Act 2 – Start
1. get the sword
1. free Bob, the Red Sprite
– Item: 1 Heart (TreasureChest right of the first crossroads)
– Item: queenSpriteGaveHearts artifact (TreasureChest at top left of level)
– Special: checkDay plaque (near the 1 Heart TreasureChest)
1. go to SpriteClearing (top left exit)
– Item: Universe Tuning Amulet
1. get the Universe Tuning Amulet artifact
Act 2 – Day/Night Chests (method 1, optional)
– Special: checkDay plaque (near the 1 Heart TreasureChest)
You can also do this another way after Act 3.
1.
a. fall down the pit and go back to CaveTrap. Open the Chest and get the DAY_NIGHT_SPEED artifact
b. use DAY_NIGHT_SPEED and set it to 1000%
c. wait until 500,000,000 days pass
2. get the TreasureChest (ENABLE_DEBUG_BUTTONS artifact) at the grotto (beach below the outhouse, bottom left of map)
3. get the TreasureChest (HEARTS_PER_DAY artifact) at the beach (below the BobTrap cave)
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Act 2 – Cleaning up the Swamp
– Item: 3 Hearts (TreasureChest near the SpriteClearing entrance, behind the hackable blocks)
– Empty TreasureChest? (near the SpriteClearing entrance, behind the destructable block)
1. go to SleepingSwamp (middle right exit)
1. talk to the Queen Sprite to get more Hearts. You can repeat this if you use the queenSpriteGaveHearts artifact.
2. walk across the turtles and hack Bob to make him shut up
– Item: Password Note (TreasureChest in the ruined house)
1. hack the PortRock to open the gate. The password is WizardRules
2. hack the Vats to clean up the corruption
3. go back to CentralForest
1. go to the top of this map
2. hack the TurtleSpawner: edit SPAWN_BEHAVIOR, edit MOVES, set TILES = 8
3. ride a Turtle across the pond
4. go into the cave
Optional: prevent turtles from destroying each other
a. hack the TurtleSpawner: set MAX_ACTIVE_TURTLES = 1
1. hack a Corrupted SwampTurtle: set FACTION = GOOD, DAMAGE = 50
2. wait until the hacked SwampTurtle attacks the SwampKing and the SwampKing loses its shell
3. hack SwampKing: set CORRUPTION = 0
Act 2 – Escaping the Jail Cells
– Item: Third Eye Hat
1. use the bed
2. go to the bottom left corner of the jail cell and talk to Chicco
3. use the hay to get some hay
4. use the bed to stuff it with hay
5. talk to Chicco again. He will enable you to walk to him
6. walk to the pillar that Chicco is on and talk to him to get the Third Eye Hat
7. talk to Chicco again. He will give you a hint about how to get past the Warden. He will also enable you to walk to the stairs
8. walk partway down the stairs and use the Third Eye Hat
9. get on the invisible moving platforms and go to the next area
1. go to DungeonLobbyNorthHallway (top left exit)
– Item: TIME_DISTORTION artifact (TreasureChest)
1. use the Third Eye Hat
2. press all the buttons with the encoded letters to reveal a TreasureChest
3. open the Chest and get the TIME_DISTORTION artifact
– Item: BOOMERANG_HACKS_THROWER artifact (TreasureChest; return here later)
1. walk through the fireballs. Use TIME_DISTORTION if necessary
2. use the Third Eye Hat and get on the invisible moving platforms
3. there is a path blocked by fireballs, and a TreasureChest below that. Return here later
1. go to the Armory (top exit)
Act 3 – the Boomerang
– TreasureChest: ??? (right side, behind GateBars 2; inaccessible — return here later)
– Item: Sword (center)
– Item: Boomerang (left side, behind GateBars 1)
1. get the Sword
2. go to the left side of the level
3. hack the Port to open GateBars 1
4. get the Boomerang
5. to get out, throw the Boomering out the left window and bounce it off the triangular wall. It will hack the Port so you can open GateBars 1
6. go to the GlyphRoom (left exit)
Act 3 – Decoding the Glyphs
1. use the Third Eye Hat
a. one piano key will have a different symbol than the rest. Press that key
b. repeat step 2 until the wall opens
2. hack the Ports: set Offset = 0
3. be sure to walk onto the blue platform with the encoded letters and use it! All encoded letters will be decoded from now on!
4. go back to the Armory
Act 3 – Other Prisoners
1. go to InnerPrisonLock (right exit)
1. hack the Guard: set FACTION = GOOD
2. use the Third Eye Hat and get on the invisible platforms
3. hack Ports 1,2: set OFFSET = 0
4. use the Boomerang to hack Ports 3,4: set OFFSET = 0
5. hack Port 5: set OFFSET = 0
6. this moves the top pillar so that you can access the top exit
7. go to InnerPrisonLobby (top exit)
– Item: INFO_OPACITY artifact (TreasureChest)
1. get the INFO_OPACITY artifact
2. set the INFO_OPACITY to something visible. You will no longer need the Third Eye Hat
3. go to IdasCell (top left exit)
– Item: Ida’s Pyramid
1. hack the Port:
1a. rotate the rings so that the white sections align
1b. DIAL_SPEED positive = counter-clockwise; negative = clockwise
1c. do clockwise, counter-clockwise, and then clockwise
2. talk to Ida and get Ida’s Pyramid
3. go back to InnerPrisonLobby
1. go to HalcyonsCell (top right exit)
– Item: Halcyon’s Lamp
1. hack the WavelengthPortBlock: set WaVELENGTH = 667
2.
a. walk toward the bottom of the free standing wall
b. throw the Boomerang at ReflectionBlock 1 to hack the WavelengthPortBlock: set WAVELENGTH = 600
3. get the Halycon’s Lamp
4. throw the Boomerang at ReflectionBlock 1 to hack the WavelengthPortBlock: set WAVELENGTH = 667
5. go all the way back to SecurityGate
Act 3 – Hacking yourself with the Boomerang
– Item: BOOMERANG_HACKS_THROWER artifact (TreasureChest)
(This is the room with the fireballs that you passed through earlier)
1. Go to the top set of fireballs
2. hack the Shooters to disable to fireballs: edit the PATTERN, delete the FIRE line
3. open the TreasureChest and get the BOOMERANG_HACKS_THROWER artifact
4. use BOOMERANG_HACKS_THROWER and set it to true
5. to hack yourself, throw the BOOMERANG and turn around before it returns
6. go back to DungeonLobby
Act 3 – the Prison Warden
1. go to DungeonLobbySouthHallway (bottom left exit)
1. go to WardenEntranceHallway (left exit)
1. go to WardenEntrance (top left exit)
1. approach the Warden. He will attack you. Retreat
Hint1: remember what Chicco said: your name is important to the Warden
Hint2: the Warden said your name is on the prison roster
Hint3: Ida’s Pyramid can search for names
Solution:
1. use Ida’s Pyramid, search for your name
2. use Halcyon’s Lamp, change your name to something else
3. exit and re-enter this room so your new name takes effect with the Warden
4. walk past the Warden and go to SecretTunnel (top exit)
Optional: grant yourself unlimited wishes
a. use Ida’s Pyramid, search for ‘wishes’
b. use Halycon’s Lamp, set your number of wishes
1. get on the moving platforms and go to the next area
Act 3 – Infinite Woods and Secret Lab
1. go to the CentralForest
1. go to the InfiniteWoods (bottom left exit)
How to get through the Infinite Woods:
Hint: if you are using INFO_OPACITY or the Third Eye Hat, you should see that the paths are slightly different
Solution: follow the paths with the white line until you reach a cave. Do not cross a black line.
– Item: Loupe
1. go inside the UnhackableGateDoor
2. try to hack the GateDoor. This will attract Script the cat
3. get the Loupe
4a. use the Loupe and go inside the allowLockHack Signpost portal
4b. hack LOADBOOL false: set VALUE = true
5. hack the GateDoor
6. go to the next area
Act 4 – Code Puzzles
1. talk to Isis
2. go to CodePuzzle1 (top right exit)
1a. use the Loupe on the computeDoorKey Signpost
1b. hack the Green 1: set VALUE = 2
1a. use the Loupe on the computeDoorKey Signpost
1b. hack the Red ‘ran’: set VALUE = free
1a. use the Loupe on the computeDoorKey Signpost
1b. hack the Green 0: set VALUE = 1
1. use the Loupe on Signpost openOuterGate (left)
a. hack the Blue ‘seek knowledge’: set VALUE to a password of your choice
b. hack Celldoor 2 and use your password
c hack Celldoor 1: the password is ‘change the rules’
2. hack PlatformHackPillar 1: set OFFSET = 255
5a. use the Loupe on Signpost createBridge (right middle)
5b. hack the Green 4: set VALUE = 8
6. step on PressurePlateUnpressed 1 and walk across across the bridge
7. use the Loupe on Signpost fillPit
a. use the Loupe on the Red f0
b. hack the Blue 2: set VALUE = 1
c. exit all the portals
8. step on PressurePlateUnpressed 3 to and walk across the bridge to PlatformHackPillar 2
9. hack PlatformHackPillar 2: set OFFSET = -222
10. go back and go toward the top left of the map
11. hack HackBlock 1 and push it up 1 tile
12. hack HackBlock 3 and push it up 1 tile
13. use the Loupe on Signpost testBlocks
a. hack the Blue 1: set VALUE = 3
b. hack the Cyan 3: set VALUE = 1
14. go past the wall that just opened up
15a. use the Loupe on Signpost updatePlatform
15b. hack the Green 0: set VALUE = 300
16. hack PlatformHackPillar 3: set OFFSET = 255
17. walk across the Long Bridge and go to the next area
1. talk to Isis and get the Bombs
2. go back to CaveEntrance (bottom left exit)
1a. use the Bomb on UnhackableGateDoor and enter the portal
1b. use the Loupe on isHackable
1c. hack LOADBOOL false: set VALUE = true
2. hack the UnhackableGateDoor and open it
3. go back out to InfiniteWoods (top left exit)
Act 4 – Day/Night Chests (method 2, optional)
– Special: checkDay plaque (near the 1 Heart TreasureChest)
1. use Loupe on the checkDay plaque (near the 1 Heart TreasureChest):
a. hack ‘if 50 < days, continue’: set COMPARISON to be >
b. hack ‘if 500000000 < days, continue’: set COMPARISON to be >
2. get the TreasureChest (ENABLE_DEBUG_BUTTONS artifact) at the grotto (beach below the outhouse, bottom left of map)
3. get the TreasureChest (HEARTS_PER_DAY artifact) at the beach (below the BobTrap entrance)
Act 4 – the Tower’s Magic Gate
1. go back to CentralForest (top right exit), and then go to SpookyPath
1. go to MagicGate (top right exit)
How to Open the Magic Gate:
1. use the Bomb on the GatePort
2.
a. use the Bomb on the PROTECTED_onOpenAmountChanged Signpost
b. use the Loupe on the isProtected Signpost
c. hack LOADBOOL true: set VALUE = false
d. exit 2 portals
3.
a. use the Loupe on the PROTECTED_onOpenAmountChanged Signpost
b. hack the Cyan 10: set VALUE = 350
c. exit the portal
4.
a. use the Loupe on the tick Signpost
b. hack the Purple 10, set VALUE = 350
c. exit all the portals
5. hack the GatePort: set OPEN_AMOUNT = 350
Act 5 – Tower Levels 1-2
1. let the Automatons hack you and reduce your movement speed to zero. Afterward, they will disable themselves and the gate will open.
2. use the Boomerang to hack yourself and restore your movement speed
1. a hologram of Christo will mention a princess
How to Prevent the Crash
1. do not cross the white line
2. Bomb the area that the arrow points to
a. use the Loupe on getDefaultOpenAmount Signpost
b. hack the Blue 0: set VALUE = 350
c. exit all portals
3. enter the library
4. go down the DourTower stairs
5. go down the Rooms stairs
6. get the TowerLevel2.lua book from the shelf
7. use the TowerLevel2.lua book
a. use the Loupe on the onAlarmOff Signpost
b. hack the Orange ‘crash’: set VALUE = dontCrash
c. exit all portals
8. cross the white line
9. proceed to Staircase2 and TowerLevel3
Act 5 – Tower Levels 3-4
1. go to the library
2. exit the library
3. proceed to Staircase3 and TowerLevel4
Method 1:
1. walk across the gap
2. proceed to Staircase4 and TowerLevel5
Method 2:
1. go back out of TowerLevel4 and go the the library
2. get the TowerLevel4.lua book
3. use the TowerLevel4.lua book
a. hack ‘FADE_IN’: change it to ‘FADE_OUT’
4. enter TowerLevel4
5. before leaving TowerLevel4, use the TowerLevel4.lua book
a. hack ‘FADE_OUT’: change it back to ‘FADE_IN’
6. proceed to Staircase4 and TowerLevel5
Act 5 – Tower Level 5 and the Library Roof
How to Defeat Christo:
1.
a. Bomb Christo
b. use the Loupe on the isHackable Signpost
c. hack LOADBOOL false: set VALUE = true
d. exit all portals
2. hack Christo: set DEFEATED = true
How to Defeat Bat-Christo:
1.
a. Bomb a Bomb
b. use the Loupe on the isHeavy Signpost
c. hack LOADBOOL true: set VALUE = false
d. exit all portals
2. use a Bomb. Bob will carry it to Bat-Christo, and you will enter hack mode
3.
a. use the Loupe on the destroyNextFile Signpost
b. hack ‘if not file, goto 12’: set MODE = is
c. exit all portals
4. you will drop down to TowerLevel3
Act 5 – the Princess Chambers
1. if you want, get the PrincessChambersCopy.lua book
2. go to DRMRoof (right exit)
1. Before entering PrincessChambers, you must fix the PrincessChambers.lua book (the book on the pedestal in the beam). The easiest way to do this is to deactivate the beam:
Hint1: The password to deactivate the beam is written down somewhere
Hint2: The password is in a book in the library
How to Find the Password for the Beam
1. go to the Library entrance in TowerLevel3
2. go down the DourTower stairs
3. go down the Rooms stairs
4. get the DRMRoof.lua book
5a. use the DRMRoof.lua book
5b. use the Loupe on the encipherBook Signpost
5c. the Purple text is the DECIPHER_KEY
5d. exit all portals
How to Deactivate the Beam:
1. hack the BeamPort: set DECIPHER_KEY = With this incantation the princess I do bind and protect. (include the period)
2. if you want, get the PrincessChambers.lua book
3. go to the PrincessChambers (right exit)
1. the end.