Pillars of Eternity Guide

Wizard's good spells, and bad spells for Pillars of Eternity

Wizard’s good spells, and bad spells

Overview

As all RPGs, there are bad, better, and good spells.But POE is a different case, there is not better spells or skills for most of classes, they are either bad or good. So i made this guide for wizards’ spells as they play an important role in this game.

Level 1 spells

Level 1 Spells:

Bad

00- Sicken: Radius attack, cause Prone for 2 seconds. Do not misunderstand me!! Prone is good, but this spell is very short, and it does not even cause daamge at all. It will become uselss fast.

0- Spirit Shield (bad): + 30 concentration, +3 damage reduction. It helps, but it is not worth it as there other spells that could decrease damage much more.

1- Fan Of Flames (bad): good damage, but hard to use without doing friendly damage. It is a cone shaped spell that has a short cone, and hard aim to get many enemies without getting so close to them. Will get you killed or stuck while trying to get close to enemies.

2- Thrust Of tattered Veils ( bad): Little crushing damage, and disrupts sepllcaster ( hit one enemy only). Hard to time it to disrupt a spell at the time. This spell does not aid you in tough situations at all.

3- Kslkoth’s Sunless Grasp ( bad): hits only one enemy causing -10 accuracy for 15 seconds, and doing little damage. -10 accuracy is good, but there are better spells that do – more accuracy and hit many enemies, and cause other effects.

4- Concelhaut’s Parsitic Staff ( bad): In the first place, why would a wizard need a buff for a melee weapon as they cant withstand damage at all!!! it is uselss for a wizard they should stay far from enemies as much as possible.

5- Wizard’s Double (bad): Gives +20 deflection until you get hit!!! Good buff, but wothless use as you lose the buff in one hit.

6- Minoletta’s Minor Missles (bad): Very weak damage that hit one enemy only…. Uselss

7_ Jolting touch ( bad): good shock daamge that hit an enemy, and the nearest enemies with decreasing damage. But you have to touch an enemy to use it which endanger your fragil wizard.

8- Fleet feet 🙁 Bad): gives + 3 move speed and 20 defense when disengaging for 5 seconds. This sucks even for a melee dude, and a wizard does not need it at all.

Good

9- Chill Fog: Radius attack, 12-18 freez damage, and blinded for 3 seconds. Can get a lof enemies, freez causes other debuffs too besides the blind debuff. 3 seconds which is short duration but it will be longers with full Inellect as any wizard should have it maxed.

10- Ghost Blades: 20-30 pierce damage, radius attack, and make enemies hobbled for 4 seconds which has the same effect of blind but weaker. Still good as a level one spell and early game.

11- Eldritch Aim+ 30 accuracy for 10 seconds, but with full intellct it is about 14 to 15 seconds of increased damage. You could cause massive daamge with a gun using this skill until even end game.

12- Arkemyr’s Dazzling Lights: Radius attack, – 10 will, dazed for 12 seconds: Another good controll spell.

Guide will be finish soon this week 🙂 will do all other spells too

Level 2 Spells

Bad Spells:

1- Fetid Caress: causes two debuffs: 8 sec paralyzed and 6 sickned. Great for enemies controll. But there are other spells that do much longer debuffs, thats why i do not like it.

2- Infuse with Vital essence: +50 hp and endurance for 15 secs: Useless, this is good only for a melee dude, not a wizard.

Good Spells;

1- Merciless Gaze: 10% of hit converted to crtic hits for 60 secs. This spell good for a melee character not a wizard who uses ranged weapons. Most of powerfull ranged weapons are slow, and if you time slowness X 60 Sec X if you get lucky= you might not get even one crtic hit!!! So useless.

2- Misama of Dull Mindedness: Cuses -10 prception, resolve, and intellct for 20 secs base!! Woow, you crazy if you do not get it.

Level 3 Spells

Level 4 Spells

Level 5 Spells

Level 6 Spells

SteamSolo.com