The Masterplan Guide

[v1.2.2] Complete Walkthrough 100% for The Masterplan

[v1.2.2] Complete Walkthrough 100%

Overview

This guide will show you the way to complete all heists currently available in this gameWarning: This guide is kind of image heavy so give it a moment to load.

Quick Intro

This game is all about the plan, your plan for those hesits. So why a walkthrough? For those who are stuck or those lazy ones. This guide will show you easy, step by step instructions on how to complete all of the heists and hopefully help you complete the game.

Feel free to point out any mistakes I made – I’ll make sure they are corrected asap

1. Kiosk Snag

A very basic heist, you shouldn’t have any problems completing it. You can easily complete it with just one goon – it will unlock ‘Trust no one’ achievement for you.
The objectives are also quite straightforward – smash the cash register, collect backroom cash and escape. Easy peasy. You will need your toy gun for this heist. Basically, you always need a gun, a toy gun will do in most cases.
Shortly after you start, a customer will come from the right side of the street; take him at gunpoint – he will be useful. Force him to enter the kiosk – by doing it you will most likely take shopkeeper at gunpoint too. Those blue circles you can see on both npcs – those are intimidation meters. You can see that the meters go down when you don’t aim your gun at them. You can see too that the shopkeepers intimidation meter goes down slowly. even though you aim your gun right at his face – he is not that afraid of you and your toy gun. When the intimidation meter reaches zero, he will try to beat you down and you won’t intimidate him with one gun anymore, you would need two. The civilian, on the other hand, is absolutely intimidated just by one gun, even a toy gun. But if you leave him long enough, he will run and try to call the police. So keep them in sight. Both of them at once.
Now tell the customer to beat the crap out of the shopkeeper. He will do it no problem. He must have issues or something – as if he just needed an excuse to do that. Knocking down the shopkeeper will prevent him from going out of the intimidated state and beating your ass. But it won’t solve the problem for the duration of the whole heist – the orange circle that appears over his body indicates how much time you have left before he regains consciousness.
Also, when knocked down, the shopkeeper drops a red key. You will need it, it opens the doorway to backroom.
Order the civilian to pick up the unconscious shopkeeper. This will prevent him from waking up. Pick up the red key.
Now check the small room on the left. You will find a grey key there – it’s very important, as it allows you to lock and unlock all the grey doors on this level.
Now it’s time to dispose of the body-carrying civillian. Make a small prison for him and his unconscious buddy – lock the door leading outside.
Make the civilian go inside the room that will become his prison for all eternity and close the door behind him. Door mechanics are pretty anoying in this game, so it may take some practice to close and lock the door quickly.
Lock the door.
Now you can move around freely. Open the red door.
Collect the cash lying there on the ground. They should have invested in some sort of a table or something.
Now smash the cash register.
Collect the money that fell from the register.
Before you leave you can call the cops on yourself – you will be awarded the ‘Snitch’ achievement for doing so. Now just enter the van and drive away. And that’s it. You have made it through your first heist.

2. Bar

Another easy heist – The Bar. This time you have 4 objectives: smash the cash register, find the key to the backroom and empty it and find memos for new heist and a weapon.

First position your goons like this: one will work as a lookout, looking through the window at the man guarding the backroom, other one will be doing all the work.
Collect the memo about the Minimart job.
Position yourself just in front of the ‘Staff only’ sign and wait for the bartender to go to the toilet. He must have some problem, because he will be doing that a lot.
When the guard looks away, walk past him into the backroom. Remember to close the door behind you or he might see you. Collect the orange key and open the door leading outside and into the small room.
Use the switch to turn off the lights. It will allow you walk around without being spotted more easily – you are almost invisible in the darkest spots. Collect cash from the table and the weapon flyer.
Now walk back to the bar’s main hall. I took the longer route, through the orange door outside and then through the main door – short way is riskier but feel free to try it if you feel confident. Again position yourself infront of the sign and wait for the bartender to go to the toilet.
Now smash the register.
Collect the money.
And walk back to the van.
Second heist done.

3. Minimart

You will not be able to fullfil all the objectives the first time you do this job, as you will be missing tool to open the safe, which is one of the objectives. You will have to buy it and come back later for it, if you want it.
When you enter the shop you can snatch few things from the stands: candy bars, cans of tuna and a Diner Flyer, which will give you access to the next heist.
First just enter ‘Staff only’ area on the left. Don’t bother with cameras, the shopkeeper rarely stands close enough to the TV to spot you. Collect shotgun ammo, some cash and two lockpics (they are pretty much useless but still).
Wait for the shopkeeper to go to the toilet (apparently all the shopkeepers and bartenders are ill or something – he will be going there almost every minute) and go behind the counter to collect a shotgun. It will be best if you take it with a goon who doesn’t have any weapon yet. Take everyone present hostage.
Move everyone to the red door leading to the backroom. The shopkeeper has the key to it. Force him to open the door or make him drop the key and collect it with your goon. Either way, open the door and force everyone inside.
Inside you will find a safe, flyer for safecracker, another flyer for Jewelery Store heist, some loose cash and a cashbox. You can’t open a safe without a safecracker so you might want to come back to this heist later when you buy a drill.
If you have a safecracker, drill the safe, if not just loot what you can and lock everyone inside. Then smash the register and collect rest of the cash.
Make your way to the van.
Another heist done!

4. Dinner

Two objectives on this one: steal the cash in the backroom and find intel on another job. Easy.
Enter the restaurant. You will find a grey key on the counter – pick it up. Go down, past the toilet – there is a flyer on a flipper machine and locked grey door leading to a small room under the toilets.
Open the door and enter the room – don’t worry about the camera, a fridge will cover you.
Wait for the camera to turn and walk past it, into the next room where, again, you will hide behind a fridge.
Wait untill the camera won’t see you and pick up an orange key from the table in the corner of the room.
Wait again, then open orange door leading to the next room. Enter the room.
You will find a camera switch behind the boxes – smash them or push them out of the way. Then switch the cameras off.
Enter the next room. There is a red key on the left and candy bars on the right. Pick them up.
Next room. Cashbox and some loose dollar bills. Smash and grab.
Entering the security room is optional, since you switched off the cameras,the guard inside is absolutely harmless.
I chose to drag him out of there and lock him in back alley.
Last part is looting the cash register. You should probably intimidate all the civilians and the bartender first though.
I didn’t.
Run for your life.
Another heist completed.

5. Jewelry Store

Three objectives on this one: find the key to the safe room, bust the safe and find the intel on next jobs. Still not hard.
You will need a safecracker for this heist.
Enter the store. There is a Museum Flyer on the counter, take it. Proceed to the top right corner of the store.
Intimidate two guards patrolling there and any civilian that will come close. If you have too many intimidated npcs you can order civilians to knock out guards and then pick them up and carry around. It will make it easier to control the crowd. One of the guards has grey key, the other one holds orange key. Take them.
Force the crowd to enter backrooms through the orange door and quickly follow them intimidating patrolling guard.
Lock them all in the bathroom.
Enter the security room with the TV and intimidate the guard inside. You don’t have to worry about cameras anymore. Lock the guard somwhere, e.g. make him join the crowd in the bathroom.
There is a red key in a room with the TV. Take it, it opens the way to the safe.
Enter the safe room. Pick up the Bank Memo on the left.
There is a safe and two cashboxes. Crack them open.
Come back to the stores main room, intimidate everyone.
You can lock them in one of the smaller rooms with jewelry. Remember to loot it first!
Smash the display cases and collect the jewelry.
Don’t forget about the cash register.
Escape.
If you collect all the possible loot in this heist you should be awarded with ‘If it shines, it is mine’ achievement.

6. Arcade

You will need three goons for this heist – without an additional goon you won’t be able to snatch all the loot.
Enter the shop. One goon should face the entrance or even stay outside to intimidate any incoming civilians, the rest should face inwards to catch the guard and rest of the customers.
Take everyone hostage. There will be a lot of people, you can thin the herd by forcing civilians to knock out each other and then carry the bodies.
Make everyone go to the bathroom.
Pick up the grey key from the slot machine in the bottom right corner.
Lock everyone in the bathroom and move on.
Enter the locked room. There will be one civilian, some loose dollar bills and an orange key.
Leave the civilian locked in that room.
Proceed through the orange door in the main room of the shop.
In the next room lies a note indicating where to find the red key.
There will be one civilian in the next room. Hold him at gunpoint.
Enter through the window to the next apartment. Another civilian there.
Proceed through the apartments until you find the red key.
Enter the room locked behind the red door to find a memo unlocking a new heist for you.
Lock those dudes inside.
Now you have the red key so you can come back for the loot.
Bag those coins.
Each goon can carry only one bag. That’s why you need three of them here.
Onward! To the van!

7. Warehouse

You will need at least two goons to make this heist smoothly and without casualities.
First you need to intimidate the guard on the left.
Taking down the other guard is optional.
The one circling around the left container has the grey key, take it.
Lead intimidated guards to the side windows of the warehouse, you will enter through there.
When the guard patrolling the middle lane will turn around, take hostages to the first small room.
Be careful with the patrol oficer, intimidation of the guards alerts others – even through the cameras. There will be no problems if you are in control and do it quickly, but being clumsy will bring cops on your head.
Squish him with the others – plenty of room there. Lock the door and carry on.
Smash the window on the right side of the red doors and go outside, then enter through the other window to avoid entering cameras line of sight.
Smash the box and proceed to turn off the first camera. Either switch it off or smash the circuit box.
Now, watch out for the guards patrolling the hallways.
Smash the crate when the guard is far away not to alert him.
When the guard walks past the door it’s your time to move. Stop in the shadows. You are perfectly safe there – the guard won’t notice you.
Now quickly cross the camera’s line of sight and enter the small room with the switch to turn off the rest of the cameras in this part of the warehouse. You will also find a safecracker here.
Time for intimidation. Get them both.
Lead them to one of the small rooms.
Be sure to collect the orange key one of them is carrying.
Then, lock them.
Open the orange door leading to the small room. You will find a box there. Smash it open to collect IED Flyer.
Time comes for the last guard on the compound.
Just unlock the door with the key – he will come to you. Be prepared to take him hostage.
Lock him in one of the rooms.
Collect the red key from the room with a TV.
Go to the room right from where you are to find memo unlocking next heist, some jewels and an orange key.
Now it’s time to loot! Enter the warehouse behind the red doors.
You can turn the lights on with the switch in front of the door.
Start smashing and grabing.
Time to leave.

8. Pier

In this heist you will collect the Fort Knox key! This is the first part of the two step security they have installed there. Bring as many goons as you have.
Send two goons inside. The rest should stay before the entrance and aim their guns at the door. They are there to catch possible runners and to hold hostages you bring there.
There is only one way not locked or under camera surveillance. Watch out for the guard patrolling where I put the ‘X’, he might spot you passing by.
Continue to the room with the phone.
Onward! Turn the cameras off and snatch the grey key laying there on the floor.
Come back and unlock the room you walked by earlier and enter it now thanks to the key you found.
You will find Tranquilizer Gun Flyer and some cash there.
Begin dismantling their defences. Mind the cameras.
Bring the guard to the guys waiting for the delivery.
Get another two guards.
Again, bring them to the starting area.
Now you will need to cross the line of sight of two cameras.
Best do it with quick goons with their hands empty – it gives you the best chance to get through without raising the alarm.
Now you can loot the small room with a cashbox.
Carry on. You might try to shoot down the camera boxes. It’s optional.
Enter the room with another cashbox. Loot it. You will get some money and an orange key.
Come back the same way.
Get back to the room where you found grey key. This time you have the key to the orange door leading to another room. Enter it and intimidate the guard inside.
It’s time to move those guards you stockpiled earlier. Make them move to the room where the gy key was.
Lock them inside.
Now you have to get past the guards on the ship.
Keep intimidating them. Make yourself a small herd.
You can now collect the Fort Knox key.
It’s quite hard to control group of guards that big. You might want them to carry one another.
Lead them to the captain’s booth. You will find a red key and a cashbox there.
Lock them there.
Now, to the last guard active. Move to the room previously unreachable for you, beacause of red doors.
Take the guard at gunpoint. There is a cashbox in the room.
Lock the guard behind you so he can’t get to the phone.
One last cashbox.
To the van!
Completing this heist should award you ‘Lost Delivery’ achievement.

9. Horseplay

You need a safecracker for this one. Bring as many goons as you can.Position your goons in the corners and intimidate everyone inside. You can smash the cash register now.
The noises of scared people will most likely lure the guard patrolling the backrooms.
Group them nicely. You will need them later.
Check the guards for the keys. One of them is carrying an orange one.
Continue sweeping the backrooms. Bring any intimidated guard to the group in the main hall of the museum.
In the top left room you will find a red key and some loose cash.
There is a grey key in the bottom left room.
Keep on keeping on.
There is a Flyer in this room. It unlocks The Alley heist. Currently there is nothing there. You will find some cash and another orange key here too. Turn the cameras off using the switch on the left wall.
Get back to the red door.
Opening it will lure the guard out of the room with a TV.
Collect a weapon flyer. It unlocks silenced gun.
Open the room with a safe and drill it.
Time for the last room. There is an enemy inside, once you enter he will rush to you and try to beat you down – there is no way of intimidating him.
Open the door and run away from him to the group of hostages you have – he will go after you. Use the crowd to knock the assailant down. Order them to pick his body up.
In the room you will find a briefcase full of coke and a flyer unlocking the Art Gallery heist.
Use one of the rooms as a prison for the hostages. Pick up a bag of coke the psycho had on himself if you didn’t do it yet.
Time to go!

10. Art Gallery

You will need a safecracker here.
Position your goons near the door leading to the ‘Staff only’ area.
Intimidate everyone in sight.
Lead one of the hostages to the backroom. There is a grey key there.
Make the hostage turn the cameras off using the switch on the top wall.
Group those people nicely in here.
Intimidate the clerk. She has an orange key.
Open the top right room. There is another memo on the suspicious alley heist.
Go to the bottom left rooms. You will find a red key there.
Enter the camera room through the red door and intimidate a guard standing there.
There are two fliers in this room. One will unlock Police Impound job, the other will make shotgun available for you.
Time to get rid of the crowd. Force them into top right room.
Lock the door behind them.
Now you are free to move around as you like. Drill the safe in the top left room.
Open the orange door leading to the second safe.
Drill it.
To the van!

11. Police Impound

Start by intimidating the guard outside of the impound.
Move in.
Take them down. All of them.
Group them nicely.
Wait for the camera to turn and enter the small room on the very top of the map.
You will find a grey key and some pistol ammo there.
Wait for the camera to turn again and walk past it to the door to the main building. You need a key to unlock it.
Enter and turn off some of the cameras.
Proceed with the intimidation tactics.
Bring his friends too.
Enter another small room. There is a briefcase inside.
Lock them guards inside.
Get back to the main building. You will find a note in one of the rooms saying that there is a chief of police visiting tonight. You don’t want to meet this guy.
Continue. Intimidate everyone. EVERYONE!
You will find an orange key here. Grab it.
Carry on. Another guard. You know what to do. There is a briefcase in this room.
Move on to the next room and take down the camera guard. Be careful. Making too much noise will bring the chief on your head. He is there, behind the red door.
You can see him with a camera.
Collect the red key and a weapon flyer.
Lock those intimidated cops behind you.
Open the small room with a briefcase. You will find some ammo there too.
Time to get back to the parking and take the last patrolling officer hostage.
Smash the trunk of the car to find some coke and a memo unlocking the next heist.
You can leave the last cop behind or lock him with his friends.
Back to the van.

12. Super Fly

You will need a safecracker and a lot of ammunition for this one. It might be a good idea to swap a toy gun for some real weapon too. There will be no cops and no civillians on this map – the only type of enemy are the Fly Guys, gangsters, you can eliminate them without any penalties – nobody will miss them. I prefer to use a shotgun here – it is the only weapon that can take a mans life with one shot.
I will do the shooting part with only one goon, the rest will wait for the mansion to be cleared – I need them only to carry the loot out.
Wait for this guy patrolling the parking come close and walk past you. You will follow him and execute him by shooting him in the back.
Continue to the small building on the left.
Go forward to the room to collect cash.
Room on the right has some spare pistol ammo.
There is an enemy in the last room of this building. Shoot him in the face. You will find some ammunition there too.
Get back on the parking. There is one enemy left there. Sneak up to him and finish him. He is unarmed so he will try to beat you down with his bare fists.
Continue through the small building on the right. All the doors are closed there for now, so you just go through it to the exit on the other side.
Wait here for the enemy to walk past the door and enter through the door on the other side of the walkway.
There is an enemy here – he might be hiding behind the doors, but he is there – shoot him.
Watch your back! There might be one entering through the door behind you too!
After you are done with him, collect the cash and an orange key.
Continue up to the room with lights switch – turn off the lights in the fountain area in front of the mansion. You will find a grey key here too.
Time to clean up the area before the mansion. There are few goons there, but they can’t see anything. You can safely sneak up on them and shoot them one by one.
You have the grey key now so it’s time to explore previously locked areas.
There is an enemy behind those doors – be careful when entering.
Back to the other side of the mansion – there are orange doors that need opening. Just opening the doors will lure the guard out.
Continue shooting anyone that comes through the door.
Last room in this building – you will find a red key and a weapon flyer here – send someone to collect it.
Now back to the right side of the mansion – there are red doors there. Open them – but be careful, there is a guard somwhere over there.
Proceed. Enter the mansion’s main hall. There are several gangsters here. Wait in the shadows for any of them to get close.
Continue executing them from the shadows.
When everyone is dead, it’s time for the rest of your crew to move in. Bag the coke and the stack of money, drill the safe, smash the cashbox – usual stuff.
Time to get back to the van.
Completing this heist should award you ‘White Snow’ achievement.

13. Central BB Bank

You need four goons and one piece of explosives for this heist.
Move whole crew straight to the doorway leading to the ‘Staff only’ area on the right side of the bank.
You can find a memo unlocking the next heist here.
Wait for the guard patrolling the hall to move away and intimidate the guard standing close to the door.
March into the backrooms intimidating another three guards there.
Make sure to take the orange key laying on the table.
Wait at the door until a guard patrolling the backrooms will get close to you.
Barge in. Intimidate the guard and a clerk next to a desk. There is a switch turning off some of the cameras and a grey key.
Continue sweeping the backrooms.
There will be a guard here.
It is time to get rid of those hostages.
Be sure to collect the cash before you lock the guards here.
One more locked door to open for now.
You will find some cash and some ammo here.
Open the orange door leading to the last room before the vault.
There is one guard waiting inside. You can lock him with his friends.
You will find a red key here.
Use the red key to get to the manager’s office.
There is some cash, vault key, memo unlocking another heist and a Phyton Revolver. Make your way to a little storage area on the back of his office.
You will find a blue key here. It is a good place to leave the manager locked too.
Last thing you need to do before looting the vault – you need to take down the camera controller.
The blue key will grant you access to his room.
Lock him up somwhere.
This part is absolutely optional – make your way to the room in the bottom left corner.
You will find another grey key on your way.
You can get a guards uniform here. Not really a useful thing, but still. It’s nice to have it.
Back to the vault. Open the vault door with the vault key.
You need all four goons to carry bags, so you might need to throw some stuff out.
Make your way out.
But it’s not over yet. Intimidate everyone in the main hall – don’t want to be disturbed doing the last part. Lock them up somewhere.
Now it’s time to use the explosives you should have brought. You need to blow up back of the armored van to gain access to what’s inside.
Collect the money and it’s time to leave now.

14. Office

You will need two goons at least for this heist.
Start by intimidating the guards patrolling the hallway and the backyard.
Move into the office area to intimidate three civilians working there.
Loot the briefcases and cashboxes that aren’t in the cameras lines of sight.
You will find a red key in one of them.
Move two of your goons to the door leading to the backrooms. You will have to act quickly now as you have to walk right through the camera’s line of sight – it will be best if you use your fastest goons and make them walk with their hands empty.
Walk quickly to the other side of the room. You can smash the briefcase here.
Move on.
You will find a grey key in the room on the end of the corridor.
Check the locked rooms.
Loot the cashbox.
You will find a memo unlocking next heist for you.
Walk to the red door. There is a guard behind it. Drag him out and lock him somwhere else.
You will find the orange key here.
There is a civilian inside.
Exit through the window.
Lock your hostages somewhere.
Both of the top rooms are empty.
Prepare to cross another camera.
Walk straight to the orange door.
The guard inside will come to you.
You will find a cashbox and a weapon flyer here.
Lock the guard up.
Continue looting the place.
There is a civilian inside. Bag the money and take it with you, lock the civilian behind.
You will find only ammunition here. No need to smash the circuit boxes anymore – cameras aren’t operational.
Last room – one civilian and one guard inside.
Bag the money and take it. Lead the hostages somewhere else so you can lock them up.
To the van.

15. Police Station

Start by walking in. Duh.
If you intimidate the guard patrolling the area close enough to the left wall you will lure the guards behind it.
They will come to you one by one.
When you have got them all, move into the next room. Intimidate the guard. You can make him fetch the grey key.
Lock them all in a bathroom.
Now it’s time to walk from one blind spot to another.
Use the switch to turn some of the cameras off.
Sneak past the guard to the next room. You will find an orange key and a Python Revolver here.
You will find a briefcase in the next room. There is some cash inside.
Open the orange door and let your goons in – intimidate the guard you previosly sneaked past. Lock him up somewhere.
Cross the camera’s line of sight again.
There is a switch to turn some more cameras off and a cashbox.
You will find a red key here too.
Open the orange door leading to the parking.
There are almost invisible red doors there. Open them to find a room with some rifle ammo.
Open the red door leading to a prison area.
Intimidate the guard passing by. Make him turn the cameras off using the switch next to the door.
You can put him in a cell. Go right to get the last guard.
Unlock his door, it will do. He will come to you.
Lock them up.
Continue past the cells to enter the room with the bribe money. Bag it. You will find a memo on White House security here too.
Before you leave, enter the small building in the backyard.
You will find a weapon flyer here unlocking a sniper rifle. If you followed this guide it’s the last weapon you could unlock and it should unlock the ‘Exercising your rights’ achievement.
Time to leave.

16. Pres. Palace

You will need a sniper rifle, two tranquilizers, a safecracker and ♥♥♥♥♥♥♥♥ of ammo.
Entrance is secured with several cameras. You will need to get rid of them before you can enter. You will need a key too. First, let’s get the key.
Move up to the small garden area. There is a small building – you will find a key inside.
There is a guard too, so intimidate him and then lock him behind.
You will need to shoot down the circuit box powering the cameras in the area – this shot is too long for normal weapons, you need to do it with sniper rifle.
Move in as soon as you destroy the box. There will be two guards to intimidate.
One of the guards will have a grey key – remember to take it away from him so he can’t free himself when you lock him up.
Proceed. There will be another guard waiting here.
And one more patrolling the hallway.
Lock them up in the (not so) oval office.
Exit to the garden through one of the windows.
And get back inside through another window.
Hide in the shadows.
As you can see there is a new kind of enemy on the other end of the room.
Secret service agents can’t be intimidated and will shoot you on sight. Be very careful around them.
Shoot down the camera. He will notice it, but won’t do anything about it other looking at it.
When he moves to have a closer look at the destroyed camera send your goons with tranquilizers to put him down to sleep. Pick up the body and hide behind the corner so agents patrolling the hallway won’t notice anything.
When it’s clear go to the room on the other side of the hallway, you will find a orange key inside.
Shoot the guard patrolling the hallway to disrupt his routine, it might lure him to you.
Do it again with the other guard.
Use the rifle to take down cameras down the corridor.
Watch out for the guard hiding behind the corner.
Drop the bodies and lock them.
Another guard. Shoot him and then put him to sleep.
Enter the small room in the top right corner.
Through the window exit to the garden, then get inside to the toilet through another window.
There is a red key there.
Use the red key to enter the camera room, unlocking the door will do just fine – the guard will come out on his own – intimidate him and then lock him somewhere.
Start looting the room with a safe and cashboxes.
Take the Decryption Software. Now you have both tools to enter the Fort Knox.
Back to the van.
Completing this heist should reward you with the ‘Oval Office’ achievement.

17. Casino

You will need 4 goons for this heist.
Walk in. You will begin by clearing the left side of the casino.
Intimidate the guard. You will alert the guard sitting around in the first security room, he will come to you. Use the switch to turn off the camera looking directly at the door.
Use your other goons to sweep the main hall of the casino. Take the bartender and any civilians around hostage.
One of the guards will have a grey key – you will need it.
Lock them inside the small room.
Wait for the camera to turn and use the switch next to the camera. It will turn other camera off.
Continue clearing the left side of the casino – there are three guards left around here.
Lock them in somewhere.
Smash the cashboxes.
One of them will hold an orange key.
Go through the vent. You don’t have to do it now – you can skip that part for now and get back to it later.
Use the switch to turn off a camera on your way to the vault.
It is time to clear the right side of the casino. You will have to enter through the vent.
Wait for the camera to turn and go through the right door – it is locked so be sure not to go without a key.
Enter the top right room of the righ side of the casino. There are two breaker boxes, turning off most of the cameras in this wing.
Smash the cashbox.
There is a red key in it.
Continue clearing the wing. Smash another two cashboxes.
Intimidate another guard.
Be sure to occasionaly check the guards for the keys – you don’t want any surprises.
Usually the guard operating the cameras returns to his post after checking the broken vent – this time he got stuck somewhere. One less guard to worry about.
Intimidate another guard in the next room.
Lock them up somewhere.
Get back to the main hall. You will enter the vault area through the vent from the left wing.
The guard patrolling the vault door area will notice if this vent gets broken – you don’t want that, he is armed and won’t be intimidated.
If you have not been here yet be sure to turn off the camera in the next room.
Intimidate the last camera operator. You can lock him in the vault later.
You will find here a blue key and a memo unlocking your next heist.
You still need to find a vault key. Continue sweeping the vault area.
Smash the briefcase. It holds the vault key.
Get inside the vault and loot the place.
The guard won’t stay intimidated long enough for you to lock the vault door so you will need to use this little trick – leave one door open while locking the other one; when you lock the door it will automatically close.
Time to leave this place.
If you collected all the loot in here you should be rewarded with ‘Jackpot’ achievement.

18. Fort Access

It is not really a heist – your goal here is to pass the security checkpoint and enter sewers leading to the Fort Knox. Bring the key and the decryption software. Or don’t – if you collect the Fort Access memo on this level and finish it you can later start the Fort Knox mission directly, skipping this part.
You might want a sniper rifle and a tranquilizers on this short mission.
There are two booths, both with separate camera circuit boxes. Both are closed with color door, left is orange and the right is red.
The key to the orange booth is held by an armed officer – you can’t simply intimidate him.
But you can knock him out, tranquilize or trick him into opening the door.
To make him open the door you will have to shoot down the circuit box in the left booth – first he will investigate the broken window, then he will move on to check the circuit box inside. At least he does that sometimes – I can’t promise he will do it for sure.
Since I didn’t kill or take out the armed guard I have to do some sneaking. Wait until he turns away and hide in the shadows.
He can’t see you here.
Get inside the booth and intimidate two guards there.
You will find a red key here.
Use it to get rid of those guards – lock them inside the small room.
Now do the sneaky part again.
Get to the other booth. Walk in the shadows in the cameras blind spot.
Pass under the camera and head to the door.
Intimidate the guards inside.
You will find the Fort Knox memo just before you enter the elevator.
Leave the guards be – they will not be fast enough to call the cops anyway. Head to the elevator – you are on your way to the Fort Knox, final job.

19. Fort Knox (1/2)

That’s it. The final job. Go get that gold.
Don’t forget to take the Fort Key and the Decryption Software. Or ♥♥♥♥♥♥♥♥ of explosives to break through those walls.
Enter the Fort through the vent. There’s no other way so keep moving.
Once you enter draw your weapons – there are guards to intimidate inside.
There are three of them but one of them might not notice the rush. Open the first door.
Close the doors behind you and move to the second door. Lock the guards there – you don’t need to take them with you.
Now you need to split your goons into two teams. One goes left, the other takes right.
The right side first: there is a grey key laying on the ground.
Go through the vent.
When the guards starts walking the other way move to the closest door on the right – it’s safe, there is nobody there.
Wait for the guard in the next room to pass by the doors and then move in. He’s got a gun so don’t try to intimidate him – it won’t work.
Close the doors behind you and move up to the next door. Walk in only when the guards circling this room is far from the wall so he won’t hear a thing.
Get in and intimidate a guard inside. If you did it too early the guard in the previous room might have been alarmed by the sound – lock the door behind you and wait for things to blow over.
Force the guard into the previous room and lock the door behind him. You are safe for now.
Let’s get to the left squad now.
They too will find a grey key laying on the ground. They’re kind of sloppy there guarding the gold reserves if you ask me.
Lock the doors behind you. Better safe than sorry.
This part is tricky. This guard just stands there, keeps looking around. You need to sneak past him to the closest door on the left.
Don’t panic if he sees you going – that happens. Lock the doors behind you so he will have to go around to get to you and smash the box closest to the vent on the left. You will do the exact same thing if he doesn’t see you – you will just have more time for that.
Smash the vent grate. You are gonna have to do it twice – it must be a bug or something.
Run to the other side and exit there.
Exit through the doors. If the guard saw you, lock the door behind you – that way you will lock him inside and get rid of the problem.
Now position your goons. You are going after the guard patrolling the hallway now.
You can either sneak past him or just knock him out when he turns his back on you.
Use the switch to clear the path for the right squad from the camera.Leave your goons in the shadows, they are safe there for now.
Back to the right side. Move your goon to the shadow. You are going to take out the agent in the hallway,
Now you will take out the patrolling guard.
Move into the next room. Intimidate the guard. There is a cashbox here.
Make the guard smash the cashbox.
Take the red key that was in it.
Get out of the room fast and lock the door behind you.
Use the switch to turn off the camera on the other side of the wall.
Back to the left squad.
Intimidate those guards.
Take the orange key.
Lock the guards inside.
Almost there, keep going.
Left squad will have it easier. Go through the vent.
Collect the vault key.
Right side got it a bit harder.
You will need to sneak past the guard in the shadows.
Collect the key.
Time to open the vault doors.
Both sides have to do pretty much the same thing now. There will be two guards standing in the area, one armed and one not.
Intimidate unarmed guards. Don’t knock them out. You will need them.
No point in shooting down the circuit box unless you can shoot both the left and right side box. Make the guard use the switch instead.
Make some guard-on-guard violence happen. The one being beaten won’t fight back.

<Apparently there is a character limit for a chapter and I have reached it – this part will be continued in the next chapter>

20. Fort Knox (2/2)

Continuation from the previous chapter.

Do the same thing on the other side.
Lock those guards out.
Gold, sweet gold.
Smash the circuit box or use the switch to turn the cameras off. Or don’t. Even if they call cops on you now, they probably won’t make it in time anyway.
Time to go!
Completing the heist with all four trucks stolen will award you ‘Not a crook’ achievement.

Achievements

  • White Snow

    Complete all the objectives of Super Fly job in one run.

  • Oval Office

    Complete all the objectives of Pres. Palace job in one run.

  • Lost Delivery

    Complete all the objectives of Pier job in one run.

  • Not a Crook

    Complete Fort Knox job stealing all four trucks with gold.

  • Jackpot

    Collect all the loot in the Casino job.

  • The Two Comma Club

    Steal 1,000,000$ on normal heists (Fort Knox doesn’t count for this achievement) – either complete the Casino heist over and over again or use the community maps.

  • It’s My Dayjob

    Spend 8 hours heisting. Warning: only the time in actual heists counts – not just running the game or sitting in the Hideout. Also you can’t minimize the game as it stops the counter. It has to be done in one playthrough too – multiple playthroughs don’t sum up.

  • Exercising your rights

    Unlock all the weapons in the shop:

    Weapon
    Heist
    PP7
    Bar
    PP7 w/ Silencer
    Horseplay
    Shotgun
    Art Gallery
    RK-SMG
    Police Impound
    Tranquilizer Gun
    Pier
    Improvised Explosive
    Warehouse
    RK Semtex
    Super Fly
    RK Tactical Rifle
    Police Station
    Python Revolver
    Office

  • Trust No One (Secret)

    Complete any heist using only one goon.

  • You Got Yourself a Posse

    Have six goons in your crew.

  • Family Business

    Hire two goons with the same surname – mildly annoying. You can enter the map and then get back to the hideout to refresh the telephone offers.

  • The Legend of Bonnie and Clyde (Secret)

    Finish the heist having goons named Bonnie and Clyde in your crew. Very annoying – it takes ages, going to the map and then back to the hideout, to finally hire a goon with Bonnie or Clyde name. And you need both Bonnie and Clyde.

  • If It Shines, It Is Mine

    Collect all the loot on Jewelery Store job.

  • Snitch (Secret)

    Call the cops on yourself. Can be done on any heist – you don’t have to finish the heist in order to get the achievement.

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