Age of Empires II (2013) Guide

Unit Strength's and Weaknesses for Age of Empires II (2013)

Unit Strength’s and Weaknesses

Overview

Ever wanted to know which unit beats what?This is straight from the game manual guys, i didn’t write this

Unique Units

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Aztecs
Unique Unit: Jaguar Warrior
Strong vs: Infantry
Weak vs: Archers, Mangonels, Hand Cannoneers, Cavalry Archers

Attack bonus vs. other infantry

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Britons
Unique Unit: Longbowmen

Strong vs.: Barracks units, Cavalry Archers, Monks, Teutonic Knights, War Elephants
Weak vs.: Skirmishers, Knights, Mangonels, Woad Raiders, Huskarls
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Byzantines
Unique Unit: Cataphract

Strong vs.: Swordsmen, Archers
Weak vs.: Knights, Camels

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Celts
Unique Unit: Woad Raider

Strong vs.: Skirmishers, Camels, Light Cavalry, Cho Ko Nu
Weak vs.: Archers, Scorpions, Cavalry Archers, Mangonels, Cataphracts
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Chinese
Unique Unit: Cho Ko Nu

Strong vs.: Barracks units, Cavalry Archers, Monks, Teutonic Knights, War Elephants
Weak vs.: Skirmishers, Knights, Mangonels, Woad Raiders, Huskarls

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Franks Unique Unit: Throwing Axeman

Strong vs.: Barracks units, Skirmishers
Weak vs.: Archers
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Goths
Unique Unit: Huskarl

Strong vs.: archers
Weak vs.: swordsmen
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Huns
Unique Unit: Tarkan

Strong vs: Buildings, Archers, Mangonels, Cavalry Archers, Siege Weapons, Monks
Weak vs: Pikemen, Knights, Camels
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Japanese
Unique Unit: Samurai

Strong vs.: Infantry, unique units
Weak vs.: archers
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Koreans
Unique Unit: War Wagon

Strong vs: Infantry, Archers
Weak vs: Cavalry, Skirmishers, Pikemen, Camels

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Mayans
Unique Unit: Plumed Archer

Strong vs: Other Archers, Slow Units (Monks, Teutonic Knights, War Elephants)
Weak vs: Cavalry, Skirmishers, Other Fast Units (Eagle Warriors, Woad Raiders)
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Mongols
Unique Unit: Mangudai

Strong vs.: Barracks units, Monks, Teutonic Knights
Weak vs.: Archers, Mangonels
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Persians
Unique Unit: War Elephants

Strong vs.: Swordsmen, Archers
Weak vs.: Pikemen, Camels, Monks, Mamelukes
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Saracens
Unique Unit: Mameluke

Strong vs.: Barracks units, Monks, Teutonic Knights
Weak vs.: Archers, Mangonels
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Spanish
Unique Unit: Conquistador

Strong vs: Swordsmen, Monks, Teutonic Knights, War Elephants
Weak vs: Knights, Camels, Pikemen

Teutons
Unique Unit: Teutonic Knight

Strong vs.: Swordsmen, Skirmishers, Stable units
Weak vs.: Archers, Scorpions, Cavalry Archers, Mangonels, Monks
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Turks
Unique Unit: Janissary

Strong vs.: Barracks units, Monks, Teutonic Knights
Weak vs.: Archers, Mangonels
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Vikings
Unique Units: Berserk, Longboat

Berserk:
Strong vs.: Skirmishers, Camels, Light Cavalry
Weak vs.: Archers, Scorpions, Cavalry Archers, Mangonels, Cataphracts

Longboat:
Strong vs.: Demolitian Ships Cannon Galleons
Weak vs.: Fire Ships Bombard Cannons

Archery Range

——–
Archer, Crossbowman and Arbalest
——–

Quick and light. Weak at close range; excels at battle from a distance.
Created at: Archery Range

Strong Vs: Barracks Units, Cavalry Archers, Monks, Teutonic Knights, War Elephants
Weak Vs: Shirmishers, Knights, Mangonels, Woad Raiders, Huskarls

Upgrades: Attack – Chemistry (University)
Attack Range – Fletching, Bodkin Arrow, Braer (Blacksmith)
Armor – Padded Archer Armor, Leather Archer Armor, Ring Archer Armor
(Blacksmith)
Targeting – Ballistics (University)
Unit creation speed – Conscription (Castle)
Your units resistant to other Monks – Faith (Monastery)
————–
Cavalry Archer and Heavy Cavalry Archer
————–

Fast, with ranged attack. Ideal for hit- and- run attacks.
Created at: Archery Range

Strong Vs: Swordsmen, Monks, Teutonic Knights, War Elephants
Weak Vs: Shirmishers, Archers, Light Cavalry

Upgrades: Attack – Chemistry (University)
Attack Range – Fletching, Bodkin Arrow, Braer (Blacksmith)
Armor – Padded Archer Armor, Leather Archer Armor, Ring Archer Armor
(Blacksmith)
Targeting – Ballistics (University)
Unit creation speed – Conscription (Castle)
Your units resistant to other Monks – Faith (Monastery)

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Skirmisher and Elite Skirmisher
—————-

Ranged unit equipped with armor vs archer attacks. Exceptional Vs. archers.
Created at: Archery Range

Strong Vs: Archers, Monks, Cavalry Archers
Weak Vs: Mangonels, Barracks units

Upgrades: Attack – Chemistry (University)
Attack Range – Fletching, Bodkin Arrow, Braer (Blacksmith)
Armor – Padded Archer Armor, Leather Archer Armor, Ring Archer Armor
(Blacksmith)
Targeting – Ballistics (University)
Unit creation speed – Conscription (Castle)
Your units resistant to other Monks – Faith (Monastery)
————–
Hand Cannoneer
————–

Powerful close range; innacurate at range. Keeps non-ranged units from closing
on other units. Requires Chemistry.
Created at: Archery Range

Strong Vs: Barracks Units, Monks, Teutonic Knights
Weak Vs: Archers, Mangonels

Upgrades: Attack – Chemistry (University)
Attack Range – Fletching, Bodkin Arrow, Braer (Blacksmith)
Armor – Padded Archer Armor, Leather Archer Armor, Ring Archer Armor
(Blacksmith)
Unit creation speed – Conscription (Castle)
Your units resistant to other Monks – Faith (Monastery)

Barracks

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Eagle Warrior & Elite Eagle Warrior – TC ONLY
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Fast infantry with extensive line of sight, piercing armor, resistance to
conversion, attack bonus vs Siege Weapons and mounted units. Civilizations
without cavalry (Aztecs and mayans) start the game with an Eagle Warrior
instead of Scout Cavalry.
Created at: Barracks

Strong Vs: Archers, Monks, Siege Weapons
Weak Vs: Infantry, Hand Cannoneers

Upgrades: HP – El Dorado (Mayan unique Technology at Castle)
Attack – Forging, Iron Casting, Blast Furnace (Blacksmith; Garland
Wars (Aztec unique technology at Castle)
Armor: Scale Mail Armor, Chain Mail Armor, Plate Mail Armor (Blacksmith)
Sight: Tracking (Barracks)
Speed: Squires (Barracks)
Unit Creation Speed: Conscription (Castle)
Unit resist enemy Monks, Missionaries – Faith, Heresy (Monastery)

——–
Militia, Man-at-Arms, Long swordsman, 2handed Swordsman, Champion
——–

Created at: Barracks

Strong Vs: Skirmishers, Camels, Light Cavalry. Bonus fighting Eagle warriors.
Weak Vs: Archers, Scorpions, Cavalry Archers, Mangonels, Cataphracts

Upgrades: Attack – Forging, Iron Casting, Blast Furnace (Blacksmith)
Armor – Scale Mail Armor, Chain Mail Armor, Plate Mail Armor
(Blacksmith)
Sight – Tracking (Barracks)
Speed – Squires (Barracks)
Unit Creation Speed – Conscription (Castle)
Your units resistant to other Monks – Faith (Monastery)
——-
Spearman, Pikeman and Halberdier
——-

Created at: Barracks

Strong Vs: Skirmishers, Stable units
Weak Vs: Swordsmen, Archers, Scorpions, Mangonels

Upgrades: Attack – Forging, Iron Casting, Blast Furnace (Blacksmith)
Armor – Scale Mail Armor, Chain Mail Armor, Plate Mail Armor
(Blacksmith)
Sight – Tracking (Barracks)
Speed – Squires (Barracks)
Unit creation speed – Conscription (Castle)
Your units resistant to other Monks – Faith (Monastery)

Stable

—–
Camel, Heavy Camel
—–

Excels at killing other mounted units

Created: Stable
Strong Vs: Knights, Cataphracts
Weak Vs: Infantry, Archers

Upgrades: Attack – Forging, Iron Casting, Metallurgy (Blacksmith)
Armor – Scale Barding Armor, Chain Barding Armor, Plate Barding Armor
(Blacksmith)
Speed – Husbandry (Stable)
Unit creation speed – Conscription (Castle)
Your units resistant to other Monks – Faith (Monastery)

——–
Knight, Cavalier and Paladin
——–

Heavy and quick.

Created: Stable
Strong Vs: Archers
Weak Vs: Pikemen, Camels

Upgrades: Attack – Forging, Iron Casting, Metallurgy (Blacksmith)
Armor – Scale Barding Armor, Chain Barding Armor, Plate Barding Armor
(Blacksmith)
Speed – Husbandry (Stable)
Unit creation speed – Conscription (Castle)
Your units resistant to other Monks – Faith (Monastery)

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Scout, Light Cavalry and Hussar
—————-

Stronger than Light Cavalry; attack bonus vs. Monks; resistant to conversion.

Created at: Stable
Strong vs: Archers, Cavalry Archers, Siege Weapons, Monks
Weak vs: Pikemen, Camels

Upgrades: Attack – Forging, Iron Casting, Blast Furnace (Blacksmith)
Armor – Scale Barding Armor, Chain Barding Armor, Plate Barding Armor
(Blacksmith)
Hit Points – Bloodlines (Stable)
Speed – Husbandry (Stable)
Unit creation speed – Conscription (Castle)
Units resist enemy Monks, Missionaries – Faith, Heresy (Monastery)

Seige

————-
Battering Ram
————-

Slow, lumbering; reduces enemy town to ruins.

Built at: Siege Workshop
Strong Vs: Archers, Cavalry Archers
Weak Vs: Stable Units, Barrack Units
Upgrades: Attack – Siege Engineers (University)
Your units resistant to other Monks – Faith (Monastary)

————–
Bombard Cannon
————–

Powerful mobile anti- building siege weapon. Requires Chemistry.

Built at: Siege Workshop
Strong Vs: Barracks Units, Archers, Monks, Skirmishers
Weak Vs: Stable Units, Woad Raiders
Upgrades: Attack Range – Siege Engineers (University)
Your units resistant to other Monks – Faith (Monastary)

———-
Capped Ram
———-

Slow, lumbering; reduces enemy towns to ruins.

Built at: Siege Workshop
Strong Vs: Archers, Cavalry Archers
Weak Vs: Stable Units, Stable Units
Upgrades: Attack – Siege Engineers (University)
Your units resistant to other Monks – Faith (Monastary)

——–
Mongonel
——–

Wheeled siege weapon used to attack a small mass of units. Area of effect
attack.

Built at: Siege Workshop
Strong Vs: Barracks Units, Archers
Weak Vs: Stable Units, Woad Raiders
Upgrades: Attack – Chemistry (University)
Attack Range – Siege Engineers (University)
Your units resistant to other Monks – Faith (Monastery)

——
Onager
——

Wheeled siege weapon used to attack a small mass of units. Area of effect
attack.

Built at: Siege Workshop
Strong Vs: Barracks Units, Archers
Weak Vs: Stable Units, Woad Raiders
Upgrades: Attack – Chemistry (University)
Attack Range – Siege Engineers (University)
Your units resistant to other Monks – Faith (Monastery)

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Petard – TC ONLY
—————-

Demolition infantry unit armed with explosives. Devastating to buildings;
ineffective against other units.

Created at: Castle
Strong vs: Buildings, Walls, Siege Weapons
Weak vs: Archers, Scorpions, Cavalry Archers, Mangonels
Upgrades: Attack – Siege Engineers (University)
Unit creation speed – Conscription (Castle)
Units resist enemy Monks, Missionaries – Faith, Heresy (Monestery)

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Scorpion & Heavy Scorpion
————————-

Fires large arrow- like bolts. Effective vs. large masses of units; shots hit
multiple units causing damage to all units they touch.

Built at: Siege Workshop
Strong Vs: Barracks Units, Archers, Monks
Weak Vs: Stable Units, Woad Raiders
Upgrades: Attack – Chemistry (University)
Attack Range – Fletching, Bodkin Arrow, Bracer (Blacksmith)
Tracking – Ballistics (University)
Your units resistant to other Monks – Faith (Monastary)

————
Siege Onager
————

Wheeled siege weapon used to attack a small mass of units. Area of effect
attack. Siege Onagers can cut paths through forests.

Built at: Siege Workshop
Strong Vs: Barracks Units, Archers
Weak Vs: Stable Units, Woad Raiders
Upgrades: Attack – Chemistry (University)
Attack Range – Siege Engineers (University)
Your units resistant to other Monks – Faith (Monastery)

———
Siege Ram
———

Slow, lumbering; reduces enemy towns to ruins.

Built at: Siege Workshop
Strong Vs: Archers, Cavalry Archers
Weak Vs: Stable Units, Stable Units
Upgrades: Attack – Siege Engineers (University)
Your units resistant to other Monks – Faith (Monastary)

———
Trebuchet
———

Powerful; destroys buildings, walls from a distance. Canot fire on close units.
Must be packed to move, unpacked to attack. Can cut paths through forests.

Built at: Castle
Strong Vs: Archers, Skirmishers
Weak Vs: Swordsmen, Stable Units, Mangudai, Woad Raiders
Upgrades: Attack – Chemistry (University)
Attack Range – Siege Engineers (University)
Unit creation speed – Conscription (Castle)
Your units resistant to other Monks – Faith (Monastery)

To pack/unpack a Trebuchet: Click the Trebuchet, and then click the PACK or
UNPACK button.

To attack with a packed Trebuchet: Click the Trebuchet, and then right- click an
enemy target. The Trebuchet moves within range of the enemy target, unpacks,
and begins attacking.

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