Scratches – Director’s Cut Guide

Walkthrough for Scratches: Director's Cut

Walkthrough

Overview

This is a very simple and straightforward guide spoiler free.

Maps

I created a map based on memory and the manor blueprint on the painting room. If there are any errors don’t hesitate to comment.

Saturday, October 12th

— Garden

  • Open the car door.
  • Inside open the glove compartment get [CAR KEY].
  • Manor house door use [GOLD KEY].

— Main Hall

  • Stand in the hallway for a few minutes to answer the telephone. It is possible to miss the telephone.

— Living Room

  • Check a book on the table [DIARY].
  • Inspect the fireplace with unused woods.
  • Try turning on the light switch.

— Study

  • Go to the desk and read [DIARY].
  • Open the second drawer to get [ENVELOPE].
  • Open the third drawer to get [BORING TOOL].

— Kitchen

  • Open the drawer underneath the sink then open the second drawer inside to get [KNIFE].
  • You can also check the grinder on the table.

— Maid’s Room

  • Inspect the desk and take the [PAPER].
  • Open the drawer on the right to get a [PENCIL].
  • On that drawer is a hidden picture hinting a pot and above it is a key holder.
  • Use the [PENCIL] on the [PAPER] to get [MAID’S LETTER].

— Maid’s Bathroom

  • Bathroom turned Darkroom. Nothing of interest here.

— Small Hallway

  • Go to the window and open the curtains.
  • Inspect the pot’s opening to get a [BASEMENT KEY].

— Lower Bathroom

  • Open the lowest drawer on the cupboard to get a [RUG].

— Main Bedroom

  • Check the painting of a woman in red near the door and check the ball she was holding to reveal a safe. Nothing you can do about it right now. This is important as it gives you an option to ask Jerry about the combination key later on.

— Gallery

  • Go to the desk and read a letter hidden beneath a map.

— Guest Room

  • Put your [BOX] on your desk and set up the papers and typewriter.
  • Put your [CASE] on the little table.
  • Inside the [CASE] are:
  • Phone book containing [BARBARA’S TELEPHONE NUMBER].
  • A [PEN].
  • [JERRY P. CARTER’S CARD].
  • [MATCHES].
  • A letter.
  • Your book the Vanishing Town.
  • Near the fireplace is the Doctor’s bag. Open and get [STETHOSCOPE].
  • Examine the trash can for a crumpled torn page from previous [DIARY].

— Upper Hallway

  • Below the ladder neat the can of paint is a [NEWSPAPER].
  • Use the [NEWSPAPER] under the door and the [BORING TOOL] in the keyhole. Leave as it is for now.

— Upper Bathroom

  • Inspect the messy bricks and get a [METAL ROD].

— Workshop

  • Next door is a stove on a plank. Use the [METAL ROD] on it and leave as it is.

— Attic

  • Open the chest and get the [OIL LAMP].

— Main Hall

  • Call Jerry about two things:
  • The previous inhabitants of the manor.
    Originally posted by Note:

    I haven’t verified this but in case you miss the following you might not be able to call Jerry to inquire about the inhabitants of the manor.

    Source: Gameboomers: Scratches (Director’s Cut) by Nucleosys[www.gameboomers.com]

    Thanks to GarouxBloodline for inquiring about this.

  • The combination key of the safe in the Main Bedroom.
  • Call Barbara to ask a favour to translate the [MAID’S LETTER].
  • Combine the [MAID’S LETTER] and the [ENVELOPE] and use the [PEN] to get the [ADDRESSED ENVELOPE].

— Garden

  • Examine the mailbox and read a letter.
  • Drop the [ADDRESSED ENVELOPE] in the mailbox.

— Main Hall

  • Call Jerry.

— Basement

  • The basement is located inside the Kitchen. Use the [BASEMENT KEY].
  • Attempt to fix the fuse box. Nothing can be done for now.

— Main Hall

  • Call Jerry twice.

— Garden

  • Go back to your car and insert the [CAR KEY]. Attempt to start the car.

— Main Hall

  • Call Jerry.

— Attic

  • Check the stack of newspapers.

— Guest Room

  • Go to sleep.

— Gallery

  • Attempt to pick up the hammer.

— Guest Room

  • Use the [STETHOSCOPE] in the fireplace wall.

— Living Room

  • Use the [STETHOSCOPE] in the Living Room’s fireplace as well.

— Basement

  • Attempt to open the door.

— Gallery (You may not need to do this section)

  • Examine the bottom of the display case where you have previously found the hammer.
  • Use [KNIFE] on the panel to remove it. Examine the wheels. Nothing you can do about it right now.

— Guest Room

  • Go back to bed.

Sunday, October 13th

— Main Hall

  • Answer the telephone.

— Main Bedroom

  • Open the safe and enter the combination.
  • Read the contract (Bank’s number is 01912 94144) and get the [PAINTING ROOM KEY].

— Upper Hallway

  • Use the [PAINTING ROOM KEY] on the door beneath the ladder.

— Painting Room

  • Take the [HAMMER] from the stool and the [GARAGE KEY] and [CAN LID] from the painting table.
  • Examine and magnify the secret room on the first floor of the manor blueprint.

— Under-Construction Room

  • Climb the ladder.
  • Get the [OIL CAN] from between the paint cans.
  • Use the [RUG] on the dirty green can to reveal its content.
  • Use the [BORING TOOL] to pierce a hole.
  • Use the [OIL LAMP] on the can.
  • Go down the ladder one (1) time and look above the ceiling where the rope’s end has been tied up.
  • Use the [KNIFE] on the rope.
  • Go down the ladder and walk over to the door, face the [ROPE] and pick it up.

— Lower Hallway

  • Face the main bedroom and pan left and examine the wall. Use a [KNIFE] to reveal a bricked wall.

— Tower

  • Climb the spiral staircase.
  • Attach the [ROPE] to the lamp near the cracked wall.
  • Use the [HAMMER] on the crack.
  • Pick up the [ROPE].
  • Go back to the second window and on the top right of the screen pull the [ROPE].
  • Click on the rope multiple times to descend.

— Nursery Room

  • Examine the Birth Certificate on the cupboard.
  • Notice the blocks on the floor is spelled BIN.

— Attic

  • Check the newspapers about the child.

— Gallery

  • Inspect the bottom of the display case and use a [KNIFE] on the panel.
  • Use the [OIL CAN] to oil both wheels.
  • Hold the gold bar to move the display case.
  • Use [HAMMER] to remove the boards.

— Store Room

  • Use the [MATCHES] on the [OIL LAMP] and use the latter by clicking it on the screen.
  • Remove the bamboos to clear the window.
  • Examine the documents.

— Guest Room

  • Check the typewriter.

— Main Hall

  • Call Jerry.
  • You can also call the bank’s number 01912 94144 mentioned on the contract.

— Guest Room

  • Go to bed.

— Gallery

  • Check the mask.

— Basement

  • Light the [OIL LAMP] using [MATCHES] and use it on the screen.
  • Open and crawl inside the furnace.

— Guest Room

  • Sleep.

Monday, October 14th

— Living Room

  • Light up the fireplace using [MATCHES].

— Main Hall

  • Call Jerry.

— Garden

  • Check the mail box. Read the rolled up letter* beside the translated letter.
  • Facing the manor/fountain to the right is a path leading to garage.

* Thanks to Batty Gloom Pony.

— Garage Area

  • Use the [GARAGE KEY] to remove the chain.

— Garage

  • From the toolbox get the [PLIERS] and [SCREWDRIVER].
  • Pick the [CROWBAR] next to the stool.

— Main Bedroom

  • Left of the safe is a small cupboard.
  • Use the [SCREWDRIVER] on the mirror to free the [MIRROR].

— Backyard

  • Go out at the back of Kitchen and follow the path until you reach the Family Mausoleum.
  • Use the [PLIER] to remove the wires on the door handle. You’ll get a [WIRE].

— Family Mausoleum (Crypt)

  • Inspect the two coffins.
  • Look on the floor between the plaques and pick up a [ROCK].
  • Go down the stair.

There are two steps to completely light the crypt:

  • First:
  • Go up and inspect the ceiling.
  • Throw the [ROCK] on the ceiling and you’ll miss. Go down the crypt and pick it up.
  • Throw it again.
  • Second:
  • Go up and inspect the lamp.
  • Combine the [WIRE] and [MIRROR] and attach the [WIRED MIRROR].
  • Inspect the little coffin’s name plate.

— Main Hall

  • Call Jerry.

— Attic

  • Read the newspapers.
  • Police Chief William Bailey’s number is 01665 65217.

— Main Hall

  • Call Bailey.

— Garden

  • Check the mail box and retrieve the translated [MAID’s LETTER].

— Maid’s Room

  • Underneath the nightstand is a hidden compartment containing a picture.

— Garden

  • From the front of the manor facing the fountain there is a path to the right. Follow the trail until you reach the Greenhouse.

— Greenhouse

  • Use the [OIL CAN] on the door handle.
  • Go up the ladder and inspect the table.
  • Open the left drawer to read a letter.
  • On the right drawer get the [GARDENING SHEAR] and use it on the plant on the table to get [BERRIES].
  • Ignore the key for now.

— Basement

  • Use [CROWBAR] on the valve. Then use [HAMMER] on the [CROWBAR].
  • Pick the [CROWBAR].

— Greenhouse

  • On the second floor is a hose. Click top end to attach in a shovel and drop the lower end to the first floor.
  • Go down and click the hose end to attach in the faucet.
  • Turn the faucet on.
  • Go upstairs and get the [SHOVEL] and go back down again.
  • Use the [GARDENING SHEAR] on the overturned plant to clear the drain.
  • Remove the hose from tthe faucet.

— Eastern Garden

  • Exit the Greenhouse and go forward two times. Go to the trail to the right.
  • Examine the pool of water to get the [STUDY DESK KEY].

See Garden map for more info.

— Study Room

  • Use the [STUDY DESK KEY] on the right drawer of the study desk.
  • Read the letter and open the box with combination keys 59097.
    R-O-B-I-N based on the blocks in the Nursery Room and the letter R in the crypt name plate.
  • Get the [CHAPEL KEY].

— Northern Garden

  • Facing the fountain in the Garden is a path to the right. Facing the path going through the Greenhouse is another path to the right. Proceed to that path until you reach the Chapel.

— Chapel

  • Go upstairs and examine the small cabinet. Inside is a drawer. Flip through the Bible pages to get a [NAIL].
  • Examine the statue’s feet at the center of the Chapel and use the [NAIL] in the orifice.
  • Use the [CROWBAR] on the small ring on the floor.
  • Use the [CROWBAR] on the statue’s INRI sign which is behind the statue’s head.

— Secret Room

  • Use [MATCHES] on the lamp to your right.
  • On the desk is a [BRANCH] and a couple of letters.

— Main Hall

  • Call Jerry.

— Garden

  • Go to the front gate and check the mail box.
  • Check the car’s compartment and get the [DEAD BATTERY] for charging.

— Garage

  • Place the [DEAD BATTERY] on the small crate near the bike’s read wheel.
  • Click on the bike’s device to attach the wires then pedal the bike to charge the [BATTERY].

— Garden

  • Put the [CHARGED BATTERY] to the car’s compartment and attempt to start the car.
  • Go to the path leading to the Chapel and dig through the barren soil using the [SHOVEL]. For more info about the location refer to the Maid’s photo of Mr. Blakwood digging which was hidden under the cupboard.
  • Use the [PLIERS] to pull a tooth on the corpse.

— Gallery

  • Use [PLIERS] to free the [LION’s CLAW].

— Kitchen

  • Put the [TOOTH] on the grinder, close it and grind. From the ginder’s compartment is a [POWDERED TOOTH].
  • Same process with the [LION’s CLAW] to get a [POWDERED CLAW].
  • Mix the two powder to get [MIXED POWDER]. Combine [MIXED POWDER] and [BERRIES] to get the [AMULET INGREDIENT].

— Workshop

  • Go to the room with the stove.
  • Place the [CAN LID] on the top of the stove.
  • Put the [AMULET INGREDIENT] on the lid.
  • Use [MATCHES] on the stove.
  • Get the [GREEN STONE]. Combined the [GREEN STONE] and [BRANCH] to get [AMULET].

— Gallery

  • Go to the secret room and use the [AMULET] on the mask.

— Living Room

  • Check the fireplace.

— Lair

There are some things to check:

  • The remnants of food on the table.
  • The teddy bear.
  • The bucket near the dripping pipe.
  • The meat under the window.
  • Save your game and enter the hole.
  • End.
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