Overview
This guide provides the specific guide for choosing weapons and special kits.
Before instruction.
This guide provides you choosing weapons wisely.
Some weapons are single-fire, Somes are Burst, Somes are Charged weapon, Somes are full-auto.
Some weapons are single-targeting, Somes are Ranged-non-targeting, Somes are Melee.
Some boosters are aggressive, Some boosters are defensive, Some boosters are survival supporter.
Some special kits gives you agility, Some kits gives you berserker status, Some kits gives you a break time.
Your play-style what you want, that needs proper weapons, proper booster, proper special kit.
* This Guide can have wrong informations. When you find wrong info point, Let me know. Feel free to point out that wrong thing.
Introducing Weapon types and Special Kit types.
In Revulsion, bunch of weapons and special kits exist. Most of them can get through the looting, but some are not.
This guide will help you choosing weapon and Special kit for main-style.
At first, before we talk about weapons, let’s talk about weapon ammo types.
[link]this is the All types of ammos
Most of them are in fully stacked, except Red Mana.
It starts in 25. not a full stack.
There are 3 types of ammo usages.
A. Ballistic weapon
B. Melee or Short-ranged weapon
C. Straight long-ranged weapon
In A, Pistol/Rifle/Sniper/Arrow/Shotgun/Grenades are ballistic.
Real ballistic weapons are Arrow type and Grenade type, other types are hit-scan.
In B, Flame fuel/Red mana are in here “commonly”
Flame fuel is short-ranged weapon, but red mana is kinda complex.
some red mana weapons are melee or short-ranged, others are long-ranged.
In C, Battery/Sniper (only Sniper Rifle)/Rocket are in here.
Battery is commonly in long-ranged, but somes are middle-ranged or short-ranged.
Rocket is Long-non-ballistic-ranged.
Some ammos (such as Railgun slugs, and battery weapons) are not only long-ranged weapons.
So I only not sort Railgun slug into 3 types. Kinda complex like Red mana.
not the ammo types, There are few Enhanced types of weapons.
they have specific name or prefix.
Hellish, Icarus, Combat, or not common name of bow or mana weapons.
Weapon Ammo Types
In introduction, we talked ammo types and Enhanced types.
In this section, we talk about real weapon sorts.
Pistol Ammos : Pistol / Tri-fire Pistol / AutoPistol / Sub-Machine gun(SMG) / Dual Hell AutoPistol (aka Dual AutoPistol) / Rusty pistol (Only in Hardcore)
Rocket Ammos : Mini-Launcher / Rocket-Launcher / Auto Rocket Launcher
Rifle Ammos : Assault Rifle / Light-Machine Gun (LMG) / Mini-Gun / Heavy-Rifle
Sniper Rounds : Magnum / Sniper Rifle
Shotgun Shells : Shotgun / Auto – Shotgun / Double Barrel Shotgun (DB)
Railgun Slugs : Rail-gun / Howitzer / Vulcan / Acid-Cannon
Grenades : Grenade-Launcher / Rapid Grenade-Launcher / Firebomb Launcher / Cluster-bomb (Launcher)
Batteries : Blaster / (Dual) Hell-Blaster / Plasma-Rifle / Laser-Cannon / Shot tek / Ice Lance / Obliterator / Gattling-Laser
Arrows : Rivet gun / Crossbows (Normal ballistic) / Type arrow Crossbows (Named “type” + bolt, Enhanced version + bow)
Red Mana : Dagger (Named “type” + dagger) / Rune Sword / War hammer / Death Orbs / Gauntlets / Rune Scythe / Wand (Named “type” + Wand)
Flame Fuel : Flamethrower
Other (no need to ammo) : Pickaxe / Knife (Default melee attack)
Weapon Types
In slot 1, It’s a Pistol Slot.
Pistol(Auto pistols, Tri-fire pistol, Duel Auto-pistol), Blaster(Duel Hell Blaster), Magnum, Rusty Pistol, Mini-Launcher, Wand, Dagger can be equipped.
Usually a sub weapon slot for sub-dealt (in complex battlefield).
Pistol types are very balanced.
Non-type hit-scanned weapon.
12 rounds on pistol/Tri-fire pistol, 16 rounds on Auto-Pistol, 32 rounds (16*2, shoot 2 shots in one click) on Duel Auto-Pistol
(Rusty pistol is only start weapon for hardcore. Be patient for early start.)
Usually not high fire rate, but a bit normal fire speed, with Auto stuff, it can be an sub-weapon for reload-time earning.
Magnum is the only pistol slot weapon using Sniper Rounds.
6 Rounds, High damage, Headshot bonus, Lower fire-rate, Long-Range, A bit slower reload time,
Hit-scanned. Share with Sniper Rifles.
Enhanced version Devil magnum has Punch Through(Penetration)
Blasters are Middle types of other pistol.
They use Batteries, a little slower than Pistols, faster than Magnum, bullets are projectiles.
Single Blaster deals Lightning Damage, But Hell-Blaster, and Duel-Hell Blaster deal Fire Damage. Be careful for choosing Some Boss-Raid.
Wand and Dagger are the same type. except the weapon type and Element types.
Dagger has Defensive Stance (Hold RMB, then taken damage reduced), Spreading bullets.(Like a shotgun, but 3 pallets. less accuracy.)
Wand has Zoom only, but No spreading and High accuracy.
Mini-Launcher is Actually Mini “Rocket” Launcher.
High fire damage, uses Rocket to fire, Super low magazine size, Good for clearing some messy.
But need to know, Rockets can dealt “SELF-DAMAGE”. “YOU CAN KILL YOURSELF WHEN MISTAKE.”
Slot 2 is Shotgun slot.
Crossbows (any type), Shotguns (Shot tek), Gauntlets can be equipped.
Crossbows are Arrow weapons. This means you need to calculate not quite accurate.
Lower clip size, Headshot bunus, Punch through(Non-Element only, Penetration)
Some enhanced version(Plague bow, Deathbow) are kinda shotgun. except 1 round clip size.
Shotguns are just the other FPS stuffs.
Each Shotgun types has different pallet counts.
Shot tek : 3 (only Use battery, Punch Through, Lightning Damage)
Normal Shotgun : 6
Auto Shotgun : 5
DB : 12
Strong in close range, Weaker in far range.
Different thing in Revulsion is not Shell-to-Shell reload. It’s magazine reload.
Gauntlets are the same mechanism of Enhanced bow. except using mana and shoots some poison bullets(not single pallet), have defensive stances.
Slot 3 is Rifle slot.
Assault Rifle, SMG, LMG, Sniper Rifle, Heavy Rifle, Rune Scythe, Rune Sword can be equipped this slot.
Assault Rifle, SMG, Sniper Rifle are classic.
Only different things are Assault Rifle uses Rifle Ammo, SMG uses Pistol Ammo with High fire rate, Sniper Rifle uses Sniper Rounds, only Sniper Rifle has Punch Through(Penetration).
LMG is Machine-gun. Like M249 in CS:GO. Uses Rifle Ammo.
Howerver, unlike other guns, LMG has special recoil pattern decreased to 0%, finally increased to 10%. while firing full-auto.(start in 40%)
Heavy Rifle is Special Type. Hellish version only(deals Fire Damage), Can zoom over than 10%, 44 rounds (4 round burst fire each. 11 times), Can auto-fire. (Just think High Caliber Assault Rifle.)
Rune Scythe and Rune Sword are similar type weapons.
Scythe makes tornado forward, deals Ice ranged-damage, mana drained when tornado finally stopped.
Sword makes Thunder forward 3 spots, Less mana drained.
Both weapon has Defensive stances.
Weapon Types (continued)
Slot 4 is Heavy Weapon Slot.
Mini-gun, Rocket Launcher (Auto R.L, Etc), Acid Cannon, Vulcan, Pickaxe, War Hammer, Howitzer, Gattling-Laser
Mini-gun is the same thing you imagine.
It uses Rifle ammos, Can pre-heat on holding RMB click.
Rocket Launcher is also the same thing you imagine.
Except the kinda stupidly low fire rate. (20 rpm in normal, 60 rpm in Auto)
As I mention in Mini-Launcher, this can kill yourself. BE CAREFUL.
Acid Cannon is the Hand Cannon.
Deals Poison damage, Uses Railgun Slugs, Straight forward.
Zoom 40%, 3 rounds, 4 pallets(or deals 4 times.)
Howitzer is the similar to Acid Cannon.
only difference is only in Hellish version. deals fire damage, 5 rounds clip.
Vulcan is also the same thing except the same mechanism of mini-gun.
However, very less pre-heat time (very fast to shoot shot), use Railgun-Slugs.
Gattling-Laser is also the same thing except the same mechanism of mini-gun.
However, use Battery, Very high fire rate, can punch through(Penetration), deals Lightning Damage.
Pickaxe and War Hammer are melee weapon.
Except War Hammer uses Mana and has earthquake impact on hitting floor.
Both have Defensive Stances, too slow, However Pickaxe has short-Range, Less than 3 meters i think, Can break secret Blocks, faster than Hammer, low damage.
War Hammer has not that short-Range Doubles to Pickaxe, Super high Damage, but can’t break blocks, SO ♥♥♥♥♥ slow.
Slot 5 is Advanced Weapon Slot.
Railgun, Ice Lance, Plasma Rifle, Obliterator, Laser Cannon Can be equipped.
Only Railgun uses Railgun-Slug, The others are use Batteries.
Railgun has Punch Through(penetration), similar to Acid Cannon. High damage, low fire rate, Ice damage, decent weapon.
Ice Lance is Like LMG + Gattling-Laser. The highest RPM in this game 1500.
As you can notice lance deals ice damages, also can punch through(Penetration).
However each hit’s damage is similar to LMG. and it uses 2 batteries when firing. (100/2 = 50 times)
Plasma Rifle is kinda Assault Rifle. Its magazine size is 96, deals ice damage, not fast rate, not slow rate, decent damage, but comparison has own properties, this doesn’t have own difference.
Obliterator is A Cannon Rifle. “no joking”
It deals ♥♥♥♥♥ massive damage, but You can deal yourself. It means you can kill yourself on mistake.
It shoots once in clip. too slow reload speed, but damage is awesome. deals Ice damage.
Before the dangerous situation bullet time patch, this make instant suicide. NO JOKING, NOT FUNNY, ♥♥♥♥♥ SERIOUS.(WITH ALL LEGENDARY ARMOR SETS.)
Laser Cannon is quide odd thing.
It needs pre-heat, but when firing, shoots big ice ball, when ball hits walls or mobs, it turns 4 bouncy ice balls.
Slot 6 is Grenade Slots.
Grenade Launcher (Rapid), Firebomb Launcher, Cluster-bomb, Death Orbs, Rivet gun, Flamethrower can be equipped.
Grenade Launcher is the Same thing of your imagination. deals fire damage
Except the grenade shape is sphere thing. not a missile thing.
Firebomb Launcher and Cluster-bomb are the same mechanism. same outer design to Grenade Launcher. deal fire damage same.
Firebomb launcher makes fire-field when bomb explode.
Cluster bomb makes 4 smaller grenades(cluster) when bomb explode.
Death Orbs is the same mechanism to Laser Cannon
Except it uses mana, only one ball bounce and after bounce finished, explode, can shoot autofire (decent fire rate), a bit longer pre-heat time. ballistic type and can punch through(penetration).
Rivet Gun is the Enhanced non-Elemental Crossbow
Semi-auto 4 round crossbow, Can punch through(penetration), high damage. HS bonus.
Flamethrower is Mid-ranged weapon.
this is the only weapon using fuel.
Deals fire damage, no need to reload, covers decent range, high damage.
High tier Weapons
Some Enhanced weapons are high tier weapons.
Most of them are called Hellish, Icarus, Combat series
Usually, Hellish series deal fire damage, damage buffed, little lowered RPM, some exceptions are deals normal.
Some hellish weapons have special properties.
Hell Auto Pistol, Dual Hell Auto Pistols, Hellish Auto Shotgun, Devil Magnum : Deal ballistic damage
* only exist on Dual pistol in hell series.
Devil Magnum, Hellish SMG : have Punch Through(penetration) properties.
Hell Blaster, Dual Hell Blasters : Change to fire damage (originally Lightning damage)
* only exist on Dual blasters in hell series.
There are other high tier weapons called Icarus Series
Icarus series are in Advancements. Assault Rifle, Shotgun, Rocket Launcher.
It doesn’t need to reload. so you can shoot as much as you have enough ammo.
other specs are the same of original weapon.
Also, Combat series exist.
Combat series is like military series.
series have rifles, armor sets, etc. (Only I have blueprints are body armor, helmet, gloves.)
Weapons are more powerful than original.
Others are in this.
Plague bow : Poison spreading shots with NON-Ballistic arrow. high damage
Deathbow : Fire Spreading shots with NON-Ballistic arrow. high damage
Special kit and Boost walkthrough
In Revulsion, you can use Boost and Special kit when specific level reached.
At first, you ger Mini-health kit in start point.
it gives you small heal, with move slower side effects.
This kind is a “boost” image is the green one.
Special has Red-Orange one.
Special kits are very various. some kits are helping surviving, somes are helping fight supports, somes are utilities.
Boost kit types.
Mini-med kit : Very Basic kit. you always can buy in Santuary vending machine.
when using, you can get heal your health and armor. with side effect of slower movements.
Only you can use “not full health and full armor”.
Bionic-Cleanse : Original version of Mini-med kit
Same mechanism of Mini-med kit, but amount is larger.
Bionic Regeneration(B.Regeneration) : Basic recovery buff kits.
It gives you health/armor recovery buff with slower movements.
Very good for all-time usage until get Super buff or Aegis Recovery.
Healing Wave : Making a field buff in a short time
Unlike other kits, using this makes a filed buff.
when you are in that field, you can get recovery health/armor.
It is effective in short ranged power node waves, but you will know, you have to move when surviving.
Transmutation : Change armor to health.
It changes like Equalizer. Armor goes to health. only armor.
when you taken too much damage before getting armor points, it will help you survive.
Super buff : Short time massive boost on Health/armor
when using this, you get massive high health boost. (twice of your health and armor.)
afther time is over, over health and armor remains as buff (drains in time.)
It is useful when you are about to die, or need to in-fight tactics on very messy field.
Also good for all-time usage until get Aegis Recovery, After gettihg Aegis, Still has massive profits of Massive amount of health+armor adds.
Aegis Recovery : Short time recovery with speed boost
when using this, It works the same mechanism of Bionic-Regeneration. unless slower movements turns to speed boost.
Very good for all-time usage, can also use when you have too much weight, then getting speed boost using this can be good.
but be careful. when fast speed doesn’t need, this buff can make you dangerous.
Special kits
Roller bombs : roll some packs of bomb
When using this, throws some bombs forward.
It can be damage you when close range.
Deals fire damage.
Good for making instant trap
Gun turret : short time buddy for battle.
Using this, build a short time sentry.
You can stand over this for jump higher, but don’t use that method.
It helps when you need to reload or take ammo box.
Bulwark Shield : Wall
Using this makes forward wall protecting you.
But it is an building. can’t move other place.
Orbital Strike : kinda orbs.
Using this, 3 sphere orbs orbit you attacking enemies,
But not that helpful.
Berserker’s Rage : Attacking buff
Using this give you Attack point and Armor buff.
Very useful of fighting some strong mobs.
Recall : Teleport
When use this first time, it saves the current location.
After using first time, you can play as normal like move some where in same stage, you can use anytime you want go back to saved location.
When using second time, you teleport to saved location, and cooldown.
Very useful for overweighting movements for making money.
(Be careful when you didn’t use second time before go to next stage, cooldown starts!)
Eagle Eye : Accuracy buff
Same mechanism of Berserker’s Rage.
Except the Accuracy point buffed.(armor buff is the same.)
Very useful for long-range sniping without sniper rifles.
And also useful when using mini-gun types(Gattling, Vulcan, LMG, SMG, ETC).
Runners High : Speed boost
Same mechanism of Berserker’s Rage.
Except the Movement speed boost.(armor buff is the same.)
Unlike other buffs, this buff can help you movement anytime, or runaway for massive attacks.
Also you can reach far place using this. (like triple jump distance, you can go using this. sometimes.)
Damage Reflection (D.Reflection) : Hardened body
Same mechanism of Berserker’s Rage.
Except the Defence point buff.(armor buff is the same.)
It is useful on boss raid, and Ogrimgore’s lair. (you will know why it is useful on that.)
Dark Seed : change location
When using to enemy, changes the location, and enemy makes living bomb.
* I didn’t use this, but changing location is very decent option for escaping.
Time lapse : Bullet time!
When using this, time slows.
Very useful for dodging massive attacks and escaping dangerous situation.
Also, you shoot slowly, you can make shot more accurate.
Vampirism : Stealing Health and Armor
When using this, steals health and armor nearby enemies.
It deals same percent of getting health+armor.
DOES NOT AFFECT TO ATTACK WHEN YOU USE WEAPON.
Using this sometimes making massive health+armor buff.
But, you need to use properly for best profit.
Also, does not effect to specific mobs.