Royal Merchant Guide

Hero Book for Royal Merchant

Hero Book

Overview

Heroes list with stats.If you are interested in more information – no problem – request that in the comment section below.Discord: https://discord.gg/A7E87SgReddit: https://www.reddit.com/r/royalmerchant/

List

Warrior
Fights well in melee.
Physical damage: 20, favorite weapon: Axe or Sword.
HP: 120, Armor: 20, Resist: 0, Dodge: 0, Speed: 12.
Starting Perks:
Block: +10%
Armor: +10

High Elf (Elf)
Guardians of the forest, masters of the spear.
Physical damage: 35, favorite weapon: Spear.
HP: 100, Armor: 10, Resist: 0, Dodge: 10, Speed: 16.
Critical chance: 10, Critical damage: 200.
Can attack from second row.
Starting Perks:
Armor Breaker: +5
Grievous Wounds: +1
Poison: +3

Paladin (Holy)
A holy knight, crusading in the name of good and order.
Physical damage: 36, favorite weapon: Sword or Spear.
HP: 180, Armor: 15, Resist: 10, Dodge: 0, Speed: 14.
Starting Perks:
Block: +10%
Armor: +20
Resist: +30
Party Damage: +15

Shadow Knight (Unholy)
Dark knights who have faith in pure Evil. AoE damage.
Physical damage: 36, favorite weapon: Scythe.
HP: 160, Armor: 10, Resist: 20, Dodge: 5, Speed: 12.
Critical chance: 20, Critical damage: 170, aoe: 180.
Starting Perks:
Armor Breaker: +5
Dodge: +5%
longreach

Barbarian
Uses brute strength and raw fury to excel in combat
Physical damage: 45, favorite weapon: Axe or Sword.
HP: 220, Armor: 0, Resist: 0, Dodge: 10, Speed: 14.
Critical chance: 25, Critical damage: 175.
Starting Perks:
Armor Breaker: +5
Critical chance: +5%
Critical damage: +75%
Party Damage: +20

Archer
Sleek looking individuals who primarily use bows.
Physical damage: 24, favorite weapon: Bow or Crossbow.
HP: 85, Armor: 5, Resist: 0, Dodge: 0, Speed: 14.
Starting Perks:
Damage: +5
Range: +5
Dodge: +5%

Bowman
Armored archer equipped with a composite bow, seeking the Phoenix.
Physical damage: 26, favorite weapon: Bow or Crossbow.
HP: 100, Armor: 8, Resist: 0, Dodge: 0, Speed: 14.
Critical chance: 5, Critical damage: 150.
Starting Perks:
Critical chance: +5%
Critical damage: +25%
Party Damage: +10

Elf (Elf)
The Elves have slim and nimble bodies, and study the way of the bow from a young age.
Physical damage: 30, favorite weapon: Bow.
HP: 75, Armor: 0, Resist: 0, Dodge: 10, Speed: 16.
Critical chance: 10, Critical damage: 200.
Starting Perks:
Armor Breaker: +5
Grievous Wounds: +1
Poison: +3

Wizard (Holy)
Holy mages, that can heal the living and strike down the undead.
Magic damage: 18, favorite weapon: Staff.
HP: 80, Armor: 0, Resist: 20, Dodge: 0, Speed: 10.
Starting Perks:
Party Armor: +10
Healing: +30%
Party Block: +5%

Warlock
Red mages who love to play with fire.
Magic damage: 50, favorite weapon: Staff.
HP: 80, Armor: 0, Resist: 20, Dodge: 0, Speed: 10.
Starting Perks:
Party Damage: +5
Party Range: +10
Party Critical damage: +35%

Genie
Made of a smokeless and scorching fire. This one is on your side.
Magic damage: 50, favorite weapon: Staff or Scythe.
HP: 140, Armor: 0, Resist: 0, Dodge: 10, Speed: 12.
Starting Perks:
Party Magic Damage: +10%
Magic Damage: +10%
Dodge: +10%
Life steal: +10%
Resist: +50

Hammerer (Dwarf)
Dwarves wield devastating hammers and do not fear magic.
Physical damage: 25, favorite weapon: Hammer.
HP: 120, Armor: 20, Resist: 40, Dodge: 0, Speed: 10.
Starting Perks:
Block: +5%
Armor: +25
Stun: +10%
Party HP: +80
HP: +100

Longbeard (Dwarf)
Are the most experienced of the Dwarf warriors, a fact evidenced by their long beards.
Physical damage: 30, favorite weapon: Axe.
HP: 130, Armor: 20, Resist: 40, Dodge: 0, Speed: 10.
Critical chance: 5, Critical damage: 125.
Starting Perks:
Dodge: +5%
Critical chance: +5%
Critical damage: +30%

Thane (Dwarf)
The spiritual and political leader of dwarves, the Thane is its ultimate power.
Magic damage: 40, favorite weapon: Staff.
HP: 110, Armor: 0, Resist: 20, Dodge: 0, Speed: 10.
aoe: 90.
Starting Perks:
Party Resist: +50
Holy

Quarreller (Dwarf)
A stubborn bunch, preferring to trust their own eyes.
Physical damage: 30, favorite weapon: Crossbow.
HP: 120, Armor: 5, Resist: 15, Dodge: 0, Speed: 10.
Critical chance: 10, Critical damage: 150.
Starting Perks:
Critical damage: +25%
Reload: -10%
Penetration: +1

Thunderer (Dwarf)
Methodical, they will simply keep on loading and firing in a disciplined manner.
Physical damage: 36, favorite weapon: Musket or Blunderbuss.
HP: 120, Armor: 5, Resist: 15, Dodge: 0, Speed: 10.
Critical chance: 15, Critical damage: 200.
Starting Perks:
Critical damage: +40%
Penetration: +1
Instakill: +2%

Greybeard (Dwarf)
For every battle they fight on the surface they have faced dozens below the ground.
Physical damage: 40, favorite weapon: Double Axe.
HP: 220, Armor: 25, Resist: 40, Dodge: 0, Speed: 10.
Critical chance: 20, Critical damage: 150.
Starting Perks:
Critical chance: +5%
Critical damage: +35%
Armor Breaker: +10
Resist: +30

Redbeard (Dwarf)
Outcast everywhere – Redbeard is tough, smashing problems with his enormous weapon.
Physical damage: 42, favorite weapon: Hammer.
HP: 240, Armor: 40, Resist: 40, Dodge: 0, Speed: 10.
Critical chance: 25, Critical damage: 175.
Starting Perks:
Armor: +20
Critical damage: +35%
Armor Breaker: +10
Resist: +30

Zealot (Unholy)
Dark warrior that follows a path of pure Evil. AoE damage.
Physical damage: 36, favorite weapon: Scythe.
HP: 160, Armor: 20, Resist: 10, Dodge: 0, Speed: 12.
aoe: 180.
Consume Item to gain random property.

Ring Mage (Unholy)
His look will enfeeble, while his touch can freeze your heart.
Magic damage: 50, favorite weapon: Staff.
HP: 80, Armor: 0, Resist: 20, Dodge: 0, Speed: 10.

Necros (Unholy)
Rumors tell that they have looked upon the very face of death.
Magic damage: 40, favorite weapon: Staff or Scythe.
HP: 200, Armor: 0, Resist: 30, Dodge: 0, Speed: 10.
Life steal: 10.
Consume Weak Idle Hero.

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