Overview
Full walkthrough of the game.
Turning power on
- Read note and get key from pedestal infront of you.
- Go left down to the water and turn right to the power station.
- Turn handle on left to rotate platform 90 degrees.
- Go to other side of power station and turn handle to lower into the water.
- Proceed to open box on side and pull lever.
To the lab Island
- Head to telescope first floor.
- Read the notes on the table and take note on what is needed for the door code.
- Go to airship room and set one of the levers to the lab.
- Get in airship and pull lever overhead.
- Head right to the lightpost and turn switch to active beacon. Notice that it flashes 2 times.
- Head back to main island and proceed to the second floor of the telescope.
- Hit switch to open telescope door.
- Move telescope till you can see the lights from the lab becon, 000-000
- Head back to lab island and enter code, 2000.
- Head all the way to dome and take key on right side of staircase.
- Head upstairs and read notes.
- Head back to base.
Getting Power to Teleporters
- Set lever to cannon island and set sail to the island.
- Open both doors and proceed forward.
- Turn on every switch but the first one and head back to the start.
- Pull lever to turn on teleporters.
- Head back to base.
Getting to Home Island
- Go back to starting area and go into booth. Set first set of coordinates to 000-067.
- Head back to airship and set lever to lab and take off.
- Go right then left to lab teleporter to head back to base.
- Go back to airship and set levers to lab and home.
- Proceed down the ladder on side of airship platform to solve emblem puzzle.
- One emblem puzzle piece is located at the lab and cannon islands.
- Solution to puzzle starting from top going clockwise: , / , / , , / , |
- Get key
- Head back to center teleporter and push botton.
- Take airship to home island.
Home Island Puzzle
- Get off airship and go around base of home island.
- Notice valve with 3 positions. Position 1 being the start. Turn valve to 2nd position.
- Move around base till you hear hissing.
- 2nd bolt to the top is different color and can be interacted with.
- Go back and place valve into 3rd position.
- Head inside and then to the right to the bedroom.
- Bolt on bedframe can be interacted with.
- Head right and go into new door and head up.
- Read note and turn both valves on the wall on.
- Head back to lab and teleport to base.
Home Island Teleporter
- Proceed to the telescope and find the coordinates for the home becon signal, 028-055.
- Plug those into the second row of the center teleporter and take off.
- Around the base of the teleporter there is another 3 valve puzzle.
- Turn the lever to the up position.
- Head all the way back to the home island tower via airship again.
- You can now place the key into the keyslot in the office on the top floor.
- Take the elevator all the way down and go into the money dome.
- Head upstairs and read note and write down cannon teleporter code.
- Head back to base.
Getting the Cannon
- Now enter the last set of coordinates for the cannon, 317-026 and beam off.
- Proceed forward and take elevator up.
- Go forward and open locked door.
- Go right and open door to reveal power switch for cannon but we first myst fix the power.
- Set the bridge like so, | , | , | , —
- Go forward then left and turn that one off.
- Head back and flip lever to turn the power back on for the cannon.
- Head upstairs.
ENDING’S!?
- Go into the cannon control booth.
- For bad ending set dial to home station 028-055
- For good ending set dial to lab station 000-067
- Proceed to either of the two domes and place key into pedestal at entrance and push button.
- ????
- Profit