Weapons Armor Equipment list
RANGED WEAPONS
STORM BOLTER
By Default
Dmg 4 Range 10 Ammo 3/3
Psybolt = Dmg +1
Overwatch Arc 30 Range 7
Dire Exorcism III
Dmg 5 Range 10 Ammo 3/3
Psybolt= Dmg +2
Psybolt = Afflict Pinned 100% 1 turn = loses -1 AP for their turn
Overwatch Arc 30 Range 7
Daemon Slayer = Dmg +4 vs Daemonic
Vanquisher III
Dmg 4 Range 8 Ammo 4/4
Psybolt = Crit +50%
Overwatch Arc 30 Range 7
Crit +30%
Crit Dmg +4
Eternal Wrath III
Dmg 5 Range 10 Ammo 8/8
Psybolt= Dmg +1
Overwatch Arc 30 Range 7
Crit +25%
Crit Dmg +2
Apostate's Woe III
Dmg 4 Range 12 Ammo 4/4
Psybolt = Crit +50%
Overwatch Arc 30 Range 7
Precision Targeting = when this wepon CRITS, you can choose to damage one of the target's body parts
Crit +15%
Ire of Phoros III
Dmg 6 Range 12 Ammo 3/3
Psybolt = Dmg +1
Overwatch Arc 30 Range 7
Auto - Rapid Reload 50% 1/turn = 50% chance to Reload
Crit +20%
Traitor's Due III
Dmg 5 Range 17 Ammo 3/3
Psybolt = Dmg +1
Overwatch Arc 30 Range 7
Crit Dmg +3
Pallian's Spite III
Dmg 5 Range 12 Ammo 4/4
Psybolt = Dmg +2
Overwatch Arc 30 Range 7
Autofire = Overwatch Ability gains Dmg +3 per shot
PSYCANNON
By Default
Dmg 5 Range 10 Ammo 2/2
Psychic Onslaught = Blast over Area 2 that deals 4 Dmg. No Stun
Overwatch Arc 30 Range 7
Bellower III
Dmg 6 Range 10 Ammo 2/2
Psychic Onslaught = Blast over Area 2 that deals 4 Dmg. No Stun
Overwatch Arc 30 Range 7
Afflict Pinned 50% 2 turns = loses -1 AP for their turn
Crit +25%
Elrin's Oath III
Dmg 8 Range 10 Ammo 1/1
Psychic Onslaught = Blast over Area 2 that deals 6 Dmg. No Stun
Overwatch Arc 30 Range 7
Crit +15%
Crit Dmg +2
Titan's Roar III
Dmg 6 Range 14 Ammo 2/2
Psychic Onslaught = Blast over Area 4 that deals 6 Dmg. No Stun
Overwatch Arc 30 Range 7
PSILENCER
By Default
Dmg 4 Range 14 Ammo 4/4
Disruptshot = Afflict Disrupted 100% 1 turn
Scattershot = Spread Attack over Arc 45 at Range 7 and deal +1 Dmg per 2 Ammo. Depletes all ammo
Victory's Testament III
Dmg 5 Range 20 Ammo 4/4
Disruptshot = Afflict Disrupted 100% 1 turn
Scattershot = Spread Attack over Arc 45 at Range 12 and deal +1 Dmg per 2 Ammo. Depletes all ammo
Crit +25%
Daemonstinger III
Dmg 5 Range 14 Ammo 4/4
Disruptshot = Afflict Disrupted 100% 1 turn
Scattershot = Spread Attack over Arc 45 at Range 7 and deal +1 Dmg per 2 Ammo. Depletes all ammo
Daemon Slayer = Dmg +4 vs Daemonic
Bane = Crit +40% vs Daemonic
Titan's Vengeance III
Dmg 7 Range 14 Ammo 3/3
Disruptshot = Afflict Disrupted 100% 1 turn
Scattershot = Spread Attack over Arc 45 at Range 7 and deal +1 Dmg per 2 Ammo. Depletes all ammo
Crit +20%
Crit Dmg +2
INCINERATOR
By Default
Dmg 4 Range 5 Arc 60 Ammo 3/3
Flames of Purity = Deal +1 Dmg per 2 Ammo spent. Depletes All Ammo
Promethium Spray = Set a Flame Hazard over Arc 60 at Range 3 +1 per 2 Ammo Spent for 1 Turn. Depletes All Ammo
No Stun
Galan's Anima
Dmg 5 Range 7 Arc 75 Ammo 3/3
Flames of Purity = Deal +1 Dmg per 2 Ammo spent. Depletes All Ammo
Promethium Spray = Set a Flame Hazard over Arc 75 at Range 5 +1 per 2 Ammo Spent for 2 Turns. Depletes All Ammo
Afflict Burning 100% 6 turns = 2 Dmg/Turn
No Stun
Piety's Ashes
Dmg 7 Range 5 Arc 60 Ammo 3/3
Flames of Purity = Deal +2 Dmg per 2 Ammo spent. Depletes All Ammo
Promethium Spray = Set a Flame Hazard over Arc 60 at Range 3 +1 per 2 Ammo Spent for 1 Turn. Depletes All Ammo
Stun = This weapon deals +1 Stun
STORM SHIELD
By Default
Armor +1
Defend Position = Gain +3 Armor, set a Zone over Area 3 for 1 Turn. Deal 0 Dmg to Enemies. Knockback.
Guardian of Manking III
Armor +2
Defend Position = Gain +3 Armor, set a Zone over Area 3 for 1 Turn. Deal 0 Dmg to Enemies. Knockback.
Max HP +2
Willpower Max WP +1
Resistance +15%
Mirror of Judgment III
Armor +3
Defend Position = Gain +3 Armor, set a Zone over Area 3 for 1 Turn. Deal 0 Dmg to Enemies. Knockback.
Auto - Parry 100% 2/Turn
Titan's Shield III
Armor +3
Defend Position = Gain +3 Armor, set a Zone over Area 3 for 1 Turn. Deal 0 Dmg to Enemies. Knockback.
Max HP +6
By Default
Dmg 4 Range 10 Ammo 3/3
Psybolt = Dmg +1
Overwatch Arc 30 Range 7
Dire Exorcism III
Dmg 5 Range 10 Ammo 3/3
Psybolt= Dmg +2
Psybolt = Afflict Pinned 100% 1 turn = loses -1 AP for their turn
Overwatch Arc 30 Range 7
Daemon Slayer = Dmg +4 vs Daemonic
Vanquisher III
Dmg 4 Range 8 Ammo 4/4
Psybolt = Crit +50%
Overwatch Arc 30 Range 7
Crit +30%
Crit Dmg +4
Eternal Wrath III
Dmg 5 Range 10 Ammo 8/8
Psybolt= Dmg +1
Overwatch Arc 30 Range 7
Crit +25%
Crit Dmg +2
Apostate's Woe III
Dmg 4 Range 12 Ammo 4/4
Psybolt = Crit +50%
Overwatch Arc 30 Range 7
Precision Targeting = when this wepon CRITS, you can choose to damage one of the target's body parts
Crit +15%
Ire of Phoros III
Dmg 6 Range 12 Ammo 3/3
Psybolt = Dmg +1
Overwatch Arc 30 Range 7
Auto - Rapid Reload 50% 1/turn = 50% chance to Reload
Crit +20%
Traitor's Due III
Dmg 5 Range 17 Ammo 3/3
Psybolt = Dmg +1
Overwatch Arc 30 Range 7
Crit Dmg +3
Pallian's Spite III
Dmg 5 Range 12 Ammo 4/4
Psybolt = Dmg +2
Overwatch Arc 30 Range 7
Autofire = Overwatch Ability gains Dmg +3 per shot
PSYCANNON
By Default
Dmg 5 Range 10 Ammo 2/2
Psychic Onslaught = Blast over Area 2 that deals 4 Dmg. No Stun
Overwatch Arc 30 Range 7
Bellower III
Dmg 6 Range 10 Ammo 2/2
Psychic Onslaught = Blast over Area 2 that deals 4 Dmg. No Stun
Overwatch Arc 30 Range 7
Afflict Pinned 50% 2 turns = loses -1 AP for their turn
Crit +25%
Elrin's Oath III
Dmg 8 Range 10 Ammo 1/1
Psychic Onslaught = Blast over Area 2 that deals 6 Dmg. No Stun
Overwatch Arc 30 Range 7
Crit +15%
Crit Dmg +2
Titan's Roar III
Dmg 6 Range 14 Ammo 2/2
Psychic Onslaught = Blast over Area 4 that deals 6 Dmg. No Stun
Overwatch Arc 30 Range 7
PSILENCER
By Default
Dmg 4 Range 14 Ammo 4/4
Disruptshot = Afflict Disrupted 100% 1 turn
Scattershot = Spread Attack over Arc 45 at Range 7 and deal +1 Dmg per 2 Ammo. Depletes all ammo
Victory's Testament III
Dmg 5 Range 20 Ammo 4/4
Disruptshot = Afflict Disrupted 100% 1 turn
Scattershot = Spread Attack over Arc 45 at Range 12 and deal +1 Dmg per 2 Ammo. Depletes all ammo
Crit +25%
Daemonstinger III
Dmg 5 Range 14 Ammo 4/4
Disruptshot = Afflict Disrupted 100% 1 turn
Scattershot = Spread Attack over Arc 45 at Range 7 and deal +1 Dmg per 2 Ammo. Depletes all ammo
Daemon Slayer = Dmg +4 vs Daemonic
Bane = Crit +40% vs Daemonic
Titan's Vengeance III
Dmg 7 Range 14 Ammo 3/3
Disruptshot = Afflict Disrupted 100% 1 turn
Scattershot = Spread Attack over Arc 45 at Range 7 and deal +1 Dmg per 2 Ammo. Depletes all ammo
Crit +20%
Crit Dmg +2
INCINERATOR
By Default
Dmg 4 Range 5 Arc 60 Ammo 3/3
Flames of Purity = Deal +1 Dmg per 2 Ammo spent. Depletes All Ammo
Promethium Spray = Set a Flame Hazard over Arc 60 at Range 3 +1 per 2 Ammo Spent for 1 Turn. Depletes All Ammo
No Stun
Galan's Anima
Dmg 5 Range 7 Arc 75 Ammo 3/3
Flames of Purity = Deal +1 Dmg per 2 Ammo spent. Depletes All Ammo
Promethium Spray = Set a Flame Hazard over Arc 75 at Range 5 +1 per 2 Ammo Spent for 2 Turns. Depletes All Ammo
Afflict Burning 100% 6 turns = 2 Dmg/Turn
No Stun
Piety's Ashes
Dmg 7 Range 5 Arc 60 Ammo 3/3
Flames of Purity = Deal +2 Dmg per 2 Ammo spent. Depletes All Ammo
Promethium Spray = Set a Flame Hazard over Arc 60 at Range 3 +1 per 2 Ammo Spent for 1 Turn. Depletes All Ammo
Stun = This weapon deals +1 Stun
STORM SHIELD
By Default
Armor +1
Defend Position = Gain +3 Armor, set a Zone over Area 3 for 1 Turn. Deal 0 Dmg to Enemies. Knockback.
Guardian of Manking III
Armor +2
Defend Position = Gain +3 Armor, set a Zone over Area 3 for 1 Turn. Deal 0 Dmg to Enemies. Knockback.
Max HP +2
Willpower Max WP +1
Resistance +15%
Mirror of Judgment III
Armor +3
Defend Position = Gain +3 Armor, set a Zone over Area 3 for 1 Turn. Deal 0 Dmg to Enemies. Knockback.
Auto - Parry 100% 2/Turn
Titan's Shield III
Armor +3
Defend Position = Gain +3 Armor, set a Zone over Area 3 for 1 Turn. Deal 0 Dmg to Enemies. Knockback.
Max HP +6
MELEE WEAPONS
FORCE SWORD
By Default
Dmg 4
Force Strike = Dmg +1
Auto - Parry 50% 1/Turn
The Weeping Blade III
Dmg 4
Force Strike = Crit +40%
Auto - Parry 50% 1/Turn
Crit +30%
Crit Dmg +5
Scourge of the Damned III
Dmg 7
Force Strike = Dmg +2
Auto - Parry 50% 1/Turn
Crit +10%
No Stun.
HALBERD
By Default
Dmg 4
Force Strike = Dmg +1
Auto - First Strike 25% 1/Turn
Titan's Wrath III
Dmg 6
Force Strike = Dmg +1
Auto - First Strike 100% 2/Turn
Knockback
Pale III
Dmg 6
Force Strike = Convert into a Blast at Area 3
Auto - First Strike 25% 1/Turn
Crit +20%
Daemonflayer III
Dmg 5
Force Strike = Dmg +1
Daemon Slayer = Dmg +4 vs Daemonic
Bane = Crit +40% vs Daemonic
FALCHIONS
By Default
Dmg 4
Force Strike = Dmg +1
Crit +5%
Ferocity III
Dmg 5
Force Strike = Dmg +1
Force Strike = +50% bonus to Afflict Pinned
Crit +30%
Afflict Pinned 50% 2 turns
Ogen's Edict III
Dmg 6
Force Strike = Crit +40%
Crit +35%
DAEMON HAMMER
By Default
Dmg 4
Force Strike = Dmg +2
Destroyer of Crys'ylix III
Dmg 5
Force Strike = Stun +3
Crit Dmg +3
Crit +30%
Knockback
Warpbreaker III
Dmg 6
Force Strike = Convert into a Blast at Area 4
Force Strike = Afflict Silenced 100% 1 Turn
Crit Dmg +3
Final Justice III
Dmg 4
Force Strike = Dmg +2
Crit Dmg +4
Crit +20%
Auto - Righteous 25% 1/Turn = When CRITS has a 25% chance to gain +1 AP
Annihilator III
Dmg 5
Force Strike = Armor Break 4
Machine Slayer = Dmg +4 vs Mechanical
WARDING STAVE
By Default
Dmg 3
Force Strike = Dmg +1
Auto - Aegis Reaction 25%
Kai's Evoker III
Dmg 5
Force Strike = Dmg +1
Force Strike = Crit +30%
Auto - Aegis Reaction 25%
Focus +35%
Crit Dmg +3
Gatebinder III
Dmg 5
Force Strike = Dmg +1
Enhanced Aegis Shield = +2 Armor
Crit +25%
Fortitude III
Dmg 5
Force Strike = Dmg +1
Auto - Aegis Reaction 25%
Resistance +40%
Crit +20%
Stave of Supremacy III
Dmg 5
Force Strike = Dmg +2
Auto - Aegis Reaction 50%
Willpower Max WP +4
CROZIUS ARCANUM
By Default
Dmg 4
Force Strike = Dmg +1
Afflict Vulnerable 25% 1 Turn = +2 Dmg from attacks
The Manifest Word III
Dmg 4
Force Strike = Dmg +3
Afflict Vulnerable 25% 1 Turn = +2 Dmg from attacks
Auto - Executioner 100% 1/Turn = When Executes gains +2 AP
The Argent Mace III
Dmg 6
Force Strike = Dmg +2
Afflict Vulnerable 50% 3 Turns = +2 Dmg from attacks
Crit +20%
Hammer of the Righteous III
Dmg 6
Force Strike = Dmg +1
Afflict Vulnerable 25% 1 Turn = +2 Dmg from attacks
Enhanced Litanies = Does not pay the WP cost to maintain an active Litany
Willpower Max WP +2
NARTHECIUM
By Default
Dmg 3
Active - Battlefield Medicine = Rang 1 to Heal 5
Glaivan's Awl III
Dmg 6
Active - Battlefield Medicine = Rang 1 to Heal 5
Afflict Purge 65% = Targets lose all Mutations
Tarn's Interdict III
Dmg 5
Active - Battlefield Medicine = Rang 1 to Heal 5
Crit +30%
Armor Break 3
Vindication In Glory III
Dmg 4
Active - Battlefield Medicine = Rang 1 to Heal 5
Heretic Slayer = Dmg +4 vs Organic
Hagen Pattern = Crit +50% vs Organic
By Default
Dmg 4
Force Strike = Dmg +1
Auto - Parry 50% 1/Turn
The Weeping Blade III
Dmg 4
Force Strike = Crit +40%
Auto - Parry 50% 1/Turn
Crit +30%
Crit Dmg +5
Scourge of the Damned III
Dmg 7
Force Strike = Dmg +2
Auto - Parry 50% 1/Turn
Crit +10%
No Stun.
HALBERD
By Default
Dmg 4
Force Strike = Dmg +1
Auto - First Strike 25% 1/Turn
Titan's Wrath III
Dmg 6
Force Strike = Dmg +1
Auto - First Strike 100% 2/Turn
Knockback
Pale III
Dmg 6
Force Strike = Convert into a Blast at Area 3
Auto - First Strike 25% 1/Turn
Crit +20%
Daemonflayer III
Dmg 5
Force Strike = Dmg +1
Daemon Slayer = Dmg +4 vs Daemonic
Bane = Crit +40% vs Daemonic
FALCHIONS
By Default
Dmg 4
Force Strike = Dmg +1
Crit +5%
Ferocity III
Dmg 5
Force Strike = Dmg +1
Force Strike = +50% bonus to Afflict Pinned
Crit +30%
Afflict Pinned 50% 2 turns
Ogen's Edict III
Dmg 6
Force Strike = Crit +40%
Crit +35%
DAEMON HAMMER
By Default
Dmg 4
Force Strike = Dmg +2
Destroyer of Crys'ylix III
Dmg 5
Force Strike = Stun +3
Crit Dmg +3
Crit +30%
Knockback
Warpbreaker III
Dmg 6
Force Strike = Convert into a Blast at Area 4
Force Strike = Afflict Silenced 100% 1 Turn
Crit Dmg +3
Final Justice III
Dmg 4
Force Strike = Dmg +2
Crit Dmg +4
Crit +20%
Auto - Righteous 25% 1/Turn = When CRITS has a 25% chance to gain +1 AP
Annihilator III
Dmg 5
Force Strike = Armor Break 4
Machine Slayer = Dmg +4 vs Mechanical
WARDING STAVE
By Default
Dmg 3
Force Strike = Dmg +1
Auto - Aegis Reaction 25%
Kai's Evoker III
Dmg 5
Force Strike = Dmg +1
Force Strike = Crit +30%
Auto - Aegis Reaction 25%
Focus +35%
Crit Dmg +3
Gatebinder III
Dmg 5
Force Strike = Dmg +1
Enhanced Aegis Shield = +2 Armor
Crit +25%
Fortitude III
Dmg 5
Force Strike = Dmg +1
Auto - Aegis Reaction 25%
Resistance +40%
Crit +20%
Stave of Supremacy III
Dmg 5
Force Strike = Dmg +2
Auto - Aegis Reaction 50%
Willpower Max WP +4
CROZIUS ARCANUM
By Default
Dmg 4
Force Strike = Dmg +1
Afflict Vulnerable 25% 1 Turn = +2 Dmg from attacks
The Manifest Word III
Dmg 4
Force Strike = Dmg +3
Afflict Vulnerable 25% 1 Turn = +2 Dmg from attacks
Auto - Executioner 100% 1/Turn = When Executes gains +2 AP
The Argent Mace III
Dmg 6
Force Strike = Dmg +2
Afflict Vulnerable 50% 3 Turns = +2 Dmg from attacks
Crit +20%
Hammer of the Righteous III
Dmg 6
Force Strike = Dmg +1
Afflict Vulnerable 25% 1 Turn = +2 Dmg from attacks
Enhanced Litanies = Does not pay the WP cost to maintain an active Litany
Willpower Max WP +2
NARTHECIUM
By Default
Dmg 3
Active - Battlefield Medicine = Rang 1 to Heal 5
Glaivan's Awl III
Dmg 6
Active - Battlefield Medicine = Rang 1 to Heal 5
Afflict Purge 65% = Targets lose all Mutations
Tarn's Interdict III
Dmg 5
Active - Battlefield Medicine = Rang 1 to Heal 5
Crit +30%
Armor Break 3
Vindication In Glory III
Dmg 4
Active - Battlefield Medicine = Rang 1 to Heal 5
Heretic Slayer = Dmg +4 vs Organic
Hagen Pattern = Crit +50% vs Organic
ARMOR
POWER ARMOUR
Heart of the Flame II
Health Points +5
Grenade Dmg +2
Grenade Range +4
Grenade Ammo +1
Keeper of the Flame III
Health Points +8
Grenade Dmg +3
Grenade Range +6
Grenade Ammo +1
Prodigy's Arms II
Health Points +5
Servo Skulls Ammo +2
Servo Skulls Range +4
Prodigy's Mantle III
Health Points +7
Armour +1
Servo Skulls Ammo +3
Servo Skulls Range +4
Triumph of Will III
Health Points +4
Willpower Max WP +5
Focus +20%
Immune - Drained
Titan's Aegis III
Health Points +4
Armour +3
Passive Wargear = gain extra Passive Equipment Slot
Kantu's Vambrace III
Health Points +4
Move Speed +1
AP = gains +1 AP every turn
Focus +15%
Abjuration of the Faithless III
Health Points +3
Move Speed +1
Willpower Max WP +3
Resistance +30%
Judgment's Refuge III
Health Points +7
Move Speed +3
Immune - Hazards
Resistance +15%
Champion's Plate III
Health Points +12
Armour +1
Passive Wargear = gain extra Passive Equipment Slot
TERMINATOR ARMOUR
By Default
Armour +2
Immune - Knockback
Venerable III
Health Points +6
Armour +4
Resistance +50%
Immune - Knockback
Mantle of the Elect III
Health Points +2
Armour +4
Force Strike Bonus = Dmg +2
Focus +20%
Immune - Knockback
Power in Faith III
Health Points +6
Armour +4
Focus +35%
Willpower Max WP +2
Immune - Knockback
Keeper of the Faith III
Health Points +6
Armour +4
Grenade Ammo +2
Grenade Area +2
Immune - Knockback
Scholar's Devotion III
Health Points +4
Armour +4
Willpower Max WP +5
Immune - Drained
Immune - Knockback
Covenant of the Aegis III
Health Points +2
Armour +7
Resistance +15%
Immune - Knockback
Heart of the Flame II
Health Points +5
Grenade Dmg +2
Grenade Range +4
Grenade Ammo +1
Keeper of the Flame III
Health Points +8
Grenade Dmg +3
Grenade Range +6
Grenade Ammo +1
Prodigy's Arms II
Health Points +5
Servo Skulls Ammo +2
Servo Skulls Range +4
Prodigy's Mantle III
Health Points +7
Armour +1
Servo Skulls Ammo +3
Servo Skulls Range +4
Triumph of Will III
Health Points +4
Willpower Max WP +5
Focus +20%
Immune - Drained
Titan's Aegis III
Health Points +4
Armour +3
Passive Wargear = gain extra Passive Equipment Slot
Kantu's Vambrace III
Health Points +4
Move Speed +1
AP = gains +1 AP every turn
Focus +15%
Abjuration of the Faithless III
Health Points +3
Move Speed +1
Willpower Max WP +3
Resistance +30%
Judgment's Refuge III
Health Points +7
Move Speed +3
Immune - Hazards
Resistance +15%
Champion's Plate III
Health Points +12
Armour +1
Passive Wargear = gain extra Passive Equipment Slot
TERMINATOR ARMOUR
By Default
Armour +2
Immune - Knockback
Venerable III
Health Points +6
Armour +4
Resistance +50%
Immune - Knockback
Mantle of the Elect III
Health Points +2
Armour +4
Force Strike Bonus = Dmg +2
Focus +20%
Immune - Knockback
Power in Faith III
Health Points +6
Armour +4
Focus +35%
Willpower Max WP +2
Immune - Knockback
Keeper of the Faith III
Health Points +6
Armour +4
Grenade Ammo +2
Grenade Area +2
Immune - Knockback
Scholar's Devotion III
Health Points +4
Armour +4
Willpower Max WP +5
Immune - Drained
Immune - Knockback
Covenant of the Aegis III
Health Points +2
Armour +7
Resistance +15%
Immune - Knockback
WARGEAR
GRENADES
Frag Grenade III
Blast Attack at Range 10 over Area 3 to deal 7 Dmg
Knockback
Krak Grenade III
Blast Attack at Range 10 over Area 3 to deal 3 Dmg
Armour Break 5
Blind Grenade III
Blast Hazard at Range 10 over Area 4 for 3 Turns.
Smoke = Ranged Attacks from or into this hazard deal -4 Dmg
Psyk-Out Grenade III
Blast Attack at Range 10 over Area 3 to deal 4 Dmg
Silenced = Afflicted targets cannot use Psychic abilities
Psychotroke Grenade III
Blast Attack at Range 10 over Area 3 to deal 4 Dmg
Crazed = Afflicted targets will randomly attack their allies
Empyrean Brain Mine II
Blast Attack at Range 10 over Area 0,5
Stun +5
SERVO SKULLS
Seeker Skull III
Move to a target location within Range 15 and reveal enemies within Area 14
Ammo 4/4
Medicae Skull III
Target Knight at Range 10 to Heal 9
Ammo 3/3
Purify
Hailer Skull III
Target a Blast Attack at Ranger 10 over Area 4
Inflict Enraged 100% 1 Turn
Skull has 20 HP
Ammo 2/2
Disruptor Skull III
Target an Enemy at Range 10. Deal 6 DMG. Armor Pierce.
Disrupted.
EQUIPMENT
Artisan Nullifier Matrix I
Aegis Shield gains +3 Armour
Domina Liber Daemonica I
+2 Crit Dmg and +15% Crit for Melee Attacks
Purity Seal of Precision I
+2 Ranged for their Ranged Weapons
Emblematic Pauldron III
Max HP +8
Sacred Incense III
Max WP +6
Unguents of Warding III
Gains +50% Resistance
Sanctic Shard III
+50% Focus
Augurium Scrolls III
+20% Crit for their Melee Attacks
Liber Daemonicum III
+4 Crit Dmg for their Melee Attacks
Extended Magazine III
+3 Ammo for their Ranged Weapons
Blessed Greaves III
+35% Crit for their Ranged Attacks
Enhanced Autosenses III
+4 Crit Dmg for their Ranged Weapons
Frag Grenade III
Blast Attack at Range 10 over Area 3 to deal 7 Dmg
Knockback
Krak Grenade III
Blast Attack at Range 10 over Area 3 to deal 3 Dmg
Armour Break 5
Blind Grenade III
Blast Hazard at Range 10 over Area 4 for 3 Turns.
Smoke = Ranged Attacks from or into this hazard deal -4 Dmg
Psyk-Out Grenade III
Blast Attack at Range 10 over Area 3 to deal 4 Dmg
Silenced = Afflicted targets cannot use Psychic abilities
Psychotroke Grenade III
Blast Attack at Range 10 over Area 3 to deal 4 Dmg
Crazed = Afflicted targets will randomly attack their allies
Empyrean Brain Mine II
Blast Attack at Range 10 over Area 0,5
Stun +5
SERVO SKULLS
Seeker Skull III
Move to a target location within Range 15 and reveal enemies within Area 14
Ammo 4/4
Medicae Skull III
Target Knight at Range 10 to Heal 9
Ammo 3/3
Purify
Hailer Skull III
Target a Blast Attack at Ranger 10 over Area 4
Inflict Enraged 100% 1 Turn
Skull has 20 HP
Ammo 2/2
Disruptor Skull III
Target an Enemy at Range 10. Deal 6 DMG. Armor Pierce.
Disrupted.
EQUIPMENT
Artisan Nullifier Matrix I
Aegis Shield gains +3 Armour
Domina Liber Daemonica I
+2 Crit Dmg and +15% Crit for Melee Attacks
Purity Seal of Precision I
+2 Ranged for their Ranged Weapons
Emblematic Pauldron III
Max HP +8
Sacred Incense III
Max WP +6
Unguents of Warding III
Gains +50% Resistance
Sanctic Shard III
+50% Focus
Augurium Scrolls III
+20% Crit for their Melee Attacks
Liber Daemonicum III
+4 Crit Dmg for their Melee Attacks
Extended Magazine III
+3 Ammo for their Ranged Weapons
Blessed Greaves III
+35% Crit for their Ranged Attacks
Enhanced Autosenses III
+4 Crit Dmg for their Ranged Weapons
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