Overview
Perhaps your goal is reach peak of your management skill? Negative effects doesn’t affect your style?
Welcome!
Settings
First thing firsts. Could you please set count of colonies to prefer maximum (up to 5).
Procedure with attackers
Main base established with penal system.
Rules says one-tile between each settlement.
Additional base constructed. Build few jails and blanks (instance, where door is missing with not claimed blocks) or build while attacker’s bleed (if others destroyed).
Enemies behavior: crush, set on fire, steal. Purpose to hold enemy until arrival of hunters. Build some rock-structures or claim bunch of neutral blocks.
You will form group of 2 capable to shoot and heal with racehorses and wait until enemies’s attack.
Tactics is simple: fastest-one is luring (Shot on will off) and second uses bow or bolt-rifle.
Turn off shot on will both when prefer estimated time to death is reached. Lure safely close to jail until aim is fall. Heal (don’t forget to have proper medic towards particular situation).
Pros:
1). Choice the aim with requirement skills or price.
2). Human-monkey’s appear.
3). When day-time you can accept help-call from pursued victims.
3). Amount of invasions at main base probably split on settlements*.
4). All invasions on extra bases will same difficulty*.
Cons:
1). Remember, you can’t move at night.
2). Critical shot can kill (use save option if not permanent-mode).
3). Target can be under drugs. Therefore not fall on ground and being very fast, somebody could died.
* – (i) in theory. (ii) When empty-settlements.
Procedure with ancients
During travels you may spot firm structures.
Consistent: mechanoids, cripto-caskets with neutral or hostile ancients, loot.
Form group with EPM grenades, armor and provision. Build jails. Capture.
Footnotes
Hopefully it will helpful for You!
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