Overview
This is a list of all units, their stats and where to find them.I would like to thank Q, Quizzicality, Mayor Ignaeon and Scary Terry for all their help. I Probably would not have finished this guide without their help.Thank You!
Ruins
The Swarm
Starting unit
The Worm
Unlocked as part of the tutorial
The Cultist
Defeat the Admiral
Karlshaven
The Madman
East route West construction block, bottom right of the room you’ll find two pitchfork enemies, destroy the hidden barricades at the waters edge. Follow the hidden route to find a drunkard kill him to get the unit.[credit to Q]
The Spitters
North Route Back Alley behind sacrifice pit to the left.[credit to Q]
The Crabs
Defeat the first Vanderburg hunter
The Drogher
East route defeat Warfmaster Glenn
The Fly
North route defeat the Deacon
Rotwood
The Creature
Take North route through Karlshaven found on an island accessed from the left.
The Shaman
Take East route Training camp, top left hidden behind some trees and barricades. [ credit Q]
The Lich
Defeat the Lone Warden
Hogstead
The Black Cat
East route spare the witch
The Drowned
East route kill the witch
The Flesh
North route kill the thistle guard
The Fishman
Defeat your first Blavatsky hunter
Nova Ugarit
The Toad
Defeat alchemist boss
The Locust
South route after alchemist boss. Cathedral District – Go down in the water beneath the sacrifice altar at the bottom of the docks (With the 10 dogs). Take a unit through the water, there are hidden barricades, destroy them and travel east to the island (credit Q)
The Hermit
Defeat the archbishop
The Maggots
North route after alchemist boss. West entrance- a short distance down and to the left, the card is in plane sight(credit to Mayor Ignaeon and Scary terry)
Unit details
(credit to Quizzicality for the idea)
Unit name
Type-
Health-
Attack-
Speed-
Horror-
Amount-
Side notes
–
The Swarm
Type- melee
Health- E
Attack- C
Speed- A
Horror- D
Amount- 10
Side notes
– Aghra boosts swarm strength
The Worm
Type- melee
Health- C
Attack- B
Speed- E
Horror- D
Amount- 5
Side notes
– Aghra causes worms to explode on death
– Leaves a slime trail that slows enemies
– Strong Vs. wooden structures
The Cultist
Type- ranged
Health- E
Attack- A
Speed- D
Horror- E
Amount- 3
Side notes
– Traeton can sacrifice 4 cultist at an altar to summon 1 of 3 unique minions(credit to Quizzicality )
-Red summon ranged minion that fires at everything in range and is fire-proof
-Green summon ranged minion can fire a powerful single target beam
-White summon melee minion has a good amount of health and attacks in a AoE
The Creature
Type- siege
Health- A
Attack- A
Speed- D
Horror- A
Amount- 1
Side notes
-Weak to fire
-Attacks in a plus pattern
-Attack traps enemies
-Your melee minions can get stuck on the attack
-Enemies with evasion moves can escape
The Fly
Type- melee
Health- E
Attack- E
Speed- S
Horror- D
Amount- 10
The Crab
Type- melee
Health- A
Attack- E
Speed- C
Horror- D
Amount- 7
Side notes
-Fire resistant
The Fishman
Type- melee
Health- B
Attack- B
Speed- B
Horror- B
Amount- 5
The Spitters
Type- ranged
Health- C
Attack- C
Speed- D
Horror- B
Amount- 5
Side notes
-Attacks slow enemy speed
The Lich
Type- support
Health- A
Attack- N/A
Speed- C
Horror- A
Amount- 1
Side notes
-Upon enemy death summons a Spectre
-Spectres are fast moving melee units with limited lifespan
-Blavatsky removes limited lifespan
-Contrary to stats Lich does have an attack
The Drogher
Type- utility
Health- B
Attack- N/A
Speed- E
Horror- D
Amount- 1
Side notes
-Upon death summons a horde of smaller minions
-The Horde are fast move melee units that seem to have high horror
The Toad
Type- utility
Health- D
Attack- A
Speed- D
Horror- D
Amount- 4
Side notes
-Leaps at enemies
-Attack is a suicide explosion
The Drowned
Type- siege
Health- D
Attack- A
Speed- E
Horror- D
Amount- 1
Side notes
-Stationary when attacking
-Attack creates a large puddle
-Puddle attacks all enemies walking over it
-Puddle also gives minions a speed boost
-Flames are instantly extinguished nor penetrate its puddle.(credit NegativeZero)
-Very helpful vs. Flamethrowers and M.Cocktail tossers(credit NegativeZero)
The Black Cat
Type- melee
Health- E
Attack- B
Speed- B
Horror- E
Amount- 5
Side notes
-Can leap at enemies to attack
– Leap can get the unit stuck on walls
The Madman
Type- support?
Health- D
Attack- E
Speed- B
Horror- S
Amount- 1
Side notes
-Cannot be controlled
-Randomly wanders
The Shaman
Type- support
Health- C
Attack- N/A
Speed- D
Horror- E
Amount- 3
Side notes
-When told to attack heals units instead
-Remains in place when healing
The Flesh
Type- siege
Health- B
Attack- A
Speed- D
Horror- A
Amount- 1
Side notes
-Charges when attacking
The Locust
Type- melee
Health- E
Attack- C
Speed- A
Horror- D
Amount- 10
Side notes
-Short lifespan
The Hermit
Type- support
Health- A
Attack- N/A
Speed- E
Horror- E
Amount- 1
Side notes
-Creates a shield
The Maggots
Type- melee
Health- C
Attack- B
Speed- D
Horror- D
Amount- 3
Side notes
-Upon enemy death a new maggot is spawned