Final Fantasy IV (3D Remake) Guide

Using weapons as items for Final Fantasy IV (3D Remake)

Using weapons as items

Overview

In this guide I’ll teach how to use weapons as items and cast their 0-MP spells, and show a list of weapons that can be used this way.

How to use them

Changes due to an update

According to TiresomeTeddybear, an update in the game changed how it works.

Originally posted by TiresomeTeddybear:

Thanks to the Nov 2020 update, you can now use weapons as items without needing to attach them to a character’s command list.

1. In battle, go to the Items command.

2. While hovering over Re-equip, press the Confirm key (Default – Xbox: A, PS: X, Keyboard: Enter).

3. Notice the two cursors: one hovering over the character’s weapon, and one hovering over the first of any possible weapons to equip them with.

4. If your weapon has an ability attached to it, press the Menu key (Default – Xbox: Y, PS: △, Keyboard: Tab) and you’ll be taken to the target selection window. Choose a target and press the Confirm key.

Now you can use weapon abilities without sacrificing an augment slot!

How it used to work

First of all, a character can only use a weapon as item if they have it equipped. These skills count as a “Battle Command” for that character.

After equpping the desired weapon, go to “Abilities”, and select the character.

On the right side of “Battle Commands”, choose the command you want to replace:

After, that, go into “Items” and select the desired weapon:

Voilà! Now you’ll be able to use that weapon’s skill in battle. You can do the same process for Auto-Battle Command.

Note that I couldn’t find a way to know what skill a weapon has beforehand. Luckily, I also provide a list of such skills in the section below.

Weapon List

Listed alphabetically by weapon name.

Aura StaffDispelRemoves positive status buffs from the target.

Dancing DaggerDancing DaggersNon-elemental damage to one enemy.

DefenderProtectRaises physical defense by 1/2 of current defense.

Elven BowShellRaises magical defense by 1/2 of current magic defense.

Faerie RodConfuseInflicts Confuse status on target(s).

Flame ClawsFireLow Fire damage to target(s).

Flame LanceFiraMid Fire damage to target(s).

Flame RodFireLow Fire damage to target(s).

Flame SwordFiraMid Fire damage to target(s).

Gaia HammerQuakeEarth damage to all targets. Float negates this spell.

Healing StaffHealSlightly recovers HP of all allies.

Holy LanceHolyHoly damage to target.

Ice ClawsBlizzardLow Ice damage to target(s).

Ice LanceBlizzaraMid Ice damage to target(s).

Ice RodBlizzardLow Ice damage to target(s).

IcebrandBlizzaraMid Ice damage to target(s).

Lightning ClawsThunderLow Thunder damage to target(s).

Lilith RodOsmoseDamages target’s mp, restoring mp to the caster.

MasamuneHasteTarget’s ATB gauge fills faster.

Mythril StaffBasunaRemoves Berserk, Confuse, Paralyze, or Sleep from ally.

Polymorph RodPigAdds/Removes Pig status for current target(s).

Power StaffBerserkTarget will only Attack random opposing targets, 1.5x normal damage.

RodMage ArrowsNon-elemental damage to one enemy.

Rune StaffSilenceInflicts Silence status on target(s).

Sage’s StaffRaiseRevives target. Kills Undead targets.

Sleep BladeSleepInflicts Sleep status on target(s).

StaffPoisonaRemoves Poison from ally.

Stardust RodCometNon-elemental damage to all enemies.

StonebladeBreakTurns target to stone. Instantly kills enemy target.

Thunder RodThunderLow Thunder damage to target(s).

Final Words

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