Kenshi Guide

Ultimate Martial Arts... data dump with GIFs for Kenshi

Ultimate Martial Arts… data dump with GIFs

Overview

In this guide I will show you all Martial Arts combat techniques that are in the game, including the ones that are disabled as of update 0.95.8. The techniques will appear in the order of level required to use them. I hope you will find this guide useful.if there’s anything I should add or clarify then don’t hesitate to leave a comment.Also, there might have been some mistakes in analysis/interpretation of the data. I’m not the smartest human being so I tend to make stupid mistakes. If there’s anything wrong then inform me so that it can be fixed.

Headbutt [DISABLED]

Min Level Required: -100
Dropped at Level: 6
Power: 70%
Direction: THRUST
Animation Name: headbutt
Object Name: ma headbutt
Is a combo: No
Arms used: None
Gains ground: Character changes position after the attack.

Takes about 13 frames to hit (with 0 dex?). I think that’s why it was disabled – the attack could be difficult to block/dodge for most characters OR it could be difficult to punish.

Bad Punch

Min Level Required: -1000
Dropped at Level: 20
Power: 50%
Direction: THRUST
Animation Name: badpunch
Object Name: ma badpunch
Is a combo: No
Arms used: Left
Gains ground: Character changes position after the attack.
Takes about 24 frames to hit.
Whole animation lasts for 38-45 frames.

Low Kick

Min Level Required: 5
Power: 60%
Direction: THRUST
Animation Name: kicklow
Object Name: ma kicklow
Is a combo: No
Arms used: None
Gains ground: No.
Takes about 22 frames to hit.
Whole animation lasts for 35-40 frames.
Aims at lower parts of the body (eg. legs).

Shotei

Min Level Required: 15
Power: 100%
Direction: THRUST
Animation Name: shoteiL
Object Name: ma shotei L
Is a combo: No
Arms used: Left
Gains ground: Yes.
Takes about 18 frames to hit.
Whole animation lasts for 36-45 frames.

High Double Punch [DISABLED]

Min Level Required: 25
Is a combo: Yes
Power: 80%/100%
Direction: THRUST/THRUST
Animation Name: ma 2punchie
Object Name: ma Double punch high
Arms used: Both
Gains ground: Yes.
After 23 frames both attacks should hit.
Whole animation lasts for 33-52 frames.

It looked hilarious when I hit a Bonedog with it so that could be the reason why it was disabled.

Double Strike

Min Level Required: 25
Is a combo: Yes
Power: 60%/100%
Direction: THRUST/THRUST
Animation Name: ma 2strike
Object Name: ma Double strike
Arms used: Right (?)
Gains ground: Yes.
After 31 frames both attacks should hit.
Whole animation lasts for 40-57 frames.

Jump Kick

Min Level Required: 30
Max Encumbrance Allowed: 50%
Power: 100%
Direction: THRUST
Animation Name: flykick
Object Name: ma jumpkick
Is a combo: No
Arms used: None
Gains ground: Very much yes.
Impact should take place after just 9 frames.
Whole animation lasts for 26-35 frames.

Double Punch

Min Level Required: 35
Is a combo: Yes
Power: 80%/100%
Direction: THRUST/THRUST
Animation Name: ma chudan
Object Name: ma Double punch mid
Arms used: Both
Gains ground: Yes
After 23 frames both attacks should hit.
Whole animation lasts for 33-52 frames.

Mega Kick

Min Level Required: 45
Max Encumbrance Allowed: 40%
Power: 180%
Direction: RIGHT
Animation Name: megakick
Object Name: ma mega kick
Is a combo: No
Arms used: None
Gains ground: Yes.
Impact should take place after just 32 frames.
Whole animation lasts for 54-63 frames.

Jump Knee

Min Level Required: 55
Max Encumbrance Allowed: 0% – weightless
Is a combo: Yes
Power: 100%/150%
Direction: DOWNWARD/DOWNWARD
Animation Name: flyknee
Object Name: ma jump knee
Arms used: Left
Gains ground: Yes.
Both impacts should have taken place after 40 frames.
Whole animation lasts for 75-80 frames.

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