Cry of Fear Guide

Unlockables And Endings for Cry of Fear

Unlockables And Endings

Overview

Cry Of Fear Unlockables and Endings.

Secret Room

It’s unlocked after completing the game once, it is the first door on the left when you see the black silhouette walk away in the very beginning of the game. Also, there is a secret room at the beginning of Chapter 6. After the train crash, search around the wrecked red car. It looks like a big iron trapdoor that leads to an old bunker.

This are the rooms where every secret weapon/item will be, along with having the wardrobe to change Simon’s clothes.

Book Pages

The first page is obtained after finishing the game. It explains where to find all the other pages.

The second page is found under a blue van in Saxon Avenue. It explains what grade you will get according to difficulty, syringes used, accuracy, etc.

The third page is found in the forest of Chapter 6, on the left side of the clearing where Sawrunner chases you after getting the doorknob (GRAB THE PAGE BEFORE THE DOORKNOB). It explains how to unlock the secret items.

The fourth page is found in the maintenance shafts in the subway on Chapter 4 (after getting the flares), there’s a corridor that has 3 fans. The middle one is partially broken. Crawl through the broken part, look to your right and head all the way down to the corridor to find the page. It explains how to unlock all the hoodies.

The fifth page is found after escaping the crashed train in Chapter 6, go to the end of the bridge. On the right hand side there will be a red broken car with a door behind it. The page is to the left of the door. It explains how to unlock the secret weapons.

Outfits

David Leatherhoff Suit
Can be picked up in a room at the Apartments in Chapter 1.
ModDB Hoodie
Beat the game with Ending 4.
Hello Kitty Hoodie
Press the Use key on the dead cat in the vents (in Chapter 4) 5 times.
Afraid of Monsters Suit
Beat the game with Ending 5.
Camouflage Hoodie
Obtained by killing a twitcher with David Leatherhoff’s Axe in the “Heaven” level.
Half-Life Creations Hoodie
Found on the kitchen counter of an apartment in Chapter 3 that you climb out to reach the rooftops.
Black Metal Suit
Inside the Harbor College in Chapter 4.
Team Psykskallar Hoodie
Beat the game with Ending 2.
Awesome Suit
Beat the game with Ending 1.
Sick Simon Suit
Watch every ending at least once (1, 2, 3, 4, and 5).
AOM Twitcher Suit
Beat the game with Ending 3.
Custom Hoodie
Unlock all the other clothing (must complete game again after unlocking every outfit).

Weapons

These weapons are overpowered/joke weapons not intended to be in the game for serious play and can be unlocked by finding specific items in game or meeting certain criteria upon single-player campaign completion. They can be found laid out on a table in both secret rooms of the game.

Digital Camera

Camera of Death

Unlocked by beating the game in under 2.5 hours.
Simon’s Book
Unlocked by beating the game in Nightmare mode and acquiring a S rank.
FAMAS
Unlocked by beating the game with any Ending/Ranking in Nightmare Mode.
David Leatherhoff’s Axe
Ending 5 (Secret) In “Heaven,” go to the door that requires a code to enter (the same one used in Afraid of Monsters DC). You will find the axe in that room. Use it on a twitcher once to obtain it as an unlockable.
The Code: (26 – 16 – 4 – 27 – 49 – 2 – 32 – 45 – 12 – 23).
The Heckler & Koch MP5

MP5

The MP5 has now been made available to everyone. In order to be able to see it in-game, you need to meet the following two criteria:

  1. You must be in the MP5 Steam Group
  2. You must have beaten the game at least once

This is so that you can access the Unlockables room, which is where the MP5 has been placed.
There is an unlockables room at the start of the game and after the train sequence (right before the Forest).
The MP5 spawns in the beginning of the game, and you are only given 10 mags in total.

The Brügger and Thomet MP9

MP9 – TMP

If a player has not donated, the TMP will be replaced by a Glock 19 and the TMP ammo will be replaced with 9mm Bullets. The TMP can apparently be found in three different locations:

  1. The TL Trading AB (Upon picking the MP9 up, the player will encounter the 3 headed slower)
  2. In the offices
  3. In the subways
  4. During the final battle in ending 5. When TMP ammo starts to appear, the player is close

Only available to those who have donated $10 USD Dollars or more to the game developers and are in the Cry of Fear Donators Steam group.
Donate [www.cry-of-fear.com]

Others

Nightmare Mode
Unlocked by beating the game on any difficulty.
Developer Commentary
Unlocked by beating the game on any difficulty.
Doctor Mode
Unlocked by beating the game once on any difficulty.
Gasmask
Unlocked by beating Doctor Mode.
Hidden Package
Unlocked by beating the game on the 4th ending on any difficulty.

Endings

Ending 1

Bad

Don’t kill the Caracass.
Don’t give the gun to the Doctor.
Ending 2
Don’t kill the Caracass.
Give the gun to the Doctor.
Ending 3
Kill the Caracass.
Don’t give the gun to the Doctor.
Ending 4

Good

Kill the Caracass.
Give the gun to the Doctor.
Ending 5

Secret

Finish the game with ending 4 to unlock a Weird Package in the secret room. take the package with you until you get to the college and find the yellow mailbox near the bus stop and use the package on it. and keep playing to the end of the game.
Ending 6

Doctor Mode

Finish Doctor Mode.
Ending 7

Co-op Campaign

After becoming interested in Simon’s case and reading his book, they eventually become sucked into the world his book created and begin a journey to stop the events of Cry of Fear from ever occurring by attempting to prevent Simon’s crippling accident.
Ending 8

Manhunt

Upon further investigation, they realized that if they managed to stop Doctor Purnell from becoming Simon’s therapist, the whole events leading to Simon’s book being created could be stopped. The cops then proceed their manhunt for the Doctor.

Credits

Source(s):
SteamSolo.com