We Were Here Too Guide

We Were Here Too - Work In Progress for We Were Here Too

We Were Here Too – Work In Progress

Overview

This is a complete guide of “Were Were Here Too” For Casual Players, Completionists and Speedrunners! This Guide is still being updated, takes some time to take all the pictures, edit them for size, add text, and of cause just creating this site. If anything is miss typed, we are sorry, don’t hesitate to tell us 🙂 Guide will be updated, as soon as we got time!

How to solve the puzzles as Lord

Lord Gameplay

You start in room 1, with 6 different symbols. There are 3 coffins in the room, take those symbols, and tell them to your partner, in order for him to open the door for you.

In room 2, there are 3 different puzzles.
1) To solve the first one, walk up to the book, in the middle of the room, here you will see some candles with numbers displayed on them, tell your partner to light the candles up in the order shown, these will change sometimes, so don’t espect them to be the same all the time!
2) After the first one has been solved, the symbols on the banners, will start to glow. Describe them to your partner, so that he can solve them on his/her site.
3) Your partner, will now continue to some stairs, this is where you need to be quick. Your partner will see some crosses on the wall, he/she needs to tell you where the compass is facing and where it’s placed, this can be very difficult at first, but will get very easy when you start to figure out the system

In room 3, you wil see some armor stands holding weapons and shields, or maybe just one of them.
You need to tell your partner, what hand they are holding the weapon/shield in, as well as the symbol above the armor stand, in order for them to place at the right armor stand. You will know you’ve done it right, when the knights eyes shines red. We have made a number system, so that you can just say the number of each weapon, so you won’t have to look for them.
If you don’t want to use that system, don’t look at that picture.

In room 4, there is also 3’ish puzzles.
1) The first one involves the pictures on the wall. They seem to be the same everytime you play (As for right now, might be changed in a update.) Tell your partner what the picture shows, and he/she will have to place the pictures in that order on his/her side.
2) The second trial takes some getting use to, and it’s kinda complicated to explain, but we will do our best. Your partner has to guide a knight that you can’t see on your side, follow his guidence to kill all the knights.
After the knights are dead, there will spawn a new pond, on your side, and 2 new knight on his. He now has to get both of the knights in the tower, at the same time.
When that is done, a new pond will spawn on your side, and 2 new knights will spawn at his. He now has to guide them to the gates of the castles. When that is done, his “Chess” plate will drop, so that he can enter a new room.
3) You now have to walk to the right side of the room, and enter the door, to a balcony. Where you shall now guide him through a labyrinth, from a “X” marker to the other, be quick tho, there is a timer on it, if he/she doesn’t make it, the labyrinth will reset!

In room 5, there is 1 puzzle, this one is also kinda hard to explain.
You have 6 wheels that you can change. But your partner will have to walk you through what order they come in.
This might take a while to get used to, we used waaaay to much time on this on our own, so good luck with this guide, kinda hard to explain, when I don’t want to spoil how to solve everything in this part of the guide.

The last room, is very simple, only one can leave with the elevator in order to live. One will have to stand back and let the other one out using the steering wheel at the bottom.

Is there other ways?

How to solve the puzzles as Peasant

Peasant Gameplay

You start in room 1, with a stone alter in the middle of the room, your partner will then give you 3 symbols that you have to match on the alter, when a the symbols match, pull the red leaver on the right side of the alter. Your door will now open, as well as your partners

In room 2, you start in a ritual champer, with 6 lights, 2 banners (A red on the left and a blue on the right) as well as 8 symbols in the middle of the lights.
1) Get your partner to say in wich order you have to light the candles.
2) Go to one of the banners, and make out the symbols that your partner describe to you.
3) You are now able to run up a stair case, be careful, when stepping on the first step, the stairs will slowly remove under you. Now desribe the cross on the wall to your partner, always start with the cross, and imagine in pointing north, if it’s not already. (The Cross folds together as a box)

In room 3, you will get into a room, with a steering wheel in front of you, this is to pull back the wall, that is slowly killing your partner. Your partner now has to tell you what armor stands is holding what and in what hand. It’s your job to make sure that they are placed the exact same way that it is in your partners room. (Don’t forget to reset the wall, or it could become a crushing experience) /Bad pun intended

In room 4, there is a large chess’ish playing field, as well as some pictures.
1) Your partner now has to describe the glass pictures on the wall. And you will have to place them in the right order.
2) The chess’ish playing field just got some knights on it, and its now your job, to guide your partner, to kill them all. (Keep in mind, he only sees the towers, and rocks, as well as his OWN player pond that you can’t see, so even tho, you tell him to move forward, he might not be able to, because of his pond being blocked. (This part takes patience)
When you kill all the knights, you will get 2 new players on the board, these have to get into the towers at the same time.
When the knights are placed in the towers, 2 new will spawn in. And they have to go through the gates at the same time.
The chess plate will now drop, and you can continue into the next room.
3) You enter a room where some black dots are on the floor, step on the one in the middle. And now let your partner guide you around the maze, until you get into the next room. (These are easy to remember when done it enough times – Might get changed when a update comes out)

In room 5, there is 1 puzzle that you will have to guide your partner through.
There is a sign above some symbols on your side, every symbol is pushed down by 1, help your partner to solve this, in order to rescue you from the lava rising beneath you.
(I can’t help you any more in room 5, It would help too much.)

The last room, is very simple, only one can leave with the elevator in order to live. One will have to stand back and let the other one out, using the steering wheel at the bottom.

Is there other ways?

Armor Stand Room (All Weapons Numbered!)

Mainly for speedrunners, learn thiese numbers to cut down your time by a lot!

All Levers Guide – All Lord Pictures added! (Working on Peasant Pictures)

Was there another way?

To find all the levers, you and your partner shall find 12 levers!

Lord 1 Lever) The first lever is in room 1, and you can find the symbols that you partner will have to enter inside this drain.

Lord 2 Lever) When entering room 2, there is a little staircase to the left with a door, open the door, the lever will be located on the left wall.


Peasant 3 Lever) When you enter the staircase room, go left, and under the stairs there will be a lever on the wall.
(inset Picture)

Lord 4 Lever) As you are going up the staircase to the next room, there is placed a lever on the first part of the staircase. (You can’t really miss it.)

Peasant 5 Lever) When entering the weaponrack room, just as you enter on the left, there will be hanging a lever.
(Inset Picture)

Lord 6 Lever) When entering the picture glass picture room, on the left, next to the (Chess) board, and above some barrles, there is placed a lever.

Peasant 7 Lever) When entering the (Chess) room, there is a lever behind a door on the left side of the room.
(Inset Picture)

Peasant 8 Lever) When entering the maze room, and before standing on the center peice, go to the other side of the room, and go up the stairs, there is a lever behind the door on the left.
(Inset Picture)

Lord 9 Lever) In the room, where you have to stop the lava, from burning your partner alive, there is a secret lever behind a locked door, this can only be opened by tyoing in the combination, next to the exit gate, thiese seems to be the same all the time (Might be a bug, and might change)


Lord And Peasant 10 – 11 – 12)
Thise are located next to the exit, and in the elevator shaft, where the puppet is hanging.
Keep in mind that only 1 person can be in the elevator at one time. So work together to activate the levers, and be careful, you can get stuck if you mess up badly.


Now both of you can exit the castle at the same time.

Achivement Unlocked: Another way..

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