Overview
Because of unnormal technical problems my keyboard doesn’t allow me to complete the guide…When I searched for exact weapons statistics in the Steam Guides, I haven’t found a guide which delievers the correct numbers. So I created one by myself. Most of the guide’s info was taken from the Insurgency Wiki[insurgency.wikia.com], and can be viewed in an alternative format there. Please note: Some of this data may be out of date as I have not had time to update the Insurgency Wiki to recent patches. -Yingerman
Basic overview of all weapons
- Faction: Security
- Class(es): Rifleman, Support, Recon, Breacher, Engineer
- Fire Mode(s): Semi-automatic, 3-round burst
- Damage: Medium
- RoF: Medium-High
- Recoil: Low
- Ammo: 30+90, 30+150 (CR), 30+180 (CC)
- Penetration: Medium
- Supression: Medium
- Cost: 1
- Faction: Security
- Class(es): Specialist, Support, Recon
- Fire Mode(s): Semi-automatic, Automatic
- Damage: Medium
- RoF: Medium
- Recoil: Medium-High
- Ammo: 30+90, 30+150 (CR), 30+180 (CC)
- Penetration: Medium
- Supression: Medium
- Cost: 2
- Faction: Insurgents
- Class(es): All classes except Sniper
- Fire Mode(s): Semi-automatic, Automatic
- Damage: Medium-High (especially over range)
- RoF: Low
- Recoil: Medium-High
- Ammo: 30+90, 30+150 (CR), 30+180 (CC)
- Penetration: Medium-High
- Supression: Medium-High
- Cost: 0
- Faction: Insurgents
- Class(es): Specialist, Fighter, Militant, Sharpshooter, Sniper, Striker
- Fire Mode(s): Semi-automatic, Automatic
- Damage: High
- RoF: Low
- Recoil: High
- Ammo: 20+60, 20+100 (CR), 20+120 (CC)
- Penetration: High
- Supression: High
- Cost: 3
- Faction: Security
- Class(es): Fighter, Specialist, Strike
- Fire Mode(s): Semi-automatic, Automatic
- Damage: Low-Medium
- RoF: Low-Medium
- Recoil: Medium
- Ammo: 30+60, 30+150 (CR), 30+180 (CC)
- Penetration: Medium
- Supression: Low
- Faction: Security
- Class(es): Rifleman, Recon, Demolition
- Fire Mode(s): Semi-automatic, Automatic
- Cost: 2
- Faction: Security
- Class(es): Rifleman, Designated Marksman, SNiper
- Fire Mode(s): Semi-automatic
- Damage: Medium
- RoF: Low
- Recoil: Medium-High
- Ammo: 20+60, 20+100 (CR), 20+120 (CC)
- Penetration: Medium
- Supression: Medium
- Cost: 2
- Faction: Security
- Class(es): Support, Designated Marksman, Sniper
- Fire Mode(s): Semi-automatic, Automatic
- Damage: High
- RoF: Medium
- Recoil: High
- Ammo: 20+60, 20+100 (CR), 20+120 (CC)
- Penetration: High
- Supression: High
- Cost: 3
- Faction: Insurgents
- Class(es): Bomber, Specialist, Sharpshooter, Striker
- Fire Mode(s): Semi-automatic
- Damage: Medium
- RoF: Low
- Recoil: Medium
- Ammo: 15+45, 15+75 (CR), 15+90 (CC)
- Penetration: Medium
- Supression: Medium
- Cost: 1
- Faction: Insurgents
- Class(es): Marksman, Fighter, Scout, Sharpshooter, Sniper
- Fire Mode(s): Semi-automatic
- Damage: Medium
- RoF: Low
- Recoil: High
- Ammo: 30+90, 30+150 (CR), 30+180 (CC)
- Penetration: Medium
- Supression: Medium
- Cost: 1
- Faction: Security
- Class(es): Specialist
- Fire Mode(s): Semi-automatic, 3-Round Burst, Automatic
- Damage: Low
- RoF: High
- Recoil: Low
- Ammo: 30+90, 30+150 (CR), 30+210 (CC)
- Penetration: Low
- Supression: Low
- Cost: 2
- Faction: Insurgents
- Class(es):
- Fire Mode(s): Automatic
- Damage: Low
- RoF: Low
- Recoil: Low
- Ammo: 32+96, 32+160 (CR), 32+224 (CC)
- Penetration: Low
- Supression: Low
- Cost: 2
- Faction: Security
- Class(es): Specialist, Recon
- Fire Mode(s): Semi-automatic, 3-Round Burst, Automatic
- Damage: Low-Medium
- RoF: Low
- Recoil: Medium
- Ammo: 25+100, 25+150 (CR), 25+200 (CC)
- Penetration: Low-Medium
- Supression: Low
- Cost: 3
- Faction: Insurgents
- Class(es): Fighter, Specialist, Striker
- Fire Mode(s): Semi-automatic, Automatic
- Damage: Medium-High
- RoF: Medium
- Recoil: Medium-High
- Ammo: 30+90, 30+150 (CR), 30+180 (CC)
- Penetration: Medium
- Supression: Low
- Cost: 2
- Faction: Security
- Class(es): Breacher, Engineer
- Fire Mode(s): Pump-Action
- Damage: Very high
- RoF: Very low
- Recoil: Very high
- Ammo: 8+24, 8+40 (CR), 8+48 (CC)
- Penetration: Low (Buckshot)/Medium (Slugs)
- Supression: High
- Cost: 1
- Faction: Insurgents
- Class(es):
- Fire Mode(s): Pump-Action
- Damage: Very high
- RoF: Very low
- Recoil: Very high
- Ammo: 7+21, 7+35 (CR), 7+42 (CC)
- Penetration: Low (Buckshot)/Medium (Slugs)
- Supression: High
- Cost: 1
- Faction: Security
- Class(es): Support
- Fire Mode(s): Automatic
- Damage: Medium
- RoF: Medium-High
- Recoil: Medium-High
- Ammo: 200+200, 200+600 (CR), 200+800 (CC)
- Penetration: Medium
- Supression: Medium
- Cost: 4
- Faction: Insurgents
- Class(es): Machine Gunner
- Fire Mode(s): Semi-automatic, Automatic
- Damage: Medium
- RoF: Low
- Recoil: Medium-High
- Ammo: 75+75, 75+225 (CR), 75+300 (CC)
- Penetration: Medium
- Supression: Medium
- Cost: 2
- Faction: Security
- Class(es): Designated Marksman, Sniper
- Fire Mode(s): Bolt-Action
- Damage: High
- RoF: Very low
- Recoil: Very high
- Ammo: 5+15, 5+25 (CR), 5+30 (CC)
- Penetration: High
- Supression: High
- Cost: 3
- Faction: Insurgents
- Class(es): Sharpshooter, Sniper
- Fire Mode(s): Bolt-Action
- Damage: High
- RoF: Very low
- Recoil: Very high
- Ammo: 5×15, 5+ 25 (CR), 5+30 (CC)
- Penetration: High
- Supression: High
- Cost: 3
- Faction: Security, Insurgents
- Class(es): All classes
- Fire Mode(s): Semi-automatic
- Damage: Low
- RoF: Low
- Recoil: Medium-High
- Ammo: 15+30, 15+60 (CR), 15+90 (CC)
- Penetration: Low
- Supression: Low
- Cost: 1
- Faction: Security, Insugents
- Class(es): All classes
- Fire Mode(s): Semi-automatic
- Damage: Low
- RoF: Medium
- Recoil: Low-Medium
- Ammo: 8+16, 8+32 (CR), 8+48 (CC)
- Penetration: Low
- Supression: Low
- Cost: 1
Videos
Here I will post a link of a person, who has done very good videoguides for the weapons. I only will link the playlist because every video would be too much. Here is the link:
Detailed overview
The next chapters in this guide will show you the detailed stats of all weapons, explosives and attachments. If you need even more detailed informations, the Insurgency Wiki[insurgency.wikia.com] provides you with a lot more informations, which would be too much for my guide.
For a good spreadsheet of all the weapons, visit Reis’s guide.
Assault Rifles (AR)
Faction: Security
Class(es): Rifleman, Support, Recon, Breacher, Engineer
Firemodes: Semi-automatic/3-round-burst
Damage: 110-53.3
Damage Drop Start: 0,254m (110 damage)
Damage Drop Shift: 68.58m (80 damage)
Damage Drop End: 304.8m (46 damage)
Max. Range: 254m
RoF: 780rpm
Caliber: 5,56x45mm
Magazine Size: 30+1 (10 bursts)
Starting ammo: 30+90, 30+150 (CR), 30+180 (CC)
Reload Time: 3,83s (tactical reload)/4,53s (full reload)
Recoil: 1.875-2.175 vertical, 0.65 left+right
Spread: 0,18
Supression: 50%
Penetration:
Weight: 3.26kg
Weight Points: 160/640
Weapon Cost: 1
Optics: Holograpfic Sight +1, 2x Red Dot Scope +2, C79 Scope +3, Kobra Sight +3 (coop),
PO 4×24 Scope +4 (coop)
Barrel: Heavy Barrel +1, Supressor +3 (except for Riflemen)
Side Rail: Flashlight +1, Laser Sight +3
Underbarrel: Foregrip +2
Ammo: Tracer Ammo +1, HP Ammo +4, AP Ammo +3
Faction: Security
Class(es): Specialist, Support, Recon
Firemodes: Semi-automatic, Automatic
Damage: 110-46
Damage Drop Start: 0.254m (110 damage)
Damage Drop Shift: 11.43m (80 damage)
Damage Drop End: 254m (46 damage)
Max. Range: 254m
RoF: 740
Caliber: 5,56x45mm
Magazine Size: 30+1
Starting ammo: 30+90, 30+150 (CR), 30+180(CC)
Reload Time: 3.83s (tactical reload)/4,53s (full reload)
Recoil: 2.55-2.85 vertical, 0.8 left, 1.05 right
Spread: 0.22
Supression: 50%
Penetration:
Weight: 2.88kg
Weight Points: 130/640
Weapon Cost: 2
Optics: Holographic Sight +1, 2x Red Dot Scope +2, C79 Scope +3 (+4 coop)
Barrel: Heavy Barrel +1, Supressor +3
Side Rail: Flashlight +1, Laser Sight +3
Underbarrel: Foregrip +2
Ammo: Tracer Ammo +1, HP Ammo +4, AP Ammo +3
Faction: Security Forces
Class(es): Rifleman, Recon, Demolition
Firemodes: Semi-automatic, Automatic
Damage: 110-46
Damage Drop Start: 0.254m (110 damage)
Damage Drop Shift: 11.43m (80 damage)
Damage Drop End: 254m (46 damage)
Range: 254m
RoF: 740
Caliber: 5.56x45mm
Magazine Size: 30
Starting ammo: 30+90, 30+150 (CR), 30+180 (CC)
Reload Time: MISSING
Recoil: 2.55-2.85 vertical, 0.8 right, 1.05 left
Spread: 0.22
Supression: 50%
Penetration: MISSING
Weight: MISSING
Weight Points: 130/640
Weapon Cost: 3 (Demolition, Recon), 4 (Rifleman)
Optics:
Barrel:
Side Rail:
Underbarrel:
Ammo:
Faction: Insurgets
Class(es): All classes except Sniper
Firemodes: Semi-automatic, Automatic
Damage: 100-83.3
Damage Drop Start: 0.254m (100 damage)
Damage Drop End: 304.8m (80 damage)
Max. Range: 254m
RoF: 600
Caliber: 7.62x39mm
Magazine Size: 30+1
Starting ammo: 30+90, 30+150 (CR), 30+180 (CC)
Reload Time: 3.17s (tactical reload)/4.47s (full reload)
Recoil: 2.775-3.225 vertical, 0.75 left, 1 right
Spread: 0.22
Supression: 60%
Penetration:
Weight: 2.93kg
Weight Points: 160/640
Weapon Cost: 0
Optics: Korbra sight +2, PO 4×24 +4
Barrel: Supressor +4
Side Rail: Flashlight +1, Laser Sight +3
Underbarrel: Foregrip +2
Ammo: Tracer Ammo +0, HP Ammo +4, AP Ammo +3
Faction: Insurgents
Class(es): Specialist, Fighter, Militant, Sharpshooter,Sniper, Striker
Firemodes: Semi-automatic, Automatic
Damage: 160-130
Damage Drop Start: 0.254m (160 damage)
Damage Drop End: 508m (100 damage)
Max. Range: 254m
RoF: 620
Caliber: 7.62x51mm
Magazine Size: 20+1
Starting ammo: 20+60, 20+100 (CR), 20+120 (CC)
Reload Time: 3.07s (tactical reload)/4.33s (full reload)
Recoil: 3.225-3.6 vertical, 0.5 left, 0.8 right
Spread: 0.16
Supression: 90%
Penetration:
Weight: 4.3kg
Weight Points: 160/640
Weapon Cost: 3
Optics: Korbra Sight +2, 2x Red Dot +2, 7x Scope +4, PO 4×24 +4, Holographic Sight +1 (coop)
Barrel: Heavy Barrel +1
Side Rail: Flashlight +1, Laser Sight +4
Underbarrel: Foregrip +2
Ammo: Tracer Ammo +0, HP Ammo +4, AP Ammo +3
Faction: Insurgent Forces
Class(es): Fighter, Specialist, Striker, Militant
Firemodes: Semi-automatic, Automatic
Damage: 82-50
Damage Drop Start: 0.254m (82 damage)
Damage Drop Shift:
Damage Drop End: 203.2m (50 damage)
Range: 254m
RoF: 650
Caliber: 5.45x39mm
Magazine Size: 30
Starting ammo: 30+90, 30+150 (CR), 30+180 (CC)
Reload Time:
Recoil: 2.2 vertical, 0.9 right, 0.65 left
Spread: 0.2
Supression: 30%
Penetration:
Weight:
Weight Points: 128/640
Weapon Cost: 2
Optics:
Barrel:
Side Rail:
Underbarrel:
Ammo:
Semi-Automatic Rifles and Carbines (BR/CAR)
Faction: Security
Class(es): Rifleman, Designated Marksman, Sniper
Firemodes: Semi-automatic
Damage: 110-53.3
Damage Drop Start: 0.254m (110 damage)
Damage Drop Shift: 68.58m (80 damage)
Damage Drop End: 304.8m (46 damage)
Range: 254m
RoF: 600rpm
Caliber: 5.56x45mm
Magazine Size: 20+1
Starting ammo: 20+60, 20+100 (CR), 20+120 (CC)
Reload Time: 3.13s (tactical reload)/ 4.6s (full reload)
Recoil: 2.55-2.85 vertical, 0.4 left, 0.7 right
Spread: 0.19
Supression: 50%
Penetration:
Weight: 1.9kg
Weight Points: 160/640
Weapon Cost: 2
Optics: Holographic Sight +1, 2x Red Dot Sight +2, C79 Scope +3 Kobra Sight +1 (coop), PO 4x24Scope +4 (coop)
Barrel: Heavy Barrel +1
Side Rail: Flaslight +1, Laser Sight +3
Underbarrel: Foregrip +2
Ammo: Tracer Ammo +1, HP Ammo +4, AP Ammo +3
Faction: Security
Class(es): Designated Marksman, Sniper, Support
Firemodes: Semi-automatic, Automatic
Damage: 160-130
Damage Drop Start: 0.254m (160 damage)
Damage Drop End: 508m (100 damage)
Range: 254m
RoF: 710rpm
Caliber: 7.62x51mm
Magazine Size: 20+1
Starting ammo: 20+60, 20+100 (CR), 20+120 (CC)
Reload Time: 3.13s (tactical reload)/4.6s (full reload)
Recoil: 3.6-4.4 vertical, 0.3 left, 0.5 right
Spread: 0.19
Supression: 90%
Penetration:
Weight: 4.1kg
Weight Points: 320/640
Weapon Cost: 3
Optics: Holographic Sight +1, 2x Red Dot Scope +2, C79 Scope, Kobra Sight +1 (coop), PO 4×24 Scope +4 (coop)
Barrel: Supressor +3
Side Rail: Flaslight +1, Laser Sight +3
Underbarrel: Foregrip +1, Bipod +3
Ammo: AP Ammo +3
Faction: Insurgents
Class(es): Bomber, Sharpshooter, Specialist, Striker
Firemodes: Semi-automatic
Damage: 100-83.3
Damage Drop Start: 0.254m (100 damage)
Damage Drop End: 304.8 (80 damage)
Range: 254m
RoF: 600rpm
Caliber: 7.62x33mm
Magazine Size: 15+1
Starting ammo: 15+45, 15+75 (CR), 15+90 (CC)
Reload Time: 3.13s (tactical reload)/4.6s (full reload)
Recoil: 2.325-2-625 vertical, 0.4 left, 0.7 right
Spread: 0.19
Supression: 60%
Penetration:
Weight: 2.4kg
Weight Points: 128/640
Weapon Cost: 1
Optics: Kobra Sight +2, PO 4×24 Scope +4
Barrel: Supressor +4
Side Rail: Flaslight +1, Laser Sight +4
Underbarrel: Foregrip +2
Ammo: Tracer Ammo +1, HP Ammo +4, AP Ammo +3
Faction: Insugents
Class(es): Fighter, Marksman, Scout, Sharpshooter, Sniper
Firemodes: Semi-automatic
Damage: 100-83.3
Damage Drop Start: 0.254m (100 damage)
Damage Drop End: 304.8m (80 damage)
Range: 304.8m
RoF: 600rpm
Caliber: 7.62x39mm
Magazine Size: 30+1
Starting ammo: 30+90, 30+150 (CR), 30+180 (CC)
Reload Time: 3.13s (tactical reload)/4.6s (full reload)
Recoil: 3.15-3.45 vertical, 0.35 left, 0.65 right
Spread: 0.16
Supression: 60%
Penetration:
Weight: 3.9kg
Weight Points: 160/640
Weapon Cost: 1
Optics: Kobra Sight +2, PO 4×24 Scope +4
Barrel: Supressor +4
Side Rail: Flashlight +1, Laser Sight +4
Underbarrel: Foregrip +2, Bipod
Ammo: Tracer Ammo +1, HP Ammo +4, AP Ammo +3
Sub-Machine Guns (SMG)
Faction: Security
Class(es): Specialist
Firemodes: Semi-automatic, 3-Round Burst, Automatic
Damage: 60-32
Damage Drop Start: 0.254m (60 damage)
Damage Drop End: 203.2m (30 damage)
Range: 203.2m
RoF: 900rpm
Caliber: 9x19mm
Magazine Size: 30+1
Starting ammo: 30+90, 30+150 (CR), 30+210 (CC)
Reload Time: 3.17s (tactical reload)/4.5s (full reload)
Recoil: 1.875-2.475 vertical, 0.7 left, 1.05 right
Spread: 0.4
Supression: 20%
Penetration:
Weight: 2.03kg
Weight Points: 128/640
Weapon Cost: 2
Optics: Holographic Sight +1, 2x Red Dot Scope +2, C79 Scope +3
Barrel: Suppressor +3
Side Rail: Flashlight +1, Laser SIght +3
Ammo: Tracer Ammo +0, HP Ammo +4, AP Ammo +3
Faction: Insurgents
Firemodes: Automatic
Damage: 60-32
Damage Drop Start: 0.254m (60 damage)
Damage Drop End: 203.2m (30 damage)
Range: 203.2m
RoF: 550rpm
Caliber: 9x19mm
Magazine Size: 32+1
Starting ammo: 32+96, 32+160 (CR), 32+224 (CC)
Reload Time: 3s (tactical reload)/4.63s (full reload)
Recoil: 1.725-1.95 vertical, 0.55 left, 1.05 right
Spread: 0.4
Supression: 20%
Penetration:
Weight: 4.02kg
Weight Points: 128/640
Weapon Cost: 2
Optics: Kobra Sight +1, 2x Red Dot Scope +2, PO 4×24 Scope +4
Barrel: Suppressor +4
Side Rail: Flashlight +1, Laser Sight +3
Ammo: Tracer Ammo +0, HP Ammo +4, AP Ammo +3
Faction: Security
Class(es): Specialist, Recon
Firemodes: Semi-automatic, 3-Round Burst, Automatic
Damage: 76-32
Damage Drop Start: 0.254m (76 damage)
Damage Drop End: 203.2m (32 damage)
Range: 203.2m
RoF: 600rpm
Caliber: .45 ACP
Magazine Size: 25+1
Starting ammo: 25+100, 25+150 (CR), 25+200 (CC)
Reload Time: 3.23s (tactical reload)/4.57s (full reload)
Recoil: 1.725-2.175 vertical, 0.7 left, 0.95 right
Spread: 0.4
Supression: 30%
Penetration:
Weight: 2.53kg
Weight Points: 128/640
Weapon Cost: 3
Optics: Holographic Sight +1, 2x Red Dot Scope +2, C79 Scope +3
Barrel: Suppressor +3
Side Rail: Flashlight +1, Laser Sight +3
Ammo: Tracer Ammo +0, HP Ammo +4, AP Ammo +3
Faction: Insurgents
Class(es): Fighter, Specialist, Striker
Firemodes: Semi-automatic, Automatic
Damage: 82-50
Damage Drop Start: 0.254m (82 damage)
Damage Drop End: 203.2m (50 damage)
Range: 203.2m
RoF: 700rpm
Caliber: 5.45x39mm
Magazine Size: 30+1
Reload Time: 3.17s (tactical reload)/4.47s (full reload)
Recoil: 1.875-2.325 vertical, 0.85 left, 1.05 right
Spread: 0.25
Supression: 30%
Penetration:
Weight: 2.21kg
Weight Points: 128/640
Weapon Cost: 0
Optics: Kobra Sight +2, PO 4×24 Scope +4
Barrel: Suppressor +4
Side Rail: Flashlight +1, Laser SIght +3
Underbarrel: Foregrip +2
Ammo: Tracer Ammo +0, HP Ammo +4, AP Ammo +3
Shotguns (SG)
Faction: Security
Clas(ses): Breacher, Engineer
Firemodes: Pump-Action
Damage: 36-18×8 (288-144) (Buckshot)/288-40 (Slugs)
Damage Drop Start: 20.32m (36 damage; Buckshot)/20.32m (288 damage; Slugs)
Damage Drop Shift: 114.3m (144 damage; Slugs)
Damage Drop End: 5.08m (18 damage; Buckshot)/228.6m (40 damage; Slugs)
Range: 76.2m
RoF: 90rpm
Caliber: 12 Gauge
Magazine Size: 8+1
Starting ammo: 8+24, 8+40 (CR), 8+48 (CC)
Reload Time: 0.67s+0.83s per shell (tactical reload)/1.43s+0.83s per shell (interrupted full reload)/ 8.1s (full reload)
Recoil: 9.75-10.5 vertical, 1.0 left, 1.25 right
Spread: 1.7 (Buckshot)/0.068 (Slugs)
Supression: 80%
Penetration:
Weight: 2.54kg
Weight Points: 160/640
Weapon Cost: 1
Optics: Holographic Sight +1, 2x Red Dot Scope +2
Side Rail: Flashlight +1, Laser Sight +3
Underbarrel: Foregrip +1
Ammo: Slugs +2
Faction: Insurgents
Clas(ses): Insurgent Forces
Firemodes: Pump-Action
Damage: 36-18×8 (288-144) (Buckshot)/288-40 (Slugs)
Damage Drop Start: 20.32m (36 damage; Buckshot)/20.32m (288 damage; Slugs)
{Damage Drop Shift: 114.3m (144 damage; Slugs)}
Damage Drop End: 50.8m (18 damage; Buckshot)/228.6m (40 damage; Slugs)
Range: 127m
RoF: 80rpm
Caliber: 12 Gauge
Magazine Size: 7+1
Starting ammo: 7+21, 7+35 (CR), 7+42 (CC)
Reload Time: 0.67s+0.83s per shell (tactical reload)/1.43s+0.83s per shell (interrupted full reload)/ 8.1s (full reload)
Recoil: 9.75-10.5 vertical, 1.0 left, 1.25 right
Spread: 1.6
Supression: 80%
Penetration:
Weight: 3.82kg
Weight Points: 160/640
Weapon Cost: 1
Optics: Kobra Sight +1, 2x Red Dot Scope +2
Side Rail: Flashlight +1, Laser Sight +4
Underbarrel: Foregrip +2
Ammo: Slugs +2
Light Machine Guns (LMG)
Faction: Security
Clas(ses): Support
Firemodes: Automatic
Damage: 110-60.6
Damage Drop Start: 0.254m (110 damage)
Damage Drop Shift: 68.58m (80 damage)
Damage Drop End: 304.8m (46 damage)
Range: 203.2m
RoF: 775rpm
Caliber: 5.56x45mm
Magazine Size: 200
Starting ammo: 200+200, 200+600 (CR), 200+800 (CC)
Reload Time: 7.07s (tactical reload+deployed)/7.27s (tactical reload)/8s (full reload or near full reload)
Recoil: 1.65-3.3 vertical, 1.2 left. 2.1 right
Spread: 0.24
Supression: 50%
Penetration:
Weight: 7.5kg
Weight Points: 320/640
Weapon Cost: 4
Optics: Holographic Sight +1, 2x Red Dot Sight +2, C79 Scope +3
Ammo: HP Ammo +4, AP Ammo +3
Faction: Insurgents
Clas(ses): Machine Gunner
Firemodes: Semi-automatic, Automatic
Damage: 100-83.3
Damage Drop Start: 0.254m (100 damage)
Damage Drop End: 304.8m (80 damage)
Range: 254m
RoF: 600rpm
Caliber: 7.62x39mm
Magazine Size: 75
Starting ammo: 75+75, 75+225 (CR), 75+300 (CC)
Reload Time: 2.83s (tactical reload+deployed)/3.13s (tactical reload)/4.47s (full reload)
Recoil: 1.65-3.3 vertical, 1.2 left, 2.1 right
Spread: 0.24
Supression: 60%
Penetration:
Weight: 4.83kg
Weight Points: 320/640
Weapon Cost: 2
Optics: Kobra Sight +1, 2x Red Dot Scope +2, PO 4×24 Scope +4
Ammo: HP Ammo +4, AP Ammo +3
Sniper Rifles (SR)
Faction: Securtiy
Class(es): Sniper, Designated Marksman
Firemodes: Bolt-Action
Damage: 160-100
Damage Drop Start: 0.254m (160 damage)
Damage Drop End: 508m (100 damage)
Range: 1016m
RoF: 40rpm
Caliber: 7.62x51mm
Magazine Size: 5+1
Starting ammo: 5+15, 5+25 (CR), 5+30 (CC)
Reload Time: 1.9s+0.83s per round (tactical reload)/6.07s (full reload)
Recoil: 5.5-6.4 vertical, 2.2 left, 3.4 right
Spread: 0.08
Supression: 90%
Penetration:
Weight: 6.57kg
Weight Points: 320/640
Weapon Cost: 3
Optics: 2x Red Dot, C79 Scope, Holographic Sight, MK4 Scope
Barrel: Suppressor
Underbarrel: Bipod
Ammo: AP Ammo
Faction: Insurgents
Class(es): Sharpshooter, SNiper
Firemodes: Bolt-Action
Damage: 160-100
Damage Drop Start: 0.254m (160 damage)
Damage Drop End: 508m (100 damage)
Range: 508m
RoF: 40rpm
Caliber: 7.62x54mm
Magazine Size: 5+1
Starting ammo: 5+15, 5+25 (CR), 5+30 (CC)
Reload Time: 1.8s+0.8s per round (tactical reload)/5.8s (full reload)
Recoil: 5.5-6.4 vertical, 2.2 left, 3.4 right
Spread: 0.08
Supression: 90%
Penetration:
Weight: 4.11kg
Weight Points: 320/640
Weapon Cost: 3
Optics: 2x Red Dot, 7x Scope, Kobra Sight, PO 4×24
Barrel: Suppressor
Underbarrel: Bipod
Ammo: AP Ammo
Pistols
Faction: Security, Insurgents
Class(es): All classes
Firemodes: Semi-automatic
Damage: 60-39
Damage Drop Start: 0.254 (60 damage)
Damage Drop End: 203.2m (32 damage)
Range: 152.4m
RoF: 600rpm
Caliber: 9x19mm
Magazine Size: 15+1
Starting ammo: 15+30, 15+60 (CR), 15+90 (CC)
Reload Time: 2.43s (tactical reload)/2.83s (full reload)
Recoil: 2.55-3.6 vertical, 1.15 left, 1.45 right
Spread: 1.5
Supression: 20%
Penetration:
Weight: 0.95kg
Weight Points: 51/640
Weapon Cost: 1
Barrel: Supressor +3
Side Rail: Flashlight +1, Laser SIght +3
Ammo: HP Ammo +4, AP Ammo +3
Faction: Security, Insurgents
Class(es): All classes
Firemodes: Semi-automatic
Damage: 60-39
Damage Drop Start: 0.254m (60 damage)
Damage Drop End: 203.2m (32 damage)
Range: 152.4m
RoF: 700rpm
Caliber: 9x18mm
Magazine Size: 8+1
Starting ammo: 8+16, 8+32 (CR), 8+48 (CC)
Reload Time: 2.43s (tactical reload)/2.83s (full reload)
Recoil: 2.1-3.15 vertical, 1.15 left, 1.45 right
Spread: 0.5
Supression: 20%
Penetration:
Weight: 0.91kg
Weight Points: 51/640
Weapon Cost: 1
Barrel: Supressor +4
Side Rail: Flashlight +1, Laser Sight +4
Ammo: HP Ammo +4, AP Ammo +3
M45/M1911
Faction: Security (M45), Insurgents (M1911)
Class(es): All classes
Firemodes: Semi-automatic
Damage: 32-76
Damage Drop Start: 2.54m (76 damage)
Damage Drop End: 203.2m (32 damage)
Range:
RoF: 600rpm
Caliber: .45 ACP
Magazine Size: 7+1
Starting ammo:
Reload Time: 2.63s (tactical reload)/2.83s (full reload)
Recoil: 3.65-3.75 vertical, 1.00 left, 1.25 right
Spread: 0.5
Supression:
Penetration:
Weight:
Weight Points: 64
Weapon Cost: 1
Optics:
Barrel: Supressor
Side Rail: Flashlight, Laser Sight
Underbarrel:
Ammo: AP Ammo, HP Ammo
Explosives
Damage: 160
Explosion Radius: 19.05m
Explosion Penetration Radius: 1.016m
RoF: 30rpm
Fuse Time: 4s
Cookable: yes
Starting Ammo: 1, 1+1 (CC)
Weight: 0.41kg
Weight Points: 19/640
Weapon Cost: 2
Faction: Security
Damage: 100 on impact
Explosion Radius: 6.096m
Explosion Penetration Radius: 0m
RoF: 30rpm
Fuse Time: 1.8s
Cookable: no
Starting Ammo: 1, 1+1 (CC)
Weight: 0.6kg
Weight Points: 27/640
Weapon Cost: 3
Faction: Insurgents
Damage: 100 on impact
Explosion Radius: 6.096m
Explosion Penetration Radius: 0
Fuse Time: 0s
Cookable: no
Effect Duration: 24s
Starting Ammo: 1, 1+1 (CC)
Weight: 0.3kg
Weight Points: 10/640
Weapon Cost: 3
Damage: 0
Explosion Radius: 6.096m
Explosion Penetration Radius: 0
Fuse Time: 5s
Cookable: no
Starting Ammo: 1, 1+1 (CC)
Weight: 0.54kg
Weight Points: 12/640
Weapon Cost: 1
Damage: 6
Explosion Radius: 38.1m
Explosion Penetration Radius: 0
Fuse Time: 1.8s
Cookable: no
Effect Duration: 12s
Starting Ammo: 1, 1+1 (CC)
Weight: 0,25kg
Weight Points: 12/640
Weapon Cost: 1
Class(es): Demolitions, Engineer, Striker, Sapper, Bomber
Damage: 380
Explosion Radius: 30.48m
Explosion Penetration Radius: 8.128m
Fuse Time: 0.5s
Starting Ammo: 1, 1+1 (CC)
Weight: 1.98kg
Weight Points: 64/640
Weapon Cost: 4
Damage: 230
Explosion Radius: 25.4m
Explosion Penetration Radius: 5.08m
Magazine Size: 1
Starting Ammo: 1
Weight: 6.27kg
Weight Points: 384/640
Weapon Cost: 6
Attachments (under construction)
Holograpfic Sight
- Supply Cost: 1
Kobra Sight
- Supply Cost: 1
Red Dot Sight
- Supply Cost: 1
2x Red Dot
- Supply Cost: 2 (Security), 3 (Insurgents)
C79 Scope
- Supply Cost: 3
PO 4×24
- Faction(s): Insurgents, Security (coop)
- Supply Cost: 3
7x Scope
- Faction(s): Insurgents
- Class(es): Sniper, Sharpshooter
- Magnification: 7x
- Supply Cost: 4
MK4 Scope
- Faction(s): Security
- Class(es): Designated Marksman, Sniper
- Magnification: x8.7
- Supply Cost: 4
Heavy Barrel
- -10% vertical recoil
- -60% sway speed
- Supply Cost: 1
Supressor
(Missing informations)
Foregrip
- -30% horizontal recoil
- -15% vertical recoil
- -20% sway
- +20% sway speed
(Sway is the angle of variation. Sway speed is how fast it reaches that angle.)
(Missing content)
Damage Multiplier
!!!100% is the normal damage!!!
- Head: 100%
- Chest: 60%
- Stomach: 60%
- Arms: 130%
- Legs: 130%
- Head: 90%
- Chest: 75%
- Stomach: 80%
- Arms: 200%
- Legs: 300%
- Head: 300%
- Chest: 300%
- Stomach: 300%
- Arms: 110%
- Legs: 110%
- Head: 100%
- Chest: 60%
- Stomach: 60%
- Arms: 150%
- Legs: 150%
- Head: 90%
- Chest: 75%
- Stomach: 80%
- Arms: 250%
- Legs: 400%
- Head: 250%
- Chest: 225%
- Stomach: 225%
- Arms: 125%
- Legs: 125%
- Head: 100%
- Chest: 100%
- Stomach: 100%
- Arms: 100%
- Legs: 100%
- Head: 90%
- Chest: 75%
- Stomach: 80%
- Arms: 200%
- Legs: 300%
- Head: 325%
- Chest: 325%
- Stomach: 325%
- Arms: 100%
- Legs: 100%
- Head: 100%
- Chest: 100%
- Stomach: 100%
- Arms: 100%
- Legs: 100%
- Head: 90%
- Chest: 75%
- Stomach: 80%
- Arms: 200%
- Legs: 300%
- Head: 450%
- Chest: 450%
- Stomach: 450%
- Arms: 80%
- Legs: 70%
- Head: 100%
- Chest: 100%
- Stomach: 100%
- Arms: 100%
- Legs: 100%
- Head: 90%
- Chest: 75%
- Stomach: 80%
- Arms: 200%
- Legs: 300%
- Head: 400%
- Chest: 400%
- Stomach: 400%
- Arms: 80%
- Legs: 70%
- Head: 100%
- Chest: 100%
- Stomach: 100%
- Arms: 100%
- Legs: 100%
- Head: 90%
- Chest: 75%
- Stomach: 80%
- Arms: 200%
- Legs: 300%
- Head: 450%
- Chest: 450%
- Stomach: 450%
- Arms: 80%
- Legs: 70%
- Head: 100%
- Chest: 100%
- Stomach: 100%
- Arms: 100%
- Legs: 100%
- Head: 90%
- Chest: 75%
- Stomach: 80%
- Arms: 200%
- Legs: 300%
- Head: 500%
- Chest: 500%
- Stomach: 500%
- Arms: 80%
- Legs: 70%
- Head: 100%
- Chest: 100%
- Stomach: 100%
- Arms: 100%
- Legs: 100%
- Head: 500%
- Chest: 500%
- Stomach: 500%
- Arms: 80%
- Legs: 70%
- Head: 100%
- Chest: 60%
- Stomach: 60%
- Arms: 100%
- Legs: 100%
Legend
Here i will write the explanation for some words of the text you might not know.
RoF=Rate of Fire
rpm=Rounds per minute
CR=Chest Rig
CC=Chest Carrier
(coop)=This Attachment is only available on this weapon in the modes Checkpoint and Hunt.
HP Ammo= Hollow-point ammunition
AP Ammo=Armor piercing ammunition
Weight Points: A player can carry a maximum of 640 Weight Points. The loadoutmenu won’t allow a higher number.
Recoil and spread: The lower the number, more bullets will hit their target when in long range fights.
Most stuff is collected from pages I don’t know anymore and some pieces are from the open wikia.
History
08th August 2014:
- Guide published
09th August 2014:
- “LMG” and “SG” completed
- “Explanation” renamed into “Legend”
- “Damage Multipliers” added (suggested by Varny)
- “FAL” is now correct
10th August 2014:
- “BR/CAR” completed
- “Pistols” finished
- “Basic overview of all weapons” added
- Minor changes
11th August 2014:
- “SMG” completed
- Linked the Insurgency wiki (You can find it under “Detailed overview”)
13th August 2014:
- “SR” completed
- Added the magazine size of the chamber to many weapons
- Added the number cost of a weapons in “Basic overview of all weapons” (suggested by 8Z)
16th August 2014:
- Wrote down the difference between sway and sway speed (thanks to Yingerman)
11th September 2014:
- Added “Videos”
- Linked Reis’s guide under “Detailed overview”.
- SKS updated due the 11th Spetember patch
- “C4” renamed into “C4/IED”
8th October 2014
- M18 Smoke has now the proper name
26th October 2014
- FN FAL: Updated reload speed
- AKS-74U: Added recoil and spread
21th December 2014
- Added the M45/M1911 pistols
27th December 2014
- Mini-14 renamed into AC-556