Vestaria Saga I: War of the Scions Guide

Vestaria Saga Item Guide for Vestaria Saga I: War of the Scions

Vestaria Saga Item Guide

Overview

A list of all weapons, promotion items, stat boosters, accessories and consumables. If you notice anything missing please leave a comment and I will add it asap. Might add where all weapons are obtainable at some point.Primary source is the japanese wiki: https://kamikouryaku.com/vestariasaga/Also here’s my youtube channel if you’re interested in checking my translations of the Vestaria Saga Gaiden:https://www.youtube.com/channel/UC19wnm6afuuFobOz97JuLZQ

Promotion Items

Item
Cost
Shops
Obtainable
Champion’s Mark
5000
Ch 11, 15, 15x, 18, 20
Ch 5 (North-East house), Ch 13 (South-west village after rescuing the girl) Ch15x(Enemy Drop), Ch 20 (House by starting location),
Ch 20 (bottom row, 2nd from the right chest in the treasure room)
Argent Saddle
5000
Ch 12, 15, 15x, 18, 20
Ch 10 (Enemy Drop), Ch 12 (Choice from the Altar Event),
Ch 20 (House by starting location)
Empyrean Wings
5000
Ch 11, 15x, 17, 18, 20
Ch 12 (Choice from the Altar Event), Ch14 (Enemy Drop)
Holy Vestment
5000
Ch 15x, 20
Ch 11 (Chest in the North-East), Ch 15 (Examine the Tower in the West)
Zech’s Bequest
N/A
Received at the end of Chapter 15

Stat Boosters, Tomes & Siurian Thaumite

Definitely Missing Stuff In This Section,
Would Be Happy If You Could Point Out What You Notice Is Missing.

Item
Cost
Effects
Obtainable
Slice of Tasha’s
N/A
Permanently raise Max HP by 5
Ch 6 (Visit Tasha’s house with Troy)
Liquid Vitality
1800
Permanently raise Max HP by 3
Ch 3 (Examine Northern Cave), Ch 6, 12, 17, 18, 20 (Mushroom)
Liquid Strength
1800
Permanently raise STR by 1
Ch 3 (Greattree in the south), Ch 16 (Zade talks to Athol),
Ch 20 (Chest in Treasure room, bottom row second from the left)
Liquid Magic
1800
Permanently raise MAG by 1
Ch 1 (House), Ch 9, 17 (Red Flower)
Liquid Dexterity
1800
Permanently raise DEX by 1
Ch 2 (Clear map within 27 Turns), Ch 10 (Complete South-east side mission)
Liquid Agility
1800
Permanently raise AGI by 1
Ch 4 (Talk to Barl), Ch 17(Dune/Tallan/Lyttia Event)
Liquid Fortune
1800
Permanently raise LUCK by 1
Ch 10 (Complete North-west side mission), Ch 16 (Zade talks to Athol)
Liquid Defense
1800
Permanently raise DEF by 1
Ch 2, 18 (Shell), Ch 16 (Zade talks to Athol)
Liquid Resistance
1800
Permanently raise RES by 1
Ch 16 (Zade talks to Athol), Ch 17 (Red Flower)
Liquid Mobility
N/A
Permanently raise MOB by 1
Ch 8 (Red Flower)
Multichance Tome
2500
Confers the Multichance skill
Ch 4 (West Chest)
Diligence Tome
2500
Confers the Diligence skill
Ch 7 (Dropped by Grevandel)
Mettle Tome
2500
Confers the Mettle skill
Ch 15 (South-East Rarity Shop)
Siurian Thaumite
3200
Fully restores a weapon’s durability
Ch 5, 11, 12, 15, 15x, 18, 20 (Shop), Ch 7, 9, 20 (Chest), Ch 8, 15 (Drop),
Ch 2 (Defeat Boss within 10 turns of him appearing), Ch 11, 13 (Thaumite Deposit), Ch 12 (Raid Yurt), Ch 16[x2], 17[x2](Destroy Rock)

Personal Weapons(Zade, Dune, Jean, Merida, Theodel, Sheela, Zayid)

Zade

Weapon
Type
MT
HIT
CRIT
WT
RNG
PROF
Durability
Price
Edelstern
Sword
7
120
15
3
1
1
30
Effects
Orison skill (Orison: Increases evasion when HP is ≤50%)
Strikes 2 consecutive times
Effective against Knights and Heavy Knights
Obtained
Zade’s starting equipment.

Weapon
Type
MT
HIT
CRIT
WT
RNG
PROF
Durability
Price
Emmung
Sword
15
120
50
1
1
1
Effects
Prevents attack nullification
Effective against Darklings, Dark Fliers and Dark Dragons
Obtained
Chest on the Top Right of Chapter 20

Dune

Weapon
Type
MT
HIT
CRIT
WT
RNG
PROF
Durability
Price
Elder Cornelius
Bow
12
120
0
20
2
1
2
Effects
Strikes 2 consecutive times
Effective damage against Fliers, Darklings and Dark Fliers
It’s Technically a Personal Weapon
Obtained
Dune’s starting equipment.

Weapon
Type
MT
HIT
CRIT
WT
RNG
PROF
Durability
Price
Bow of Aragoth
Bow
13
85
10
7
2
1
40
Effects
Double March skill (Double March:Allows the unit to move with remaining movement after an action….. It’s Canto)
Strikes 2 consecutive times
Effective against Fliers, Dark Fliers and Dark Dragons
+3 RES
Obtained
Obtained at the end of Chapter 9 if you deployed Dune in Chapter 6&9

Jean

Weapon
Type
MT
HIT
CRIT
WT
RNG
PROF
Durability
Price
Axe of Amity
Axe
14
85
15
9
1
1
30
2000
Effects
Industry skill (Industry: Has a 15% chance of granting the unit a second action)
Effective against Fliers
+2 DEF&RES
Obtained
Obtained through an Event in Chapter 6

Merida

Weapon
Type
MT
HIT
CRIT
WT
RNG
PROF
Durability
Price
Dandelion
Spear
10
80
5
6
1
3
40
Effects
Strikes 2 consecutive times
Effective against Knights and Heavy Knights
+6 AGI
+10% DEF growth
Obtained
Chapter 2 Merida’s starting equipment.

Theodel

Weapon
Type
MT
HIT
CRIT
WT
RNG
PROF
Durability
Price
Almaterna
Divine Magic
12
100
25
9
1-2
1
24
Effects
Regenesis skill (Regenesis: Recovers 5 HP every turn)
Halves damage incurred
Effective against Darklings, Dark Fliers and Dark Dragons
Obtained
In Chapter 14 talk to the abbot with Theodel.

Sheela

Weapon
Type
MT
HIT
CRIT
WT
RNG
PROF
Durability
Price
Soaring Flame
Bow
15
90
0
7
2
1
20
Effects
Magical Weapon
Effective against Fliers and Dark Fliers
+5 DEF&LUCK
Obtained
Obtained in Chapter 3 if Sheela kills the Statue thief.

Zayid

Weapon
Type
MT
HIT
CRIT
WT
RNG
PROF
Durability
Price
Agza’s Crescent
Axe
16
100
0
12
1
2
30
Effects
Aegis II skill (Aegis II: 25% of stopping an attack)
Effective against Darklings and Dark Fliers
+3 RES
Obtained
Obtained in Chapter 3 if Zayid kills the Statue thief.

Personal Weapons(Accorte, Hoelun, Aynellia, Cyltan, Lyttia)

Accorte

Weapon
Type
MT
HIT
CRIT
WT
RNG
PROF
Durability
Price
Nashorne
Spirit Magic
9
70
25
10
1-2
10
40
Effects
Strikes 2 consecutive times
Effective against Knights and Heavy Knights
+3 DEF
Obtained
Accorte’s starting equipment.

Hoelun

Weapon
Type
MT
HIT
CRIT
WT
RNG
PROF
Durability
Price
Ariadne
Bow
15
120
30
3
2
1
30
Effects
Orison skill (Orison: Increases evasion when HP is ≤50%)
Effective against Fliers, Darklings, Dark Fliers and Dark Dragons
+2 DEF
+20% STR growth
Obtained
Obtained from the Great Yurt in the centre of Chapter 10.

Aynellia

Weapon
Type
MT
HIT
CRIT
WT
RNG
PROF
Durability
Price
Alcyone
Maidensword
14
90
30
6
1
7
30
Effects
First Blood skill (First Blood: Always attacks first during combat)
Regenesis skill (Regenesis: Recovers 5 HP every turn)
Effective against Darklings and Dark Fliers
Obtained
Aynellia’s starting equipment.

Cyltan

Weapon
Type
MT
HIT
CRIT
WT
RNG
PROF
Durability
Price
Am Solim
Bow
10
85
15
5
2
1
40
Effects
Strikes 2 consecutive times
Effective against Fliers, Dark Fliers and Dark Dragons
+3 DEF
Obtained
Cyltan’s starting equipment.

Weapon
Type
MT
HIT
CRIT
WT
RNG
PROF
Durability
Price
Withered Bow
Bow
1
60
0
20
2
1
7
Effects
Effective against Fliers and Dark Fliers
+5 LUCK
Obtained
Obtained from one of the chests in Chapter 19.

Weapon
Type
MT
HIT
CRIT
WT
RNG
PROF
Durability
Price
Ceddica’s Will
Bow
15
90
0
3
2
1
20
Effects
Strikes 2 consecutive times
Effective against Fliers, Darklings, Dark Fliers and Dark Dragons
+7 RES&LUCK
Obtained
Upon the Netherdrake’s revival the Withered Bow will transform into Ceddica’s Will.

Lyttia

Weapon
Type
MT
HIT
CRIT
WT
RNG
PROF
Durability
Price
Ripwippe
Spirit Magic
1
120
0
10
1-2
1
20
Effects
First Blood skill (First Blood: Always attacks first during combat)
Inflicts Daze upon hit
Effective against Knights and Heavy Knights
Obtained
Lyttia’s starting equipment.

Personal Weapons(Hilda, Lianka, Siegfried, Eddard)

Hilda

Weapon
Type
MT
HIT
CRIT
WT
RNG
PROF
Durability
Price
Justitia
Axe
13
100
27
4
1
1
40
Effects
Effective against Darklings, Dark Fliers and Special
Strikes 2 consecutive times
Prevents attack nullification
+2 DEF
Obtained
Hilda’s starting equipment.

Lianka

Weapon
Type
MT
HIT
CRIT
WT
RNG
PROF
Durability
Price
Lianka’s Claw
Sword
7
100
33
3
1
1
80
Effects
First Blood skill (First Blood: Always attacks first during combat)
Strikes 2 consecutive times
Bypasses Defense
Obtained
Lianka’s starting equipment.

Siegfried

Weapon
Type
MT
HIT
CRIT
WT
RNG
PROF
Durability
Price
Halidole
Divine Magic
15
90
0
12
1-2
1
24
Effects
Halves damage incurred
Effective against Fliers, Darklings, Dark Fliers and Dark Dragons
Obtained
Siegfried’s starting equipment.

Weapon
Type
MT
HIT
CRIT
WT
RNG
PROF
Durability
Price
Formalinthe
Staff
0
1
14
1400
Effects
Buffs All Stats of an ally unit by +3, degrading by 1 every turn.
Obtained
Siegfried’s starting equipment.

Eddard

Weapon
Type
MT
HIT
CRIT
WT
RNG
PROF
Durability
Price
Dragon Lance
Spear
18
80
0
15
1
17
40
Effects
Effective against Light Cavalry, Heavy Cavalry, Fliers and Dark Fliers
Obtained
Eddard’s starting equipment.

Swords

Weapon
MT
HIT
CRIT
WT
RNG
PROF
Uses
Cost
Effect
Rusted Sword
3
60
0
6
1
1
16
80
Scimitar
5
65
0
5
1
2
20
200
Longsword
5
70
0
5
1
2
20
240
Service Sword
7
65
0
6
1
4
20
260
Short Sword
4
65
0
3
1
1
30
300
Merc Sword
6
70
0
6
1
6
20
300
Alloy Sword
7
75
0
7
1
7
25
500
Broadsword
9
80
6
6
1
9
20
500
Cutlass
6
70
0
5
1
6
20
600
2x Strike
Buried Blade
7
90
0
3
1
1
10
1000
Skeletal units only
Altium Sword
7
70
0
7
1
5
50
1000
Dreadblade
7
85
25
5
1
12
20
1000
Rapier
6
90
10
3
1
2
30
1200
Effective against Heavy Knights
Estoc
3
100
15
2
1
5
20
1200
Ambush skill, +3 DEF
Masudian Brand
18
100
0
1
1
1
2
1200
2x Strike, Effective against Ministers
Savager
33
33
33
10
1
1
3
1500
Divine Sword
10
70
0
10
1
11
20
1500
Magical Weapon, +3 RES
Knight’s Brand
9
70
0
7
1
15
40
1500
2x Strike
Butterfly
8
70
10
5
1
6
80
1600
2x Strike
Thunderlight Sword
8
80
0
10
1
5
18
1800
Magical Weapon,
Effective against Knights and Heavy Knights
Zephyr Sword
7
70
0
3
1
10
18
1800
Magical Weapon, Effective against Light Cavalry and Heavy Cavalry
Adept Sword
10
75
3
8
1
18
50
2000
2x Strike
Nightmare
12
65
0
10
1
1
25
2000
Lifesieve skill
Astral Sword
12
100
20
8
1
1
36
3600
Magical Weapon, Critical Dodge skill, Effective against Darklings and Dark Fliers
Harperia
9
75
0
8
1
5
28
Can’t
2x Strike, Effective against Infantry, Brigands and Pirates, Critical Reprisal skill,
+18% Strength growth
Imperial Glaive
8
85
10
4
1
10
20
N/A
Effective against Knights and Heavy Knights
Bastard Sword
13
65
0
11
1
10
30
N/A
Imperial Sword
7
70
0
6
1
1
20
N/A
Imperial Brand
11
75
0
9
1
5
20
N/A
Corpse Sword
4
70
0
8
1
1
99
N/A
Skeletal units only
Corpse Slasher
6
70
0
9
1
1
99
N/A
2x Strike, Skeletal units only
Blighted Sword
10
80
0
11
1
1
99
N/A
Magical Weapon, Inflicts Paralysis, Effective against Ministers, Skeletal units only
Goetia
20
70
0
9
1-2
1
N/A
Baleful Goetia
20
70
0
9
1-2
1
N/A
Nullifies incoming attacks
Argulaam
12
60
18
5
1
1
N/A
2x Strike, Nullifies incoming attacks
Polaris
17
100
17
17
1
1
N/A
3x Strike, Halves damage incurred,
Grand Regenesis and Aegis II skills,
Effective against Darklings, Dark Fliers and Dark Dragons, +17 RES
Silvanister
18
100
0
9
1
13
N/A
Prevents attack nullification, Effective against Darklings, Dark Fliers and Dark Dragons,
Zech only

Maidenswords

Weapon
MT
HIT
CRIT
WT
RNG
PROF
Uses
Cost
Effect
Mailthreader
7
100
0
2
1
5
30
1500
Critical Edge skill, Effective against Heavy Knights
Wargoddess Sword
10
65
0
5
1
3
20
1600
Magical Weapon, Critical Dodge skill, Effective against Darklings, Dark Fliers and Dark Dragons, +7 RES
Warmaid Sword
13
85
15
6
1
7
20
1600
Regenesis skill, Effective against Darklings and Dark Fliers
Fleuret
7
120
10
1
1
1
30
1800
Ambush skill, +3 DEF, +10% AGI growth
Intuitive Blade
13
120
20
4
1
6
40
N/A
2x Strike, High Evasion skill

Greatswords

Weapon
MT
HIT
CRIT
WT
RNG
PROF
Uses
Cost
Effect
Greatsword
14
70
0
14
1
3
30
750
Shamshir
13
75
6
13
1
6
30
900
Adrasteia
14
80
15
7
1
15
20
1000
Claymore
20
60
0
18
1
12
30
1500
Euphoria
14
65
0
12
1
12
30
1800
2x Strike
Zweihänder
12
65
0
15
1
9
40
2000
2x Strike

Daggers

Weapon
MT
HIT
CRIT
WT
RNG
PROF
Uses
Cost
Effect
Darts
0
60
6
1
1-2
1
20
300
Bypasses Defense,
Effective against Fliers and Dark Fliers
Dirk
1
65
0
1
1
1
40
400
Bypasses Defense
Dirk +1
2
70
0
1
1
3
40
600
Bypasses Defense
Main Gauche
1
30
0
1
1
5
10
600
High Evasion skill, Bypasses Defense
Throwing Knife
1
65
0
1
1-2
5
20
800
Bypasses Defense
Seax
3
75
0
3
1
8
30
900
Bypasses Defense
Jeweled Knife
1
50
0
1
1
1
1
1200
Bypasses Defense
Stealth Dagger
1
100
6
5
1
6
12
1200
Lurk and Absolute Evasion skills,
Bypasses Defense
Cerberus
1
65
0
1
1
13
60
1500
3x Strike, Bypasses Defense
Starfall Dagger
0
65
0
2
1
1
30
N/A
5x Strike, Bypasses Defense
Throwing Knife +1
2
70
6
2
1-2
11
20
N/A
Ambush skill, Bypasses Defense
Critical Edge
1
85
25
1
1
6
20
N/A
Bypasses Defense
Lullaby Knife
0
70
0
3
1
7
7
N/A
Slumber Strike skill, Bypasses Defense
Gladius
3
75
0
3
1
8
25
N/A
Bypasses Defense
Shield Knife
1
50
0
3
1
9
25
N/A
+2 DEF, Bypasses Defense
Swift Dagger
1
50
0
1
1
10
20
N/A
+3 AGI, Bypasses Defense
Blood Knife
1
70
0
2
1
12
20
N/A
Lifesieve skill, Bypasses Defense
Vespa
2
70
10
3
1
13
40
N/A
2x Strike ,Bypasses Defense
Mage Slayer
1
65
0
2
1
15
30
N/A
Inflicts Silence on hit, Effective against Ministers, +7 RES, Bypasses Defense
Prayer Knife
0
50
0
1
1
1
10
N/A
Orison skill, +5 LUCK, Bypasses Defense
Berserk Knife
0
50
0
2
1
1
6
N/A
Berserk Strike skill, Bypasses Defense
Deadly Edge
1
50
0
7
1
1
1
N/A
Leaves foe with 1 HP upon hit
Assassin’s Edge
1
77
80
1
1
1
20
N/A
Bypasses Defense

Spears

Weapon
MT
HIT
CRIT
WT
RNG
PROF
Uses
Cost
Effect
Pitchfork
4
55
0
15
1
1
20
100
Singlespear
5
60
0
5
1
2
30
240
Short Spear
6
65
0
7
1
3
35
350
Spear
9
70
0
9
1
5
40
600
Light Spear
7
75
0
5
1
6
30
600
Cavalry Lance
14
60
0
16
1
10
20
600
Lance Knights and Great Lancers Only, Effective against Light Cavalry and Heavy Cavalry
Longspear
10
70
0
12
1
7
40
800
Ambush skill
Needle Spear
8
80
17
9
1
10
40
1000
Pike
8
65
0
10
1
7
40
1000
Effective against Light Cavalry and Heavy Cavalry
Phalanx Lance
11
65
0
12
1
9
30
1200
+3 DEF
Iron Duke
13
100
10
15
1
4
24
1200
Halves damage incurred
Imbrued Lance
10
80
0
20
1
2
30
1200
6x Strike
Doyenne
9
80
10
5
1-2
5
30
1500
2x Strike, +30% HP growth,
Yaeri, Rubina, Ma’aya & Aslanne Only
Wind Spear
15
85
0
10
1
9
30
1500
Magical Weapon, +5 AGI
Ghoul Spear
10
80
0
6
1
1
468?
Halves damage incurred, Furcas, Raum, Gusion Only
Imperial Lance
9
65
0
8
1
1
40
N/A
Imperial Lance +1
13
70
0
11
1
1
40
N/A
Mithril Spear
15
85
6
7
1
12
30
N/A
Trident
10
60
0
18
1
14
40
N/A
Leaves foe with 1 HP on hit, +2 DEF, +1 MOB
Halberd
12
70
0
15
1
15
25
N/A
Effective against Light Cavalry and Heavy Cavalry, +3 RES
Xyston
18
70
0
20
1
15
20
N/A
Lance Knights, Great Lancers, Knight Dukes and Dragon Masters Only, Effective against Light Cavalry and Heavy Cavalry
Adept Spear
14
85
0
11
1
17
40
N/A
2x Strike
Sentinel Lance
8
70
0
10
1
N/A
Recovers HP by damage dealt, Sentinels Only
Delphinus
1
55
0
5
1
1
N/A
2x Strike, Bypasses Defense, Furcas, Raum, Gusion Only
Devil’s Pilum
5
80
0
5
1-2
1
N/A
Leaves foe with 1 HP upon hit, Furcas, Raum, Gusion Only
Gargoyle Spear
7
80
22
4
1
1
17
N/A
Avenger
14
80
20
7
1-3
1
N/A
Halves damage incurred while equipped, Demonic units Only
Lance of Andras
15
65
10
7
2
1
N/A
Slumber Strike skill, Halves damage incurred, Demonic units Only
Kaiser Lance
20
100
0
13
1
16
40
N/A
Commander III skill, +5 DEF, Jemma Only

Throwing Spears

Weapon
MT
HIT
CRIT
WT
RNG
PROF
Uses
Cost
Effect
Harpoon
10
100
0
12
1-2
7
16
640
Pilum
7
60
0
11
1-2
1
16
240
Pilum +1
10
60
0
12
1-2
5
16
320
Pilum +2
13
60
0
14
1-2
10
16
480
Heavy Pilum
8
60
0
11
1-2
8
32
640
Stun Pilum
9
65
0
13
1-2
9
16
800
18% chance to inflict Paralysis on hit
Double Pilum
8
65
0
15
1-2
15
32
960
2x Strike
Light Pilum
5
65
0
8
1-2
4
16
N/A
Giant Pilum
17
65
0
18
1-2
20
16
N/A
Javelin
10
70
0
12
2-3
3
16
N/A
Javelin Knights Only
Javelin +1
13
80
10
15
2-3
6
16
N/A
Javelin Knights Only
Sentinel Lance
10
70
0
10
1-2
N/A
Sentinels Only
Golem Spear
13
70
0
12
1-2
1
17
N/A
Wingclipper
12
90
0
7
1-2
12
32
N/A
Effective against Fliers and Dark Fliers
Mesangylon
17
100
0
6
2-3
10
16
N/A
Effective against Fliers and Dark Fliers
Falarica
16
80
0
16
1-2
20
10
N/A
Armored Brutes and Grand Guards Only

Axes

Weapon
MT
HIT
CRIT
WT
RNG
PROF
Uses
Cost
Effect
Rusted Axe
5
50
0
10
1
1
20
120
Woodcutter’s Axe
6
55
0
10
1
1
30
180
Ruffian Axe
8
55
0
13
1
1
40
200
Crooked Axe
30
25
0
30
1
1
3
300
Serrated Axe
4
75
0
6
1
3
20
300
Battleaxe
10
65
0
14
1
5
40
400
Light Axe
6
70
0
8
1
2
30
450
Hurlbat
4
55
0
8
1-2
3
16
480
Francisca
8
55
0
13
1-3
1
16
480
Tomahawk
7
50
0
12
1-2
6
16
640
Altium Axe
11
65
0
11
1
5
60
720
Morning Star
9
60
5
18
1-2
3
20
800
Effective against Ministers
Greataxe
15
60
0
17
1
9
40
800
Masakari
18
50
0
18
1-2
15
16
800
Broadaxe
10
75
6
10
1
7
30
900
Scissor Axe
7
85
15
9
1
8
30
900
Hammer
18
40
0
20
1
4
30
900
Effective against Buildings
Poleaxe
10
60
0
16
1
11
20
1000
Effective against Light Cavalry and Heavy Cavalry
Flame Axe
15
85
0
10
1
3
20
1200
Magical Weapon, Effective against Brigands and Pirates
Lightning Axe
10
70
10
13
1
6
20
1200
Magical Weapon, 2x Strike, Effective against Heavy Knights
Mithril Axe
15
75
0
12
1
16
30
1200
Hatchet
9
70
10
9
1-2
9
16
1200
Ambush skill
Golden Axe
7
70
7
7
1
7
7
1400
2x Strike
Bhuj
12
65
3
18
1-2
12
32
1600
2x Strike
Warpick
7
65
13
7
1
14
40
1600
2x Strike
Adept Axe
14
75
0
11
1
15
60
1800
2x Strike
Shadow Axe
13
70
0
12
1
13
20
2200
Magical Weapon, Halves damage incurred
Francisca +1
12
55
0
8
1-3
1
16
N/A
Poison Hurlbat
4
50
0
8
1-2
3
16
N/A
Poison Strike skill
Imperial Axe
12
65
0
12
1
2
25
N/A
Messican Axe
1
85
20
10
1
1
18
N/A
Bypasses Defense
Shield Axe
10
65
0
13
1
12
20
N/A
+4 DEF
Vampire Axe
11
75
0
15
1-2
8
18
N/A
Recovers HP by damage dealt
Lithe Axe
10
80
0
6
1
2
30
N/A
2x Strike, Lurk skill Female Axefighters and Axemasters Only
Tree-Lover’s Axe
1
60
0
5
1
6
40
N/A
Inflicts Daze on hit,
Bypasses Defense

Bows

Weapon
MT
HIT
CRIT
WT
RNG
PROF
Uses
Cost
Effect
Compact Bow
4
65
0
3
2
1
30
210
Effective against Fliers and Dark Fliers
Short Bow
7
67
0
7
2
2
30
300
Effective against Fliers and Dark Fliers
Imperial Bow
10
70
0
11
2
4
20
300
Effective against Fliers and Dark Fliers
Light Bow
6
75
0
4
2
3
30
360
Effective against Fliers and Dark Fliers
Hunting Bow
7
70
0
8
2
5
30
600
Lurk skill, Effective against Fliers and Dark Fliers
Thief’s Repeater
5
60
0
8
2
1
30
600
2x Strike, Effective against Fliers and Dark Fliers
Flame Bow
14
80
0
20
2
1
6
600
Magical Weapon, Effective against Fliers and Dark Fliers
Longbow
10
67
0
9
2
4
40
600
Effective against Fliers and Dark Fliers
Composite Bow
13
70
0
10
2
6
30
750
Effective against Fliers and Dark Fliers
Archbow
18
60
0
16
2
12
20
1000
Effective against Fliers and Dark Fliers
Sniper’s Bow
9
100
15
12
2
15
20
1000
Effective against Fliers and Dark Fliers
Repeater Bow
8
65
0
15
2
9
50
1000
2x Strike, Effective against Fliers and Dark Fliers
Rambling Rose
8
85
6
4
2
1
35
1050
Effective against Fliers and Dark Fliers, +10% HP growth, Female only
Seeker Bow
7
100
0
16
2
1
6
1200
Deadeye skill, Effective against Fliers and Dark Fliers
Seriatim Bow
6
55
0
20
2
13
80
1200
4x Strike, Effective against Fliers and Dark Fliers
Swift Bow
12
75
0
4
2
11
30
1500
+5 AGI, Effective against Fliers and Dark Fliers
Stygian Bow
13
75
0
13
2
13
20
1750
Magical Weapon, Recovers HP by damage dealt, Effective against Fliers and Dark Fliers
Adept Bow
15
70
0
12
2
18
60
1800
2x Strike, Effective against Fliers and Dark Fliers
Fell Fury
13
80
20
8
2
7
25
2500
Lifesieve skill, Effective against Fliers and Dark Fliers
Poison Bow
3
120
0
12
2
3
1
N/A
Poison Strike skill, Effective against Fliers and Dark Fliers
Thief’s Bow
5
65
0
5
2
1
30
N/A
Effective against Fliers and Dark Fliers
Chariot Bow
12
60
0
8
2
9
60
N/A
3x Strike, +3 DEF, Effective againsts Fliers and Dark Fliers
Drill Bow
7
80
20
13
2
10
25
N/A
Effective against Fliers and Dark Fliers
Powered Bow
12
70
0
11
2
16
30
N/A
+5 STR, Effective against Fliers and Dark Fliers
Lethal Bow
1
50
0
12
2
1
2
N/A
Leaves foe with 1 HP on hit, Effective against Fliers and Dark Fliers
Scorpion
18
90
0
12
2-3
1
30
N/A
Critical Edge skill, Effective against Fliers and Dark Fliers

Greatbows(Ballistas)

Weapon
MT
HIT
CRIT
WT
RNG
PROF
Uses
Cost
Effect
Arbalest
8
65
0
20
3-7
1
18
900
Effective against Fliers and Dark Fliers
Arbalest +1
10
85
0
20
3-7
5
18
1200
Effective against Fliers and Dark Fliers
Arbalest +2
12
100
0
20
3-7
5
18
1800
Effective against Fliers and Dark Fliers
Penelope’s Longbow
13
100
6
14
3-7
1
30
N/A
Effective against Fliers and Dark Fliers

Spirit Magic

Weapon
MT
HIT
CRIT
WT
RNG
PROF
Uses
Cost
Effect
Raezer
7
65
0
4
1-2
3
20
500
Effective against Light Cavalry, Heavy Cavalry, Fliers and Dark Fliers
Iffyre
8
70
0
7
1-2
2
20
600
Effective against Infantry, Light Infantry, Brigands and Pirates
Folgore
5
70
25
5
1-2
3
20
600
Effective against Knights and Heavy Knights
Neffyre
13
60
0
15
1-2
7
20
1000
Effective against Infantry, Light Infantry, Brigands and Pirates
Thalavin
7
75
0
8
1-2
18
20
1000
25% chance to inflict Daze on hit, Effective against Knights and Heavy Knights
Raecryst
13
75
0
9
1-2
6
20
1000
Effective against Light Cavalry, Heavy Cavalry, Fliers and Dark Fliers
Caldra
18
65
10
20
1-2
12
20
1500
Effective against Infantry, Light Infantry, Brigands and Pirates
Vorthes
10
70
0
18
1-2
14
30
1500
2x Strike, Effective against Light Cavalry, Heavy Cavalry, Fliers and Dark Fliers
Iberna
17
55
0
18
1-2
19
20
N/A
Effective against Light Cavalry, Heavy Cavalry, Fliers and Dark Fliers
Glasiel
8
70
0
7
1-2
9
12
N/A
Inflicts Slumber on hit
Mebolis
10
60
0
17
3-7
7
16
N/A

Divine Magic

Weapon
MT
HIT
CRIT
WT
RNG
PROF
Uses
Cost
Effect
Chimnir
8
80
0
5
1-2
1
24
1200
First Blood skill, Halves damage incurred, Effective against Darklings, Dark Fliers and Dark Dragons
Salvion
16
100
0
10
1-2
7
16
N/A
High Evasion skill, Halves damage incurred while equipped, Effective against Darklings, Dark Fliers and Dark Dragons

Dark Magic

Weapon
MT
HIT
CRIT
WT
RNG
PROF
Uses
Cost
Effect
Yasma
6
66
0
18
1-2
1
24
1800
Quopri
7
70
0
18
1-2
10
24
1800
3x Strike
Nim
9
95
0
12
1-3
10
24
1800
2x Strike, High Evasion skill
Tamorgana
8
70
0
1
1-2
1
24
N/A
Shimmer skill, Halves damage incurred
White Hand
15
100
0
1
1-3
1
N/A
Nullifies incoming attacks, Shimmer and Lifesieve skills, Syvill only
Extremis
1
70
0
18
1-2
10
24
N/A
Leaves foe with 1 HP upon hit
Misarme
1
70
0
18
2-7
10
24
N/A
Paralysis Strike skill
Dark Sleep
3
70
0
18
2-7
10
24
N/A
Slumber Strike skill
Immania
3
70
0
18
2-7
10
24
N/A
Berserk Strike skill
Margul’s Gift
5
70
0
18
1-7
10
24
N/A
Inflicts Silence on hit, Halves damage incurred
Olganim
13
75
0
12
1-3
10
80
N/A
2x Strike, Halves damage incurred, +8 DEF
Expiatory Breath
8
120
0
0
1-4
N/A
Grand Regenesis skill, Halves damage incurred, +10 DEF & RES
Nether Breath
15
150
0
0
1-2
N/A
Grand Regenesis skill, Halves damage incurred, +30 DEF, +15 RES

Breath Weapons

Weapon
MT
HIT
CRIT
WT
RNG
PROF
Uses
Cost
Effect
Fire Breath I
5
90
0
4
1-2
N/A
Magical Weapon, Effective against Light Cavalry and Heavy Cavalry
Fire Breath II
13
100
0
4
1-2
N/A
Magical Weapon, Halves damage incurred, Effective against Light Cavalry and Heavy Cavalry
Fire Breath III
20
110
0
4
1-2
N/A
Magical Weapon, Halves damage incurred, Effective against Light Cavalry and Heavy Cavalry
Poison Breath
13
80
0
1
1-2
N/A
Magical Weapon, Halves damage incurred, Inflicts Poison on hit
Ice Breath
10
75
0
4
1-2
N/A
Magical Weapon, Halves damage incurred,
33% chance to inflict Paralysis on hit,
Effective against Ministers

Staves

Staff
MT
HIT
CRIT
WT
RNG
PROF
Uses
Cost
Effect
Healing Staff
7
0
1
22
660
Restores the HP of an adjacent ally
High Healing Staff
20
0
1
18
900
Restores the HP of an adjacent ally
Far-Healing Staff
7
0
1-7
12
1200
Restores the HP of a distant ally
Staff of Beatitude
0
1
30
1200
Confers the Regenesis condition to the target, Regenesis skill(wielder)
Staff of Lucidity
0
1
10
2000
Cures status ailments of an adjacent ally
Prayer Staff
0
7
2100
Fully restores the HP of all allies,
Orison skill(wielder)
All-Healing Staff
7
0
10
4000
Restores the HP of all allies
Impetus Staff
0
1
14
5600
Grants an adjacent ally an extra action
Siurian Staff
0
1
2
20000
Fully restores the durability of a weapon or item
Staff of Regenesis
0
1
12
N/A
Confers the Regenesis condition to the target
Staff of Enhancing
0
1
7
N/A
Confers the All Stats Up condition to the target
Staff of Chaos
0
1-7
7
N/A
Inflicts Berserk on the target
Staff of Slumber
0
1-7
10
N/A
Inflicts Slumber on the target
Staff of Silence
0
1-12
10
N/A
Inflicts Silence on the target
Necromancer’s Staff
0
N/A
Summons fallen units

Consumables(Healing Items, Self-buffs, Keys)

Item
Uses
Effects
Obtainable
Herbs
3
Restores 10 HP
Ch 1, 5, 6, 9, 11, 18 (Shop),
too many other places to count
Octavo Herbs
8
Restores 15 HP
Ch 3 (Red Flower), Ch 5 (Shop),
Ch 6 (Red Flower), Ch 20(Cromwell)
Tisane
3
Restores 20 HP
Ch 1, 7, 11, 15, 16, 17, 18, 20(Shop),
too many other places to count
Catholicon
3
Restores all HP
Ch 18 (House), Ch 20 (Shop),
Ch 20(Bones)
Tasha’s Tofu Steak
3
Restores all HP
Ch 18 (Shop)
Royal Jelly
3
Confers the Regenesis condition to user
Ch 10, 15x, 17[x2] (Red Flower), Ch 10 (Hoelun), Ch 14 (Shop), Ch 20(Rastelle)
Tasha’s Elixir
3
Confers the Regenesis condition to user
Ch 17, 18 (Shop)
Bottle of Tasha’s
5
Confers the Regenesis condition to user
Ch 6 (Visit Tasha’s House with Lilia)
Tasha’s Herb Salad
2
Confers the Mobility Up condition to user
Ch 18 (Shop)
Buttress Cake
2
Confers the Defense Up condition to user
Ch 18, 20 (Shop)
Thaumkuchen
2
Confers the Resistance Up condition to user
Ch 15x (Drop), Ch 18 (Shop)
Masudian Brew
1
Inflicts Berserk to user for 4 turns
Ch 7 (Shop), Ch 7 (House)
Chatterbread
3
Cures Silence upon use
Ch 18 (Shop)
Antiplegic
1
Cures Paralysis of an adjacent ally
Ch 7 (House)
Bellflower Leaf
1
Cures Silence, Berserk, Paralysis and Slumber of an adjacent ally
Ch 7, 8 ,11, 12 (Yellow Flower) Ch 10 (Drop),
Ch 5, 15, 16, 18, 20 (Shop)
Door Key
1
Opens doors upon use
Ch 5, 12, 18, 20 (Shop), Ch 5 (Drop), Ch 20 (Bones)
Chest Key
1
Opens chests upon use
Ch 18, 20 (Shop)
Silver Key
1
Opens the Ruins Gate
Examine the Northern Skeleton

Accessories

Item
Effects
Obtainable
Healing Ring
Regenesis skill
Theodel’s starting equipment.
Ring of Bliss
Critical Dodge skill, +5 LUCK
Talk to the Lost Girl in Chapter 5 with a female character.
Ward Ring
+6 RES
Chapter 13 Drop
Ring of Vows
Dispel Effects skill, +5 LUCK
Chapter 16 Event
Maiden’s Favor
+3 LUCK
Upon rescuing atleast one citizen in Chapter 18.
Also Obtainable from a Shop in Chapter 18 for 3980d.
Father’s Sculpture
Immunity to Berserk, +10 LUCK
Chapter 18 Treasure Chest
Capheinic Totem
Immunity to Slumber, +6 RES
Chapter 19 Drop
Vermil Ring
Immunity to Silence, Berserk, Paralysis and Slumber,+3 LUCK, +1 DEF and +2 RES,
ATHOL ONLY
End of Chapter 15
Mother’s Necklace
Immunity to Silence, +10 Luck,
THEODEL ONLY
Chapter 18 Treasure Chest
Shimmer Ring
Shimmer skill, +6 LUCK
Unobtainable
Ynguind’s Totem
Deathless skill, +6 RES
Unobtainable
Veldlands Accolade
+10% DEF&RES growths
Complete all objectives in Chapter 16.
Prison Accolade
+10% STR&MAG growths
All prisoners survive in Chapter 17.
Frallian Accolade
+10% DEX&AGI growths
Rescue all the citizens in Chapter 18.
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