Robocraft Guide

[UPDATED!] ]Robo Building Tricks v2 for Robocraft

[UPDATED!] ]Robo Building Tricks v2

Overview

Having a rough time learning the game, or just a newbie who just joined? Then this guide is for you!

SO WHAT HAVE BEEN CHANGED?(Recap)

  • Health cubes are now free! There’s no more excuse to why your bot isn’t durable enough.
  • Shields had been buffed which made it practical again.
  • Damage boost had been reworked and made mid-range bots viable again.
  • All of the bots energy pool is now fixed, be it a large one or not.

PART 1 – HULL

    1. Chassis

  • The chassis is the bread and butter of your bot; however too much blocks will lessen your damage boost, but it will increase your durability.
      1.1 Health Cubes

      • If you’re only a chassis and have weak or no weapons at all then the health boost on these ones are just a ruse, else, it’s good for large build since it only occupies 1 cpu per block.

      1.2 Light Cubes

      • Originally light cubes were called TX-1 cubes which is the strongest block back were tiers was a thing. It’s strong and has a lot of health compared to the health cubes (ironically), but it occupies 3 cpu per block which is not ideal for large builds as it may turn it into a megabot. But it is practical for small builds.
      • Light cubes can also act as a thin layered shell to protect some exposed areas of your bot that a shield can’t cover, or a skeleton that can make your bot survive even longer. Moreover, it can be a fortified weapon mount which it may lessen the chance of getting your whole chassis torn apart, but keep in mind that more light cubes = less damage boost.

      1.3 Triforcing

      • It can still be a thing, but not as effective as it used to. Basically you have to alternate Light and Health cubes.

    2. Connection Points

  • First of all make sure you have a lot of connection points to prevent losing a heap amount of your bot (ex. a 4×10 or a 1×5 block poles). Take the Reactor base in BA as an example.

    3. Rods

  • If you really want a tube/pole like structure in your bot you can add rods. Too much rods will make your bot lightweight, but also weak and limited connection points. You can add 1 or 2 rods per section so that if some part of the ‘pole’ is destroyed it will still remain because rods are only one block, so basically it’s like damaging a 1×3 block pole as a whole.

    4. Shields

  • Shields no longer regenerate over time; however, the health had been greatly increased. In order to prevent from being over encumbered and easily exposed you can have multiple small shields if you’re trying to be lightweight, but durable. One thing about shields is that they tend to pass along the damage to its surrounding blocks attached to it when destroyed.

PART 2 – BOOSTS

    1. Damage Boost

    • Having lesser cpu means you have higher damage output, but you’ll be easily destroyed. Make sure your weapons and/or your tactics is appropriate according to your damage output and role.
    • If your bot is a high damage dealer, my recommendation is that you should deal damage quickly and flee (like a drive-by) when going for an offensive gameplay, else, be in support and avoid enemy contact and fire.
    • If your bot has a low damage boost, your best option is to be in defense and/or support.

    2. Health Boost

    • Survival is also important because every second you’re not in the battlefield is an opportunity for the enemies to advance and cover more ground. The components that really benefits from the health boost are the ones that doesn’t have it, so if you have a large gun or anything that is exposed will be more durable if the health boost is high.
    • Low health = offense/support and high health = defense/support
      *support is a really balanced role in my opinion

    3. Speed Boost

    • The faster you are the harder target you can be, but take note that you’ll be spending a lot of space just to make your bot faster, so don’t overdo it as it may have your bot no space to put your guns/shields at all and it may also give the enemies more opportunity to shoot an open space since most movement parts leaves a gap between the blocks and the movement part.
    • If you’re fast you can hit and run or drive-by your enemies. In addition, you can take advantage of moving from cover to cover really fast, but this means you’ll be having a hard time steering.
    • If you’r bot is slow, the best thing you can do is to be a tank, point holder, or a sniper.

PART 3 – WEAPONS & TOOLS

    1. Primary / Secondary System

  • Like in FPS games you have your main weapon which does the heavy damage, and you have your secondary as your last resort/backup gun. One option is that you can put big guns to your bot and put a lot of small and weak lasers to be able to defend yourself, but make sure your energy doesn’t deplete a lot (it may be gradually, stagnant, or the best option: regenerating gradually as you use it) so that you can use your primary ASAP.

    2. Well Rounded

  • If you want to do the heavy lifting and get the most points your bot must be equipped a gun/module that can make you as attack, defend, and support. With the proper chemistry of your bot’s body and guns you can maximize the use of your energy while take and deal a good damage at the same time.
  • In order to achieve this you can always test your bot by going to the testing area, then battle with AI, then going to multiplayer and see how your build goes.

    3. Modules Are Optional!!!

  • What I notice is that modules eats a lot of your cpu, not to mention it is indirectly proportionate with the damage boost and it regenerates for quite some time and doesn’t reset when respawned. Just make sure you can fight without it because modules are big and heavy too. If you really want to use a module make sure it’s in a place where it will be hardly to be shot at (ex. inside the bot – prefered, or behind the bot).
  • Since the Ghost module is the only module that consumes energy, make sure to know when’s the best time to use it. Preferably, use covers to save that energy and have enough damage boost or energy after decloaking to eliminate your opponent.

PART 4 – CRF

    1. Which Bot is Best for Me?

  • Different players have different play styles that might not fit according to yours. What I see is that CRF is there to give you ideas in building your ideal bot. Buying chassis may not be compatible to what you have in mind; however you can shape it to your liking by editing it!

    2. How can I earn?

  • You can no longer earn through the number of sales, so you have to convince people (not irritate them by spamming ‘buy my bot’) and make sure your bot is worth to try and IS practical. Alternatively, if you are a REALLY REALLY REALLY desperate person you can make a new account and buy your own bots (make sure you can afford it) then use it in battles.
    This will make your other account earn, but not the other one.

PART 5 – SKILLS (& Epilogue)

    1. Of Course…

  • … you must ‘git gud’ in order to compete and be the best. This guide is all about what I’ve experienced so far and it’s NOT 100% perfect. Just comment what you can add for this guide to be better. Remember that it’s a co-op game, so work with your team. Don’t go solo(unless it’s Pit mode).

Post Script

You can search one of my bots, Small Mech Template, in the CRF to see a full 3D example.
THANKS FOR READING!!!

PS Eng. is not my primary lang.

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