BattleBlock Theater® Guide

Weapons and Melee Explained! for BattleBlock Theater

Weapons and Melee Explained!

Overview

* This guide will explain weapons in Battleblock Theater.* Those are: Exploding Disc, Grenade, Boomerang, Dodgeball, Fireball, Ice Cannon, Fan, Vacuum, Dart Gun, Forceball, Paper Airplane, FrogBomb and Acid Bubble.* It will also teach you simple and advanced Melee Moves!MY OTHER BATTLEBLOCK THEATER GUIDESCreate your own Head!Currencies Explained!Hex Edit your Levels and Make Better Playlists [Additional Blocks & NPCs for Level Editor]Chinese Version (中文版)

How to get Weapons?

You can get weapons from Cat Guards on the second floor of Gift Shop.

Each weapon costs 5 Yarn, to collect all 12 weapons you need to collect 60 Yarn in total.

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Melee Moves

Shove

This move shoves the enemy 2 blocks away, you can’t kill with this move as it does not deal damage.

Default key for Shove is D.

Punch

Punches the enemy that is standing close 2.5 blocks away stunning them briefly, you can kill Cats and Cat Ship with this move.

Go near an enemy and press the key for Weapons to Punch (A by default).

Slide

Lifts enemy up in the air and pushes them 3 blocks away, you can’t kill Cats with this move but, you can reflect Grenades with it.

Move and press the key you use for Shoving (D by default).

Uppercut


Send Cats, Toast and Players 7 (3 for Toast) blocks flying into the air with this move.

Crouch and press the key you use for Punching (A by default).

Kick

Best way to kill regular Cats and annoy other Players, the kick stuns them but it does not push them away. Be aware, Cat Agents are thinner so they will get pushed away instead of getting stunned, Toast on the other hand react the same way as if you used Slide on them.

Crouch and press the key you use for Shoving (D by default).

Up Shove

Help your friend reach higher places or set your enemy off the course. Throws the victim 5 Blocks up.

Hold Arrow Up key and press the key you use for Shoving (D by default).

Smack

Your melee attack while in-air, it Smacks the victim down to the ground, where they belong. You can also use it to stay in air for another second.

Crouch and press the key you use for Shoving (D by default).

Goomba Stomp

Stomping on another player’s head in certain gamemodes will stun or kill the player, depending on gamemode.

Jump or fall on another player’s head, the default key for Jumping is Space.

Throw

Throw friends to reach vantage points or throw foes to set them off their course.

Hold the key you use for Interaction (W by default) and wait for someone to run into you.

Exploding Disc

Exploding Disc is your first weapon. The Disc can be used to stun opponents when thrown. After landing it will explode after 2.5 seconds but, the player can uppercut or kick it extending the explosion timer a bit. You can jump on Exploding Disc while it is mid air.

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Lethal
1.5 Block Radius (Explosion, Stun)
Timer
2.5 Seconds after Impact
Knockback
Medium Knockback
2 Block Radius when it Explodes
Stun
Only while Flying
Use as Platform
Change Direction of Ferdinand
Change Direction of Duckshark
Only if it lands on its Head
Use Portals
Extends explosion Timer
Affected by Wind
Low Affection
Affected by Player
Only while Flying
Disables Robots
Explosion Only
Damage Black Monster

Grenade

When thrown the Grenade will explode on impact with a Player or NPC or after 1.5 seconds. Be careful using it, you may kill yourself. Can be redirected by a dash. Highly effective against Vacuum enemies if you manage to make them suck it in.
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Lethal
1.5 Block Radius (Explosion)
Timer
1.5 Seconds on Non-Character Impact
Instant on Character Impact
Knockback
Medium Knockback
2 Block Radius when it Explodes
Stun
Use as Platform
Change Direction of Ferdinand
Change Direction of Duckshark
Use Portals
Extends explosion Timer
Affected by Wind
Heavy Affection
Affected by Player
Disables Robots
Damage Black Monster

Boomerang

The boomerang flies out and back to its thrower. If Player or Cat Guard gets hit, it will be stunned for a short time. The boomerang can also be used to grab gems and yarn from afar.

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Lethal
Stun
Timer
Knockback
Stun
Use as Platform
Change Direction of Ferdinand
Change Direction of Duckshark
Use Portals
Affected by Wind
Heavy Affection
Affected by Player
Only non-throwers
Disables Robots
Damage Black Monster

Dodgeball

This is primarily a stun weapon that will bounce around after its initial toss. You can use it as a platform to jump higher.

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Lethal
Stun
Timer
Knockback
Stun
On Impact, can’t stun the thrower
Use as Platform
Change Direction of Ferdinand
Change Direction of Duckshark
Not the normal way, rarely can change direction if it gets in its path
Use Portals
Affected by Wind
Medium Affection
Affected by Player
Disables Robots
Damage Black Monster

Fireball

Fireballs ignite Cat Guards and Players upon contact. While ablaze, you can touch other Cat Guards or Players to set them on fire as well. If you are on fire and you jump in water you will bounce off it just like it was a Lava Block.

[link]
Lethal
Burn (2 Seconds)
Range
4 Blocks
Knockback
Stun
Use as Platform
Change Direction of Ferdinand
Change Direction of Duckshark
Use Portals
Affected by Wind
Medium Affection
Affected by Player
Disables Robots
Damage Black Monster
4 Damage

Ice Cannon

Fires 2 ice blocks at a time and at varying trajectories. Ice blocks will freeze cats on impact making them unmoveable while players can move slowly and hard without jumping, it also provides a really small resistance towards wind and can save players from fire.

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Lethal
Ice
Timer
Knockback
Stun
Freezes for 2.5 Seconds
Use as Platform
Change Direction of Ferdinand
Change Direction of Duckshark
Only if it lands on its Head
Use Portals
Affected by Wind
Heavy Affection
Affected by Player
Disables Robots
Damage Black Monster

Fan

The Fan will push creatures away when used in close proximity. The Fan can also be used to deflect most weapons.

[link]
Lethal
Air
Duration
Max 1.5 Seconds
Range
4 Blocks
Knockback
Stun
Use as Platform
Change Direction of Ferdinand
Change Direction of Duckshark
Use Portals
Affected by Wind
Affected by Player
Disables Robots
Damage Black Monster
0 Damage, blows away the Monster

Vacuum

Vacuum sucks cats and prisoners towards it, but be careful, it can also suck in Grenades that will instantly kill you. Switching weapons while using Vacuum will make it blow away for the remaining duration. It also blocks Hazards going towards you.

[link]
Lethal
Air
Duration
Max 1.5 Seconds
Range
4 Blocks
Knockback
Stun
Only while Flying
Use as Platform
Change Direction of Ferdinand
Change Direction of Duckshark
Use Portals
Affected by Wind
Affected by Player
Disables Robots
Damage Black Monster
0 Damage, sucks the Monster towards it

Dart Gun

The Dart Gun fires a dart that will stick to most surfaces and knock down characters it hits. Darts that are stuck to a wall can be used as platforms and will un-stick after a short time. This means that if you time them correctly you can skip some parts of some levels!

[link]
Lethal
Stun
Duration
10 Seconds
Knockback
Stun
Only while Flying
Use as Platform
Change Direction of Ferdinand
Change Direction of Duckshark
Use Portals
Extends explosion Timer
Affected by Wind
Medium Affection
Affected by Player
Disables Robots
Damage Black Monster

Forceball

The Forceball is a timed weapon that fires away and upward. At the end of its timer, it explodes, sending off a circular wave of force. You can also use it right next to a solid surface to simulate a really high jump (11 blocks without additional jumping, and 15 with). It can force Toast out from Toasters too even if they are blocked.

[link]
Lethal
Force
Timer
1.5 Seconds on Non-Character Impact
Instant on Character Impact
Knockback
High Knockback
3 block radius when it Explodes
Stun
Use as Platform
Change Direction of Ferdinand
Change Direction of Duckshark
Use Portals
Extends explosion Timer
Affected by Wind
Heavy Affection
Affected by Player
Disables Robots
Damage Black Monster

Paper Airplane

Generally flies in a straight line until it hits something and become crumbled. Pressing the weapon button again while in flight or while it is crumpled will cause it to explode. If you die the Airplane will explode upon your revival.

[link]
Lethal
1.5 Block Radius (Explosion)
Timer
Until the Thrower Activates it
Knockback
Medium Knockback
2 Block Radius when it Explodes
Stun
Use as Platform
Change Direction of Ferdinand
Change Direction of Duckshark
Not the normal way, rarely can change direction if it gets in its path
Use Portals
Crumbles the Airplane
Affected by Wind
Low Affection
Affected by Player
Disables Robots
Explosion Only
Damage Black Monster

FrogBomb

The FrogBomb is a moving proximity bomb. It will traverse all types of terrain and will explode upon contact with Player or Cats (excluding Black Monster and Cat Ship). The FrogBomb won’t come that close to standing cats so the explosion would kill them by itself, this is not the case with Players.

[link]
Lethal
1 Block Radius (Explosion)
Timer
1.5 Seconds to arm itself upon throwing
1 Second to Explode
Range
26 blocks before automatically Exploding
Knockback
Medium Knockback
2 Block radius when it Explodes
Stun
Use as Platform
Change Direction of Ferdinand
Change Direction of Duckshark
It will commonly make the FrogBomb and Duckshark walk in air together
Use Portals
Affected by Wind
Sideways Wind Only
Affected by Player
Disables Robots
Damage Black Monster

Acid Bubble

The Acid Bubble will dissolve opponents that come in contact with its sides or bottom. It’s also an utility weapon; you can jump off from the top of it, you gain one additional mid-air jump if you do that.

[link]
Lethal
Acid, Burn (Toast)
Duration
5 Seconds
Knockback
Low Knockback
Only when jumping on it
Stun
Use as Platform
Change Direction of Ferdinand
Change Direction of Duckshark
Use Portals
Extends duration
Affected by Wind
Heavy Affection
Affected by Player
Disables Robots
Damage Black Monster

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