Overview
This is a guide on how to properly turn Middle Ages Ulm into a near unstoppable powerhouse. (Note: This guide does not apply to Early Ages Ulm or Late Ages Ulm. This strategy was made with Middle Ages Ulm in mind)
Selecting the Time Period
First, select the Middle Ages. This guide was written for the Middle Ages incarnation of Ulm. Both Early Ages and Late Ages Ulm will not be able to use this guide.
Select Ulm
This step is rather obvious, but I figured I should include it.
Designing Your Pretender
When designing your pretender, select the Tiwas of War.
Pick the following magic paths, scales, and set your pretender to dormant.
Now, the reason you select dormant is because Ulm need a massive economy to sustain its armies. The pretender’s primary boon is his scales. When the pretender wakes up, use him as a a general. He has a higher command capacity then your other generals and is more effective in battle then your other generals. You would also take the massive drain because Ulm has no need for magic. Luck also has little importance here so you should not spend any points on it. The magic paths of fire and earth allow your pretender to be a curbstomping machine on the field. It also allows you to bless your already heavily armored units so they can also be curbstomping machines.
(Optional) Give your pretender a Germanic name
Given that Ulm is based off of Germany, an optional game enhancing action is to give your pretender a Germanic name.
For example, I chose to name my pretender Auftrag, which means Order in German. While not required, this can improve your experience and can also increase your roleplaying capabilities.
Recruiting Soldiers and Army Layouts
Now, the next thing to do is to recruit the following units for your armies.
These two units will form the backbone of your millitary. While the fully armored varients I recomend are more exspensive, they do last a lot longer in the field. However, your starting not-fully armored troops can still secure lands for early expansion. The next thing that determines victory and defeat is how you layout your armies. Using these units, I recomend the following layout.
This layout has the pikemen, the people with the pointy sticks, in the front. This is so the pikemen can successfully eliminate any oncoming cavalry. You see, an improperly countered cavalry charge can easily be a threat to your normal infantry. This is why pikemen go in the front. The normal infantry, the people with the battle axes, go in the middle between the general and the pikemen. This is because once the cavalry charge is dealt with, the mainline infantry can do some serious damage. The general goes in the back because if he dies the entire battle can turn into a catastrophe. The only time a general should go in the middle (never put them in the front, they are a high amount of risk) is if the general in question is your pretender.
Early Expansion
Using the previously mentioned army layout you can easily conquer your bordering provinces.
Conclusion
By using the army layout I have presented alongside the troops I have suggested alongside the pretender set-up I have recomended you can easily crush your enemies. The biggest Strength of Ulm is the Unity of its troops when proper Discipline is applied to their armies. Go forth comerades and claim your rightfull place amongst the gods!