Weapons Armor Equipment list

Warhammer 40,000: Chaos Gate - Daemonhunters2.8k views27 favorites10 min readby AxantucarUpdated Sep 26, 2022View on Steam ↗

RANGED WEAPONS

STORM BOLTER

By Default
Dmg 4 Range 10 Ammo 3/3
Psybolt = Dmg +1
Overwatch Arc 30 Range 7

Dire Exorcism III
Dmg 5 Range 10 Ammo 3/3
Psybolt= Dmg +2
Psybolt = Afflict Pinned 100% 1 turn = loses -1 AP for their turn
Overwatch Arc 30 Range 7
Daemon Slayer = Dmg +4 vs Daemonic

Vanquisher III
Dmg 4 Range 8 Ammo 4/4
Psybolt = Crit +50%
Overwatch Arc 30 Range 7
Crit +30%
Crit Dmg +4

Eternal Wrath III
Dmg 5 Range 10 Ammo 8/8
Psybolt= Dmg +1
Overwatch Arc 30 Range 7
Crit +25%
Crit Dmg +2

Apostate's Woe III
Dmg 4 Range 12 Ammo 4/4
Psybolt = Crit +50%
Overwatch Arc 30 Range 7
Precision Targeting = when this wepon CRITS, you can choose to damage one of the target's body parts
Crit +15%

Ire of Phoros III
Dmg 6 Range 12 Ammo 3/3
Psybolt = Dmg +1
Overwatch Arc 30 Range 7
Auto - Rapid Reload 50% 1/turn = 50% chance to Reload
Crit +20%

Traitor's Due III
Dmg 5 Range 17 Ammo 3/3
Psybolt = Dmg +1
Overwatch Arc 30 Range 7
Crit Dmg +3

Pallian's Spite III
Dmg 5 Range 12 Ammo 4/4
Psybolt = Dmg +2
Overwatch Arc 30 Range 7
Autofire = Overwatch Ability gains Dmg +3 per shot

PSYCANNON

By Default
Dmg 5 Range 10 Ammo 2/2
Psychic Onslaught = Blast over Area 2 that deals 4 Dmg. No Stun
Overwatch Arc 30 Range 7

Bellower III
Dmg 6 Range 10 Ammo 2/2
Psychic Onslaught = Blast over Area 2 that deals 4 Dmg. No Stun
Overwatch Arc 30 Range 7
Afflict Pinned 50% 2 turns = loses -1 AP for their turn
Crit +25%

Elrin's Oath III
Dmg 8 Range 10 Ammo 1/1
Psychic Onslaught = Blast over Area 2 that deals 6 Dmg. No Stun
Overwatch Arc 30 Range 7
Crit +15%
Crit Dmg +2

Titan's Roar III
Dmg 6 Range 14 Ammo 2/2
Psychic Onslaught = Blast over Area 4 that deals 6 Dmg. No Stun
Overwatch Arc 30 Range 7

PSILENCER

By Default
Dmg 4 Range 14 Ammo 4/4
Disruptshot = Afflict Disrupted 100% 1 turn
Scattershot = Spread Attack over Arc 45 at Range 7 and deal +1 Dmg per 2 Ammo. Depletes all ammo

Victory's Testament III
Dmg 5 Range 20 Ammo 4/4
Disruptshot = Afflict Disrupted 100% 1 turn
Scattershot = Spread Attack over Arc 45 at Range 12 and deal +1 Dmg per 2 Ammo. Depletes all ammo
Crit +25%

Daemonstinger III
Dmg 5 Range 14 Ammo 4/4
Disruptshot = Afflict Disrupted 100% 1 turn
Scattershot = Spread Attack over Arc 45 at Range 7 and deal +1 Dmg per 2 Ammo. Depletes all ammo
Daemon Slayer = Dmg +4 vs Daemonic
Bane = Crit +40% vs Daemonic

Titan's Vengeance III
Dmg 7 Range 14 Ammo 3/3
Disruptshot = Afflict Disrupted 100% 1 turn
Scattershot = Spread Attack over Arc 45 at Range 7 and deal +1 Dmg per 2 Ammo. Depletes all ammo
Crit +20%
Crit Dmg +2

INCINERATOR

By Default
Dmg 4 Range 5 Arc 60 Ammo 3/3
Flames of Purity = Deal +1 Dmg per 2 Ammo spent. Depletes All Ammo
Promethium Spray = Set a Flame Hazard over Arc 60 at Range 3 +1 per 2 Ammo Spent for 1 Turn. Depletes All Ammo
No Stun

Galan's Anima
Dmg 5 Range 7 Arc 75 Ammo 3/3
Flames of Purity = Deal +1 Dmg per 2 Ammo spent. Depletes All Ammo
Promethium Spray = Set a Flame Hazard over Arc 75 at Range 5 +1 per 2 Ammo Spent for 2 Turns. Depletes All Ammo
Afflict Burning 100% 6 turns = 2 Dmg/Turn
No Stun

Piety's Ashes
Dmg 7 Range 5 Arc 60 Ammo 3/3
Flames of Purity = Deal +2 Dmg per 2 Ammo spent. Depletes All Ammo
Promethium Spray = Set a Flame Hazard over Arc 60 at Range 3 +1 per 2 Ammo Spent for 1 Turn. Depletes All Ammo
Stun = This weapon deals +1 Stun

STORM SHIELD

By Default
Armor +1
Defend Position = Gain +3 Armor, set a Zone over Area 3 for 1 Turn. Deal 0 Dmg to Enemies. Knockback.

Guardian of Manking III
Armor +2
Defend Position = Gain +3 Armor, set a Zone over Area 3 for 1 Turn. Deal 0 Dmg to Enemies. Knockback.
Max HP +2
Willpower Max WP +1
Resistance +15%

Mirror of Judgment III
Armor +3
Defend Position = Gain +3 Armor, set a Zone over Area 3 for 1 Turn. Deal 0 Dmg to Enemies. Knockback.
Auto - Parry 100% 2/Turn

Titan's Shield III
Armor +3
Defend Position = Gain +3 Armor, set a Zone over Area 3 for 1 Turn. Deal 0 Dmg to Enemies. Knockback.
Max HP +6

MELEE WEAPONS

FORCE SWORD

By Default
Dmg 4
Force Strike = Dmg +1
Auto - Parry 50% 1/Turn

The Weeping Blade III
Dmg 4
Force Strike = Crit +40%
Auto - Parry 50% 1/Turn
Crit +30%
Crit Dmg +5

Scourge of the Damned III
Dmg 7
Force Strike = Dmg +2
Auto - Parry 50% 1/Turn
Crit +10%
No Stun.

HALBERD

By Default
Dmg 4
Force Strike = Dmg +1
Auto - First Strike 25% 1/Turn

Titan's Wrath III
Dmg 6
Force Strike = Dmg +1
Auto - First Strike 100% 2/Turn
Knockback

Pale III
Dmg 6
Force Strike = Convert into a Blast at Area 3
Auto - First Strike 25% 1/Turn
Crit +20%

Daemonflayer III
Dmg 5
Force Strike = Dmg +1
Daemon Slayer = Dmg +4 vs Daemonic
Bane = Crit +40% vs Daemonic

FALCHIONS

By Default
Dmg 4
Force Strike = Dmg +1
Crit +5%

Ferocity III
Dmg 5
Force Strike = Dmg +1
Force Strike = +50% bonus to Afflict Pinned
Crit +30%
Afflict Pinned 50% 2 turns

Ogen's Edict III
Dmg 6
Force Strike = Crit +40%
Crit +35%

DAEMON HAMMER

By Default
Dmg 4
Force Strike = Dmg +2

Destroyer of Crys'ylix III
Dmg 5
Force Strike = Stun +3
Crit Dmg +3
Crit +30%
Knockback

Warpbreaker III
Dmg 6
Force Strike = Convert into a Blast at Area 4
Force Strike = Afflict Silenced 100% 1 Turn
Crit Dmg +3

Final Justice III
Dmg 4
Force Strike = Dmg +2
Crit Dmg +4
Crit +20%
Auto - Righteous 25% 1/Turn = When CRITS has a 25% chance to gain +1 AP

Annihilator III
Dmg 5
Force Strike = Armor Break 4
Machine Slayer = Dmg +4 vs Mechanical

WARDING STAVE

By Default
Dmg 3
Force Strike = Dmg +1
Auto - Aegis Reaction 25%

Kai's Evoker III
Dmg 5
Force Strike = Dmg +1
Force Strike = Crit +30%
Auto - Aegis Reaction 25%
Focus +35%
Crit Dmg +3

Gatebinder III
Dmg 5
Force Strike = Dmg +1
Enhanced Aegis Shield = +2 Armor
Crit +25%

Fortitude III
Dmg 5
Force Strike = Dmg +1
Auto - Aegis Reaction 25%
Resistance +40%
Crit +20%

Stave of Supremacy III
Dmg 5
Force Strike = Dmg +2
Auto - Aegis Reaction 50%
Willpower Max WP +4

CROZIUS ARCANUM

By Default
Dmg 4
Force Strike = Dmg +1
Afflict Vulnerable 25% 1 Turn = +2 Dmg from attacks

The Manifest Word III
Dmg 4
Force Strike = Dmg +3
Afflict Vulnerable 25% 1 Turn = +2 Dmg from attacks
Auto - Executioner 100% 1/Turn = When Executes gains +2 AP

The Argent Mace III
Dmg 6
Force Strike = Dmg +2
Afflict Vulnerable 50% 3 Turns = +2 Dmg from attacks
Crit +20%

Hammer of the Righteous III
Dmg 6
Force Strike = Dmg +1
Afflict Vulnerable 25% 1 Turn = +2 Dmg from attacks
Enhanced Litanies = Does not pay the WP cost to maintain an active Litany
Willpower Max WP +2

NARTHECIUM

By Default
Dmg 3
Active - Battlefield Medicine = Rang 1 to Heal 5

Glaivan's Awl III
Dmg 6
Active - Battlefield Medicine = Rang 1 to Heal 5
Afflict Purge 65% = Targets lose all Mutations

Tarn's Interdict III
Dmg 5
Active - Battlefield Medicine = Rang 1 to Heal 5
Crit +30%
Armor Break 3

Vindication In Glory III
Dmg 4
Active - Battlefield Medicine = Rang 1 to Heal 5
Heretic Slayer = Dmg +4 vs Organic
Hagen Pattern = Crit +50% vs Organic

ARMOR

POWER ARMOUR

Heart of the Flame II
Health Points +5
Grenade Dmg +2
Grenade Range +4
Grenade Ammo +1

Keeper of the Flame III
Health Points +8
Grenade Dmg +3
Grenade Range +6
Grenade Ammo +1

Prodigy's Arms II
Health Points +5
Servo Skulls Ammo +2
Servo Skulls Range +4

Prodigy's Mantle III
Health Points +7
Armour +1
Servo Skulls Ammo +3
Servo Skulls Range +4

Triumph of Will III
Health Points +4
Willpower Max WP +5
Focus +20%
Immune - Drained

Titan's Aegis III
Health Points +4
Armour +3
Passive Wargear = gain extra Passive Equipment Slot

Kantu's Vambrace III
Health Points +4
Move Speed +1
AP = gains +1 AP every turn
Focus +15%

Abjuration of the Faithless III
Health Points +3
Move Speed +1
Willpower Max WP +3
Resistance +30%

Judgment's Refuge III
Health Points +7
Move Speed +3
Immune - Hazards
Resistance +15%

Champion's Plate III
Health Points +12
Armour +1
Passive Wargear = gain extra Passive Equipment Slot

TERMINATOR ARMOUR

By Default
Armour +2
Immune - Knockback

Venerable III
Health Points +6
Armour +4
Resistance +50%
Immune - Knockback

Mantle of the Elect III
Health Points +2
Armour +4
Force Strike Bonus = Dmg +2
Focus +20%
Immune - Knockback

Power in Faith III
Health Points +6
Armour +4
Focus +35%
Willpower Max WP +2
Immune - Knockback

Keeper of the Faith III
Health Points +6
Armour +4
Grenade Ammo +2
Grenade Area +2
Immune - Knockback

Scholar's Devotion III
Health Points +4
Armour +4
Willpower Max WP +5
Immune - Drained
Immune - Knockback

Covenant of the Aegis III
Health Points +2
Armour +7
Resistance +15%
Immune - Knockback

WARGEAR

GRENADES

Frag Grenade III
Blast Attack at Range 10 over Area 3 to deal 7 Dmg
Knockback

Krak Grenade III
Blast Attack at Range 10 over Area 3 to deal 3 Dmg
Armour Break 5

Blind Grenade III
Blast Hazard at Range 10 over Area 4 for 3 Turns.
Smoke = Ranged Attacks from or into this hazard deal -4 Dmg

Psyk-Out Grenade III
Blast Attack at Range 10 over Area 3 to deal 4 Dmg
Silenced = Afflicted targets cannot use Psychic abilities

Psychotroke Grenade III
Blast Attack at Range 10 over Area 3 to deal 4 Dmg
Crazed = Afflicted targets will randomly attack their allies

Empyrean Brain Mine II
Blast Attack at Range 10 over Area 0,5
Stun +5

SERVO SKULLS

Seeker Skull III
Move to a target location within Range 15 and reveal enemies within Area 14
Ammo 4/4

Medicae Skull III
Target Knight at Range 10 to Heal 9
Ammo 3/3
Purify

Hailer Skull III
Target a Blast Attack at Ranger 10 over Area 4
Inflict Enraged 100% 1 Turn
Skull has 20 HP
Ammo 2/2

Disruptor Skull III
Target an Enemy at Range 10. Deal 6 DMG. Armor Pierce.
Disrupted.

EQUIPMENT

Artisan Nullifier Matrix I
Aegis Shield gains +3 Armour

Domina Liber Daemonica I
+2 Crit Dmg and +15% Crit for Melee Attacks

Purity Seal of Precision I
+2 Ranged for their Ranged Weapons

Emblematic Pauldron III
Max HP +8

Sacred Incense III
Max WP +6

Unguents of Warding III
Gains +50% Resistance

Sanctic Shard III
+50% Focus

Augurium Scrolls III
+20% Crit for their Melee Attacks

Liber Daemonicum III
+4 Crit Dmg for their Melee Attacks

Extended Magazine III
+3 Ammo for their Ranged Weapons

Blessed Greaves III
+35% Crit for their Ranged Attacks

Enhanced Autosenses III
+4 Crit Dmg for their Ranged Weapons

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