Overview
Fix for hor+ FOV, unstretched HUD and weapon position, updated for 2020.
About
Revised for 2020, this fix implements the following widescreen corrections:
- Hor+ FOV ⇤ 👀 ⇥ Correctly extends your left and right view instead of losing top and bottom
- Unstretched HUD 🏥 💢 💊 Crosshair and other ingame UI don’t look squished or oval
- Weapon position 🔫 Held weapons don’t sit below the screen at wider resolutions
Now all done client-side without using a mutator to work in all modes:
- Singleplayer ✔
- Multiplayer ✔ except servers running mutators forcing their own custom HUD
- Instant Action ✔
Download from [link]
Credit to fox
Screenshots
21:9 ultrawide (left: 3 boxes and shield pickup visible with SetFov 100)
16:9 widescreen (left: 3 boxes visible with SetFov 100)
4:3 fullscreen (left: 2 boxes visible with SetFov 100)
Installation
- Extract foxWSFix.u to UT2004’s System folder where UT2004.exe is located
C:UT2004SystemfoxWSFix.u
- In the same folder, open User.ini and replace all instances of InputClass=Class’Engine.PlayerInput’
with InputClass=Class’foxWSFix.foxPlayerInput’[Engine.PlayerController] … InputClass=Class’Engine.PlayerInput’[UnrealGame.UnrealPlayer] … InputClass=Class’Engine.PlayerInput’↓[Engine.PlayerController] … InputClass=Class’foxWSFix.foxPlayerInput’[UnrealGame.UnrealPlayer] … InputClass=Class’foxWSFix.foxPlayerInput’ - In the same folder, open UT2004.ini and replace all instances of GUIController=GUI2K4.UT2K4GUIController
with GUIController=foxWSFix.foxUT2K4GUIController[Engine.Engine] … GUIController=GUI2K4.UT2K4GUIController↓[Engine.Engine] … GUIController=foxWSFix.foxUT2K4GUIController - If your widescreen or ultrawide resolution doesn’t show in the video options, you can activate it manually by opening the console with the ~ key and use the SetRes command
SetRes 3840×2160