Overview
A guide for beginners : I will explain you some basics moves.
Before starting
https://www.youtube.com/channel/UChgfsWV74d3cDqDyZ9Bl37Q
(Version Française ici)
This guide is for players with LESS THAN 50 hours in-game.
A guide for advanced players will be soon released.
Please, finish the tutorial before reading this guide !
The risks involved by reading this guide are not the responsibility of EZ corp.
Good reading.
Dont keep the ball
A common error is to KEEP the ball for TOO LONG. The problem is, that you will get knocked-out very quickly (rap3d in the corners) and lose the ball, being the SHAME of the team.
To avoid such a situation :
– Do PASSES
– Do VOLLEY
– Don’t move toward enemies
– You also should move into open spaces
– READ THIS GUIDE
Charged Passes
Auto passes are pretty usefull at CLOSE RANGE and when your allies keep the same path.
But they are problematic for 3 reasons :
– Not fast enough
– Can be confusing
– Easy to intercept (readable because no spin)
So avoid auto passes, prefer LOADED PASSES for longer distance.
In order to do charged passes, you must avoid being too close to an enemy, for this, STEP BACK.
To step back faster and avoid being hit by the enemy, refer to CATCH MOMENTUM.
Catch Momentum
This is the MASTER KEY to succeed your charged shots.
You may have noticed this technique in the tutorial.
When you receive a fast ball, you ABSORB ITS SPEED.
To absorb even more this speed perform the “CATCH“.
Practice a powerful shot against the wall, and catch it, then jump in order to maintain yourself above haters (enemies) and DAB ON THEM and perform an another charged shot, repeat until you buy a new mouse.
The perfect moment to load the next shot is just after catching it. Your shot will then be ready before even touching the ground. You will then be able to perform for example a charged pass so an ally can redirects it (next section).
Volley, redirect & combo
Volley, well-managed allow you to never really get the ball (so no knockout) but still CONTROL IT.
First, train to kick the ball when it comes to you, it’s all TIMING. When you mastered this, ask a friend to train you to redirect his shots.
For this purpose the person who SHOOTS must:
– Make a maximum POWER SHOT
– Aim in FRONT OF the redirecter
– ANTICIPATE his movements
The person who REDIRECT have to :
– LISTEN when his friend begins to charge
– Put the SHIELD
– AIM at the goal (more or less at the last moment)
– SCORE
For redirect you can as desired, and depending on the situation choose to watch the ball coming or directly aim at the target.
The shield permit to show at your teamate that you are ready for a redirect. It also help a lot for the shot.
Combos are only-volley passes passing through several players as below.
Boost
Boost is the way to go in defense / attack quickly with the help of teammates. This is the essence of TEAMPLAY. There is a lot of boosting technique.
Like the UpBoost..Ect (all are in the advanced player’s guide).
For boosting your teamates you can simply KICK THEM like in the tutorial.
For a better boosting, the boosted person should suck (with the shield) his teammate wich is boosting. Thus he will be able to get boosted many times, and they can go back to defence quickly.
But remember, the boosting technique doesn’t matter,LOOK AROUND you if there is an another teammate wich is going in the same direction as you. Boosting is an important technique in Supraball so DONT IGNORE IT.
Credits
Thanks to :
- Atlas for his Jedi master teaching
- Ninja Nudiste for the translation
- Me for writing this guide (PayPal/Skins donations accepted)
Other Ezcorp. Guides
https://www.youtube.com/channel/UChgfsWV74d3cDqDyZ9Bl37Q
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