Z1 Battle Royale Guide

ENCYCLOPEDIA H1Z1 | Guides, configs, optimization and more 02.09.17 for Z1 Battle Royale

ENCYCLOPEDIA H1Z1 | Guides, configs, optimization and more 02.09.17

Overview

UPDATED 02.09.17!Best guides, configs for H1Z1. Answers to all your questions – this is the most complete Encyclopedia H1Z1.

PATCH NOTES: COMBAT UPDATE P.1

Preseason 6

With the rollout of the Combat Update, Preseason 6 begins. There is all-new scoring for Solos, Duos, and Fives. All leaderboards and Top 10s have been cleared for the new season – good luck getting to Royalty this season!

Gunplay & Gameplay Improvements

Weapons have all been re-tuned and improved so that they behave and feel more like their real-world counterparts and have a distinct and important role in the game. Overall, bullets now move at a more believable speed and with a flatter trajectory; though bullets still begin to drop over long distances. Rifle rounds fly fastest and flattest while pistol rounds hit hard up close but lose power over distance.

  • Throwables no longer have to “reload” before they can be thrown. Hold aim (default: right mouse button) to see an Aim Arc to line up your throw, or tap left-click for a quick throw. Your character will slow down while lining up a throw.
  • The bleed mechanic has been simplified so that there are now three bleeding states (previously, there were five). The UI is now consistent with the system, showing three blood icons to indicate Minor, Moderate, and Major bleeding. It’ll take one bandage to heal each bleed marker or a First Aid Kit to heal all three.
  • Free-look functionality (Default: Left Alt) has been added to the Parachute. The look sensitivity can be adjusted with the Vehicle Camera Sensitivity slider.
  • Movement controls have been fine-tuned to be more responsive and better connected to the in-game actions of your character. Running, turning, throwing, and strafing animations have all been improved.
  • A new reticle has been added that blooms as recoil increases. Aiming down sights will bring the reticle down to a smaller size to demonstrate accuracy, while holding down fire of an automatic weapon will show how recoil increases over time. The old reticle can be used via the “Reticle Style” option in Settings.
  • Shots now leave a light trail behind them so that you can see the bullet trajectory. This can also be disabled in Settings.
  • New hitmarkers have been added to the shotgun to show how many of the pellets landed.
  • You can now move while looting.


Weapons Improvements
  • New Weapon: Hellfire 4-6 Submachine Gun
  • Lightweight and highly effective in close-quarters combat.
  • Fully automatic, fires its 30-round magazine in approximately two seconds.
  • The R380 has been removed from the game. Its skin will be made available for the M1911.
  • AR-15 and AK-47 have been rebuilt with new models, improved animations and better muzzle effects. Other guns will be improved similarly in the future.
  • All weapons have had recoil, cone of fire, and reset time tuned to improve overall feel as well as help reinforce their intended ranges.

Weapons Tuning

Сheck section H1Z1 Weapon Guide

New Camera Options

Two new camera options have been added to the game; Dynamic and Static. These are both over-the-shoulder cameras that give you a much clearer connection to your character and line of sight to your target. Static will be the default option, and you can choose between the two new cameras, and the classic live camera, in Settings.

  • The Dynamic camera will pull in tight in buildings for a better view of interior spaces and will move back to when running forward to provide a better view of your character. It will also shift over a bit to the side when aiming down sights to give you the clearest possible view of your target.
  • The Static camera is also side-shifted like the Dynamic camera but does not move at all.
  • With both the Static and Dynamic cameras, you can swap which shoulder the camera is on during gameplay, default key: left control.
  • A new icon has been added to the HUD to indicate when your shot is blocked. With an over-the-shoulder camera, you may be able to put your crosshair on a target that you can’t actually hit because an object is in between the barrel of your gun and the target. The shot-block icon can be disabled in settings.


Gameplay UI Improvements

  • There is now a ‘Play Again’ button on the end screen for Solos games. Clicking it will put you right back into the queue for another match without ever having to return to the Main Menu. The “Stay Together” flow is still in place for Team Games.
  • There is now a rotating compass centered at the top of the screen that is much easier to use than the previous directional indicators, which have been removed.
  • Exact locations of players and their teammates are now shown on the map. The red box that indicates the grid location has been removed. Grid coordinates that display on the HUD can now be hidden in Settings.
  • Players and their teammates can now place a marker on the map by clicking on it. Use this to call out destinations or targets for your teammates!
  • Multiple players can now simultaneously interact with lootable containers such as player loot bags and vehicle inventory.
  • Loot bags can now be looted from proximity by opening Inventory while standing next to them.
  • Medical items and throwable items now stack in the loadout slot instead of having 1 item in the loadout and the rest stacked in the inventory.
  • Shift-dragging a stack of items now defaults to half of the stack.
  • Overall inventory performance should be improved. Proximity items should update faster, dragging items from slot to slot should be crisper, and large stacks of items should no longer cause performance issues.
  • The diagnostic HUD is now enabled by default. This is massively helpful when it’s turned on when we are sent videos of lag, desync, etc. It can still be disabled (default: N) however we ask that if you are streaming or recording to leave this on to help us identify issues when videos are sent our way.
  • Speaker indicators on the HUD now include player tier and identify group members.
  • Muting and unmuting players can now be done by looking at a player and pressing Control+T (this can be rebound in Keybindings). Muted players are now shown in the voice speakers list, but with a ‘muted’ icon and do not contribute to voice ducking.

Vehicles

  • All passengers can now use the vehicle inventory, even while it’s in motion.
  • ATVs no longer require a key or hotwiring to start.
  • ATVs no longer spawn with keys or biofuel.
  • ATVs have had their downforce increased in order to achieve better high speed stability
  • Doubled the number of ATVs that spawn in The Arena.
  • Raised the spawn caps for off-roaders, pickup trucks, and police cars by 17%. This is to make sure that the new POIs are properly populated with drivable vehicles.
  • Improved the vehicle flip function to prevent “overflip” and be much more consistent.
  • Vehicles will no longer give the “cannot exit” message whe[bn parked in tight spaces like garages. Instead, the player will exit the car from the nearest available door.
  • We’ve adjusted the Pickup Truck to be a bit less bouncy when going over rough terrain to help compensate for the additional top speed that was added last patch.
  • Cruise Control is now in the Keybindings menu and can be rebound.

PATCH NOTES: COMBAT UPDATE P.2

Footwear

We’ve done a tuning pass on all footwear in the game to make sure they have distinct and useful roles depending on the situation. Shoes found in the world will auto-equip if a lesser type of shoe is currently equipped, and can now be salvaged into useful crafting materials. Details below.

Quiet Shoes

  • Found: Starting item
  • Footstep volume: lowest
  • Can now be shredded for 2 scraps of cloth
  • 5% sprint speed bonus (increased from 2%)
  • 25% falling damage reduction (increased from 5%)
  • 30 inventory space

Sturdy Shoes

  • Found: Looted from the world
  • Footstep volume: highest
  • Can now be salvaged for 2 composite fabric
  • 12% sprint speed bonus (increased from 7%)
  • 90% falling damage reduction (increased from 65%)
  • 200 inventory space

Fast Shoes
  • Found: Looted from the world
  • Footstep volume: moderate
  • Can now be salvaged for 2 composite fabric
  • 16% sprint speed bonus
  • 15% falling damage reduction
  • 200 inventory space
    Barefoot

  • Found: Only used if player removes footwear
  • Footstep volume: light
  • No bonuses to speed or falling damage
    The Arena

    New Points of Interest

  • New POI: Harris County Fairgrounds in E5 – these abandoned fairgrounds feature a quick-changing mix of long to short range combat.
  • New POI: CWP Water Treatment Authority in C6 – this spot offers good protection and visibility of the surrounding area, making it a great spot to dig in and fortify.
  • New POI: East Valley Shopping Center in I7 – large shopping center that offers loot to be grabbed on the move.
  • New POI: CWP Utilities Compound 62 in F4 – an electrical utility area which has been fortified and used as a hold-out by survivors during The Outbreak, offering cover and a great view of the surrounding area.
  • New POI: Sunny Pines in G3 – the former trailer park has expanded to a community of trailers, houses, warehouses, and a church spreads across the hills.
  • [/list]

    World Improvements
  • Reduced the number of explosive barrels that spawn in the world
  • Reduced explosive barrel damage so that single explosions will no longer kill full health players
  • Adjusted the spawn logic so that multiple explosive barrels will not spawn next to each other
  • Increased the time to reach the safe zone for the first two gas phases
  • Old rocks have been removed and replaced with new, varied rock formations. These new rocks have more accurate collision for more precise combat gameplay.
  • Tents now flatten when shot
  • Blue mail boxes, newspaper boxes, cement trash cans, fire hydrants, woodpiles, and playground slides are all now destructible
  • Updated ground visuals to look more visually appealing
  • Updated lighting and ambient occlusion to give the world better visual quality
  • In Training, weapons and ammo will respawn if they have been partially looted (e.g. only the ammo boxes were looted, but not the weapon).
    New Skirmish: Weapon Roulette

    • This is a standard BR mode except that all players in the match start with the same *random* gun in hand and infinite ammo for that weapon.
    • No other guns or ammo are spawned in the map to loot, but you’ll still need to scavenge for other supplies
    • At certain population thresholds as the match advances, all players will have their current weapon removed and we’ll randomly select a new weapon that will be granted out to all remaining players.
    • When the weapon switch process begins, an audio effect and a system message will play to help alert players that in 5 seconds, their weapons will be removed
    • When the weapons are removed, all players will get another message saying everyone will get a new weapon in 5 seconds
    • When the weapon is added to everyone, they’ll get a message saying that everyone now hasand its go time again
    • This process repeats as the population in the match is reduced

    General

    • Ping lock has been improved so that it picks a more appropriate home region based on your actual geographic location.
    • Improved anti-cheat systems including heightened game client security.
    • Increased the initial parachute spawn area by 25% so that players are a bit more spread out as the game begins.
    • Games are now limited to 150 players per match. This helps with overall game balance as well as making sure that games are starting as quickly as possible.
    • The gas phases have been tuned and now include the ability to be skipped entirely based on remaining population.
    • Slightly lowered the probability that a match will end in a city.
    • The volume of the starting Main Menu music has been decreased.
    • Molotovs now deal damage to explosive barrels. Approximately 5 seconds of fire will cause the barrel to explode.
    • Molotovs initial damage now applies to vehicles
    • Molotov and grenade visual and audio effects now play at 300 meters (increased from 65).
    • Explosive arrows now do more damage against vehicles.
    • Fire arrows now do damage to players who are in vehicles.
    • Fire arrow burn damage is no longer extinguished by entering a vehicle.
    • Fire arrow initial damage has been increased to match that of regular arrows.
    • The H1Z1 Invitational Crate has been added to the game.

  • HOW TO INSCREASE FPS | КАК УВЕЛИЧИТЬ ФПС

    RUSSIAN
    1. Настройка видеокарты на производительность

    Настройками видеокарты принебрегать не стоит, повышение фпс почувствуете, уверяю.
    Без лишних слов. Смотрите скриншоты.

    2. UserOptions

    [Display]
    FullscreenRefresh=0
    Maximized=0
    FullscreenWidth=1024 ЧЕМ СЛАБЕЕ ПК – ТЕМ НИЖЕ РАЗРЕШЕНИЕ
    FullscreenHeight=768
    WindowedWidth=1024
    WindowedHeight=768
    Mode=Fullscreen
    FullscreenMode=Fullscreen
    HDPixelPlus=1.000000

    [Rendering]
    EffectsQuality=1 (1-3)
    OverallQuality=-1 (ставим только -1)
    TextureQuality=1 (1-3)
    ShadowQuality=0 (0 = больше fps)
    FloraQuality=0 (0-3)
    RenderDistance=1500.000000 ( савим 1500, при приземлении на карту ставим 500)
    UseDepthOfField=0.000000
    Gamma=0.150000
    MaximumFPS=35 (ставим 900 либо -1, 35 я поставил потому что у меня слабый процессор, дико скачет fps при экшене)
    UseLod0a=1 (0-1, ходят слухи что 1 = больше фпс)
    Smoothing=0
    SpeedTreeLOD=0
    ModelQuality=0 (0-3)
    FogShadowsEnable=0
    AO=0
    InteriorLighting=0
    VerticalFOV=60
    LightingQuality=0
    ParticleLOD=0
    MaxLocalShadows=0 (0-4)
    VSync=0
    ObjectOutlines=1

    UserOptions #2 (при неплохой графике фпс останется на том же уровне (у меня так))

    [Display]

    FullscreenRefresh=0
    Maximized=0
    FullscreenWidth=1680
    FullscreenHeight=1050
    WindowedWidth=1904
    WindowedHeight=1042
    Mode=Fullscreen
    FullscreenMode=Fullscreen
    HDPixelPlus=1.000000
    RefreshRate=0
    [Rendering]
    EffectsQuality=3
    OverallQuality=-1
    TextureQuality=3
    ShadowQuality=0
    FloraQuality=1
    RenderDistance=500.000000
    Gamma=0.000000
    MaximumFPS=250
    UseLod0a=0
    Smoothing=0
    ModelQuality=3
    FogShadowsEnable=1
    AO=0
    VerticalFOV=70
    LightingQuality=1
    ParticleLOD=3
    UseDepthOfField=0.000000
    SpeedTreeLOD=0
    InteriorLighting=0
    MaxLocalShadows=4
    VSync=0
    MotionBlur=0

    3. Client Config

    [AssetDelivery]
    DirectThreadCount=4 (ваше количество ядер)
    DirectEnabled=1
    IndirectEnabled=1
    AdditionalPaths=.CommonData;.GraphicsData
    PackFileDir=.ResourcesAssets

    4. Nvidia Inspector

    Способ лично мой, нигде ранее не встречал 🙂
    Дал мне 10-15 фпс. Думаю кол-во фпс зависит от вашей видеокарты.
    Настройки игры в Nvidia Inspector для максимального фпс
    Скачать и запустить[drive.google.com]

    5. Разгон видеокарты

    Настройки индивидуальные. Гуглим вашу видеокарту, смотри как ее разогнать – гоним.
    Прирост фпс будет.

    6. Разгон процессора

    Читайте предыдущий пункт.

    7. Банальный пункт

    Все вы знаете этот способ.
    Почистите пк, поставьте режим максимальной производительности в электропитании вашего ПК. Почистите пк антивирусом, клинерами и прочим. Все банально и всем уже давно известно.

    На данный момент способов по увеличению FPS в H1Z1 больше нет. Я указал все возможные варианты.

    Надеюсь данное руководство было для вас полезным.

    ENGLISH

    1. Configuring the graphics card for performance

    Without many words. See the screenshots.

    The settings of the video card should not be neglected, the increase in FPS will be felt, I assure.

    2. UserOptions

    [Display]
    FullscreenRefresh=0
    Maximized=0
    FullscreenWidth=1024 THAN WEAK PC – THE BELOW RESOLUTION
    FullscreenHeight=768
    WindowedWidth=1024
    WindowedHeight=768
    Mode=Fullscreen
    FullscreenMode=Fullscreen
    HDPixelPlus=1.000000

    [Rendering]
    EffectsQuality=1 (1-3)
    OverallQuality=-1 (Put only -1)
    TextureQuality=1 (1-3)
    ShadowQuality=0 (0 = more fps)
    FloraQuality=0 (0-3)
    RenderDistance=1500.000000 ( set 1500, When landing on a map, we set 500)
    UseDepthOfField=0.000000
    Gamma=0.150000
    MaximumFPS=35 (set= 900 or -1, 35 I put it because I have a weak processor, wildly skips fps at the action)
    UseLod0a=1 (0-1, There are rumors 1 = more fps)
    Smoothing=0
    SpeedTreeLOD=0
    ModelQuality=0 (0-3)
    FogShadowsEnable=0
    AO=0
    InteriorLighting=0
    VerticalFOV=60
    LightingQuality=0
    ParticleLOD=0
    MaxLocalShadows=0 (0-4)
    VSync=0
    ObjectOutlines=1

    UserOptions #2 (With a good graphics fps will remain at the same level (I have so))

    [Display]

    FullscreenRefresh=0
    Maximized=0
    FullscreenWidth=1680
    FullscreenHeight=1050
    WindowedWidth=1904
    WindowedHeight=1042
    Mode=Fullscreen
    FullscreenMode=Fullscreen
    HDPixelPlus=1.000000
    RefreshRate=0
    [Rendering]
    EffectsQuality=3
    OverallQuality=-1
    TextureQuality=3
    ShadowQuality=0
    FloraQuality=1
    RenderDistance=500.000000
    Gamma=0.000000
    MaximumFPS=250
    UseLod0a=0
    Smoothing=0
    ModelQuality=3
    FogShadowsEnable=1
    AO=0
    VerticalFOV=70
    LightingQuality=1
    ParticleLOD=3
    UseDepthOfField=0.000000
    SpeedTreeLOD=0
    InteriorLighting=0
    MaxLocalShadows=4
    VSync=0
    MotionBlur=0

    3. Client Config

    [AssetDelivery]
    DirectThreadCount=4 (Your number of cores)
    DirectEnabled=1
    IndirectEnabled=1
    AdditionalPaths=.CommonData;.GraphicsData
    PackFileDir=.ResourcesAssets

    4. Nvidia Inspector

    The way I personally, I have never met before 🙂
    I gave me 10-15 fps. I think the number of FPS depends on your video card.
    Nvidia Inspector game settings for maximum fps
    Download and run[drive.google.com]

    5. Overclocking the video card

    Settings are individual. We cherish your video card, see how to overclock it – let’s go.
    Growth of fps will be.

    6. Processor overclocking

    Read the previous paragraph.

    7. Banal point

    You all know this way.
    Clean the pc, set the mode of maximum performance to your PC’s power supply. Clean pc with antivirus, clientele and more. Everything is commonplace and everyone has long been known.

    At the moment there is no way to increase FPS in H1Z1. I pointed out all the possible options.

    I hope this guide was helpful to you.

    HOW TO MAKE A ROUND SIGHT ON THE SHOTGUN | H1Z1 КАК СДЕЛАТЬ КРУГЛЫЙ ПРИЦЕЛ НА ДРОБОВИКЕ ?

    Для того чтобы сделать круглый прицел на дробовике от первого лица: В корневой папке h1z1 находим файл UserOptions,в разделе [UI] добавляем строку reticleClassicMode=1, сохраняем и заходим в игру.

    In order to make a round sight on the shotgun from the first person: In the root folder h1z1 we find the UserOptions file, in the [UI] section we add the string reticleClassicMode = 1, save and go into the game.

    HOW TO CHANGE THE FONTS | КАК ЗАМЕНИТЬ ШРИФТЫ

    Поиск шрифта Choose your font
    RU:
    Сайт, где можно найти шрифты [link]
    Шрифтов очень много, но не все подходят нам.
    Чтобы шрифт работал в H1Z1, нужно чтобы он поддерживал большие, маленькие буквы и цифры.
    Мой любимый шрифт “Komika Title”, найти его можно по ссылке: [link]
    После скачивания, откройте архив и cохраните Ваш файл с шрифтом в любом удобном Вам месте (к примеру, на Рабочий Стол)
    Файл с шрифтом имеет формат “ttf”
    ____________________________________________________________________________

    ENG:

    First of all: You need to download the font, that you liked.
    Personally, i use this website – [link]
    On this website you can find many various fonts. A lot of websites have donation system, that will give you an opportunity to support the creator and receive some exclusive fonts. But even without donation you can fully use all the fonts aspects – from numbers, to symbols.
    Before downloading the font, you need to put attention on all symbols, which are supported in the game.
    You need to make sure, that this font supporting large/small symbols and some figures.
    Here you can find the font, which was used in this guide: dafont.com/komika-title.font
    First of all, you need to download the font, that you liked.
    After downloading, open the file and save to any comfortable place on your PC/computer.
    Подготовка игры для изменения шрифта Preparation your game for the changes

    RUS:
    Перейдите в папку с игрой. Следуйте по папкам: “UI” -> “Resource” -> “Fonts”
    В итоге, у Вас должна открыться папка с файлами, что отвечают за весь шрифт в игре
    Вырежьте ВСЕ ttf файлы из папки и перенесите в папку, которую вы должны создать на рабочем столе.

    Все.
    ____________________________________________________________________________

    ENG:

    You need to open your Steam Library and right-click on H1Z1: King of The Kill, there you need to press “properties” button.

    Then you need to press “local files” and click on “view local files” button.

    There you need to follow the folders: “UI” -> “Resource” -> “Fonts”. Here you’ll see window, which includes all available fonts in the game.

    Now you need to cut out the TTF files from a folder and move them to any comfortable place on your PC/computer. After that your game will be ready to change the font.

    Изменения шрифта Change the font
    RU:

    Теперь нужно заменить старые шрифты на новый.

    Делается это так:
    Вы должны скопировать Ваш файл шрифта (шрифт автора имеет название KOMTITK_.ttf) и изменять его название на старые названия файлов.
    Переименуйте все файлы.
    – NanumBarunGothicBold.ttf
    – NotoSansJP-Regular.ttf
    – Oswald-Bold_0.ttf
    – Oswald-Light_0.ttf
    – Oswald-Regular_0.ttf
    – Roboto-Bold.ttf
    – Roboto-Light.ttf
    – Roboto-Medium.ttf
    – Roboto-Regular.ttf
    – ROSA Verde Normal.ttf
    – simhei.ttf

    У вас получится папка с новыми шрифтами, но старыми их названиями.

    ____________________________________________________________________________

    ENG:

    And now comes the most boring part.
    You need to change your old files to new one, which includes your new font.
    But it’s not so easy, as you might think.

    As a result, you should have new files, but with names of previous files. (It should all be in your old folder)
    – NanumBarunGothicBold.ttf
    – NotoSansJP-Regular.ttf
    – Oswald-Bold_0.ttf
    – Oswald-Light_0.ttf
    – Oswald-Regular_0.ttf
    – Roboto-Bold.ttf
    – Roboto-Light.ttf
    – Roboto-Medium.ttf
    – Roboto-Regular.ttf
    – ROSA Verde Normal.ttf
    – simhei.ttf

    Итог End Part
    RU:

    В принципе, это всё, что нужно было сделать, для того, что бы помнять Ваш шрифт, теперь Вам осталось лишь зайти в игру и проверить как применился Ваш шрифт.

    Как и говорилось, у автора установлен шрифт “Komika Title” и в игре он выглядит примерно вот так:

    На этом все. Больше ничего делать не нужно, можете заходить в игру и наслаждаться новыми шрифтами.

    H1Z1:KOTK Competitive Ranks | H1Z1:KOTK Соревновательные ранги

    Global Player Distribution Tier (Pre-Season 5)

    Pre-Season 5 introduced the Master tier, which was meant to smooth out the distribution of players between Diamond and Royalty. At a glance, here’s how Pre-Season 5 wound up:

    Tier Thresholds

    As mentioned above, we’ve adjusted tier thresholds in Pre-Season 6 not only to flatten out the curve between Diamond, Master, and Royalty, but also to address that Royalty seemed too easy to achieve. Here’s what you’ll need in order to achieve each tier in Pre-Season 6:

    Tier
    Solo Score Threshold
    DuosScore Threshold
    Fives Score Threshold
    Bronze
    1
    1
    1
    Silver
    350,000
    400,000
    450,000
    Gold
    600,000
    750,000
    750,000
    Platinum
    750,000
    900,000
    1,000,000
    Diamond
    1,200,000
    1,400,000
    1,750,000
    Master
    1,750,000
    1,800,000
    1,950,000
    Royalty
    1,860,000
    1,900,000
    2,050,000
    Rewards


    We’re expanding the Tribute collection again in Pre-Season 6 with the new Tribute Makeshift Armor and Royalty Makeshift Armor! Finish Gold or above in any mode (Solos, Duos, or Fives), and you’ll receive these rewards. You’ll only need to rank in ONE mode in order to be eligible for the Makeshift Armor, and you won’t earn multiple Armors for qualifying in multiple modes. However, you WILL receive Scrap rewards from each mode based on your placement. That means that while you’ll only receive one instance of a Makeshift Armor skin that you qualify for, you’ll receive the Scrap payouts of each Tier across modes.

    Finish in Gold through Master in any mode and receive the Tribute Makeshift Armor at the end of Pre-Season 6!
    Finish in Royalty in any mode and receive the Tribute Makeshift Armor AND the Royalty Makeshift Armor at the end of Pre-Season 5!
    Finish in any tier in any mode and receive the below amount of Scrap at the end of Pre-Season 6! As highlighted above, if you rank in multiple tiers in multiple modes by the end of this Pre-Season, you’ll earn the Scrap for each mode you played in (but not multiple Makeshift Armors).

    Tier
    Rewards
    Bronze
    10 Scrap
    Silver
    25 Scrap
    Gold
    50 Scrap, Tribute Makeshift Armor
    Platinum
    100 Scrap, Tribute Makeshift Armor
    Diamond
    200 Scrap, Tribute Makeshift Armor
    Master
    325 Scrap, Tribute Makeshift Armor
    Royalty
    500 Scrap, Tribute Makeshift Armor,
    Royalty Makeshift Armor

    H1Z1 WEAPONS GUIDE | ОРУЖЕЙНЫЙ ГАЙД H1Z1

    #CombatUpdate

    Rifle/Shotgun

    AK-47

    • Role: Mid-range versatile – high recoil and high damage.
    • Damage per shot: 30
    • Headshot modifier: x4
    • Projectile speed: 625 meters per second (up from 375)
    • Bleed applied per shot: 2
    • Fire Rate: Automatic, slightly increased.

    The AK-47 is a great weapon for medium to close range engagements. It’s a fully automatic rifle, so you can hold down the trigger and spray your enemy with bullets. Shooting in quick bursts will help keep your accuracy up.

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    AR-15:

    • Role: Long-range versatile – low recoil and high accuracy.
    • Damage per shot: 22.5 (decreased from 25)
    • Headshot modifier: x4.5
    • Projectile speed: 800 meters per second (up from 375)
    • Bleed applied per shot: 1
    • Fire Rate: Semi-automatic
    • Notes: Recoil now includes vertical movement

    The AR-15 is an all-around favorite amongst players. It really shines in medium-to-long range firefights. The AR-15 is a single shot Assault Rifle with minimal recoil. The faster you pull the trigger the less accurate your shots are going to become.

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    Hunting Rifle

    • Role: Long-range specialist – capable of one-shot kills
    • Damage per shot: 65
    • Headshot modifier: x4
    • Projectile speed: 1000 meters per second (up from 659)
    • Bleed applied per shot: 3
    • Fire Rate: Bolt action
    • Notes: Scope sway & hold breath mechanics have been removed. Bypasses the 50% bleed reduction that body armor provides. Also increased zoom from 4x to 8x.

    The Hunting Rifle one of the most highly coveted weapons in the game. You can only find them in airdrops. The Hunting Rifle has a high-powered scope, letting you see at great distances. It’s a single-shot rifle that requires you to reload between shots. Its high accuracy at range makes this weapon a real game changer.

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    12GA Pump Shotgun:

    • Role: Close-range specialist – capable of one-shot kills
    • Damage per pellet: 12 pellets fired, doing 4.0 – 9.1 damage each, depending on distance.
    • Headshot modifier: Between x1.0 and x2.7, depending on distance.
    • Projectile speed: 250 meters per second
    • Bleed applied per pellet: ¼ (per pellet)
    • Fire Rate: Pump action, slightly decreased.
    • Note: Shotgun damage decreases over distance. It will inflict max damage at point blank and begin to decrease beyond 8 meters. It will inflict minimum damage at ranges of 13m and above.

    The Shotgun is the weapon that will turn the tide in any close-quarters situation. It sprays out 8 pellets in a cone of fire. Your shots are going to become less effective at long range.
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    Hellfire 4-6

    • Role: Close-range versatile – highest fire rate
    • Damage per shot: 15
    • Headshot modifier: x4
    • Projectile speed: 500 m/s
    • Bleed applied per shot: 1
    • Fire Rate: Automatic, very fast.

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    Handguns

    Note: There are many other hanguns in H1Z1 King Of The Kill, these include: M1911A1, M9 and R380, but I have only gave the stats for the Magnum as it is the only viable weapon for anything other then early game.

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    .44 Magnum:

    • Role: Powerful pistol – packs a huge punch
    • Damage per shot: 45 (increased from 30)
    • Headshot modifier: x2.5
    • Projectile speed: 350 meters per second (down from 375)
    • Bleed applied per shot: 2
    • Fire rate: Semi-automatic, slowest pistol
    • Notes: Bypasses the 50% bleed reduction that body armor provides.

    The .44 Magnum is known for it’s stopping power and is highly effective against vehicles.

    (Magnum is great against vehicles, doing loads of damage)

    BONUS SYSTEM XP SYSTEM

    How to back your performance? If youre in the Lobby while waiting for other player to join it, just press escape. A Overlay will open where youre instantly in the “Bounty-Tab”. You can choose now, which bounty you want to set. You can set Crowns, Skulls or Bronzetips. Youre rewards will be shown in the Window. Crowns must be purchased from Daybreak. Bronzetips are rewarded just for playing solo. You can have atleast maximum 300/3. If you place 1 Bronzetip you will loose 100 of your whole Coins. If youre blank with Bronze-Coins just play some games and you will earn enough overtime. The reward depends at your placement. Skulls are the rewards for your Bets. If you bet 100 Crowns and you finally winning your Battleroyale you will recieve 1000 Skulls. If you bet “1” Tip and win, you will recieve some less Skulls. If you finally decided which what you want to “bet” just click at the bottom left at back your performance. When you open the bountytap again you will se that your betting is locked with a red circle around your currency. Its kinda something like roulette. You can win high if youre performing good, but you can loose all and win nothing if you got killed fast in the earlygame. In my opinion this is a nice gadget from daybreak. Cuz you can buy some nice things with skulls. You can get skulls without paying for crowns just by placing your bronzetips.

    • Crowns: Ingame-Wallet by Daybreak. Only purchasable, cant get rewarded for playing games. Placeable as a bounty. Highest rated currency. Can be used to open crates.
    • Skulls: Bountyreward. If you place crowns or bronzetips and performing well and achieve a good place you will recieve a established amount of skulls. Skulls can be placed too as a bounty. Skulls can not convert into crowns.
    • Bronzetips: Rewarded for playing Solomatches. The higher you place, the more coins you recieve. If you have “100/3” displayed in your Menschen, you are able to set it as Bounty. If you place “1”-Tip in the Bounty-Menu it means that you placed 100. You can collect your coins up to 300/3. If you have 300/3 and keep playing solo without betting them, you will not recieve anymore. Not buy-/convertable. Not purchasable.

    If you finally have a decent amount of skulls collectet, you can buy at the “Marketplace” in your Ingame-Menu some nice and rare stuff. Slackets, offroader-skins and many other cool things. Just check it out.

    Each 5 levels you level up, you get an unlocked crate that you can open without spending money to daybreak. Just check out your crates in your menu. This is a nice reward too just for playing and grinding the game. If you play a lot you will get some locked crates by Daybreak too. Its displayed Ingame (if youre in an battleroyale) right to your healthbar. For locked crates you need 250 Crowns

    “SweetFX for H1Z1” | “SweetFX” для H1Z1

    Повышаем насыщенность цветов.
    Только для видео карт NVIDIA GeForce
    Чтобы сделать картинку более насыщенной и приятной глазу, перед запуском игры делаем следующее.
    1. Правой кнопкой мыши по рабочему столу
    2. Панель управления NVIDIA
    3. Выбираем раздел “Дисплей” и в нем подраздел “Регулировка параметров цвета рабочего стола”.
    4. Выставляем “Цифровую интенсивность” как вам нравиться, я например выставляю в 65%, но у всех мониторы разные и отображаются цвета по своему. В CS:GO например я ставлю 85%.
    После выхода с игры выставляем “Цифровую интенсивность” обратно в 50%.

    We increase the saturation of colors.
    Only for NVIDIA GeForce video cards
    To make the picture more intense and pleasant to the eye, before starting the game do the following.
    1. Right-click on the desktop
    2. NVIDIA Control Panel
    3. Select the “Display” section and the section “Adjusting the color settings of the desktop”.
    4. We expose “Digital Intensity” as you like, for example I expose in 65%, but all monitors are different and the colors are displayed in their own way. In CS: GO for example, I put 85%.
    After leaving the game, we set “Digital Intensity” back to 50%.

    Если нужно чтобы я показал, как повысить насыщенность цветов на ноутбуках – пишите в комментариях.

    If you want me to show how to increase the color saturation on laptops – write in the comments.

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