Overview
As all RPGs, there are bad, better, and good spells.But POE is a different case, there is not better spells or skills for most of classes, they are either bad or good. So i made this guide for wizards’ spells as they play an important role in this game.
Level 1 spells
Level 1 Spells:
Bad
00- Sicken: Radius attack, cause Prone for 2 seconds. Do not misunderstand me!! Prone is good, but this spell is very short, and it does not even cause daamge at all. It will become uselss fast.
0- Spirit Shield (bad): + 30 concentration, +3 damage reduction. It helps, but it is not worth it as there other spells that could decrease damage much more.
1- Fan Of Flames (bad): good damage, but hard to use without doing friendly damage. It is a cone shaped spell that has a short cone, and hard aim to get many enemies without getting so close to them. Will get you killed or stuck while trying to get close to enemies.
2- Thrust Of tattered Veils ( bad): Little crushing damage, and disrupts sepllcaster ( hit one enemy only). Hard to time it to disrupt a spell at the time. This spell does not aid you in tough situations at all.
3- Kslkoth’s Sunless Grasp ( bad): hits only one enemy causing -10 accuracy for 15 seconds, and doing little damage. -10 accuracy is good, but there are better spells that do – more accuracy and hit many enemies, and cause other effects.
4- Concelhaut’s Parsitic Staff ( bad): In the first place, why would a wizard need a buff for a melee weapon as they cant withstand damage at all!!! it is uselss for a wizard they should stay far from enemies as much as possible.
5- Wizard’s Double (bad): Gives +20 deflection until you get hit!!! Good buff, but wothless use as you lose the buff in one hit.
6- Minoletta’s Minor Missles (bad): Very weak damage that hit one enemy only…. Uselss
7_ Jolting touch ( bad): good shock daamge that hit an enemy, and the nearest enemies with decreasing damage. But you have to touch an enemy to use it which endanger your fragil wizard.
8- Fleet feet 🙁 Bad): gives + 3 move speed and 20 defense when disengaging for 5 seconds. This sucks even for a melee dude, and a wizard does not need it at all.
Good
9- Chill Fog: Radius attack, 12-18 freez damage, and blinded for 3 seconds. Can get a lof enemies, freez causes other debuffs too besides the blind debuff. 3 seconds which is short duration but it will be longers with full Inellect as any wizard should have it maxed.
10- Ghost Blades: 20-30 pierce damage, radius attack, and make enemies hobbled for 4 seconds which has the same effect of blind but weaker. Still good as a level one spell and early game.
11- Eldritch Aim+ 30 accuracy for 10 seconds, but with full intellct it is about 14 to 15 seconds of increased damage. You could cause massive daamge with a gun using this skill until even end game.
12- Arkemyr’s Dazzling Lights: Radius attack, – 10 will, dazed for 12 seconds: Another good controll spell.
Guide will be finish soon this week 🙂 will do all other spells too
Level 2 Spells
Bad Spells:
1- Fetid Caress: causes two debuffs: 8 sec paralyzed and 6 sickned. Great for enemies controll. But there are other spells that do much longer debuffs, thats why i do not like it.
2- Infuse with Vital essence: +50 hp and endurance for 15 secs: Useless, this is good only for a melee dude, not a wizard.
Good Spells;
1- Merciless Gaze: 10% of hit converted to crtic hits for 60 secs. This spell good for a melee character not a wizard who uses ranged weapons. Most of powerfull ranged weapons are slow, and if you time slowness X 60 Sec X if you get lucky= you might not get even one crtic hit!!! So useless.
2- Misama of Dull Mindedness: Cuses -10 prception, resolve, and intellct for 20 secs base!! Woow, you crazy if you do not get it.