This deck I have not tested out.
It is a Black, Blue, and Red deck.
If any of you would like to test this out for me, feel free 🙂
9 Swamps
5 Islands
4 Isset gates
4 Rakdos gates
4 Dimir gates
(* means Rare/Mythic Rare)
Red Creatures
2 Charmbreaker Devils*
Blue Creatures
2 Chasm Skulker*
3 Hedron Crab
4 Archaeomancer
Black Creatures
2 Rune-Scarred Demon*
2 Corpse Blockade
2 Agent of the Fates*
3 Necromancer’s Assistant
4 Pharika’s Chosen
Blue Spells
1 Time Warp*
3 Dissolve
Black Spells
1 Suffer the Past
3 Rescue from the Underworld
4 Undying Evil
The aim is to play defensively.
Self-mill if possible, until you can find, or tutor, or recur a Time Warp, then get going with pulling back Archaeomancers to grab it again, or pull a Charmbreaker to go infinite.
The deck also included lots of deathtouch and undying to repeat that kill, or Archaeomancer fetch, and Rescue triggers both the Agent and the Skulker’s abilities, who not only plays defensively, but gets bigger during your extra turns and splits for even more defense.
Here are the stats for this deck. Don’t let stats discourage you.
If you feel like you built a decent deck, that’s all that matters 🙂
If you do happen to build this deck and try it on multiplayer, please let me know how it works out. Thank You 😀