of Heroes (Club Lv. 6): Increases the rarity and variety of Hero NPCs available from the Rally of Heroes fixture.
Tier 1: 3,375 Clubit (+338 rent). Prevents some Heroes from spawning, increases the chances of others; increases the chance that Heroes will offer rarer missions
Tier 2: 5,050 Clubits (+450 rent). Increases the chances of some rarer Heroes to spawn and the chance that Heroes will offer even rarer missions
Tier 3: 7,725 Clubits (+675 rent). Further increases the chance of rarer Heroes spawning and the chance that Heroes will offer rarer missions
Font of Knowledge (Club Lv. 3): Grants additional XP along with a chance of bonus XP.
*Bonus XP is a new stat. Any time a player gains XP, they have a 2.5% chance to gain an extra amount of XP equal to the Bonus XP amount.
Tier 1: 600 Clubits (+90 rent). +10% XP / 100% increase to bonus XP amount
Tier 2: 1,720 Clubit (+120 rent). +20% XP / 200% increase to bonus XP amount
Tier 3: 3,840 Clubit (+180 rent). +30% XP / 300% increase to bonus XP amount
Hoard of Prosperity (Club Lv. 10): Gives Magic Find and an increased chance to drop Adventure Boxes, Pearls of Wisdom, and Shadow Key Fragments.
Tier 1:3,600 Clubits (+540 rent). +100 Magic Find / small chance to drop adventure boxes, pearls of wisdom, and shadow key fragments
Tier 2: 5,320 Clubits (+720 rent). +150 Magic Find / 2x higher chance to drop adventure boxes, pearls of wisdom, and shadow key fragments
Tier 3: 8,040 Clubits (+1,080 rent). +200 Magic Find / 4x higher chance to drop adventure boxes, pearls of wisdom, and shadow key fragments
Travelling Club Merchant (Club Lv. 5): Provides a Merchant and a daily clubit grant.
Tier 1: 1,250 Clubits (+188 rent). +100 Clubits/day / Merchant that sells LED Block recipes, 2 mounts, 4 pieces of Shadow 1 equipment, 3 allies, and 1 aura
Tier 2: 2,500 Clubits (+250 rent). +200 Clubits/day / Upgraded Merchant that sells an additional Club Empowered Gem Box (containing Radiant Empowered Gems), an additional mount, 2 additional pieces of Shadow 1 equipment, 4 additional allies, and an additional aura
Tier 3: 4,750 Clubits (+375 rent). +300 Clubits/day / Fully upgraded Merchant that sells Blocktron Dragon Egg Fragments, an additional mount, an additional piece of Shadow 1 equipment, and 3 additional allies
**Requires a Club Member with the Fixture/Interact Permission to trigger the Clubits each day.
Mount Menagerie (Club Lv. 3): Contains interactive “leash” blocks where Club Members with the Fixture/Interact Permission can place a mount to show it off. Gives extra Jumps and increased Talisman drop rates.
Tier 1: 900 Clubits (+135 rent). 1 “leash” block / +2 jumps / small additional chance to drop Corgi, Meownt, Shmeep, and Centaur talismans
Tier 2: 2,080 Clubit (+180 rent). 3 “leash” blocks / +3 jumps / 2x higher chance to drop the previous talismans along with Llama, Rat, and Panda talismans
Tier 3: 4,260 Clubit (+270 rent). 5 “leash” blocks / +5 jumps / 4x higher chance to drop the previous talismans along with Griffon talismans
***Griffon talismans will only drop from Uber-5 or higher worlds, but drops are not restricted to the Cursed Skylands.
Scenic Belltower (Club Lv. 8): Reduces rent for all Utility fixtures.
Tier 1: 600 Clubits (no rent). Reduces rent for all Utility fixtures by 15%
Tier 2: 1,720 Clubits (no rent). Reduces rent for all Utility fixtures by 20%
Tier 3: 3,840 Clubits (no rent). Reduces rent for all Utility fixtures by 25%
Ultimate Fixtures
There are a total of four effigies for the two ultimate slots a club’s allotted. With this, you’ll have to make a decision for your club as to which two bonuses you’ll pass up.
The upcoming effigies are formatted as follows:
NAME OF SHRINE (REQ CLUB LEVEL): BONUSES
TIER: INITIAL COST (+RENT COST). +AMOUNT
Effigy of Echoing Strikes (Club Lv. 9): Grants a chance to hit twice with one attack.
Tier 1: 10,000 Clubits (+750 rent). Gives a 0.5% chance to hit twice
Tier 2: 13,000 Clubits (+1,000 rent). Gives a 0.75% chance to hit twice
Tier 3: 17,000 Clubits (+1,500 rent). Gives a 1% chance to hit twice
Effigy of Potent Opulence (Club Lv. 5): Decreases dust cost to upgrade gems and grants additional gem drops.
Tier 1: 5,000 Clubits (+375 rent). Reduces gem costs by 5% / small additional chance to drop prime world gem boxes in any world
Tier 2: 7,000 Clubits (+500 rent). Reduces gem costs by 10% / 2x higher chance to drop prime world gem boxes in any world
Tier 3: 10,000 Clubits (+750 rent). Reduces gem costs by 20% / 4x higher chance to drop prime world gem boxes in any world
Effigy of Flowing Elixirs (Club Lv. 7): Grants a small chance to completely refill all flask charges when a flask charge is used.
Tier 1: 7,000 Clubits (+525 rent). Gives a 1% chance to refill all flask charges
Tier 2: 9,400 Clubits (+700 rent). Gives a 2% chance to refill all flask charges
Tier 3: 12,800 Clubits (+1,050 rent). Gives a 3% chance to refill all flask charges
Effigy of Frugality (Club Lv. 10): Reduces rent for all fixtures. Stacks with the Scenic Belltower and Shrine of Efficiency reductions.
Tier 1: 10,000 Clubits (no rent). Reduces the rent for all fixtures by 10%
Tier 2: 13,000 Clubits (no rent). Reduces the rent for all fixtures by 20%
Tier 3: 17,000 Clubits (no rent). Reduces the rent for all fixtures by 30%
Hero NPCs
Heroes spawn in with rarities. There are 6 common heroes, 4 uncommon heroes, 4 rare heroes, 6 epic heroes, and 2 legendary heroes.
Common Rarities:
Mysterious Champion
9 Hour Visits; no sleep cycle
50 Clubits to remove
Grants PVP adventures
Ol’ Boothilda the Crazy Boot Lady
12 Hour Visits; 1 hour of sleep after each 2 hour interval, 1 Clubit to wake
150 Clubits to remove
Grants fishing adventures
No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
Davey Drowner the Skeletal Pirrot
1 Day, 6 hour Visits; no sleep cycle
200 Clubits to remove
Grants adventures to defeat living Pirrots
No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
Mycenius the Starcap Sporeceror
18 Hour Visits; 5 minutes of sleep after each 15 minute interval, 2 Clubits to wake
100 Clubits to remove
Grants adventures for the Medieval Highlands Adventure World
Marshall McTaggart the Frontier Lawbot
21 Hour Visits; 1 hour of sleep after each 6 hour interval, 40 Clubits to wake
100 Clubits to remove
Grants adventures for the Desert Frontier Adventure World
Cardinal Richemelieu
18 Hour Visits; 15 minutes of sleep after each 60 minute interval, 5 Clubits to wake
100 Clubits to remove
Grants adventures for the Candoria Adventure World
Uncommon Rarities:
Chief Brosquatch
14 Hour Visits; 7 hours of sleep after each 7 hour interval, 25 Clubits to wake
125 Clubits to remove
Grants adventures for the Permafrost Adventure World
Archlich Kizappian
1 Day, 2 Hour Visits; no sleep cycle
200 Clubits to remove
Grants adventures for the Cursed Vale Adventure World
Lady Seldarine the Moon Prophet
12 Hour Visits; 15 minutes of sleep after each 2 hour interval, 15 Clubits to wake
80 Clubits to remove
Grants adventures for the Fae Wilds Adventure World
Sarlash the First Hunter
21 Hour Visits; 1 hour of sleep after each 6 hour interval, 30 Clubits to wake
150 clubits to remove
Grants adventures for the Jurassic Jungle Adventure World
Rare Rarities:
Neologus the Robot Overlord
18 Hour Visits; 2 hours of sleep after each 8 hour interval, 250 Clubits to wake
250 clubits to remove
Grants adventures for the Neon City Adventure World
Katonnis the Ember Drake Lord
18 Hour Visits; 30 minutes of sleep after each 2 hour interval, 25 Clubits to wake
200 clubits to remove
Grants adventures for the Dragonfire Peaks Adventure World
Narandir the Last Awake
15 Hour Visits; 15 hours of sleep after each 30 minute interval, 20 Clubits to wake
300 clubits to remove
Grants adventures for the Radiant Ruins Adventure World
Requires Tier 1 Repose of Heroes fixture to spawn
Larsene the Shady Dealer
1 Day Visits; 1 hour of sleep after each 5 hour interval, 75 Clubits to wake
400 clubits to remove
Grants adventures for the Shadow Tower
Requires Tier 1 Repose of Heroes fixture to spawn
Epic Rarities:
Dracantes the Pirate King
21 Hour Visits; 1 hour of sleep after each hour interval, 75 Clubits to wake
500 clubits to remove
Grants adventures for the Treasure Isles Adventure World
Irran-Shu the Windfox Trickster
18 Hour Visits; 1 hour of sleep after each 8 hour interval, 70 Clubits to wake
300 clubits to remove
Grants adventures for the Forbidden Spires Adventure World
Requires Tier 1 Repose of Heroes fixture to spawn
Uzumi the Envoy of the Seas
1 Day Visits; 2 hours of sleep after each 4 hour interval, 50 Clubits to wake
400 clubits to remove
Grants adventures to collect Water Gem boxes
Requires Tier 2 Repose of Heroes fixture to spawn
Susiria the Wind Emissary
18 Hour Visits; 1 hour of sleep after each 8 hour interval, 75 Clubits to wake
400 clubits to remove
Grants adventures to collect Air Gem boxes
Requires Tier 2 Repose of Heroes fixture to spawn
Udunn the Fiery Magmagister
12 Hour Visits; no sleep cycle
200 clubits to remove
Grants adventures to collect Fire Gem boxes
Requires Tier 2 Repose of Heroes fixture to spawn
Snackle the Hoarder of Shinies
1 Day, 2 Hour Visits; 2 hours of sleep after each 6 hour interval, 100 Clubits to wake
100 clubits to remove
Grants chaotic adventures
Requires Tier 3 Repose of Heroes fixture to spawn
Legendary Rarities:
Ambarine the Deep Delver
6 Hour Visits; no sleep cycle
10 clubits to remove
Grants mining adventures
Requires Tier 3 Repose of Heroes fixture to spawn
Ganda the Sky Shepherd
15 Hour Visits; no sleep cycle
10 clubits to remove
Grants loot hunting adventures
Requires Tier 3 Repose of Heroes fixture to spawn
Club Recruiting ( ! )
I’m the leader of the club Trove NA. This is the part of my guide where, rather than flaunting my referral code, I instead shamelessly promote my club.
We’re recruiting right now and looking for high pr members. Minimum requirement is at least 10k PR; the higher the better. We’re in the top 100 clubs and are at club level 4. We have 200+ members!
We have a creative club world with expansive areas. We have many personalized structures such as the Dragon Hall and the Soccer Stadium. Along with those we have a custom Portal Hub and Trophy Museum.
Currently I’m planning on having the following layout for fixtures:
Base:
LV 1 / 2 / 3
[x] [ ] [ ] Rally of Heroes
[x] [x] [ ] Trovian Clubit Union
Combat:
LV 1 / 2 / 3
[ ] [ ] [ ] Shrine of Vitality (+Hit Points)
[x] [ ] [ ] Shrine of Skill (+Critical Hit/Damage)
[ ] [ ] [ ] Shrine of Ferocity (+Physical/Magical Damage)
[ ] [ ] [ ] Shrine of Efficiency (Reduction of Combat Rent)
Utilities:
LV 1 / 2 / 3
[x] [ ] [ ] Mount Menagerie (+Jump/Talisman Drops)
[ ] [ ] [ ] Travelling Club Merchant (Adventurine Shop)
[ ] [ ] [ ] Hoard of Prosperity (+Magic Find/Rare Drops)
Ultimate:
LV 1 / 2 / 3
[ ] [ ] [ ] Effigy of Potent Opulence (Reduction of Gem Upgrade Cost/+Gem Drops)
[ ] [ ] [ ] Effigy of Frugality (Reduction of All Rent)
Restating the above requirements, we’re looking for at least 10k PR. I’d like to be able to fit in at least 49 other 20k+ players to help us achieve a high club pr. If you’re itching for a new club or have an open slot, consider checking us out. You can do this by simply typing in the following: /joinworld Trove NA
If you want to join, simply contact me on Trove through /whisper or send me a message through steam. However, keep in mind you’ll need to confirm that you fit the requirements before joining by showing me your character in-game.
Sources
Credit where credit is due:
[link]