Insurgency Guide

Weapons, attachments and their mechanics (Not updated, too lazy) for Insurgency

Weapons, attachments and their mechanics (Not updated, too lazy)

Overview

Because of unnormal technical problems my keyboard doesn’t allow me to complete the guide…When I searched for exact weapons statistics in the Steam Guides, I haven’t found a guide which delievers the correct numbers. So I created one by myself. Most of the guide’s info was taken from the Insurgency Wiki[insurgency.wikia.com], and can be viewed in an alternative format there. Please note: Some of this data may be out of date as I have not had time to update the Insurgency Wiki to recent patches. -Yingerman

Basic overview of all weapons

M16A4
  • Faction: Security
  • Class(es): Rifleman, Support, Recon, Breacher, Engineer
  • Fire Mode(s): Semi-automatic, 3-round burst
  • Damage: Medium
  • RoF: Medium-High
  • Recoil: Low
  • Ammo: 30+90, 30+150 (CR), 30+180 (CC)
  • Penetration: Medium
  • Supression: Medium
  • Cost: 1
Mk18
  • Faction: Security
  • Class(es): Specialist, Support, Recon
  • Fire Mode(s): Semi-automatic, Automatic
  • Damage: Medium
  • RoF: Medium
  • Recoil: Medium-High
  • Ammo: 30+90, 30+150 (CR), 30+180 (CC)
  • Penetration: Medium
  • Supression: Medium
  • Cost: 2
AKM
  • Faction: Insurgents
  • Class(es): All classes except Sniper
  • Fire Mode(s): Semi-automatic, Automatic
  • Damage: Medium-High (especially over range)
  • RoF: Low
  • Recoil: Medium-High
  • Ammo: 30+90, 30+150 (CR), 30+180 (CC)
  • Penetration: Medium-High
  • Supression: Medium-High
  • Cost: 0
FAL
  • Faction: Insurgents
  • Class(es): Specialist, Fighter, Militant, Sharpshooter, Sniper, Striker
  • Fire Mode(s): Semi-automatic, Automatic
  • Damage: High
  • RoF: Low
  • Recoil: High
  • Ammo: 20+60, 20+100 (CR), 20+120 (CC)
  • Penetration: High
  • Supression: High
  • Cost: 3
  • Faction: Security
  • Class(es): Fighter, Specialist, Strike
  • Fire Mode(s): Semi-automatic, Automatic
  • Damage: Low-Medium
  • RoF: Low-Medium
  • Recoil: Medium
  • Ammo: 30+60, 30+150 (CR), 30+180 (CC)
  • Penetration: Medium
  • Supression: Low
M4A1
  • Faction: Security
  • Class(es): Rifleman, Recon, Demolition
  • Fire Mode(s): Semi-automatic, Automatic
  • Cost: 2
Mini-14
  • Faction: Security
  • Class(es): Rifleman, Designated Marksman, SNiper
  • Fire Mode(s): Semi-automatic
  • Damage: Medium
  • RoF: Low
  • Recoil: Medium-High
  • Ammo: 20+60, 20+100 (CR), 20+120 (CC)
  • Penetration: Medium
  • Supression: Medium
  • Cost: 2
M14 EBR
  • Faction: Security
  • Class(es): Support, Designated Marksman, Sniper
  • Fire Mode(s): Semi-automatic, Automatic
  • Damage: High
  • RoF: Medium
  • Recoil: High
  • Ammo: 20+60, 20+100 (CR), 20+120 (CC)
  • Penetration: High
  • Supression: High
  • Cost: 3
M1A1
  • Faction: Insurgents
  • Class(es): Bomber, Specialist, Sharpshooter, Striker
  • Fire Mode(s): Semi-automatic
  • Damage: Medium
  • RoF: Low
  • Recoil: Medium
  • Ammo: 15+45, 15+75 (CR), 15+90 (CC)
  • Penetration: Medium
  • Supression: Medium
  • Cost: 1
SKS
  • Faction: Insurgents
  • Class(es): Marksman, Fighter, Scout, Sharpshooter, Sniper
  • Fire Mode(s): Semi-automatic
  • Damage: Medium
  • RoF: Low
  • Recoil: High
  • Ammo: 30+90, 30+150 (CR), 30+180 (CC)
  • Penetration: Medium
  • Supression: Medium
  • Cost: 1
MP5K
  • Faction: Security
  • Class(es): Specialist
  • Fire Mode(s): Semi-automatic, 3-Round Burst, Automatic
  • Damage: Low
  • RoF: High
  • Recoil: Low
  • Ammo: 30+90, 30+150 (CR), 30+210 (CC)
  • Penetration: Low
  • Supression: Low
  • Cost: 2
MP40
  • Faction: Insurgents
  • Class(es):
  • Fire Mode(s): Automatic
  • Damage: Low
  • RoF: Low
  • Recoil: Low
  • Ammo: 32+96, 32+160 (CR), 32+224 (CC)
  • Penetration: Low
  • Supression: Low
  • Cost: 2
UMP-45
  • Faction: Security
  • Class(es): Specialist, Recon
  • Fire Mode(s): Semi-automatic, 3-Round Burst, Automatic
  • Damage: Low-Medium
  • RoF: Low
  • Recoil: Medium
  • Ammo: 25+100, 25+150 (CR), 25+200 (CC)
  • Penetration: Low-Medium
  • Supression: Low
  • Cost: 3
AKS-74U
  • Faction: Insurgents
  • Class(es): Fighter, Specialist, Striker
  • Fire Mode(s): Semi-automatic, Automatic
  • Damage: Medium-High
  • RoF: Medium
  • Recoil: Medium-High
  • Ammo: 30+90, 30+150 (CR), 30+180 (CC)
  • Penetration: Medium
  • Supression: Low
  • Cost: 2
M590
  • Faction: Security
  • Class(es): Breacher, Engineer
  • Fire Mode(s): Pump-Action
  • Damage: Very high
  • RoF: Very low
  • Recoil: Very high
  • Ammo: 8+24, 8+40 (CR), 8+48 (CC)
  • Penetration: Low (Buckshot)/Medium (Slugs)
  • Supression: High
  • Cost: 1
TOZ-194
  • Faction: Insurgents
  • Class(es):
  • Fire Mode(s): Pump-Action
  • Damage: Very high
  • RoF: Very low
  • Recoil: Very high
  • Ammo: 7+21, 7+35 (CR), 7+42 (CC)
  • Penetration: Low (Buckshot)/Medium (Slugs)
  • Supression: High
  • Cost: 1
M249
  • Faction: Security
  • Class(es): Support
  • Fire Mode(s): Automatic
  • Damage: Medium
  • RoF: Medium-High
  • Recoil: Medium-High
  • Ammo: 200+200, 200+600 (CR), 200+800 (CC)
  • Penetration: Medium
  • Supression: Medium
  • Cost: 4
RPK
  • Faction: Insurgents
  • Class(es): Machine Gunner
  • Fire Mode(s): Semi-automatic, Automatic
  • Damage: Medium
  • RoF: Low
  • Recoil: Medium-High
  • Ammo: 75+75, 75+225 (CR), 75+300 (CC)
  • Penetration: Medium
  • Supression: Medium
  • Cost: 2
M40A1
  • Faction: Security
  • Class(es): Designated Marksman, Sniper
  • Fire Mode(s): Bolt-Action
  • Damage: High
  • RoF: Very low
  • Recoil: Very high
  • Ammo: 5+15, 5+25 (CR), 5+30 (CC)
  • Penetration: High
  • Supression: High
  • Cost: 3
Mosin
  • Faction: Insurgents
  • Class(es): Sharpshooter, Sniper
  • Fire Mode(s): Bolt-Action
  • Damage: High
  • RoF: Very low
  • Recoil: Very high
  • Ammo: 5×15, 5+ 25 (CR), 5+30 (CC)
  • Penetration: High
  • Supression: High
  • Cost: 3
M9
  • Faction: Security, Insurgents
  • Class(es): All classes
  • Fire Mode(s): Semi-automatic
  • Damage: Low
  • RoF: Low
  • Recoil: Medium-High
  • Ammo: 15+30, 15+60 (CR), 15+90 (CC)
  • Penetration: Low
  • Supression: Low
  • Cost: 1
Makarov
  • Faction: Security, Insugents
  • Class(es): All classes
  • Fire Mode(s): Semi-automatic
  • Damage: Low
  • RoF: Medium
  • Recoil: Low-Medium
  • Ammo: 8+16, 8+32 (CR), 8+48 (CC)
  • Penetration: Low
  • Supression: Low
  • Cost: 1

Videos

Here I will post a link of a person, who has done very good videoguides for the weapons. I only will link the playlist because every video would be too much. Here is the link:

Detailed overview

The next chapters in this guide will show you the detailed stats of all weapons, explosives and attachments. If you need even more detailed informations, the Insurgency Wiki[insurgency.wikia.com] provides you with a lot more informations, which would be too much for my guide.

For a good spreadsheet of all the weapons, visit Reis’s guide.

Assault Rifles (AR)

M16A4

Faction: Security
Class(es): Rifleman, Support, Recon, Breacher, Engineer
Firemodes: Semi-automatic/3-round-burst

Damage: 110-53.3
Damage Drop Start: 0,254m (110 damage)
Damage Drop Shift: 68.58m (80 damage)
Damage Drop End: 304.8m (46 damage)
Max. Range: 254m
RoF: 780rpm

Caliber: 5,56x45mm
Magazine Size: 30+1 (10 bursts)
Starting ammo: 30+90, 30+150 (CR), 30+180 (CC)
Reload Time: 3,83s (tactical reload)/4,53s (full reload)

Recoil: 1.875-2.175 vertical, 0.65 left+right
Spread: 0,18

Supression: 50%
Penetration:
Weight: 3.26kg
Weight Points: 160/640

Weapon Cost: 1
Optics: Holograpfic Sight +1, 2x Red Dot Scope +2, C79 Scope +3, Kobra Sight +3 (coop),
PO 4×24 Scope +4 (coop)
Barrel: Heavy Barrel +1, Supressor +3 (except for Riflemen)
Side Rail: Flashlight +1, Laser Sight +3
Underbarrel: Foregrip +2
Ammo: Tracer Ammo +1, HP Ammo +4, AP Ammo +3

MK18

Faction: Security
Class(es): Specialist, Support, Recon
Firemodes: Semi-automatic, Automatic

Damage: 110-46
Damage Drop Start: 0.254m (110 damage)
Damage Drop Shift: 11.43m (80 damage)
Damage Drop End: 254m (46 damage)
Max. Range: 254m
RoF: 740

Caliber: 5,56x45mm
Magazine Size: 30+1
Starting ammo: 30+90, 30+150 (CR), 30+180(CC)
Reload Time: 3.83s (tactical reload)/4,53s (full reload)

Recoil: 2.55-2.85 vertical, 0.8 left, 1.05 right
Spread: 0.22

Supression: 50%
Penetration:
Weight: 2.88kg
Weight Points: 130/640

Weapon Cost: 2
Optics: Holographic Sight +1, 2x Red Dot Scope +2, C79 Scope +3 (+4 coop)
Barrel: Heavy Barrel +1, Supressor +3
Side Rail: Flashlight +1, Laser Sight +3
Underbarrel: Foregrip +2
Ammo: Tracer Ammo +1, HP Ammo +4, AP Ammo +3

M4A1

Faction: Security Forces
Class(es): Rifleman, Recon, Demolition
Firemodes: Semi-automatic, Automatic

Damage: 110-46
Damage Drop Start: 0.254m (110 damage)
Damage Drop Shift: 11.43m (80 damage)
Damage Drop End: 254m (46 damage)
Range: 254m
RoF: 740

Caliber: 5.56x45mm
Magazine Size: 30
Starting ammo: 30+90, 30+150 (CR), 30+180 (CC)
Reload Time: MISSING

Recoil: 2.55-2.85 vertical, 0.8 right, 1.05 left
Spread: 0.22

Supression: 50%
Penetration: MISSING
Weight: MISSING
Weight Points: 130/640

Weapon Cost: 3 (Demolition, Recon), 4 (Rifleman)
Optics:
Barrel:
Side Rail:
Underbarrel:
Ammo:

AKM

Faction: Insurgets
Class(es): All classes except Sniper
Firemodes: Semi-automatic, Automatic

Damage: 100-83.3
Damage Drop Start: 0.254m (100 damage)
Damage Drop End: 304.8m (80 damage)
Max. Range: 254m
RoF: 600

Caliber: 7.62x39mm
Magazine Size: 30+1
Starting ammo: 30+90, 30+150 (CR), 30+180 (CC)
Reload Time: 3.17s (tactical reload)/4.47s (full reload)

Recoil: 2.775-3.225 vertical, 0.75 left, 1 right
Spread: 0.22

Supression: 60%
Penetration:
Weight: 2.93kg
Weight Points: 160/640

Weapon Cost: 0
Optics: Korbra sight +2, PO 4×24 +4
Barrel: Supressor +4
Side Rail: Flashlight +1, Laser Sight +3
Underbarrel: Foregrip +2
Ammo: Tracer Ammo +0, HP Ammo +4, AP Ammo +3

FN FAL

Faction: Insurgents
Class(es): Specialist, Fighter, Militant, Sharpshooter,Sniper, Striker
Firemodes: Semi-automatic, Automatic

Damage: 160-130
Damage Drop Start: 0.254m (160 damage)
Damage Drop End: 508m (100 damage)
Max. Range: 254m
RoF: 620

Caliber: 7.62x51mm
Magazine Size: 20+1
Starting ammo: 20+60, 20+100 (CR), 20+120 (CC)
Reload Time: 3.07s (tactical reload)/4.33s (full reload)

Recoil: 3.225-3.6 vertical, 0.5 left, 0.8 right
Spread: 0.16

Supression: 90%
Penetration:
Weight: 4.3kg
Weight Points: 160/640

Weapon Cost: 3
Optics: Korbra Sight +2, 2x Red Dot +2, 7x Scope +4, PO 4×24 +4, Holographic Sight +1 (coop)
Barrel: Heavy Barrel +1
Side Rail: Flashlight +1, Laser Sight +4
Underbarrel: Foregrip +2
Ammo: Tracer Ammo +0, HP Ammo +4, AP Ammo +3

AK-74

Faction: Insurgent Forces
Class(es): Fighter, Specialist, Striker, Militant
Firemodes: Semi-automatic, Automatic

Damage: 82-50
Damage Drop Start: 0.254m (82 damage)
Damage Drop Shift:
Damage Drop End: 203.2m (50 damage)
Range: 254m
RoF: 650

Caliber: 5.45x39mm
Magazine Size: 30
Starting ammo: 30+90, 30+150 (CR), 30+180 (CC)
Reload Time:

Recoil: 2.2 vertical, 0.9 right, 0.65 left
Spread: 0.2

Supression: 30%
Penetration:
Weight:
Weight Points: 128/640

Weapon Cost: 2
Optics:
Barrel:
Side Rail:
Underbarrel:
Ammo:

Semi-Automatic Rifles and Carbines (BR/CAR)

AC-556

Faction: Security
Class(es): Rifleman, Designated Marksman, Sniper
Firemodes: Semi-automatic

Damage: 110-53.3
Damage Drop Start: 0.254m (110 damage)
Damage Drop Shift: 68.58m (80 damage)
Damage Drop End: 304.8m (46 damage)
Range: 254m
RoF: 600rpm

Caliber: 5.56x45mm
Magazine Size: 20+1
Starting ammo: 20+60, 20+100 (CR), 20+120 (CC)
Reload Time: 3.13s (tactical reload)/ 4.6s (full reload)

Recoil: 2.55-2.85 vertical, 0.4 left, 0.7 right
Spread: 0.19

Supression: 50%
Penetration:
Weight: 1.9kg
Weight Points: 160/640

Weapon Cost: 2
Optics: Holographic Sight +1, 2x Red Dot Sight +2, C79 Scope +3 Kobra Sight +1 (coop), PO 4x24Scope +4 (coop)
Barrel: Heavy Barrel +1
Side Rail: Flaslight +1, Laser Sight +3
Underbarrel: Foregrip +2
Ammo: Tracer Ammo +1, HP Ammo +4, AP Ammo +3

M14 EBR

Faction: Security
Class(es): Designated Marksman, Sniper, Support
Firemodes: Semi-automatic, Automatic

Damage: 160-130
Damage Drop Start: 0.254m (160 damage)
Damage Drop End: 508m (100 damage)
Range: 254m
RoF: 710rpm

Caliber: 7.62x51mm
Magazine Size: 20+1
Starting ammo: 20+60, 20+100 (CR), 20+120 (CC)
Reload Time: 3.13s (tactical reload)/4.6s (full reload)

Recoil: 3.6-4.4 vertical, 0.3 left, 0.5 right
Spread: 0.19

Supression: 90%
Penetration:
Weight: 4.1kg
Weight Points: 320/640

Weapon Cost: 3
Optics: Holographic Sight +1, 2x Red Dot Scope +2, C79 Scope, Kobra Sight +1 (coop), PO 4×24 Scope +4 (coop)
Barrel: Supressor +3
Side Rail: Flaslight +1, Laser Sight +3
Underbarrel: Foregrip +1, Bipod +3
Ammo: AP Ammo +3

M1A1

Faction: Insurgents
Class(es): Bomber, Sharpshooter, Specialist, Striker
Firemodes: Semi-automatic

Damage: 100-83.3
Damage Drop Start: 0.254m (100 damage)
Damage Drop End: 304.8 (80 damage)
Range: 254m
RoF: 600rpm

Caliber: 7.62x33mm
Magazine Size: 15+1
Starting ammo: 15+45, 15+75 (CR), 15+90 (CC)
Reload Time: 3.13s (tactical reload)/4.6s (full reload)

Recoil: 2.325-2-625 vertical, 0.4 left, 0.7 right
Spread: 0.19

Supression: 60%
Penetration:
Weight: 2.4kg
Weight Points: 128/640

Weapon Cost: 1
Optics: Kobra Sight +2, PO 4×24 Scope +4
Barrel: Supressor +4
Side Rail: Flaslight +1, Laser Sight +4
Underbarrel: Foregrip +2
Ammo: Tracer Ammo +1, HP Ammo +4, AP Ammo +3

SKS

Faction: Insugents
Class(es): Fighter, Marksman, Scout, Sharpshooter, Sniper
Firemodes: Semi-automatic

Damage: 100-83.3
Damage Drop Start: 0.254m (100 damage)
Damage Drop End: 304.8m (80 damage)
Range: 304.8m
RoF: 600rpm

Caliber: 7.62x39mm
Magazine Size: 30+1
Starting ammo: 30+90, 30+150 (CR), 30+180 (CC)
Reload Time: 3.13s (tactical reload)/4.6s (full reload)

Recoil: 3.15-3.45 vertical, 0.35 left, 0.65 right
Spread: 0.16

Supression: 60%
Penetration:
Weight: 3.9kg
Weight Points: 160/640

Weapon Cost: 1
Optics: Kobra Sight +2, PO 4×24 Scope +4
Barrel: Supressor +4
Side Rail: Flashlight +1, Laser Sight +4
Underbarrel: Foregrip +2, Bipod
Ammo: Tracer Ammo +1, HP Ammo +4, AP Ammo +3

Sub-Machine Guns (SMG)

MP5K

Faction: Security
Class(es): Specialist
Firemodes: Semi-automatic, 3-Round Burst, Automatic
Damage: 60-32
Damage Drop Start: 0.254m (60 damage)
Damage Drop End: 203.2m (30 damage)
Range: 203.2m
RoF: 900rpm

Caliber: 9x19mm
Magazine Size: 30+1
Starting ammo: 30+90, 30+150 (CR), 30+210 (CC)
Reload Time: 3.17s (tactical reload)/4.5s (full reload)

Recoil: 1.875-2.475 vertical, 0.7 left, 1.05 right
Spread: 0.4

Supression: 20%
Penetration:
Weight: 2.03kg
Weight Points: 128/640

Weapon Cost: 2
Optics: Holographic Sight +1, 2x Red Dot Scope +2, C79 Scope +3
Barrel: Suppressor +3
Side Rail: Flashlight +1, Laser SIght +3
Ammo: Tracer Ammo +0, HP Ammo +4, AP Ammo +3

MP40

Faction: Insurgents
Firemodes: Automatic

Damage: 60-32
Damage Drop Start: 0.254m (60 damage)
Damage Drop End: 203.2m (30 damage)
Range: 203.2m
RoF: 550rpm

Caliber: 9x19mm
Magazine Size: 32+1
Starting ammo: 32+96, 32+160 (CR), 32+224 (CC)
Reload Time: 3s (tactical reload)/4.63s (full reload)

Recoil: 1.725-1.95 vertical, 0.55 left, 1.05 right
Spread: 0.4

Supression: 20%
Penetration:
Weight: 4.02kg
Weight Points: 128/640

Weapon Cost: 2
Optics: Kobra Sight +1, 2x Red Dot Scope +2, PO 4×24 Scope +4
Barrel: Suppressor +4
Side Rail: Flashlight +1, Laser Sight +3
Ammo: Tracer Ammo +0, HP Ammo +4, AP Ammo +3

UMP-45

Faction: Security
Class(es): Specialist, Recon
Firemodes: Semi-automatic, 3-Round Burst, Automatic

Damage: 76-32
Damage Drop Start: 0.254m (76 damage)
Damage Drop End: 203.2m (32 damage)
Range: 203.2m
RoF: 600rpm

Caliber: .45 ACP
Magazine Size: 25+1
Starting ammo: 25+100, 25+150 (CR), 25+200 (CC)
Reload Time: 3.23s (tactical reload)/4.57s (full reload)

Recoil: 1.725-2.175 vertical, 0.7 left, 0.95 right
Spread: 0.4

Supression: 30%
Penetration:
Weight: 2.53kg
Weight Points: 128/640

Weapon Cost: 3
Optics: Holographic Sight +1, 2x Red Dot Scope +2, C79 Scope +3
Barrel: Suppressor +3
Side Rail: Flashlight +1, Laser Sight +3
Ammo: Tracer Ammo +0, HP Ammo +4, AP Ammo +3

AKS-74U

Faction: Insurgents
Class(es): Fighter, Specialist, Striker
Firemodes: Semi-automatic, Automatic

Damage: 82-50
Damage Drop Start: 0.254m (82 damage)
Damage Drop End: 203.2m (50 damage)
Range: 203.2m
RoF: 700rpm

Caliber: 5.45x39mm
Magazine Size: 30+1
Reload Time: 3.17s (tactical reload)/4.47s (full reload)

Recoil: 1.875-2.325 vertical, 0.85 left, 1.05 right
Spread: 0.25

Supression: 30%
Penetration:
Weight: 2.21kg
Weight Points: 128/640

Weapon Cost: 0
Optics: Kobra Sight +2, PO 4×24 Scope +4
Barrel: Suppressor +4
Side Rail: Flashlight +1, Laser SIght +3
Underbarrel: Foregrip +2
Ammo: Tracer Ammo +0, HP Ammo +4, AP Ammo +3

Shotguns (SG)

M590

Faction: Security
Clas(ses): Breacher, Engineer
Firemodes: Pump-Action

Damage: 36-18×8 (288-144) (Buckshot)/288-40 (Slugs)
Damage Drop Start: 20.32m (36 damage; Buckshot)/20.32m (288 damage; Slugs)
Damage Drop Shift: 114.3m (144 damage; Slugs)
Damage Drop End: 5.08m (18 damage; Buckshot)/228.6m (40 damage; Slugs)
Range: 76.2m
RoF: 90rpm

Caliber: 12 Gauge
Magazine Size: 8+1
Starting ammo: 8+24, 8+40 (CR), 8+48 (CC)
Reload Time: 0.67s+0.83s per shell (tactical reload)/1.43s+0.83s per shell (interrupted full reload)/ 8.1s (full reload)

Recoil: 9.75-10.5 vertical, 1.0 left, 1.25 right
Spread: 1.7 (Buckshot)/0.068 (Slugs)

Supression: 80%
Penetration:
Weight: 2.54kg
Weight Points: 160/640

Weapon Cost: 1
Optics: Holographic Sight +1, 2x Red Dot Scope +2
Side Rail: Flashlight +1, Laser Sight +3
Underbarrel: Foregrip +1
Ammo: Slugs +2

TOZ

Faction: Insurgents
Clas(ses): Insurgent Forces
Firemodes: Pump-Action

Damage: 36-18×8 (288-144) (Buckshot)/288-40 (Slugs)
Damage Drop Start: 20.32m (36 damage; Buckshot)/20.32m (288 damage; Slugs)
{Damage Drop Shift: 114.3m (144 damage; Slugs)}
Damage Drop End: 50.8m (18 damage; Buckshot)/228.6m (40 damage; Slugs)
Range: 127m
RoF: 80rpm

Caliber: 12 Gauge
Magazine Size: 7+1
Starting ammo: 7+21, 7+35 (CR), 7+42 (CC)
Reload Time: 0.67s+0.83s per shell (tactical reload)/1.43s+0.83s per shell (interrupted full reload)/ 8.1s (full reload)

Recoil: 9.75-10.5 vertical, 1.0 left, 1.25 right
Spread: 1.6

Supression: 80%
Penetration:
Weight: 3.82kg
Weight Points: 160/640

Weapon Cost: 1
Optics: Kobra Sight +1, 2x Red Dot Scope +2
Side Rail: Flashlight +1, Laser Sight +4
Underbarrel: Foregrip +2
Ammo: Slugs +2

Light Machine Guns (LMG)

M249

Faction: Security
Clas(ses): Support
Firemodes: Automatic

Damage: 110-60.6
Damage Drop Start: 0.254m (110 damage)
Damage Drop Shift: 68.58m (80 damage)
Damage Drop End: 304.8m (46 damage)
Range: 203.2m
RoF: 775rpm

Caliber: 5.56x45mm
Magazine Size: 200
Starting ammo: 200+200, 200+600 (CR), 200+800 (CC)
Reload Time: 7.07s (tactical reload+deployed)/7.27s (tactical reload)/8s (full reload or near full reload)

Recoil: 1.65-3.3 vertical, 1.2 left. 2.1 right
Spread: 0.24

Supression: 50%
Penetration:
Weight: 7.5kg
Weight Points: 320/640

Weapon Cost: 4
Optics: Holographic Sight +1, 2x Red Dot Sight +2, C79 Scope +3
Ammo: HP Ammo +4, AP Ammo +3

RPK

Faction: Insurgents
Clas(ses): Machine Gunner
Firemodes: Semi-automatic, Automatic

Damage: 100-83.3
Damage Drop Start: 0.254m (100 damage)
Damage Drop End: 304.8m (80 damage)
Range: 254m
RoF: 600rpm

Caliber: 7.62x39mm
Magazine Size: 75
Starting ammo: 75+75, 75+225 (CR), 75+300 (CC)
Reload Time: 2.83s (tactical reload+deployed)/3.13s (tactical reload)/4.47s (full reload)

Recoil: 1.65-3.3 vertical, 1.2 left, 2.1 right
Spread: 0.24

Supression: 60%
Penetration:
Weight: 4.83kg
Weight Points: 320/640

Weapon Cost: 2
Optics: Kobra Sight +1, 2x Red Dot Scope +2, PO 4×24 Scope +4
Ammo: HP Ammo +4, AP Ammo +3

Sniper Rifles (SR)

M40A1

Faction: Securtiy
Class(es): Sniper, Designated Marksman
Firemodes: Bolt-Action

Damage: 160-100
Damage Drop Start: 0.254m (160 damage)
Damage Drop End: 508m (100 damage)
Range: 1016m
RoF: 40rpm

Caliber: 7.62x51mm
Magazine Size: 5+1
Starting ammo: 5+15, 5+25 (CR), 5+30 (CC)
Reload Time: 1.9s+0.83s per round (tactical reload)/6.07s (full reload)

Recoil: 5.5-6.4 vertical, 2.2 left, 3.4 right
Spread: 0.08

Supression: 90%
Penetration:
Weight: 6.57kg
Weight Points: 320/640

Weapon Cost: 3
Optics: 2x Red Dot, C79 Scope, Holographic Sight, MK4 Scope
Barrel: Suppressor
Underbarrel: Bipod
Ammo: AP Ammo

Mosin

Faction: Insurgents
Class(es): Sharpshooter, SNiper
Firemodes: Bolt-Action

Damage: 160-100
Damage Drop Start: 0.254m (160 damage)
Damage Drop End: 508m (100 damage)
Range: 508m
RoF: 40rpm

Caliber: 7.62x54mm
Magazine Size: 5+1
Starting ammo: 5+15, 5+25 (CR), 5+30 (CC)
Reload Time: 1.8s+0.8s per round (tactical reload)/5.8s (full reload)

Recoil: 5.5-6.4 vertical, 2.2 left, 3.4 right
Spread: 0.08

Supression: 90%
Penetration:
Weight: 4.11kg
Weight Points: 320/640

Weapon Cost: 3
Optics: 2x Red Dot, 7x Scope, Kobra Sight, PO 4×24
Barrel: Suppressor
Underbarrel: Bipod
Ammo: AP Ammo

Pistols

M9

Faction: Security, Insurgents
Class(es): All classes
Firemodes: Semi-automatic

Damage: 60-39
Damage Drop Start: 0.254 (60 damage)
Damage Drop End: 203.2m (32 damage)
Range: 152.4m
RoF: 600rpm

Caliber: 9x19mm
Magazine Size: 15+1
Starting ammo: 15+30, 15+60 (CR), 15+90 (CC)
Reload Time: 2.43s (tactical reload)/2.83s (full reload)

Recoil: 2.55-3.6 vertical, 1.15 left, 1.45 right
Spread: 1.5

Supression: 20%
Penetration:
Weight: 0.95kg
Weight Points: 51/640

Weapon Cost: 1
Barrel: Supressor +3
Side Rail: Flashlight +1, Laser SIght +3
Ammo: HP Ammo +4, AP Ammo +3

Makarov

Faction: Security, Insurgents
Class(es): All classes
Firemodes: Semi-automatic

Damage: 60-39
Damage Drop Start: 0.254m (60 damage)
Damage Drop End: 203.2m (32 damage)
Range: 152.4m
RoF: 700rpm

Caliber: 9x18mm
Magazine Size: 8+1
Starting ammo: 8+16, 8+32 (CR), 8+48 (CC)
Reload Time: 2.43s (tactical reload)/2.83s (full reload)

Recoil: 2.1-3.15 vertical, 1.15 left, 1.45 right
Spread: 0.5

Supression: 20%
Penetration:
Weight: 0.91kg
Weight Points: 51/640

Weapon Cost: 1
Barrel: Supressor +4
Side Rail: Flashlight +1, Laser Sight +4
Ammo: HP Ammo +4, AP Ammo +3

M45/M1911
Faction: Security (M45), Insurgents (M1911)
Class(es): All classes
Firemodes: Semi-automatic

Damage: 32-76
Damage Drop Start: 2.54m (76 damage)
Damage Drop End: 203.2m (32 damage)
Range:
RoF: 600rpm

Caliber: .45 ACP
Magazine Size: 7+1
Starting ammo:
Reload Time: 2.63s (tactical reload)/2.83s (full reload)

Recoil: 3.65-3.75 vertical, 1.00 left, 1.25 right
Spread: 0.5

Supression:
Penetration:
Weight:
Weight Points: 64

Weapon Cost: 1
Optics:
Barrel: Supressor
Side Rail: Flashlight, Laser Sight
Underbarrel:
Ammo: AP Ammo, HP Ammo

Explosives

M67 Frag/F1 Grenade

Damage: 160
Explosion Radius: 19.05m
Explosion Penetration Radius: 1.016m
RoF: 30rpm
Fuse Time: 4s
Cookable: yes

Starting Ammo: 1, 1+1 (CC)

Weight: 0.41kg
Weight Points: 19/640

Weapon Cost: 2

AN-M14 Incendinary Grenade

Faction: Security
Damage: 100 on impact
Explosion Radius: 6.096m
Explosion Penetration Radius: 0m
RoF: 30rpm
Fuse Time: 1.8s
Cookable: no

Starting Ammo: 1, 1+1 (CC)

Weight: 0.6kg
Weight Points: 27/640

Weapon Cost: 3

Molotov

Faction: Insurgents
Damage: 100 on impact
Explosion Radius: 6.096m
Explosion Penetration Radius: 0
Fuse Time: 0s
Cookable: no
Effect Duration: 24s

Starting Ammo: 1, 1+1 (CC)

Weight: 0.3kg
Weight Points: 10/640

Weapon Cost: 3

M18 Smoke

Damage: 0
Explosion Radius: 6.096m
Explosion Penetration Radius: 0
Fuse Time: 5s
Cookable: no

Starting Ammo: 1, 1+1 (CC)

Weight: 0.54kg
Weight Points: 12/640

Weapon Cost: 1

M84 Flash

Damage: 6
Explosion Radius: 38.1m
Explosion Penetration Radius: 0
Fuse Time: 1.8s
Cookable: no
Effect Duration: 12s

Starting Ammo: 1, 1+1 (CC)

Weight: 0,25kg
Weight Points: 12/640

Weapon Cost: 1

C4/IED

Class(es): Demolitions, Engineer, Striker, Sapper, Bomber
Damage: 380
Explosion Radius: 30.48m
Explosion Penetration Radius: 8.128m
Fuse Time: 0.5s

Starting Ammo: 1, 1+1 (CC)

Weight: 1.98kg
Weight Points: 64/640

Weapon Cost: 4

RPG-7/AT4

Damage: 230
Explosion Radius: 25.4m
Explosion Penetration Radius: 5.08m

Magazine Size: 1
Starting Ammo: 1

Weight: 6.27kg
Weight Points: 384/640

Weapon Cost: 6

Attachments (under construction)

Optics

Holograpfic Sight

  • Supply Cost: 1

Kobra Sight

  • Supply Cost: 1

Red Dot Sight

  • Supply Cost: 1

2x Red Dot

  • Supply Cost: 2 (Security), 3 (Insurgents)

C79 Scope

  • Supply Cost: 3

PO 4×24

  • Faction(s): Insurgents, Security (coop)
  • Supply Cost: 3

7x Scope

  • Faction(s): Insurgents
  • Class(es): Sniper, Sharpshooter
  • Magnification: 7x
  • Supply Cost: 4

MK4 Scope

  • Faction(s): Security
  • Class(es): Designated Marksman, Sniper
  • Magnification: x8.7
  • Supply Cost: 4

Barrel

Heavy Barrel

  • -10% vertical recoil
  • -60% sway speed
  • Supply Cost: 1

Supressor
(Missing informations)

Underbarrel

Foregrip

  • -30% horizontal recoil
  • -15% vertical recoil
  • -20% sway
  • +20% sway speed

(Sway is the angle of variation. Sway speed is how fast it reaches that angle.)
(Missing content)

Damage Multiplier

!!!100% is the normal damage!!!

9x19mm (+tracer ammo)/9x18mm
  • Head: 100%
  • Chest: 60%
  • Stomach: 60%
  • Arms: 130%
  • Legs: 130%

9x19mm HP/9x18mm HP
  • Head: 90%
  • Chest: 75%
  • Stomach: 80%
  • Arms: 200%
  • Legs: 300%

9x19mm AP/9x18mm AP
  • Head: 300%
  • Chest: 300%
  • Stomach: 300%
  • Arms: 110%
  • Legs: 110%

.45 ACP (+tracer ammo)
  • Head: 100%
  • Chest: 60%
  • Stomach: 60%
  • Arms: 150%
  • Legs: 150%

.45 ACP HP
  • Head: 90%
  • Chest: 75%
  • Stomach: 80%
  • Arms: 250%
  • Legs: 400%

.45 ACP AP
  • Head: 250%
  • Chest: 225%
  • Stomach: 225%
  • Arms: 125%
  • Legs: 125%

5.45x39mm (+tracer)
  • Head: 100%
  • Chest: 100%
  • Stomach: 100%
  • Arms: 100%
  • Legs: 100%

5.45x39mm HP
  • Head: 90%
  • Chest: 75%
  • Stomach: 80%
  • Arms: 200%
  • Legs: 300%

5.45x39mm AP
  • Head: 325%
  • Chest: 325%
  • Stomach: 325%
  • Arms: 100%
  • Legs: 100%

5.56x45mm (+tracer ammo)
  • Head: 100%
  • Chest: 100%
  • Stomach: 100%
  • Arms: 100%
  • Legs: 100%

5.56x45mm HP
  • Head: 90%
  • Chest: 75%
  • Stomach: 80%
  • Arms: 200%
  • Legs: 300%

5.56x45mm AP
  • Head: 450%
  • Chest: 450%
  • Stomach: 450%
  • Arms: 80%
  • Legs: 70%

7.62x39mm (+tracer)
  • Head: 100%
  • Chest: 100%
  • Stomach: 100%
  • Arms: 100%
  • Legs: 100%

7.62x39mm HP
  • Head: 90%
  • Chest: 75%
  • Stomach: 80%
  • Arms: 200%
  • Legs: 300%

7.62x39mm AP
  • Head: 400%
  • Chest: 400%
  • Stomach: 400%
  • Arms: 80%
  • Legs: 70%

7.62x33mm (+tracer ammo)
  • Head: 100%
  • Chest: 100%
  • Stomach: 100%
  • Arms: 100%
  • Legs: 100%

7.62x33mm HP
  • Head: 90%
  • Chest: 75%
  • Stomach: 80%
  • Arms: 200%
  • Legs: 300%

7.62x33mm AP
  • Head: 450%
  • Chest: 450%
  • Stomach: 450%
  • Arms: 80%
  • Legs: 70%

7.62x51mm (+tracer ammo)
  • Head: 100%
  • Chest: 100%
  • Stomach: 100%
  • Arms: 100%
  • Legs: 100%

7.62x51mm HP
  • Head: 90%
  • Chest: 75%
  • Stomach: 80%
  • Arms: 200%
  • Legs: 300%

7.62x51mm AP
  • Head: 500%
  • Chest: 500%
  • Stomach: 500%
  • Arms: 80%
  • Legs: 70%

7.62x54mm
  • Head: 100%
  • Chest: 100%
  • Stomach: 100%
  • Arms: 100%
  • Legs: 100%

7.62x54mm AP
  • Head: 500%
  • Chest: 500%
  • Stomach: 500%
  • Arms: 80%
  • Legs: 70%

00 Buckshot
  • Head: 100%
  • Chest: 60%
  • Stomach: 60%
  • Arms: 100%
  • Legs: 100%

Legend

Here i will write the explanation for some words of the text you might not know.

RoF=Rate of Fire
rpm=Rounds per minute
CR=Chest Rig
CC=Chest Carrier
(coop)=This Attachment is only available on this weapon in the modes Checkpoint and Hunt.
HP Ammo= Hollow-point ammunition
AP Ammo=Armor piercing ammunition

Weight Points: A player can carry a maximum of 640 Weight Points. The loadoutmenu won’t allow a higher number.

Recoil and spread: The lower the number, more bullets will hit their target when in long range fights.

Most stuff is collected from pages I don’t know anymore and some pieces are from the open wikia.

History

08th August 2014:

  • Guide published

09th August 2014:

  • “LMG” and “SG” completed
  • “Explanation” renamed into “Legend”
  • “Damage Multipliers” added (suggested by Varny)
  • “FAL” is now correct

10th August 2014:

  • “BR/CAR” completed
  • “Pistols” finished
  • “Basic overview of all weapons” added
  • Minor changes

11th August 2014:

  • “SMG” completed
  • Linked the Insurgency wiki (You can find it under “Detailed overview”)

13th August 2014:

  • “SR” completed
  • Added the magazine size of the chamber to many weapons
  • Added the number cost of a weapons in “Basic overview of all weapons” (suggested by 8Z)

16th August 2014:

  • Wrote down the difference between sway and sway speed (thanks to Yingerman)

11th September 2014:

  • Added “Videos”
  • Linked Reis’s guide under “Detailed overview”.
  • SKS updated due the 11th Spetember patch
  • “C4” renamed into “C4/IED”

8th October 2014

  • M18 Smoke has now the proper name

26th October 2014

  • FN FAL: Updated reload speed
  • AKS-74U: Added recoil and spread

21th December 2014

  • Added the M45/M1911 pistols

27th December 2014

  • Mini-14 renamed into AC-556
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