A List of Land Units Across All Factions (Grand Campaign)
Of Note
FACTIONAL UNIT STAT GUIDES
Grand Campaign
Factions
Factions
Americas Campaign
Factions
Factions
Britannia Campaign
Factions
Factions
Crusades Campaign
Factions
Factions
Teutonic Campaign
Factions
Factions
MERCENARY UNIT GUIDES
Grand Campaign
Mercs
Mercs
Americas Campaign
Mercs
Mercs
Britannia Campaign
Mercs
Mercs
Crusades Campaign
Mercs
Mercs
Teutonic Campaign
Mercs
Mercs
Trying to figure out what all these attribute words like command or long_pike means? Check out the Unit/Weapon Attributes Explained guide!
Units will be ordered based upon the following, from most priority to least:
- Recruitable?
- Unit Type
- Light infantry/cavalry
- Spearmen/medium infantry
- Missile Cavalry
- Heavy infantry/cavalry
- Throwers/javelineers
- Archers
- Firearms
- Elephants/others
- Light infantry/cavalry
- Recruited where?
- City
- Castle
- Military Order/Guild
- City
- Tech Level
Speed values (Infantry)
Fast - Faster than base speed
Regular - Base human speed
Slow - Slower than base speed
Very Slow - Exactly what it says
Painfully Slow - Is probably the descendant of a sloth, snail, and tortoise.
When in spearwall formation, Pike units becomes Fast, while Halberd units become Slow.
Speed values (Cavalry)
Fast - Consists solely of fast ponies.
Regular - Base speed, includes heavy horses and ponies.
Slow - Slow, heavy mailed horses, barded horses, and (eastern) armoured horses.
Very Slow - Camels, elephants.
Example of the format used in the guide:
Unit Descriptive Name
Unit's Type Name (if significantly different from descriptive name)
if using the create_unit command, use the unit's Type name.number of units with small unit size, unit class, unit mount, mass, speed, hitpoints
ammo (if applicable), primary weapon, (unit animation), attack, charge, range (if applicable), weapon traits
secondary weapon, (unit animation), attack, charge, weapon traits
armor, defense skill, shield, total defense
campaign and custom battle cost, upkeep cost
morale, discipline level, training level
special traits/abilities
stamina buffs/debuffs in heat
smith armor upgrades*
Unit attack buffs/debuffs in certain environments
Unit attack buffs/debuffs against mounted cavalry types
Any special requirements for recruitment
*Smith Levels
1 - Leather Tanner
2 - Blacksmith
3 - Armourer
4 - Heavy Armourer
5 - Master Armourer
6 - Armour Factory
Modded Campaigns
Looking for Modded Campaigns? Here are other guides I've made:
Three to the Elves, Seven to the Dwarves, Nine to the Men, and The One Ring to rule them all.
A List of Land Units Across All Factions (TATW 3.2 base)
Three to the Elves, Seven to the Dwarves, Nine to the Men, and The One Ring to rule them all.
A List of Land Units Across All Factions (TATW 3.2 base)
Aztec Ranged
Aztec Spear Throwers
60 fast missile infantry, mass of 0.8
8 throwing spears, attack 4, charge 1, range 55
Mace, attack 7, charge 1
Armor 0, skill 1, shield 3; total defense 4
220 cost, 125 upkeep
3 morale, normal discipline, untrained
No special traits
0 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
+6 vs elephants
Arrow Warriors
48 fast missile infantry
8 javelins, attack 6, charge 3, range 55
Spear (spear), attack 7, charge 4
Armor 4, skill 4, shield 3; total defense 11
400 cost, 0 upkeep
9 morale, normal discipline, trained
Hardy
0 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
+6 vs elephants
Aztec Archers
60 fast missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Mace, attack 7, charge 1
Armor 4, skill 1, shield 3; total defense 8
370 cost, 125 upkeep
3 morale, normal discipline, untrained
No special traits
0 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Aztec Infantry
Peasants
Aztec Peasants
60 fast light infantry
Macana Club (fast mace), attack 7, charge 1
No secondary
Armor 0, skill 1, shield 3; total defense 4
180 cost, 90 upkeep
3 morale, normal discipline, untrained
Is a peasant
0 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Aztec Warriors
60 fast light infantry
Mace, attack 9, charge 2
No secondary
Armor 4, skill 3, shield 3; total defense 10
320 cost, 155 upkeep
5 morale, normal discipline, untrained
No special
0 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Eagle Warriors
48 fast light infantry
2h mace, attack 20, charge 5
No secondary
Armor 4, skill 5, shield 0; total defense 9
340 cost, 0 upkeep
11 morale, normal discipline, highly trained
Hardy
0 extra fatigue in heat
No Armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Jaguar Warriors
60 fast light infantry
Mace, attack 14, charge 3
No secondary
Armor 4, skill 5, shield 3; total defense 12
570 cost, 185 upkeep
11 morale, disciplined, highly trained
Hardy
0 extra fatigue in heat
No Armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Coyote Priests
24 regular light infantry
Mace, attack 14, charge 3
No secondary
Armor 4, skill 5, shield 3; total defense 12
540 cost, 0 upkeep
11 morale, normal discipline, trained
Very hardy, frightens infantry, druid
0 extra fatigue in heat
No Armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Aztec Spearmen
60 fast spear infantry
Spear, attack 7, charge 2, spear, +8 vs cavalry
No secondary
Armor 0, skill 3, shield 3; total defense 6
220 cost, 125 upkeep
5 morale, normal discipline, trained
Can do schiltrom
0 extra fatigue in heat
No Armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Cuahchiqueh
48 fast heavy infantry
Maquahuitl club (mace), attack 14, charge 3
No secondary
Armor 4, skill 5, shield 3; total defense 12
540 cost, 0 upkeep
11 morale, impetuous, untrained
Very hardy, frightens infantry
0 extra fatigue in heat
No Armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Bodyguard
Aztec Bodyguard
16 fast heavy infantry
Maquahuitl club (mace), attack 14, charge 3
No secondary
Armor 4, skill 5, shield 3; total defense 12
410 cost, 0 upkeep
11 morale, disciplined, highly trained
Very hardy, general unit, 2 hitpoints
0 extra fatigue in heat
No Armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Only recruited via new family members
Byzantine Cavalry
Skythikon
32 missile cavalry, fast pony
25 cavalry composite arrows, attack 6, charge 1, range 120
Sword (horse no shield), attack 6, charge 2
Armor 0, skill 5, shield 0; total defense 5
380 cost, 175 upkeep
3 morale, normal discipline, trained
Can form cantabrian circle
0 extra fatigue in heat
Armor +1 via smith lv.1
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Byzantine Cavalry
32 missile cavalry, heavy horse
25 cavalry composite arrows - composite bow (horse bow), attack 6, charge 1, range 120
Sword (horse sword), attack 7, charge 2
Armor 4, skill 5, shield 3; total defense 12
530 cost, 175 upkeep
3 morale, normal discipline, trained
Can form cantabrian circle
1 extra fatigue in heat
Armor +2 via smith lv.2 and 3
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Vardariotai
32 missile cavalry, fast pony
25 cavalry composite arrows - composite bow (horse bow), attack 9, charge 3, range 120
Sword (horse sword), attack 10, charge 4
Armor 5, skill 9, shield 3; total defense 17
800 cost, 250 upkeep
11 morale, disciplined, highly trained
Hardy, can form cantabrian circle
2 extra fatigue in heat
Armor +2 via smith lv.3
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Byzantine Lancers
32 heavy cavalry, heavy horse
Lance (horse lance), attack 8, charge 5
Sword (horse sword), attack 9, charge 3
Armor 5, skill 4, shield 4; total defense 13
500 cost, 210 upkeep
5 morale, disciplined, highly trained
Hardy, can form wedge
2 extra fatigue in heat
Armor +3 via smith lv. 3, 4, and 5
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Latinkon
32 heavy cavalry, heavy horse
Lance (horse lance), attack 10, charge 8
Sword (horse spear), attack 11, charge 4
Armor 7, skill 4, shield 4; total defense 15
730 cost, 250 upkeep
9 morale, impetuous, trained
Hardy, can form wedge
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Kataphractoi
32 heavy cavalry, eastern armoured horse
Lance (horse lance), attack 10, charge 6
Mace (horse mace), attack 10, charge 4, armor-piercing
Armor 8, skill 5, shield 3; total defense 16
790 cost, 250 upkeep
9 morale, disciplined, highly trained
Hardy, can form wedge
4 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Militia Cavalry
Greek Militia Cavalry
32 light cavalry, heavy horse
Spear (horse spear), attack 7, charge 3
Sword (horse sword), attack 7, charge 2
Armor 4, skill 3, shield 3; total defense 10
320 cost, 150 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Merchants' Guild
General's Bodyguard
Greek Bodyguard
16 heavy cavalry, heavy horse, 2 hitpoints
Lance (horse lance), attack 13, charge 6
Sword (horse sword), attack 14, charge 4
Armor 7, skill 6, shield 4; total defense 17
820 cost, 250 upkeep
11 morale, disciplined, highly trained
Very hardy, general unit
3 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Only recruited via new family members
Byzantine Ranged
Archer Militia
S Archer Militia
48 fast missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Sword (non-shield), attack 6, charge 1
Armor 0, skill 3, shield 0; total defense 3
250 cost, 100 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Peasant Archers
S Peasant Archers
48 fast missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Trebizond Archers
48 fast missile infantry
30 composite arrows, attack 9, charge 2, range 160, fire arrows
Sword, attack 8, charge 2
Armor 0, skill 4, shield 3; total defense 7
460 cost, 150 upkeep
5 morale, normal discipline, trained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Byzantine Guard Archers
48 regular missile infantry
30 composite arrows, attack 9, charge 3, range 160, fire arrows
Sword (swordsman), attack 11, charge 3
Armor 5, skill 8, shield 3; total defense 16
710 cost, 175 upkeep
9 morale, normal discipline, highly trained
Hardy
2 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Byzantine Infantry
Town Militia
SE Town Militia
48 regular light infantry
Spear, attack 5, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
230 cost, 100 upkeep
3 morale, normal discipline, trained
Free upkeep unit
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Peasants
Southern Peasants
60 regular light infantry
Pitchfork, attack 4, charge 0
No secondary
Armor 0, skill 3, shield 0; total defense 3
110 cost, 90 upkeep
1 morale, low discipline, untrained
Is a peasant
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Spear Miltia
SE Spear Militia
60 regular spear infantry
Spear, attack 5, charge 2, spear, +8 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
310 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit
2 extra fatigue in heat
Armor+1 via smith lv.1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Byzantine Spearmen
60 regular spear infantry
Spear, attack 5, charge 2, spear, +8 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
310 cost, 155 upkeep
3 morale, normal discipline, trained
Can form schiltrom
0 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Byzantine Infantry
48 regular heavy infantry
Sword, attack 11, charge 2
No secondary
Armor 5, skill 7, shield 6; total defense 18
400 cost, 125 upkeep
5 morale, normal discipline, trained
No special traits
2 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Varangian Guard
48 regular heavy infantry
2h axe, attack 20, charge 6, armor-piercing
No secondary
Armor 7, skill 5, shield 3; total defense 15
520 cost, 175 upkeep
11 morale, normal discipline, highly trained
Hardy
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted Byzantine Lancers
48 regular heavy infantry
Sword, attack 11, charge 2
No secondary
Armor 5, skill 7, shield 6; total defense 18
440 cost, 150 upkeep
5 morale, normal discipline, trained
Hardy
2 extra fatigue in heat
Armor +3 via smith lv. 3, 4, and 5
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Dismounted Latinkon
48 regular heavy infantry
Sword, attack 13, charge 3
No secondary
Armor 7, skill 8, shield 6; total defense 21
630 cost, 225 upkeep
9 morale, normal discipline, trained
Hardy
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Danish Cavalry
Scouts
32 light cavalry, pony
Spear, attack 7, charge 3
Axe, attack 7, charge 2
Armor 4, skill 3, shield 4; total defense 11
410 cost, 150 upkeep
3 morale, normal discipline, untrained
No special traits
3 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Mounted Crossbowmen
32 missile cavalry, fast pony
30 crossbow bolts, attack 5, charge 1, range 120, armor-piercing
Sword, attack 7, charge 2
Armor 5, skill 5, shield 0; total defense 10
470 cost, 175 upkeep
3 morale, normal discipline, trained
Can form cantabrian circle
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Norse War Clerics
Armored Clergy
32 heavy cavalry, mailed horse
Mace, attack 10, charge 4, armor-piercing
No secondary
Armor 8, skill 7, shield 4; total defense 19
750 cost, 250 upkeep
9 morale, normal discipline, trained
No special traits
6 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Abbey
Huscarls
32 heavy cavalry, heavy horse
Axe, attack 11, charge 4, armor-piercing
No secondary
Armor 5, skill 7, shield 4; total defense 16
690 cost, 210 upkeep
9 morale, normal discipline, trained
No special traits
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Feudal Knights
32 heavy cavalry, barded horse
Lance, attack 10, charge 6
Sword, attack 11, charge 4
Armor 7, skill 5, shield 4; total defense 16
730 cost, 250 upkeep
9 morale, impetuous, trained
Hardy, can form wedge, knight
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Chivalric Knights
32 heavy cavalry, barded horse
Lance, attack 13, charge 8
Sword, attack 14, charge 4
Armor 8, skill 5, shield 4; total defense 17
930 cost, 250 upkeep
11 morale, impetuous, trained
Hardy, can form wedge, knight
6 extra fatigue in heat
Armor +1 via smith lv. 5
Merchant Cavalry Militia
32 heavy cavalry, heavy horse
Sword (horse sword), attack 6, charge 2
No secondary
Armor 7, skill 3, shield 4; total defense 14
370 cost, 210 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
5 extra fatigue in heat
Armor +2 via smith lv. 4 and 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Merchants' Guild
Knights Templar
32 heavy cavalry, mailed horse
Lance, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
880 cost, 250 upkeep
11 morale, impetuous, highly trained
Hardy, can form wedge, knight
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Templar Chapter
Knights Hospitaller
32 heavy cavalry, barded horse
Lance, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
880 cost, 250 upkeep
11 morale, normal discipline, highly trained
Hardy, can form wedge, knight
5 extra fatigue in heat
Armor +2 via smith lv. 4 and 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires St Johns' Chapter
General's Bodyguard
NE Bodyguard
16 heavy cavalry, barded horse, 2 hitpoints
Lance, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
820 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Only recruited via new family members
General's Bodyguard
NE Late Bodyguard
16 heavy cavalry, armoured horse, 2 hitpoints
Lance, attack 13, charge 8
Sword, attack 14, charge 4
Armor 9, skill 5, shield 3; total defense 17
870 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
6 extra fatigue in heat
Armor +1 via smith lv. 6
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
NOT RECRUITABLE
Danish Ranged
Crossbow Militia
48 fast missile infantry
30 crossbow bolts, attack 9, charge 1, range 120, armor-piercing
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
2 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasant Archers
48 fast missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
2 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Crossbowmen
48 fast missile infantry
30 crossbow bolts - crossbow (crossbow), attack 9, charge 1, range 120, armor-piercing
Sword (non shield), attack 6, charge 1
Armor 5, skill 3, shield 0; total defense 8
330 cost, 125 upkeep
3 morale, normal discipline, trained
No special traits
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Norse Archers
48 regular missile infantry
30 arrows, attack 7, charge 2, range 120, fire arrows
Sword, attack 11, charge 2
Armor 4, skill 6, shield 6; total defense 16
480 cost, 125 upkeep
5 morale, normal discipline, trained
No special traits
3 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Hand Gunners
48 regular missile infantry
20 hand gun bullets - hand gun (handgun), attack 13, charge 2, range 55, armor-piercing
Sword (non shield), attack 11, charge 2
Armor 7, skill 6, shield 0; total defense 13
650 cost, 150 upkeep
5 morale, normal discipline, trained
Gunpowder unit
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Arquebusiers
48 fast missile infantry
20 arquebus bullets, attack 14, charge 1, range 120, armor-piercing
Sword, attack 6, charge 1
Armor 0, skill 3, shield 0; total defense 3
460 cost, 125 upkeep
3 morale, normal discipline, trained
Gunmen, fire by rank
2 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Danish Infantry
Town Militia
60 regular light infantry
Spear, attack 5, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
290 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit
2 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasants
60 regular light infantry
Pitchfork, attack 4, charge 0
No secondary
Armor 0, skill 3, shield 0; total defense 3
110 cost, 90 upkeep
1 morale, low discipline, untrained
Is a peasant
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Viking Raiders
48 regular light infantry
Axe, attack 9, charge 2, armor-piercing
No secondary
Armor 0, skill 3, shield 6; total defense 9
480 cost, 115 upkeep
5 morale, normal discipline, untrained
Hardy
2 extra fatigue in heat
Armor +1 via smith lv. 1, 2, and 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Spear Militia
60 regular spear infantry
Spear, attack 5, charge 2, spear, +8 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
310 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit, can form schiltrom
2 extra fatigue in heat
Armor +3 via smith lv. 1, 2, and 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Sword Staff Militia
Swordstaff Militia
48 regular (primary)/ slow (secondary) heavy infantry
Svaerdstav, attack 7, charge 3, armor-piercing, long pike, +4 vs cavalry
Svaerdstav, attack 6, charge 3, armor-piercing, +4 vs cavalry
Armor 7, skill 3, shield 0; total defense 10
550 cost, 150 upkeep
5 morale, normal discipline, trained
Free upkeep unit, can form phalanx
5 extra fatigue in heat
armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted Huscarls
48 heavy infantry
Axe, attack 11, charge 3, armor-piercing
No secondary
Armor 5, skill 4, shield 6; total defense 14
690 cost, 150 upkeep
9 morale, normal discipline, trained
Hardy
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted Feudal Knights
48 regular heavy infantry
Sword, attack 13, charge 3
No secondary
Armor 7, skill 8, shield 6; total defense 21
570 cost, 225 upkeep
9 morale, normal discipline, trained
Hardy
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Norse Swordsmen
48 regular heavy infantry
Sword, attack 11, charge 2
No secondary
Armor 5, skill 7, shield 6; total defense 18
400 cost, 150 upkeep
5 morale, normal discipline, trained
No special traits
4 extra fatigue in heat
Armor +2 via smith lv. 3 and 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Norse Axemen
48 regular heavy infantry
2handed axe, attack 17, charge 6, armor-piercing
No secondary
Armor 7, skill 4, shield 0; total defense 11
700 cost, 150 upkeep
9 morale, normal discipline, trained
Hardy
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Obudshaer
48 regular (primary)/ slow (secondary) heavy infantry
Halberd (halberd primary), attack 9, charge 4, armor-piercing, long pike, +4 vs cavalry
Halberd (halberd secondary), attack 8, charge 4, armor-piercing, +4 vs cavalry
Armor 8, skill 4, shield 0; total defense 12
720 cost, 150 upkeep
9 morale, normal discipline, trained
Hardy, can form phalanx
6 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Egyptian Cavalry
Arab Cavalry
32 light cavalry, heavy horse
Spear, attack 9, charge 4
Sword, attack 9, charge 3
Armor 4, skill 5, shield 4; total defense 13
510 cost, 175 upkeep
5 morale, normal discipline, trained
Can form wedge
0 extra fatigue in heat
Armor +2 via smith lv. 2 and 3
Scrub: 0
Sand: +1
Forest: -6
Snow: -1
-4 vs elephants, -4 vs camels
Desert Cavalry
32 missile cavalry, fast pony
8 javelins), attack 8, charge 2, range 55, armor-piercing
Sword, attack 8, charge 3
Armor 0, skill 5, shield 3; total defense 8
540 cost, 150 upkeep
5 morale, low discipline, untrained
Very hardy, can form cantabrian circle
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: 0
Sand: +2
Forest: -6
Snow: -2
-4 vs elephants, -4 vs camels
Mamluk Archers
32 missile cavalry, heavy horse
25 composite arrows, attack 8, charge 3, range 120
Mace, attack 8, charge 4, armor-piercing
Armor 5, skill 7, shield 3; total defense 15
900 cost, 210 upkeep
9 morale, normal discipline, highly trained
Can form cantabrain circle
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: +1
Forest: -6
Snow: -1
-4 vs elephants, -4 vs camels
Mamluks
32 heavy cavalry, heavy horse
Spear, attack 11, charge 5
Mace, attack 10, charge 4, armor-piercing
Armor 6, skill 6, shield 3; total defense 15
820 cost, 210 upkeep
9 morale, disciplined, highly trained
Hardy, can form wedge
1 extra fatigue in heat
Armor +2 via smith lv. 4 and 5
Scrub: 0
Sand: +1
Forest: -6
Snow: -1
-4 vs elephants, -4 vs camels
Royal Mamluks
32 heavy cavalry, eastern armored horse
Spear, attack 14, charge 5
Mace, attack 13, charge 4, armor-piercing
Armor 6, skill 7, shield 4; total defense 17
1050 cost, 250 upkeep
11 morale, disciplined, highly trained
Very hardy, can form wedge
1 extra fatigue in heat
Armor +2 via smith lv. 4 and 5
Scrub: 0
Sand: +1
Forest: -6
Snow: -1
-4 vs elephants, -4 vs camels
Bodyguard
ME Bodyguard
16 heavy cavalry, eastern armored horse, 2 hitpoints
Spear, attack 14, charge 5
Sword, attack 14, charge 4
Armor 7, skill 7, shield 4; total defense 18
900 cost, 250 upkeep
11 morale, disciplined, trained
Very hardy, general unit
2 extra fatigue in heat
Armor +1 via smith lv.4
Scrub: 0
Sand: +1
Forest: -6
Snow: -1
-4 vs elephants, -4 vs camels
Only recruited via new family members
Bodyguard
ME Late Bodyguard
16 heavy cavalry, eastern armored horse, 2 hitpoints
Spear, attack 13, charge 6
Mace, attack 13, charge 4, armor-piercing
Armor 9, skill 6, shield 4; total defense 19
1070 cost, 250 upkeep
11 morale, disciplined, trained
Very hardy, general unit
3 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: +1
Forest: -6
Snow: -1
-4 vs elephants, -4 vs camels
NOT RECRUITABLE
Egyptian Ranged
Kurdish Javelinmen
48 missile infantry
8 javelins, attack 6, charge 1, armor-piercing
Sword, attack 9, charge 1
Armor 0, skill 5, shield 6; total defense 11
400 cost, 125 upkeep
3 morale, normal discipline, untrained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
+6 vs elephants
Naffatun
16 missile infantry
5 nahptha bombs, attack 23, charge 3, range 40, armor-piercing
Sword, attack 13, charge 3
Armor 5, skill 7, shield 0; total defense 12
380 cost, 50 upkeep
11 morale, normal discipline, trained
No special traits
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Archer Militia
ME Archer Militia
48 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arows
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Peasant Archers
ME Peasant Archers
48 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, low discipline, untrained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Desert Archers
48 missile infantry
30 composite arrows, attack 7, charge 1, range 160, fire arrows
Sword, attack 6, charge 1
Armor 0, skill 3, shield 3; total defense 6
390 cost, 100 upkeep
3 morale, normal discipline, untrained
Very hardy
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +2
Sand: +2
Forest: -2
Snow: -2
Nubian Archers
48 missile infantry
30 composite arrows, attack 7, charge 1, range 160, fire arrows
Mace , attack 7, charge 2, armor-piercing
Armor 0, skill 1, shield 3; total defense 4
470 cost, 125 upkeep
3 morale, normal discipline, trained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Sudanese Gunners
48 missile infantry
20 arquebus bullets, attack 16, charge 3, range 120, armor-piercing
Sword, attack 9, charge 3
Armor 0, skill 7, shield 0; total defense 7
570 cost, 150 upkeep
9 morale, normal discipline, trained
Hardy, gunpowder unit, fire by rank
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +2
Forest: -2
Snow: -2
Egyptian Infantry
Peasants
ME Peasants
90 cost, 90 upkeep
1 morale, low discipline, untrained
Is a peasant
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Nubian Spearmen
60 light infantry
Spear, attack 7, charge 3, light spear, +4 vs cavalry
No secondary
Armor 0, skill 3, shield 6; total defense 9
400 cost, 155 upkeep
5 morale, normal discipline, trained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Spear Militia
ME Spear Militia
60 spear infantry
Spear, attack 5, charge 2, spear, +8 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
310 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Saracen Militia
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 5, skill 3, shield 6; total defense 14
490 cost, 155 upkeep
5 morale, normal discipline, untrained
Free upkeep unit
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Dismounted Arab Cavalry
48 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 4, skill 3, shield 6; total defense 13
430 cost, 150 upkeep
5 morale, normal discipline, trained
No special traits
0 extra fatigue in heat
Armor +2 via smith lv. 2 and 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Halberd Militia
ME Halberd Militia
48 heavy infantry
Axe, attack 7, charge 3, armor-piercing, +4 vs cavalry
No secondary
Armor 5, skill 3, shield 0; total defense 8
510 cost, 150 upkeep
5 morale, normal discipline, trained
Free upkeep unit
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Tabardariyya
48 heavy infantry
Axe, attack 20, charge 6, armor-piercing
No secondary
Armor 6, skill 5, shield 0; total defense 11
490 cost, 175 upkeep
11 morale, normal discipline, highly trained
Very hardy
1 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Hashishim
24 heavy infantry, 2 hitpoints
Sword, attack 16, charge 3
No secondary
Armor 6, skill 9, shield 6; total defense 21
840 cost, 250 upkeep
11 morale, disciplined, trained
Very hardy, can hide anywhere
1 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Requires Hashashim's Guild
English Cavalry
Hobilars
32 light cavalry
Spear, attack 7, charge 3
Sword, attack 7, charge 2
Armor 4, skill 3, shield 0; total defense 7
280 cost, 150 upkeep
3 morale, low discipline, untrained
No special traits
3 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Demi Lancers
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 0; total defense 12
700 cost, 250 upkeep
11 morale, low discipline, trained
Hardy, can form wedge, knight
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Military Academy
Mailed Knights
32 heavy cavalry
Spear, attack 10, charge 6
Sword, attack 11, charge 4
Armor 5, skill 5, shield 4; total defense 14
680 cost, 250 upkeep
9 morale, low discipline, trained
Hardy, can form wedge, knight
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Feudal Knights
32 heavy cavalry
Spear, attack 10, charge 6
Sword, attack 11, charge 4
Armor 7, skill 5, shield 4; total defense 16
730 cost, 250 upkeep
9 morale, impetuous, trained
Hardy, can form wedge, knight
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
English Knights
32 heavy cavalry
Spear, attack 10, charge 8
Axe, attack 11, charge 4, armor-piercing
Armor 8, skill 4, shield 4; total defense 16
860 cost, 250 upkeep
9 morale, normal discipline, trained
Can form wedge, knight
6 extra fatigue in heat
Armor +1 via smith lv. 5
Merchant Cavalry Militia
370 cost, 210 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
5 extra fatigue in heat
Armor +2 via smith lv. 4 and 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Merchants' Guild
Knights Templar
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
880 cost, 250 upkeep
11 morale, impetuous, highly trained
Hardy, can form wedge, knight
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Templar Chapter
Knights Hospitaller
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
880 cost, 250 upkeep
11 morale, normal discipline, highly trained
Hardy, can form wedge, knight
5 extra fatigue in heat
Armor +2 via smith lv. 4 and 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires St Johns' Chapter
General's Bodyguard
NE Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
820 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Only recruited via new family members
Mounted Longbowmen
32 missile cavalry
25 bodkin arrows, attack 7, charge 2, range 120, armor-piercing
Sword, attack 8, charge 3
Armor 5, skill 5, shield 0; total defense 10
770 cost, 210 upkeep
5 morale, normal discipline, trained
Hardy, can form cantabrian circle
4 extra fatigue in heat
Armor +2 via smith lv. 3 and 4
NOT RECRUITABLE
NOT PLAYABLE IN CUSTOM
General's Bodyguard
NE Late Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 9, skill 5, shield 3; total defense 17
870 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
6 extra fatigue in heat
Armor +1 via smith lv. 6
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
NOT RECRUITABLE
English Ranged
Archer Militia
48 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
2 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasant Archers
48 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
2 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Longbowmen
48 missile infantry
30 bodkin arrows, attack 5, charge 1, range 160, armor-piercing, fire arrows
Mace, attack 7, charge 2, armor-piercing
Armor 0, skill 1, shield 3; total defense 4
560 cost, 150 upkeep
3 morale, normal discipline, untrained
Can deploy stakes
2 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Yeomen Archers
48 missile infantry
30 bodkin arrows, attack 8, charge 2, range 160, armor-piercing, fire arrows
Mace, attack 9, charge 3, armor-piercing
Armor 0, skill 2, shield 3; total defense 5
650 cost, 150 upkeep
5 morale, normal discipline, trained
Can deploy stakes
2 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Retinue Longbowmen
Dismounted Longbowmen
48 missile infantry
30 bodkin arrows, attack 8, charge 2, range 160, armor-piercing, fire arrows
Sword, attack 11, charge 2
Armor 5, skill 6, shield 3; total defense 14
710 cost, 150 upkeep
5 morale, normal discipline, trained
Hardy, can place stakes
4 extra fatigue in heat
Armor +2 via smith lv. 3 and 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Arquebusiers
48 missile infantry
20 arquebus bullets, attack 14, charge 1, range 120, armor-piercing
Sword, attack 6, charge 1
Armor 0, skill 3, shield 0; total defense 3
460 cost, 125 upkeep
3 morale, normal discipline, trained
Gunpowder unit, fire by rank
2 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Sherwood Archers
24 missile infantry, 2 hitpoints
30 bodkin arrows, attack 13, charge 3, range 160, armor-piercing, fire arrows
Sword, attack 16, charge 3
Armor 0, skill 9, shield 0; total defense 9
510 cost, 250 upkeep
11 morale, normal discipline, untrained
Very hardy
2 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
English Infantry
Town Militia
60 light infantry
Spear, attack 5, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
290 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit
2 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasants
110 cost, 90 upkeep
1 morale, low discipline, untrained
Is a peasant
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Spear Militia
60 spear infantry
Spear, attack 5, charge 2, spear, +8 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
310 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit, can form schiltrom
2 extra fatigue in heat
Armor +3 via smith lv. 1, 2, and 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Levy Spearmen
60 spear infantry
Spear, attack 5, charge 2, spear, +8 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
310 cost, 125 upkeep
3 morale, normal discipline, trained
Can form schiltrom
2 extra fatigue in heat
Armor +3 via smith lv. 1, 2, and 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Bill Militia
48 heavy infantry
Axe, attack 13, charge 4, armor-piercing
No secondary
Armor 0, skill 1, shield 0; total defense 1
170 cost, 100 upkeep
3 morale, normal discipline, trained
Free upkeep unit
2 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Heavy Bill Militia
48 heavy infantry
Axe, attack 15, charge 5, armor-piercing
No secondary
Armor 7, skill 3, shield 0; total defense 10
300 cost, 150 upkeep
5 morale, normal discipline, trained
Free upkeep unit
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Billmen
48 heavy infantry
Axe, attack 15, charge 5, armor-piercing
No secondary
Armor 0, skill 3, shield 0; total defense 3
230 cost, 125 upkeep
5 morale, normal discipline, trained
No special traits
2 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted Feudal Knights
570 cost, 225 upkeep
9 morale, normal discipline, trained
Hardy
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Armoured Swordsmen
Armored Swordsmen
610 cost, 150 upkeep
9 morale, normal discipline, trained
Hardy
6 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted English Knights
48 heavy infantry
Axe, attack 21, charge 6, armor-piercing
No secondary
Armor 8, skill 5, shield 0; total defense 13
530 cost, 225 upkeep
11 morale, normal discipline, trained
Hardy
6 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Heavy Billmen
48 heavy infantry
Axe, attack 15, charge 5, armor-piercing
No secondary
Armor 7, skill 3, shield 0; total defense 10
300 cost, 150 upkeep
5 morale, normal discipline, trained
Hardy
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Armoured Sergeants
Armored Sergeants
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 5, skill 3, shield 6; total defense 14
360 cost, 125 upkeep
5 morale, normal discipline, trained
Can form schiltrom
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
NOT RECRUITABLE
Bodyguard
Dismounted NE Bodyguard
16 heavy infantry, 2 hitpoints
Sword, attack 16, charge 3
No secondary
Armor 9, skill 9, shield 3; total defense 21
570 cost, 55 upkeep
11 morale, disciplined, trained
Very hardy, general's unit
6 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
NOT RECRUITABLE
NOT AVAILABLE IN CUSTOM
French Cavalry
Mounted Sergeants
32 light cavalry
Spear, attack 9, charge 4
Sword, attack 9, charge 3
Armor 4, skill 5, shield 4; total defense 13
470 cost, 175 upkeep
5 morale, normal discipline, trained
No special traits
3 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
French Mounted Archers
32 missile cavalry
25 bodkin arrows, attack 7, charge 3, range 120, armor-piercing
Sword, attack 9, charge 4
Armor 6, skill 8, shield 0; total defense 14
1030 cost, 210 upkeep
9 morale, normal discipline, highly trained
Hardy, can form cantabrian circle
4 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Military Academy
Gendarmes
32 heavy cavalry
Spear, attack 10, charge 8
Sword, attack 11, charge 4
Armor 11, skill 4, shield 0; total defense 15
770 cost, 320 upkeep
9 morale, low discipline, trained
Hardy, can form wedge, knight
6 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Royal Officer's Academy
Mailed Knights
32 heavy cavalry
Spear, attack 10, charge 6
Sword, attack 11, charge 4
Armor 5, skill 5, shield 4; total defense 14
680 cost, 250 upkeep
9 morale, low discipline, trained
Hardy, can form wedge, knight
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Feudal Knights
32 heavy cavalry
Spear, attack 10, charge 6
Sword, attack 11, charge 4
Armor 7, skill 5, shield 4; total defense 16
730 cost, 250 upkeep
9 morale, impetuous, trained
Hardy, can form wedge, knight
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Chivalric Knights
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 8, skill 5, shield 4; total defense 17
930 cost, 250 upkeep
11 morale, impetuous, trained
Can form wedge, knight
6 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Noble Knights
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 8, skill 5, shield 4; total defense 17
930 cost, 320 upkeep
11 morale, impetuous, trained
Can form wedge, knight
6 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Lancers
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 11, skill 5, shield 0; total defense 16
930 cost, 320 upkeep
11 morale, impetuous, trained
Hardy, can form wedge, knight
6 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Merchant Cavalry Militia
370 cost, 210 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
5 extra fatigue in heat
Armor +2 via smith lv. 4 and 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Merchants' Guild
Knights Templar
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
880 cost, 250 upkeep
11 morale, impetuous, highly trained
Hardy, can form wedge, knight
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Templar Chapter
Knights Hospitaller
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
880 cost, 250 upkeep
11 morale, normal discipline, highly trained
Hardy, can form wedge, knight
5 extra fatigue in heat
Armor +2 via smith lv. 4 and 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires St Johns' Chapter
General's Bodyguard
NE Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
820 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Only recruited via new family members
General's Bodyguard
NE Late Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 9, skill 5, shield 3; total defense 17
870 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
6 extra fatigue in heat
Armor +1 via smith lv. 6
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
NOT RECRUITABLE
French Ranged
Crossbow Militia
48 missile infantry
30 crossbow bolts, attack 9, charge 1, range 120, armor-piercing
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
2 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Scots Guard
48 missile infantry
30 bodkin arrows, attack 9, charge 3, range 160, armor-piercing, fire arrows
Sword, attack 12, charge 3
Armor 8, skill 9, shield 0; total defense 17
800 cost, 175 upkeep
11 morale, normal discipline, highly trained
Very hardy
6 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasant Archers
48 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
2 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasant Crossbowmen
48 missile infantry
30 crossbow bolts, attack 9, charge 1, range 120
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
2 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Crossbowmen
48 missile infantry
30 crossbow bolts, attack 9, charge 1, range 120, armor-piercing
Sword, attack 6, charge 1
Armor 5, skill 3, shield 0; total defense 8
330 cost, 125 upkeep
3 morale, normal discipline, trained
No special traits
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Aventurier
48 missile infantry
30 steel crossbow bolts, attack 14, charge 3, range 160, armor-piercing
Sword, attack 11, charge 3
Armor 7, skill 8, shield 0; total defense 15
690 cost, 175 upkeep
9 morale, normal discipline, trained
Hardy
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Arquebusiers
48 missile infantry
20 arquebus bullets, attack 14, charge 1, range 120, armor-piercing
Sword, attack 6, charge 1
Armor 0, skill 3, shield 0; total defense 3
460 cost, 125 upkeep
3 morale, normal discipline, trained
Gunpowder unit, fire by rank
2 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted French Archers
48 missile infantry
30 bodkin arrows, attack 8, charge 3, range 160, armor-piercing, fire arrows
Sword, attack 11, charge 3
Armor 6, skill 8, shield 0; total defense 14
800 cost, 175 upkeep
9 morale, normal discipline, trained
Very hardy
4 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
NOT RECRUITABLE
French Infantry
Town Militia
60 light infantry
Spear, attack 5, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
290 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit
2 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasants
110 cost, 90 upkeep
1 morale, low discipline, untrained
Is a peasant
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Spear Militia
60 spear infantry
Spear, attack 5, charge 2, spear
No secondary
Armor 0, skill 1, shield 6; total defense 7, +8 vs cavalry
310 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit, can form schiltrom
2 extra fatigue in heat
Armor +3 via smith lv. 1, 2, and 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Pike Militia
60 spear infantry
Spear, attack 7, charge 2, spear, long pike, +8 vs cavalry
Sword, attack 6, charge 1
Armor 0, skill 1, shield 0; total defense 1
150 cost, 125 upkeep
3 morale, normal discipline, highly trained
Free upkeep unit, can form phanlanx
2 extra fatigue in heat
Armor +3 via smith lv. 1, 2, and 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Sergeant Spearmen
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 0, skill 3, shield 6; total defense 9
420 cost, 155 upkeep
5 morale, normal discipline, trained
Can form schiltrom
2 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Armoured Sergeants
Armored Sergeants
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 5, skill 3, shield 6; total defense 14
540 cost, 155 upkeep
5 morale, normal discipline, trained
Can form schiltrom
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Pikemen
60 spear infantry
Spear, attack 9, charge 3, spear, long pike, +8 vs cavalry
Sword, attack 8, charge 2
Armor 0, skill 3, shield 0; total defense 3
240 cost, 155 upkeep
5 morale, normal discipline, highly trained
Can form phanlanx
2 extra fatigue in heat
Armor +2 via smith lv. 2 and 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Voulge Militia
Partisan Militia
48 heavy infantry
Axe, attack 5, charge 2, armor-piercing, long pike, +4 vs cavalry
Axe, attack 4, charge 2, armor-piercing, +4 vs cavalry
Armor 5, skill 1, shield 0; total defense 6
390 cost, 150 upkeep
3 morale, normal discipline, trained
Free upkeep unit, can form phanlanx
4 extra fatigue in heat
Armor +2 via smith lv. 3 and 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted Feudal Knights
570 cost, 225 upkeep
9 morale, normal discipline, trained
Hardy
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Voulgier
48 heavy infantry
Axe, attack 7, charge 3, armor-piercing, long pike, +4 vs cavalry
Axe, attack 6, charge 3, armor-piercing, +4 vs cavalry
Armor 5, skill 3, shield 0; total defense 8
510 cost, 150 upkeep
5 morale, normal discipline, trained
Can form phanlanx
4 extra fatigue in heat
Armor +2 via smith lv. 3 and 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted Noble Knights
48 heavy infantry
Axe, attack 21, charge 6, armor-piercing
No secondary
Armor 8, skill 5, shield 0; total defense 13
530 cost, 225 upkeep
11 morale, normal discipline, trained
Hardy
6 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted Chivalric Knights
610 cost, 225 upkeep
9 morale, normal discipline, trained
Hardy
6 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
NOT RECRUITABLE
Bodyguard
Dismounted NE Bodyguard
16 heavy infantry, 2 hitpoints
Sword, attack 16, charge 3
No secondary
Armor 9, skill 9, shield 3; total defense 21
570 cost, 55 upkeep
11 morale, disciplined, trained
Very hardy, general's unit
6 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
NOT RECRUITABLE
NOT AVAILABLE IN CUSTOM
Hungarian Cavalry
Hussars
32 light cavalry
Spear, attack 13, charge 6
Sword, attack 14, charge 4
Armor 5, skill 6, shield 4; total defense 15
750 cost, 210 upkeep
11 morale, normal discipline, trained
Hardy
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Magyar Cavalry
32 missile cavalry
25 cavalry composite arrows, attack 6, charge 1, range 120
Sword, attack 6, charge 2
Armor 4, skill 3, shield 0; total defense 7
400 cost, 175 upkeep
3 morale, normal discipline, untrained
Can form cantabrian circle
3 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Hungarian Nobles
32 missile cavalry
25 composite arrows, attack 8, charge 3, range 120
Sword, attack 9, charge 4
Armor 5, skill 8, shield 3; total defense 16
750 cost, 210 upkeep
9 morale, normal discipline, trained
Hardy, can form cantabrian circle
3 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Feudal Knights
32 heavy cavalry
Spear, attack 10, charge 6
Sword, attack 11, charge 4
Armor 7, skill 5, shield 4; total defense 16
730 cost, 250 upkeep
9 morale, impetuous, trained
Hardy, can form wedge, knight
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Chivalric Knights
E Chivalric Knights
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 8, skill 4, shield 3; total defense 15
880 cost, 250 upkeep
11 morale, impetuous, trained
Hardy, can form wedge, knight
6 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Royal Banderium
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 8, skill 5, shield 3; total defense 16
790 cost, 320 upkeep
11 morale, low discipline, trained
Very hardy, can form wedge, knight
6 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Merchant Cavalry Militia
370 cost, 210 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
5 extra fatigue in heat
Armor +2 via smith lv. 4 and 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Merchants' Guild
Knights Templar
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
880 cost, 250 upkeep
11 morale, impetuous, highly trained
Hardy, can form wedge, knight
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Templar Chapter
Knights Hospitaller
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
880 cost, 250 upkeep
11 morale, normal discipline, highly trained
Hardy, can form wedge, knight
5 extra fatigue in heat
Armor +2 via smith lv. 4 and 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires St Johns' Chapter
General's Bodyguard
NE Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
820 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Only recruited via new family members
General's Bodyguard
NE Late Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 9, skill 5, shield 3; total defense 17
870 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
6 extra fatigue in heat
Armor +1 via smith lv. 6
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
NOT RECRUITABLE
Hungarian Ranged
Pavise Crossbow Militia
48 missile infantry
30 steel crossbow bolts, attack 12, charge 1, range 160, armor-piercing
Sword, attack 6, charge 1
Armor 5, skill 3, shield 6; total defense 14
490 cost, 100 upkeep
3 morale, normal discipline, trained
Free upkeep unit
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasant Archers
S Peasant Archers
48 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Bosnian Archers
48 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Sword, attack 6, charge 1
Armor 0, skill 3, shield 6; total defense 9
300 cost, 125 upkeep
3 morale, normal discipline, untrained
No special traits
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Crossbowmen
48 missile infantry
30 crossbow bolts, attack 9, charge 1, range 120, armor-piercing
Sword, attack 6, charge 1
Armor 5, skill 3, shield 0; total defense 8
330 cost, 125 upkeep
3 morale, normal discipline, trained
No special traits
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Arquebusiers
48 missile infantry
20 arquebus bullets, attack 14, charge 1, range 120, armor-piercing
Sword, attack 6, charge 1
Armor 0, skill 3, shield 0; total defense 3
460 cost, 125 upkeep
3 morale, normal discipline, trained
Gunpowder unit, fire by rank
2 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Hungarian Infantry
Town Militia
EE Town Militia
60 light infantry
Spear, attack 5, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 3; total defense 4
160 cost, 100 upkeep
3 morale, normal discipline, trained
Free upkeep unit
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Transylvanian Peasants
Transilvanian Peasants
48 light infantry
Axe, attack 5, charge 2, armor-piercing, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 0; total defense 1
270 cost, 100 upkeep
3 morale, normal discipline, untrained
Is a peasant
2 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Requires Tavern
Peasants
EE Peasants
110 cost, 90 upkeep
1 morale, normal discipline, untrained
Is a peasant
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Slav Levies
48 light infantry
Spear, attack 5, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
210 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Croat Axemen
48 light infantry
Axe, attack 15, charge 5, armor-piercing
No secondary
Armor 4, skill 3, shield 0; total defense 7
260 cost, 125 upkeep
5 morale, normal discipline, untrained
No special traits
3 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Spear Militia
EE Spear Militia
60 light infantry
Spear, attack 5, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
290 cost
125 upkeep
125 upkeep
3 morale, normal discipline, trained
Free upkeep unit
2 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Pavise Spearmen
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 5, skill 3, shield 6; total defense 14
490 cost, 155 upkeep
5 morale, normal discipline, trained
Can form schiltrom
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Halberd Militia
48 heavy infantry
Axe, attack 5, charge 2, armor-piercing, long pike, +4 vs cavalry
Axe, attack 4, charge 2, armor-piercing, +4 vs cavalry
Armor 0, skill 1, shield 0; total defense 1
300 cost, 150 upkeep
3 morale, normal discipline, trained
Free upkeep unit, can form phanlanx
2 extra fatigue in heat
Armor +3 via smith lv. 1, 2, and 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted Feudal Knights
570 cost, 225 upkeep
9 morale, normal discipline, trained
Hardy
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted Chivalric Knights
Dismounted E Chivalric Knights
590 cost, 225 upkeep
9 morale, normal discipline, trained
Hardy
6 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Battlefield Assassins
24 light infantry, 2 hitpoints
Sword, attack 16, charge 3
No secondary
Armor 4, skill 9, shield 3; total defense 16
660 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, can hide anywhere
3 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Requires Master Assassins' Guild
Bodyguard
Dismounted NE Bodyguard
16 heavy infantry, 2 hitpoints
Sword, attack 16, charge 3
No secondary
Armor 9, skill 9, shield 3; total defense 21
570 cost, 55 upkeep
11 morale, disciplined, trained
Very hardy, general's unit
6 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
NOT RECRUITABLE
NOT AVAILABLE IN CUSTOM
Imperial Cavalry
Mounted Sergeants
32 light cavalry
Spear, attack 9, charge 4
Sword, attack 9, charge 3
Armor 4, skill 5, shield 4; total defense 13
470 cost, 175 upkeep
5 morale, normal discipline, trained
Can form wedge
3 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Mounted Crossbowmen
32 missile cavalry
30 crossbow bolts, attack 5, charge 1, range 120, armor-piercing
Sword, attack 7, charge 2
Armor 5, skill 5, shield 0; total defense 10
470 cost, 175 upkeep
3 morale, normal discipline, trained
Can form cantabrian circle
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Reiters
32 missile cavalry
20 pistol bullets, attack 20, charge 3, range 45, armor-piercing
Spear, attack 11, charge 5
Armor 7, skill 6, shield 0; total defense 13
920 cost, 250 upkeep
9 morale, normal, highly trained
Hardy, can form cantabrian circle, gunpowder unit
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Mailed Knights
32 heavy cavalry
Spear, attack 10, charge 6
Sword, attack 11, charge 4
Armor 5, skill 5, shield 4; total defense 14
680 cost, 250 upkeep
9 morale, low discipline, trained
Hardy, can form wedge, knight
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Feudal Knights
32 heavy cavalry
Spear, attack 10, charge 6
Sword, attack 11, charge 4
Armor 7, skill 5, shield 4; total defense 16
730 cost, 250 upkeep
9 morale, impetuous, trained
Hardy, can form wedge, knight
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Imperial Knights
32 heavy cavalry
Spear, attack 10, charge 8
Mace, attack 10, charge 4, armor-piercing
Armor 8, skill 4, shield 4; total defense 16
750 cost, 250 upkeep
9 morale, low discipline, trained
Hardy, can form wedge, knight
6 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Gothic Knights
32 heavy cavalry
Spear, attack 13, charge 8
Mace, attack 13, charge 4, armor-piercing
Armor 10, skill 5, shield 0; total defense 15
1000 cost, 320 upkeep
11 morale, low discipline, trained
Hardy, can form wedge, knight
6 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Merchant Cavalry Militia
370 cost, 210 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
5 extra fatigue in heat
Armor +2 via smith lv. 4 and 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Merchants' Guild
Teutonic Knights
32 heavy cavalry
Spear, attack 13, charge 8
Mace, attack 13, charge 4, armor-piercing
Armor 7, skill 5, shield 4; total defense 16
950 cost, 250 upkeep
11 morale, impetuous, highly trained
Hardy, can form wedge, knight
5 extra fatigue in heat
Armor +2 via smith lv. 4 and 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Teutonic Chapter[/th][/table]
General's Bodyguard
NE Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
820 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Only recruited via new family members
General's Bodyguard
NE Late Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 9, skill 5, shield 3; total defense 17
870 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
6 extra fatigue in heat
Armor +1 via smith lv. 6
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
NOT RECRUITABLE
Imperial Ranged
Crossbow Militia
48 missile infantry
30 crossbow bolts, attack 9, charge 1, range 120, armor-piercing
Sword, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
2 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasant Archers
48 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
2 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasant Crossbowmen
48 missile infantry
30 crossbow bolts, attack 9, charge 1, range 120
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
2 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Pavise Crossbowmen
48 missile infantry
30 steel crossbow bolts, attack 12, charge 1, range 160, armor-piercing
Sword, attack 6, charge 1
Armor 5, skill 3, shield 6; total defense 14
490 cost, 125 upkeep
3 morale, normal discipline, trained
No special traits
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Hand Gunners
48 missile infantry
20 hand gun bullets, attack 13, charge 2, range 55, armor-piercing
Sword, attack 11, charge 2
Armor 7, skill 6, shield 0; total defense 13
650 cost 150 upkeep
5 morale, normal discipline, trained
Gunpowder unit
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Arquebusiers
48 missile infantry
20 arquebus bullets, attack 14, charge 1, range 120, armor-piercing
Sword, attack 6, charge 1
Armor 0, skill 3, shield 0; total defense 3
460 cost, 125 upkeep
3 morale, normal discipline, trained
Gunpowder unit, fire by rank
2 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Imperial Infantry
Town Militia
60 light infantry
Spear, attack 5, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
290 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit
2 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasants
110 cost, 90 upkeep
1 morale, low discipline, untrained
Is a peasant
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Spear Militia
60 spear infantry
Spear, attack 5, charge 2, spear, +8 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
310 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit, can form schiltrom
2 extra fatigue in heat
Armor +3 via smith lv. 1, 2, and 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Pike Militia
60 spear infantry
Spear, attack 7, charge 2, spear, long pike, +8 vs cavalry
Sword, attack 6, charge 1
Armor 0, skill 1, shield 0; total defense 1
150 cost
125 upkeep
125 upkeep
3 morale, normal discipline, highly trained
Free upkeep unit, can form phanlanx
2 extra fatigue in heat
Armor +3 via smith lv. 1, 2, and 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Sergeant Spearmen
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 0, skill 3, shield 6; total defense 9
420 cost, 155 upkeep
5 morale, normal discipline, trained
Can form schiltrom
2 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Armoured Sergeants
Armored Sergeants
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 5, skill 3, shield 6; total defense 14
540 cost, 155 upkeep
5 morale, normal discipline, trained
Can form schiltrom
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Halberd Militia
48 heavy infantry
Axe, attack 5, charge 2, armor-piercing, long pike, +4 vs cavalry
Axe, attack 4, charge 2, armor-piercing, +4 vs cavalry
Armor 0, skill 1, shield 0; total defense 1
300 cost 150 upkeep
3 morale, normal discipline, trained
Free upkeep unit
2 extra fatigue in heat
Armor +3 via smith lv. 1, 2, and 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Forlorn Hope
620 cost 250 upkeep
11 morale, low discipline, untrained
Very hardy
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Requires Mayors' Palace
Dismounted Feudal Knights
570 cost 225 upkeep
9 morale, normal discipline, trained
Hardy
4 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted Imperial Knights
48 heavy infantry
Mace, attack 9, charge 3, armor-piercing
No secondary
Armor 8, skill 3, shield 6; total defense 17
540 cost, 225 upkeep
5 morale, normal discipline, trained
Hardy
6 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Zwei Hander
Zweihander
680 cost, 150 upkeep
9 morale, normal discipline, trained
Hardy
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted Gothic Knights
48 heavy infantry
Sword, attack 14, charge 6
No secondary
Armor 10, skill 4, shield 0; total defense 14
810 cost, 225 upkeep
9 morale, normal discipline, trained
Hardy
6 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
NOT RECRUITABLE
Bodyguard
Dismounted NE Bodyguard
Bodyguard (Dismounted NE Bodyguard)
16 heavy infantry, 2 hitpoints
Sword, attack 16, charge 3
No secondary
Armor 9, skill 9, shield 3; total defense 21
570 cost, 55 upkeep
11 morale, disciplined, trained
Very hardy, general's unit, not avaliable in custom
6 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
NOT RECRUITABLE
NOT AVAILABLE IN CUSTOM
Milanese Cavalry
Mounted Sergeants
32 light cavalry
Spear, attack 9, charge 4
Sword, attack 9, charge 3
Armor 4, skill 5, shield 4; total defense 13
470 cost, 175 upkeep
5 morale, normal discipline, trained
Can form wedge
3 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Mounted Crossbowmen
32 missile cavalry
30 crossbow bolts, attack 5, charge 1, range 120, armor-piercing
Sword, attack 7, charge 2
Armor 5, skill 5, shield 0; total defense 10
470 cost
175 upkeep
175 upkeep
3 morale, normal discipline, trained
Can form cantabrian circle
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Cavalry Militia
Italian Cavalry Militia
32 heavy cavalry
Spear, attack 8, charge 5
Sword, attack 9, charge 3
Armor 7, skill 4, shield 4; total defense 15
540 cost, 150 upkeep
5 morale, low discipline, untrained
Free upkeep unit, can form wedge
3 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Broken Lances
32 heavy cavalry
Spear, attack 10, charge 8
Sword, attack 11, charge 4
Armor 9, skill 4, shield 0; total defense 13
730 cost, 320 upkeep
9 morale, low discipline, trained
Can form wedge, knight
4 extra fatigue in heat
Armor +1 via smith lv. 6
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Famiglia Ducale
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 9, skill 5, shield 0; total defense 14
880 cost, 320 upkeep
11 morale, low discipline, trained
Very hardy, can form wedge, knight
4 extra fatigue in heat
Armor +1 via smith lv. 6
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Mayor's Palace
Mailed Knights
32 heavy cavalry
Spear, attack 10, charge 6
Sword, attack 11, charge 4
Armor 5, skill 5, shield 4; total defense 14
680 cost, 250 upkeep
9 morale, low discipline, trained
Hardy, can form wedge, knight
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Feudal Knights
32 heavy cavalry
Spear, attack 10, charge 6
Sword, attack 11, charge 4
Armor 7, skill 5, shield 4; total defense 16
730 cost, 250 upkeep
9 morale, impetuous, trained
Hardy, can form wedge, knight
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Men at Arms
Italian MAA
32 heavy cavalry
Spear, attack 8, charge 7
Sword, attack 9, charge 3
Armor 8, skill 3, shield 4; total defense 15
580 cost, 250 upkeep
5 morale, low discipline, trained
Can form wedge, knight
4 extra fatigue in heat
Armor +2 via smith lv. 5 and 6
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Knights Templar
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
880 cost, 250 upkeep
11 morale, impetuous, highly trained
Hardy, can form wedge, knight
4 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Templar Chapter
Knights Hospitaller
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
880 cost, 250 upkeep
11 morale, normal discipline, highly trained
Hardy, can form wedge, knight
4 extra fatigue in heat
Armor +2 via smith lv. 4 and 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires St Johns' Chapter
General's Bodyguard
SE Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
820 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
3 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Only recruited via new family members
General's Bodyguard
SE Late Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 9, skill 5, shield 3; total defense 17
870 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
4 extra fatigue in heat
Armor +1 via smith lv. 6
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
NOT RECRUITABLE
Milanese Ranged
Genoese Crossbow Militia
48 missile infantry
30 steel crossbow bolts, attack 12, charge 1, range 160, armor-piercing
Sword, attack 6, charge 1
Armor 6, skill 3, shield 6; total defense 15
570 cost, 100 upkeep
3 morale, normal discipline, trained
Hardy, free upkeep unit
2 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Peasant Archers
48 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
2 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasant Crossbowmen
48 missile infantry
30 crossbow bolts, attack 9, charge 1, range 120
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
2 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Genoese Crossbowmen
48 missile infantry
30 steel crossbow bolts, attack 14, charge 2, range 160, armor-piercing
Sword, attack 8, charge 2
Armor 6, skill 4, shield 6; total defense 16
600 cost, 125 upkeep
5 morale, normal discipline, trained
Hardy
2 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Hand Gunners
48 missile infantry
20 hand gun bullets, attack 13, charge 2, range 55, armor-piercing
Sword, attack 11, charge 2
Armor 7, skill 6, shield 0; total defense 13
650 cost, 150 upkeep
5 morale, normal discipline, trained
Gunpowder unit
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Arquebusiers
48 missile infantry
20 arquebus bullets, attack 14, charge 1, range 120, armor-piercing
Sword, attack 6, charge 1
Armor 0, skill 3, shield 0; total defense 3
460 cost, 125 upkeep
3 morale, normal discipline, trained
Gunpowder unit, fire by rank
2 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Musketeers
48 missile infantry
20 musket bullets, attack 14, charge 1, range 180, armor-piercing
Sword, attack 6, charge 1
Armor 0, skill 3, shield 0; total defense 3
540 cost, 150 upkeep
3 morale, normal discipline, trained
Gunpowder unit, fire by rank
2 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Milanese Infantry
Italian Militia
60 light infantry
Spear, attack 7, charge 3, light spear, +4 vs in cavalry
No secondary
Armor 0, skill 3, shield 6; total defense 9
370 cost, 125 upkeep
5 morale, normal discipline, trained
Free upkeep unit
0 extra fatigue in heat
Armor +3 via smith lv. 1, 2, and 3
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Peasants
110 cost, 90 upkeep
1 morale, low discipline, untrained
Is a peasant
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Italian Spear Militia
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 4, skill 3, shield 6; total defense 13
460 cost, 125 upkeep
5 morale, normal discipline, trained
Free upkeep unit, can form schiltrom
1 extra fatigue in heat
Armor +2 via smith lv. 2 and 3
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Pike Militia
60 spear infantry
Spear, attack 7, charge 2, spear, long pike, +8 vs cavalry
Sword, attack 6, charge 1
Armor 0, skill 1, shield 0; total defense 1
150 cost, 125 upkeep
3 morale, normal discipline, highly trained
Free upkeep unit, can form phanlanx
2 extra fatigue in heat
Armor +3 via smith lv. 1, 2, and 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Sergeant Spearmen
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 0, skill 3, shield 6; total defense 9
420 cost, 155 upkeep
5 morale, normal discipline, trained
Can form schiltrom
2 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Armoured Sergeants
Armored Sergeants
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 5, skill 3, shield 6; total defense 14
540 cost, 155 upkeep
5 morale, normal discipline, trained
Can form schiltrom
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted Broken Lances
490 cost, 225 upkeep
5 morale, normal discipline, trained
Hardy
4 extra fatigue in heat
Armor +1 via smith lv. 6
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Dismounted Feudal Knights
570 cost, 225 upkeep
9 morale, normal discipline, trained
Hardy
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted Men at Arms
Dismounted Italian MAA
460 cost, 225 upkeep
5 morale, normal discipline, trained
Hardy
4 extra fatigue in heat
Armor +2 via smith lv. 5, and 6
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Mongolian Cavalry
Mongol Light Lancers
32 light cavalry
Spear, attack 10, charge 6
Sword, attack 11, charge 4
Armor 4, skill 5, shield 3; total defense 12
590 cost, 0 upkeep
9 morale, disciplined, trained
Very hardy, can form wedge
1 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: 0
Sand: 0
Forest: -6
Snow: +1
-4 vs elephants, -4 vs camels
Mongol Horse Archers
32 missile cavalry
25 cavalry composite arrows, attack 8, charge 3, range 120
Sword, attack 8, charge 4
Armor 0, skill 6, shield 0; total defense 6
590 cost, 0 upkeep
9 morale, disciplined, trained
Very hardy, can form cantabrian circle
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: 0
Sand: 0
Forest: -6
Snow: +1
-4 vs elephants, -4 vs camels
Mongol Heavy Archers
32 missile cavalry
25 cavalry composite arrows, attack 8, charge 3, range 120
Mace, attack 8, charge 4, armor-piercing
Armor 5, skill 7, shield 3; total defense 15
900 cost, 0 upkeep
9 morale, disciplined, highly trained
Very hardy, can form cantabrain circle
2 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: 0
Forest: -6
Snow: +1
-4 vs elephants, -4 vs camels
Mongol Heavy Lancers
32 heavy cavalry
Spear, attack 13, charge 6
Mace, attack 13, charge 4, armor-piercing
Armor 5, skill 6, shield 3; total defense 14
850 cost, 0 upkeep
11 morale, disciplined, highly trained
Very hardy, can form wedge
2 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: 0
Forest: -6
Snow: +1
-4 vs elephants, -4 vs camels
Khan's Guard
32 heavy cavalry
Spear, attack 13, charge 6
Mace, attack 13, charge 4, armor-piercing
Armor 8, skill 6, shield 3; total defense 17
950 cost, 250 upkeep
11 morale, disciplined, highly trained
Very hardy
4 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: -6
Snow: +1
-4 vs elephants, -4 vs camels
Bodyguard
Mongol Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 6
Sword, attack 14, charge 4
Armor 8, skill 6, shield 4; total defense 18
860 cost, 0 upkeep
11 morale, disciplined, highly trained
Very hardy, general unit
4 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: -6
Snow: +1
-4 vs elephants, -4 vs camels
Only recruited via new family members
Event spawns:
Jebe
Aradai
Bayan
Bat
Subutai
Berkei
Orda
Hulegu
Kitbuqa
Abaqha
Kuo Kan
67-77 turns
67-77 turns
67-77 turns
72-97 turns
72-97 turns
72-97 turns
72-97 turns
87-122 turns
87-122 turns
87-122 turns
87-122 turns
Spawns near Sarkel, Yerevan, or Baghdad
Mongolian Ranged
Naffatun
16 missile infantry
5 nahptha bombs, attack 23, charge 3, range 40, armor-piercing
Sword, attack 13, charge 3
Armor 5, skill 7, shield 0; total defense 12
380 cost, 50 upkeep
11 morale, normal discipline, trained
No special traits
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Peasant Archers
ME Peasant Archers
48 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, low discipline, untrained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Mongol Foot Archers
48 missile infantry
30 composite arrows, attack 7, charge 1, range 160, fire arrows
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
300 cost, 0 upkeep
3 morale, normal discipline, trained
Hardy
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Mongol Infantry
48 missile infantry
30 composite arrows (fast bow), attack 9, charge 2, range 160, fire arrows
Sword, attack 11, charge 2
Armor 4, skill 6, shield 6; total defense 16
580 cost, 0 upkeep
5 morale, normal discipline, trained
Hardy
1 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Dismounted Heavy Archers
48 missile infantry
30 composite arrows, attack 9, charge 3, range 160, fire arrows
Mace, attack 9, charge 4, armor-piercing
Armor 5, skill 4, shield 3; total defense 12
710 cost, 150 upkeep
9 morale, disciplined, highly trained
Hardy
2 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: 0
Forest: -6
Snow: +1
Dismounted Archers
48 missile infantry
30 composite arrows (fast bow), attack 9, charge 3, range 160, fire arrows
Sword (fast no shield), attack 8, charge 3
Armor 0, skill 6, shield 0; total defense 6
470 cost, 100 upkeep
9 morale, disciplined, trained
Hardy
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: 0
Sand: 0
Forest: -6
Snow: +1
NOT RECRUITABLE
Mongolian Infantry
Peasants
ME Peasants
90 cost, 90 upkeep
1 morale, low discipline, untrained
Is a peasant
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Town Militia
ME Town Militia
48 spear infantry
Spear, attack 5, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
255 cost, 100 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Spear Militia
ME Spear Militia
60 spear infantry
Spear, attack 5, charge 2, spear, +8 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
310 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Levy Spearmen
ME Levy Spearmen
60 spear infantry
Spear, attack 5, charge 2, spear, +8 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
310 cost, 125 upkeep
3 morale, normal discipline, trained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Dismounted Light Lancers
48 spear infantry
Spear, attack 9, charge 4, spear, +8 vs cavalry
No secondary
Armor 4, skill 4, shield 3; total defense 11
420 cost, 100 upkeep
9 morale, disciplined, trained
No special traits
1 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: 0
Sand: 0
Forest: -6
Snow: +1
NOT RECRUITABLE
Dismounted Heavy Lancers
48 spear infantry
Spear, attack 12, charge 4, spear, +8 vs cavalry
No secondary
Armor 5, skill 5, shield 3; total defense 13
560 cost, 150 upkeep
11 morale, disciplined, highly trained
No special traits
2 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: 0
Forest: -6
Snow: +1
NOT RECRUITABLE
Moorish Cavalry
Arab Cavalry
32 light cavalry, heavy horse
Spear, attack 9, charge 4
Sword, attack 9, charge 3
Armor 4, skill 5, shield 4; total defense 13
510 cost, 175 upkeep
5 morale, normal discipline, trained
Can form wedge
0 extra fatigue in heat
Armor +2 via smith lv. 2 and 3
Scrub: 0
Sand: +1
Forest: -6
Snow: -1
-4 vs elephants, -4 vs camels
Desert Cavalry
32 missile cavalry, fast pony
8 javelins, attack 8, charge 2, range 55, armor-piercing
Sword, attack 8, charge 3
Armor 0, skill 5, shield 3; total defense 8
540 cost, 150 upkeep
5 morale, low discipline, untrained
Very hardy, can form cantabrian circle
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: 0
Sand: +2
Forest: -6
Snow: -2
-4 vs elephants, -4 vs camels
Camel Gunners
32 missile cavalry, camel
20 camel gun bullets, attack 16, charge 3, range 180, armor-piercing
Sword, attack 8, charge 4
Armor 0, skill 6, shield 0; total defense 6
1180 cost, 300 upkeep
9 morale, normal discipline, trained
Very hardy, gunpowder unit, frightens cavalry
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: 0
Sand: +2
Forest: -6
Snow: -2
-4 vs elephants, +2 vs horses
Requires Caravansary
Granadine Jinetes
32 missile cavalry, fast pony
8 javelins, attack 8, charge 2, range 55, armor-piercing
Sword, attack 8, charge 3
Armor 5, skill 5, shield 3; total defense 13
670 cost, 175 upkeep
5 morale, normal discipline, untrained
Hardy, can form cantabrain circle
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: +1
Forest: -6
Snow: -1
-4 vs elephants, -4 vs camels
Granadine Crossbow Cavalry
Granadine CB Cav
32 missile cavalry, heavy horse
30 crossbow bolts, attack 7, charge 2, range 120, armor-piercing
Sword, attack 8, charge 3
Armor 5, skill 4, shield 0; total defense 9
580 cost, 175 upkeep
5 morale, normal discipline, untrained
Can form cantabrian circle
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: +1
Forest: -6
Snow: -1
-4 vs elephants, -4 vs camels
Christian Guard
32 heavy cavalry, heavy horse
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
970 cost, 250 upkeep
11 morale, disciplined, highly trained
Very hardy, can form wedge
3 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Granadine Lancers
32 heavy cavalry, heavy horse
Spear, attack 10, charge 6
Sword, attack 11, charge 4
Armor 5, skill 5, shield 4; total defense 14
750 cost, 250 upkeep
9 morale, normal discipline, highly trained
Hardy, can form wedge
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: +1
Forest: -6
Snow: -1
-4 vs elephants, -4 vs camels
Tuareg Camel Spearmen
Tuareg Camel Spearmens
32 heavy cavalry, camel
Spear (camel spear), attack 11, charge 5
Sword (camel sword), attack 11, charge 4
Armor 0, skill 6, shield 4; total defense 10
600 cost, 300 upkeep
9 morale, normal discipline, untrained
Very hardy, frightens cavalry
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: 0
Sand: +2
Forest: -6
Snow: -2
-4 vs elephants, +2 vs horses
Requires Caravan Stop
Bodyguard
ME Bodyguard
16 heavy cavalry, eastern armored bodyguard, 2 hitpoints
Spear, attack 14, charge 5
Sword, attack 14, charge 4
Armor 7, skill 7, shield 4; total defense 18
900 cost, 250 upkeep
11 morale, disciplined, trained
Very hardy, general unit
2 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: +1
Forest: -6
Snow: -1
-4 vs elephants, -4 vs camels
Only recruited via new family members
Bodyguard
ME Late Bodyguard
16 heavy cavalry, eastern armored bodyguard, 2 hitpoints
Spear (horse spear), attack 13, charge 6
Mace (horse mace), attack 13, charge 4, armor-piercing
Armor 9, skill 6, shield 4; total defense 19
1070 cost, 250 upkeep
11 morale, disciplined, trained
Very hardy, general unit
3 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: +1
Forest: -6
Snow: -1
-4 vs elephants, -4 vs camels
NOT RECRUITABLE
Moorish Ranged
Sudanese Javelinmen
48 missile infantry
8 javelins, attack 6, charge 1, range 55, piercing, fire arrows
Sword, attack 6, charge 1
Armor 0, skill 3, shield 6; total defense 9
350 cost, 100 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +2
Forest: -2
Snow: -2
Crossbow Militia
ME Crossbow Militia
48 missile infantry
30 crossbow bolts, attack 9, charge 1, range 120, armor-piercing
Sword, attack 6, charge 1
Armor 5, skill 3, shield 0; total defense 8
330 cost, 100 upkeep
3 morale, normal discipline, trained
Free upkeep unit
0 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Desert Archers
48 missile infantry
30 composite arrows (fast bow), attack 7, charge 1, range 160, fire arrows
Sword (fast sword), attack 6, charge 1
Armor 0, skill 3, shield 3; total defense 6
390 cost, 100 upkeep
3 morale, normal discipline, untrained
Very hardy
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +2
Forest: -2
Snow: -2
Peasant Crossbowmen
ME Peasant Crossbowmen
48 missile infantry
30 steel crossbow bolts (fast crossbow), attack 12, charge 1, range 160, armor-piercing
Sword (fast sword), attack 7, charge 1
Armor 0, skill 4, shield 0; total defense 4
400 cost, 100 upkeep
3 morale, normal discipline, trained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Hand Gunners
ME Hand Gunners
48 missile infantry
20 hand gun bullets, attack 13, charge 3, range 55, armor-piercing
Sword, attack 11, charge 3
Armor 5, skill 8, shield 0; total defense 13
850 cost, 150 upkeep
9 morale, normal discipline, trained
Hardy, gunpowder unit
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Sudanese Gunners
48 missile infantry
20 arquebus bullets, attack 16, charge 3, range 120
Sword, attack 9, charge 3
Armor 0, skill 7, shield 0; total defense 7
570 cost, 150 upkeep
9 morale, normal discipline, trained
Hardy, gunpowder unit
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +2
Forest: -2
Snow: -2
Moorish Infantry
Peasants
ME Peasants
90 cost, 90 upkeep
1 morale, low discipline, untrained
Is a peasant
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Nubian Spearmen
60 light infantry
Spear, attack 7, charge 3, light spear, +4 vs cavalry
No secondary
Armor 0, skill 3, shield 6; total defense 9
400 cost, 155 upkeep
5 morale, normal discipline, trained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Town Militia
ME Town Militia
48 spear infantry
Spear, attack 5, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
250 cost, 100 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Spear Militia
ME Spear Militia
60 spear infantry
Spear, attack 5, charge 2, spear, +8 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
310 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Berber Spearmen
60 spear infantry
Spear, attack 7, charge 3, light spear, +4 vs cavalry
No secondary
Armor 0, skill 3, shield 6; total defense 9
400 cost, 155 upkeep
5 morale, normal discipline, trained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +2
Forest: -2
Snow: -2
Lamtuna Spearmen
60 spear infantry
Spear, attack 9, charge 4, spear, +8 vs cavalry
No secondary
Armor 0, skill 4, shield 6; total defense 10
580 cost, 185 upkeep
9 morale, disciplined, highly trained
Free upkeep unit
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +2
Forest: -2
Snow: -2
Dismounted Arab Cavalry
48 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 4, skill 3, shield 6; total defense 13
430 cost, 150 upkeep
5 morale, normal discipline, trained
No special traits
0 extra fatigue in heat
Armor +2 via smith lv. 2, and 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Urban Militia
400 cost, 125 upkeep
5 morale, normal discipline, trained
Free upkeep unit
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Dismounted Christian Guard
690 cost, 175 upkeep
11 morale, disciplined, highly trained
Hardy
2 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Hashishim
24 heavy infantry, 2 hitpoints
Sword, attack 16, charge 3
No secondary
Armor 6, skill 9, shield 6; total defense 21
840 cost, 250 upkeep
11 morale, disciplined, trained
Very hardy, can hide anywhere
1 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Requires Hashashim's Guild
Dismounted Tuareg
510 cost, 150 upkeep
9 morale, normal discipline, trained
Armor+1 via smith lv.1
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +2
Forest: -2
Snow: -2
NOT RECRUITABLE
Papal Cavalry
Mounted Sergeants
32 light cavalry
Spear, attack 9, charge 4
Sword, attack 9, charge 3
Armor 4, skill 5, shield 4; total defense 13
470 cost, 175 upkeep
5 morale, normal discipline, trained
Can form wedge
3 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Mounted Crossbowmen
32 missile cavalry
30 crossbow bolts, attack 5, charge 1, range 120, armor-piercing
Sword, attack 7, charge 2
Armor 5, skill 5, shield 0; total defense 10
470 cost, 175 upkeep
3 morale, normal discipline, trained
Can form cantabrian circle
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Cavalry Militia
Italian Cavalry Militia
32 heavy cavalry
Spear, attack 8, charge 5
Sword, attack 9, charge 3
Armor 7, skill 4, shield 4; total defense 15
540 cost, 150 upkeep
5 morale, low discipline, untrained
Free upkeep unit, can form wedge
4 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Broken Lances
32 heavy cavalry
Spear, attack 10, charge 8
Sword, attack 11, charge 4
Armor 9, skill 4, shield 0; total defense 13
730 cost, 320 upkeep
9 morale, low discipline, trained
Can form wedge, knight
4 extra fatigue in heat
Armor +1 via smith lv. 6
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Mailed Knights
32 heavy cavalry
Spear, attack 10, charge 6
Sword, attack 11, charge 4
Armor 5, skill 5, shield 4; total defense 14
680 cost, 250 upkeep
9 morale, low discipline, trained
Hardy, can form wedge, knight
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Feudal Knights
32 heavy cavalry
Spear, attack 10, charge 6
Sword, attack 11, charge 4
Armor 7, skill 5, shield 4; total defense 16
730 cost, 250 upkeep
9 morale, impetuous, trained
Hardy, can form wedge, knight
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Men at Arms
Italian MAA
32 heavy cavalry
Spear, attack 8, charge 7
Sword, attack 9, charge 3
Armor 8, skill 3, shield 4; total defense 15
580 cost, 250 upkeep
5 morale, low discipline, trained
Can form wedge, knight
4 extra fatigue in heat
Armor +2 via smith lv. 5 and 6
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Knights Templar
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
880 cost, 250 upkeep
11 morale, impetuous, highly trained
Hardy, can form wedge, knight
4 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Templar Chapter
Knights Hospitaller
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
880 cost, 250 upkeep
11 morale, normal discipline, highly trained
Hardy, can form wedge, knight
4 extra fatigue in heat
Armor +2 via smith lv. 4 and 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires St John's Chapter
General's Bodyguard
SE Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
820 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
3 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Only recruited via new family members or new Pope elected
General's Bodyguard
SE Late Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 9, skill 5, shield 3; total defense 17
870 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
4 extra fatigue in heat
Armor +1 via smith lv. 6
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
NOT RECRUITABLE
Papal Ranged
Pavise Crossbow Militia
48 missile infantry
30 steel crossbow bolts, attack 12, charge 1, range 160, armor-piercing
Sword, attack 6, charge 1
Armor 5, skill 3, shield 6; total defense 14
490 cost, 100 upkeep
3 morale, normal discipline, trained
Free upkeep unit
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasant Archers
48 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
2 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasant Crossbowmen
48 missile infantry
30 crossbow bolts, attack 9, charge 1, range 120
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
2 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Pavise Crossbowmen
48 missile infantry
30 steel crossbow bolts, attack 12, charge 1, range 160, armor-piercing
Sword, attack 6, charge 1
Armor 5, skill 3, shield 6; total defense 14
490 cost, 125 upkeep
3 morale, normal discipline, trained
No special traits
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Hand Gunners
48 missile infantry
20 hand gun bullets, attack 13, charge 2, range 55, armor-piercing
Sword, attack 11, charge 2
Armor 7, skill 6, shield 0; total defense 13
650 cost, 150 upkeep
5 morale, normal discipline, trained
Gunpowder unit
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Arquebusiers
48 missile infantry
20 arquebus bullets, attack 14, charge 1, range 120, armor-piercing
Sword, attack 6, charge 1
Armor 0, skill 3, shield 0; total defense 3
460 cost, 125 upkeep
3 morale, normal discipline, trained
Gunpowder unit, fire by rank
2 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Papal Infantry
Italian Militia
60 light infantry
Spear, attack 7, charge 3, light spear, +4 vs cavalry
No secondary
Armor 0, skill 3, shield 6; total defense 9
370 cost, 125 upkeep
5 morale, normal discipline, trained
Free upkeep unit
0 extra fatigue in heat
Armor +3 via smith lv. 1, 2, and 3
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Peasants
110 cost, 90 upkeep
1 morale, low discipline, untrained
Is a peasant
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Italian Spear Militia
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 4, skill 3, shield 6; total defense 13
460 cost, 125 upkeep
5 morale, normal discipline, trained
Free upkeep unit, can form schiltrom
1 extra fatigue in heat
Armor +2 via smith lv. 2, and 3
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Pike Militia
60 spear infantry
Spear, attack 7, charge 2, spear, long pike, +8 vs cavalry
Sword, attack 6, charge 1
Armor 0, skill 1, shield 0; total defense 1
150 cost, 125 upkeep
3 morale, normal discipline, highly trained
Free upkeep unit, can form phanlanx
2 extra fatigue in heat
Armor +3 via smith lv. 1, 2, and 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Papal Guard
60 spear infantry
Spear, attack 12, charge 4, spear, +8 vs cavalry
No secondary
Armor 5, skill 5, shield 6; total defense 16
740 cost, 215 upkeep
11 morale, normal discipline, highly trained
Very hardy, can form schiltrom
2 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Sergeant Spearmen
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 0, skill 3, shield 6; total defense 9
420 cost, 155 upkeep
5 morale, normal discipline, trained
Can form schiltrom
2 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Armoured Sergeants
Armored Sergeants
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 5, skill 3, shield 6; total defense 14
540 cost, 155 upkeep
5 morale, normal discipline, trained
Can form schiltrom
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Swiss Guard
48 heavy infantry
Axe, attack 12, charge 4, armor-piercing, long pike, +4 vs cavalry
Axe, attack 11, charge 4, armor-piercing, +4 vs cavalry
Armor 7, skill 5, shield 0; total defense 12
890 cost, 175 upkeep
11 morale, disciplined, highly trained
Very hardy, can form phalanx
3 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Dismounted Feudal Knights
570 cost, 225 upkeep
9 morale, normal discipline, trained
Hardy
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted Men at Arms
Dismounted Italian MAA
460 cost, 225 upkeep
5 morale, normal discipline, trained
Hardy
4 extra fatigue in heat
Armor +2 via smith lv. 5, and 6
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Dismounted Broken Lances
490 cost, 225 upkeep
5 morale, normal discipline, trained
Hardy
4 extra fatigue in heat
Armor +1 via smith lv. 6
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
NOT RECRUITABLE
Polish Cavalry
Hussars
32 light cavalry
Spear, attack 13, charge 6
Sword, attack 14, charge 4
Armor 5, skill 6, shield 4; total defense 15
750 cost, 210 upkeep
11 morale, normal discipline, trained
Hardy
5 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Strzelcy
Polish Shooters
32 missile cavalry
30 crossbow bolts, attack 5, charge 1, range 120
Axe, attack 7, charge 2, armor-piercing
Armor 4, skill 4, shield 4; total defense 12
510 cost, 175 upkeep
3 morale, normal discipline, trained
Can form cantabrian circle
3 extra fatigue in heat
Armor +1 via smith lv. 2 and 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Polish Nobles
32 missile cavalry
8 Javelins, attack 10, charge 3, range 55, armor-piercing
Sword, attack 11, charge 4
Armor 5, skill 8, shield 4; total defense 17
800 cost, 210 upkeep
9 morale, low discipline, trained
Hardy, can form cantabrian circle, knight
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Lithuanian Cavalry
32 missile cavalry
25 arrows, attack 6, charge 2, range 100
Sword, attack 9, charge 3
Armor 0, skill 7, shield 4; total defense 11
500 cost, 175 upkeep
3 morale, normal discipline, untrained
Hardy, can form cantabrian circle
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Polish Retainers
32 heavy cavalry
Spear, attack 10, charge 8
Sword, attack 11, charge 4
Armor 6, skill 4, shield 4; total defense 14
650 cost, 175 upkeep
9 morale, low discipline, trained
Can form wedge
4 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Polish Knights
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 8, skill 5, shield 3; total defense 16
840 cost, 250 upkeep
11 morale, impetuous, trained
Hardy, can form wedge, knight
6 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Polish Guard
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 8, skill 5, shield 4; total defense 17
840 cost, 320 upkeep
11 morale, low discipline, trained
Very hardy, can form wedge, knight
6 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Merchant Cavalry Militia
370 cost, 210 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
5 extra fatigue in heat
Armor +2 via smith lv. 4 and 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Merchants' Guild
Knight's Templar
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
880 cost, 250 upkeep
11 morale, impetuous, highly trained
Hardy, can form wedge, knight
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Templar Chapter
Knights Hospitaller
Knights Hospitaller
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
880 cost, 250 upkeep
11 morale, normal discipline, highly trained
Hardy, can form wedge
5 extra fatigue in heat
Armor +2 via smith lv. 4 and 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires St John's Chapter
General's Bodyguard
NE Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
820 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Only recruited via new family members
General's Bodyguard
NE Late Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 9, skill 5, shield 3; total defense 17
870 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
6 extra fatigue in heat
Armor +1 via smith lv. 6
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
NOT RECRUITABLE
Polish Ranged
Crossbow Militia
EE Crossbow Militia
48 missile infantry
30 crossbow bolts, attack 9, charge 1, range 120, armor-piercing
Sword, attack 6, charge 1
Armor 4, skill 3, shield 0; total defense 7
300 cost, 100 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
3 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasant Archers
EE Peasant Archers
48 missile infantry
30 arrows, attack 5, charge 1, range 120
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
Fire arrows
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Lithuanian Archers
48 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Sword, attack 6, charge 1
Armor 0, skill 3, shield 6; total defense 9
430 cost, 125 upkeep
3 morale, normal discipline, untrained
Can place stakes
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Hand Gunners
48 missile infantry
20 hand gun bullets, attack 13, charge 2, range 55, armor-piercing
Sword, attack 11, charge 2
Armor 7, skill 6, shield 0; total defense 13
650 cost, 150 upkeep
5 morale, normal discipline, trained
Gunpowder unit
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Arquebusiers
48 missile infantry
20 arquebus bullets, attack 14, charge 1, range 120, armor-piercing
Sword, attack 6, charge 1
Armor 0, skill 3, shield 0; total defense 3
460 cost, 125 upkeep
3 morale, normal discipline, trained
Gunpowder unit, fire by rank
2 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted Lithuanian Cavalry
48 missile infantry
30 arrows, attack 7, charge 2, range 120, fire arrows
Sword, attack 11, charge 2
Armor 0, skill 6, shield 6; total defense 12
420 cost, 150 upkeep
5 morale, normal discipline, untrained
No special traits
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
NOT RECRUITABLE
Polish Infantry
Town Militia
EE Town Militia
60 light infantry
Spear, attack 5, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 3; total defense 4
160 cost, 100 upkeep
3 morale, normal discipline, trained
Free upkeep unit
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasants
EE Peasants
110 cost, 90 upkeep
1 morale, normal discipline, untrained
Is a peasant
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Woodsmen
48 light infantry
Axe, attack 13, charge 4, armor-piercing
No secondary
Armor 0, skill 1, shield 0; total defense 1
170 cost, 70 upkeep
3 morale, normal discipline, untrained
Hardy
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Spear Militia
EE Spear Militia
60 light infantry
Spear, attack 5, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
290 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit
2 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted Polish Nobles
48 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 5, skill 3, shield 6; total defense 14
410 cost, 150 upkeep
5 morale, normal discipline, trained
Hardy
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Spearmen
EE Spearmen
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 4, skill 3, shield 6; total defense 13
500 cost, 125 upkeep
5 morale, normal discipline, trained
Can form schiltrom
3 extra fatigue in heat
Armor +2 via smith lv. 2, and 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Halberd Militia
48 heavy infantry
Axe, attack 5, charge 2, armor-piercing, long pike, +4 vs cavalry
Axe, attack 4, charge 2, +4 vs cavalry
Armor 0, skill 1, shield 0; total defense 1
300 cost, 150 upkeep
3 morale, normal discipline, trained
Free upkeep unit, can form phanlanx
2 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted Polish Knights
610 cost, 255 upkeep
9 morale, normal discipline, trained
Hardy
6 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Bodyguard
Dismounted NE Bodyguard
16 heavy infantry, 2 hitpoints
Sword, attack 16, charge 3
No secondary
Armor 9, skill 9, shield 3; total defense 21
570 cost, 55 upkeep
11 morale, disciplined, trained
Very hardy, general's unit
6 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
NOT RECRUITABLE
NOT AVAILABLE IN CUSTOM
Portuguese Cavalry
Jinetes
32 missile cavalry
8 javelins, attack 8, charge 2, range 55, armor-piercing
Sword, attack 9, charge 3
Armor 4, skill 7, shield 4; total defense 15
520 cost, 175 upkeep
5 morale, normal discipline, trained
Hardy, can form cantabrian circle
1 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Mounted Crossbowmen
32 missile cavalry
30 crossbow bolts, attack 5, charge 1, range 120, armor-piercing
Sword, attack 7, charge 2
Armor 5, skill 5, shield 0; total defense 10
470 cost, 175 upkeep
3 morale, normal discipline, trained
Can form cantabrian circle,
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Conquistadores
32 heavy cavalry
Spear, attack 13, charge 6
Sword, attack 14, charge 4
Armor 7, skill 6, shield 4; total defense 17
880 cost, 250 upkeep
11, normal discipline, trained
Very hardy, can form wedge
3 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires New World territory
Mailed Knights
32 heavy cavalry
Spear, attack 10, charge 6
Sword, attack 11, charge 4
Armor 5, skill 5, shield 4; total defense 14
680 cost, 250 upkeep
9 morale, low discipline, trained
Hardy, can form wedge, knight
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Feudal Knights
32 heavy cavalry
Spear, attack 10, charge 6
Sword, attack 11, charge 4
Armor 7, skill 5, shield 4; total defense 16
730 cost, 250 upkeep
9 morale, impetuous, trained
Hardy, can form wedge, knight
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Portuguese Knights
32 heavy cavalry
Spear, attack 10, charge 8
Sword, attack 11, charge 4
Armor 8, skill 4, shield 4; total defense 16
700 cost, 250 upkeep
9, low discipline, trained
Can form wedge, knight
4 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Merchant Cavalry Militia
370 cost, 210 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
5 extra fatigue in heat
Armor +2 via smith lv. 4 and 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Merchants' Guild
Knights of Santiago
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
880 cost, 250 upkeep
11 morale, low discipline, highly trained
Hardy, can form wedge, knight
3 extra fatigue in heat
Armor +2 via smith lv. 4 and 5
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Santiago Chapter
General's Bodyguard
SE Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
820 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
3 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Only recruited via new family members
General's Bodyguard
SE Late Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 9, skill 5, shield 3; total defense 17
870 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
4 extra fatigue in heat
Armor +1 via smith lv. 6
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
NOT RECRUITABLE
Portuguese Ranged
Lusitanian Javelinmen
48 missile infantry
8 javelins, attack 8, charge 2, range 55, armor-piercing
Sword, attack 8, charge 2
Armor 0, skill 4, shield 3; total defense 7
330 cost, 100 upkeep
5 morale, normal discipline, untrained
No special traits
0 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
+6 vs elephants
Almughavars
48 missile infantry
8 Javelins, attack 13, charge 3, range 55
Spear, attack 12, charge 4, light spear, +4 vs cavalry
Armor 0, skill 5, shield 3; total defense 8
640 cost, 150 upkeep
11 morale, normal discipline, trained
No special traits
0 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
+6 vs elephants
Crossbow Militia
48 missile infantry
30 crossbow bolts, attack 9, charge 1, range 120, armor-piercing
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
2 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasant Archers
48 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
2 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasant Crossbowmen
48 missile infantry
30 crossbow bolts, attack 9, charge 1, range 120
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
2 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Pavise Crossbowmen
48 missile infantry
30 steel crossbow bolts, attack 12, charge 1, range 160, armor-piercing
Sword, attack 6, charge 1
Armor 5, skill 3, shield 6; total defense 14
490 cost, 125 upkeep
3 morale, normal discipline, trained
No special traits
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Hand Gunners
48 missile infantry
20 hand gun bullets, attack 13, charge 2, range 55, armor-piercing
Sword, attack 11, charge 2
Armor 7, skill 6, shield 0; total defense 13
650 cost, 150 upkeep
5 morale, normal discipline, trained
Gunpowder unit
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Portuguese Arquebusiers
48 missile infantry
20 arquebus bullets, attack 16, charge 3, range 120, armor-piercing
Sword, attack 11, charge 3
Armor 5, skill 8, shield 0; total defense 13
760 cost, 150 upkeep
9 morale, low discipline, trained
Very hardy, gunpowder unit, fire by rank
2 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Musketeers
48 missile infantry
20 musket bullets, attack 14, charge 1, range 180, armor-piercing
Sword, attack 6, charge 1
Armor 0, skill 3, shield 0; total defense 3
540 cost, 150 upkeep
3 morale, normal discipline, trained
Gunpowder unit, fire by rank
2 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Portuguese Infantry
Town Militia
60 light infantry
Spear, attack 5, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
290 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit
2 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Swordsmen Militia
400 cost, 100 upkeep
5 morale, normal discipline, trained
Free upkeep unit
2 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasants
110 cost, 90 upkeep
1 morale, low discipline, untrained
Is a peasant
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Spear Militia
60 spear infantry
Spear, attack 5, charge 2, spear, +8 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
310 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit, can form schiltrom
2 extra fatigue in heat
Armor +3 via smith lv. 1, 2, and 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Pike Militia
60 spear infantry
Spear, attack 7, charge 2, spear, long pike, +8 vs cavalry
Sword, attack 6, charge 1
Armor 0, skill 1, shield 0; total defense 1
150 cost, 125 upkeep
3 morale, normal discipline, highly trained
Free upkeep unit, can form phanlanx
2 extra fatigue in heat
Armor +3 via smith lv. 1, 2, and 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Aventuros
60 spear infantry
Spear, attack 14, charge 4, spear, long pike, +8 vs cavalry
Sword, attack 13, charge 3
Armor 5, skill 5, shield 0; total defense 10
610 cost, 185 upkeep
11 morale, impetuous, highly trained
Very hardy, can form phanlanx
2 extra fatigue in heat
Armor +2 via smith lv. 3, and 4
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Dismounted Conquistadores
690 cost, 150 upkeep
11 morale, low discipline, trained
Very hardy
3 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Requires New World territory
Dismounted Feudal Knights
570 cost, 225 upkeep
9 morale, normal discipline, trained
Hardy
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted Portuguese Knights
48 heavy infantry
Axe, attack 21, charge 6, armor-piercing
No secondary
Armor 8, skill 5, shield 0; total defense 13
530 cost, 225 upkeep
11 morale, normal discipline, trained
Hardy
4 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Russian Cavalry
Kazaks
32 missile cavalry
25 composite arrows, attack 6, charge 1, range 120
Sword, attack 6, charge 2
Armor 0, skill 3, shield 0; total defense 3
380 cost, 150 upkeep
3 morale, normal discipline, untrained
Can form cantabrian circle
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: 0
Sand: 0
Forest: -6
Snow: +1
-4 vs elephants, -4 vs camels
Boyar Sons
32 missile cavalry
8 javelins, attack 8, charge 2, range 55, armor-piercing
Axe, attack 9, charge 3, armor-piercing
Armor 5, skill 5, shield 4; total defense 14
670 cost, 210 upkeep
5 morale, normal discipline, trained
Hardy, can form cantabrian circle
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Cossack Cavalry
32 missile cavalry
25 composite arrows, attack 8, charge 3, range 120
Sword, attack 9, charge 4
Armor 0, skill 8, shield 3; total defense 11
700 cost, 150 upkeep
9 morale, low discipline, untrained
Very hardy, can form cantabrian circle
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Dvor Cavalry
32 missile cavalry
25 composite arrows, attack 10, charge 3, range 120
Sword, attack 11, charge 4
Armor 5, skill 7, shield 4; total defense 16
800 cost, 250 upkeep
9 morale, normal discipline, trained
Hardy, can form cantabrian circle
4 extra fatigue in heat
Armor +2 via smith lv. 3 and 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Cavalry Militia
EE Cavalry Militia
32 heavy cavalry
Spear, attack 7, charge 3
Sword, attack 7, charge 2
Armor 4, skill 3, shield 4; total defense 11
350 cost, 150 upkeep
3 morale, normal discipline, untrained
Free upkeep unit, can form wedge
3 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Druzhina
32 heavy cavalry
Spear, attack 11, charge 5
Axe, attack 11, charge 4, armor-piercing
Armor 5, skill 6, shield 4; total defense 15
690 cost, 210 upkeep
9 morale, normal discipline, trained
Can form wedge
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Tsars Guard
32 heavy cavalry
Spear, attack 14, charge 5
Sword, attack 14, charge 4
Armor 8, skill 7, shield 4; total defense 19
840 cost, 320 upkeep
11 morale, normal discipline, trained
Very hardy, can form wedge
5 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
General's Bodyguard
EE Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 14, charge 5
Sword, attack 14, charge 4
Armor 7, skill 7, shield 4; total defense 18
820 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Only recruited via new family members
General's Bodyguard
EE Late Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 9, skill 5, shield 4; total defense 18
920 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
6 extra fatigue in heat
Armor +1 via smith lv. 6
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
NOT RECRUITABLE
Russian Ranged
Archer Militia
EE Archer Militia
48 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Crossbow Militia
EE Crossbow Militia
48 missile infantry
30 crossbow bolts, attack 9, charge 1, range 120, armor-piercing
Sword, attack 6, charge 1
Armor 4, skill 3, shield 0; total defense 7
300 cost, 100 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
3 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasant Archers
EE Peasant Archers
48 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted Dvor
48 missile infantry
30 composite arrows, attack 11, charge 3, range 160, fire arrows
Axe, attack 11, charge 3, armor-piercing
Armor 5, skill 4, shield 6; total defense 15
770 cost, 225 upkeep
9 morale, normal discipline, trained
Hardy
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Arquebusiers
48 missile infantry
20 arquebus bullets, attack 14, charge 1, range 120, armor-piercing
Sword, attack 6, charge 1
Armor 0, skill 3, shield 0; total defense 3
460 cost, 125 upkeep
3 morale, normal discipline, trained
Gunpowder unit, fire by rank
2 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Cossack Musketeers
48 missile infantry
20 musket bullets, attack 17, charge 3, range 180, armor-piercing
Sword, attack 12, charge 3
Armor 0, skill 9, shield 0; total defense 9
950 cost, 150 upkeep
11 morale, normal discipline, trained
Very hardy, gunpowder unit, fire by rank
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Russian Infantry
Peasants
EE Peasants
110 cost, 90 upkeep
1 morale, normal discipline, untrained
Is a peasant
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Woodsmen
48 light infantry
Axe, attack 13, charge 4, armor-piercing
No secondary
Armor 0, skill 1, shield 0; total defense 1
170 cost, 70 upkeep
3 morale, normal discipline, untrained
Hardy
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Spear Militia
EE Spear Militia
60 light infantry
Spear, attack 5, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
290 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit
2 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Spearmen
EE Spearmen
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 4, skill 3, shield 6; total defense 13
500 cost, 125 upkeep
5 morale, normal discipline, trained
Can form schiltrom
3 extra fatigue in heat
Armor +2 via smith lv. 2, and 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Berdiche Axemen
48 heavy infantry
Axe, attack 17, charge 6, armor-piercing
No secondary
Armor 5, skill 4, shield 0; total defense 9
800 cost, 150 upkeep
9 morale, normal discipline, trained
Hardy
4 extra fatigue in heat
Armor +2 via smith lv. 3, and 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted Boyar Sons
48 heavy infantry
Axe, attack 11, charge 3, armor-piercing
No secondary
Armor 5, skill 4, shield 6; total defense 15
690 cost, 150 upkeep
9 morale, normal discipline, trained
Hardy
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted Druzhina
Dismounted Druchima
48 heavy infantry
Axe, attack 11, charge 3, armor-piercing
No secondary
Armor 5, skill 4, shield 6; total defense 15
690 cost, 150 upkeep
9 morale, normal discipline, trained
Hardy
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Scottish Cavalry
Border Horse
32 light cavalry
Spear, attack 9, charge 4
Sword, attack 9, charge 3
Armor 4, skill 5, shield 0; total defense 9
390 cost, 150 upkeep
5 morale, low discipline, untrained
Hardy, can form wedge
3 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Mailed Knights
32 heavy cavalry
Spear, attack 10, charge 6
Sword, attack 11, charge 4
Armor 5, skill 5, shield 4; total defense 14
680 cost, 250 upkeep
9 morale, low discipline, trained
Hardy, can form wedge, knight
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Feudal Knights
32 heavy cavalry
Spear, attack 10, charge 6
Sword, attack 11, charge 4
Armor 7, skill 5, shield 4; total defense 16
730 cost, 250 upkeep
9 morale, impetuous, trained
Hardy, can form wedge, knight
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Merchant Cavalry Militia
370 cost, 210 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
5 extra fatigue in heat
Armor +2 via smith lv. 4 and 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Merchants' Guild
Knights Templar
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
880 cost, 250 upkeep
11 morale, impetuous, highly trained
Hardy, can form wedge, knight
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Templar Chapter
Knights Hospitaller
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
880 cost, 250 upkeep
11 morale, normal discipline, highly trained
Hardy, can form wedge, knight
5 extra fatigue in heat
Armor +2 via smith lv. 4 and 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires St John's Chapter
General's Bodyguard
NE Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
820 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Only recruited via new family members
General's Bodyguard
NE Late Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 9, skill 5, shield 3; total defense 17
870 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
6 extra fatigue in heat
Armor +1 via smith lv. 6
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
NOT RECRUITABLE
Scottish Ranged
Peasant Archers
48 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
2 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Highland Archers
48 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Axe, attack 7, charge 1, armor-piercing
Armor 0, skill 1, shield 3; total defense 4
320 cost, 100 upkeep
3 morale, low discipline, untrained
No special traits
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Noble Highland Archers
48 missile infantry
30 arrows, attack 7, charge 3, range 120, fire arrows
Axe, attack 9, charge 3, armor-piercing
Armor 5, skill 4, shield 3; total defense 12
600 cost, 175 upkeep
9 morale, low discipline, untrained
Hardy
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Scottish Infantry
Town Militia
60 light infantry
Spear, attack 5, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
290 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit
2 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Highland Rabble
120 cost, 90 upkeep
3 morale, impetuous, untrained
Is a peasant
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Highlanders
60 light infantry
Axe, attack 11, charge 3, armor-piercing
No secondary
Armor 0, skill 1, shield 3; total defense 4
400 cost, 125 upkeep
5 morale, impetuous, untrained
No special traits
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Spear Militia
60 spear infantry
Spear, attack 5, charge 2, spear, +8 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
310 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit, can form schiltrom
2 extra fatigue in heat
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Scots Pike Militia
60 spear infantry
Spear, attack 7, charge 2, spear, long pike, +8 vs cavalry
Sword, attack 6, charge 1
Armor 0, skill 1, shield 0; total defense 1
150 cost, 125 upkeep
3 morale, normal discipline, highly trained
Free upkeep unit, can form phanlanx
2 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Heavy Pike Militia
60 spear infantry
Spear, attack 9, charge 3, spear, long pike, +8 vs cavalry
Sword, attack 8, charge 2
Armor 8, skill 3, shield 0; total defense 11
410 cost, 185 upkeep
5 morale, normal discipline, trained
Free upkeep unit, can form phanlanx
6 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Highland Pikemen
60 spear infantry
Spear, attack 9, charge 3, spear, long pike, +8 vs cavalry
Sword, attack 8, charge 2
Armor 0, skill 3, shield 0; total defense 3
210 cost, 125 upkeep
5 morale, impetuous, highly trained
Can form phanlanx
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Noble Pikemen
60 spear infantry
Spear, attack 11, charge 4, spear, long pike, +8 vs cavalry
Sword, attack 10, charge 3
Armor 8, skill 4, shield 0; total defense 11
570 cost, 215 upkeep
9 morale, normal discipline, trained
Hardy, can form phanlanx
6 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Highland Nobles
48 heavy infantry
Sword, attack 14, charge 6, armor-piercing
No secondary
Armor 5, skill 4, shield 0; total defense 9
490 cost, 175 upkeep
9 morale, normal discipline, trained
Hardy
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted Feudal Knights
570 cost, 225 upkeep
9 morale, normal discipline, trained
Hardy
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Noble Swordsmen
610 cost, 175 upkeep
9 morale, normal discipline, trained
Hardy
6 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Bodyguard
Dismounted NE Bodyguard
16 heavy infantry, 2 hitpoints
Sword, attack 16, charge 3
No secondary
Armor 9, skill 9, shield 3; total defense 21
570 cost, 55 upkeep
11 morale, disciplined, trained
Very hardy, general's unit
5 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
NOT RECRUITABLE
NOT AVAILABLE IN CUSTOM
Sicilian Cavalry
Mounted Sergeants
32 light cavalry
Spear, attack 9, charge 4
Sword, attack 9, charge 3
Armor 4, skill 5, shield 4; total defense 13
470 cost, 175 upkeep
5 morale, normal discipline, trained
Can form wedge
3 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Mounted Crossbowmen
32 missile cavalry
30 crossbow bolts, attack 5, charge 1, range 120, armor-piercing
Sword, attack 7, charge 2
Armor 5, skill 5, shield 0; total defense 10
470 cost, 175 upkeep
3 morale, normal discipline, trained
Can form cantabrian circle
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Cavalry Militia
Italian Cavalry Militia
32 heavy cavalry
Spear, attack 8, charge 5
Sword, attack 9, charge 3
Armor 7, skill 4, shield 4; total defense 15
540 cost, 150 upkeep
5 morale, low discipline, untrained
Free upkeep unit, can form wedge
3 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Mailed Knights
32 heavy cavalry
Spear, attack 10, charge 6
Sword, attack 11, charge 4
Armor 5, skill 5, shield 4; total defense 14
680 cost, 250 upkeep
9 morale, low discipline, trained
Hardy, can form wedge, knight
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Norman Knights
32 heavy cavalry
Spear, attack 13, charge 6
Sword, attack 14, charge 4
Armor 7, skill 6, shield 4; total defense 17
880 cost, 250 upkeep
11 morale, impetuous, trained
Very hardy, can form wedge, knight
3 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Chivalric Knights
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 8, skill 5, shield 4; total defense 17
930 cost, 250 upkeep
11 morale, impetuous, trained
Hardy, can form wedge
6 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Knights Templar
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
880 cost, 250 upkeep
11 morale, impetuous, highly trained
Hardy, can form wedge
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Templar Chapter
Knights Hospitaller
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
880 cost, 250 upkeep
11 morale, normal discipline, highly trained
Hardy, can form wedge
5 extra fatigue in heat
Armor +2 via smith lv. 4 and 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires St John's Chapter
General's Bodyguard
SE Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
820 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
3 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Only recruited via new family members
General's Bodyguard
SE Late Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 9, skill 5, shield 3; total defense 17
870 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
4 extra fatigue in heat
Armor +1 via smith lv. 6
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
NOT RECRUITABLE
Sicilian Ranged
Pavise Crossbow Militia
48 missile infantry
30 steel crossbow bolts, attack 12, charge 1, range 160, armor-piercing
Sword, attack 6, charge 1
Armor 5, skill 3, shield 6; total defense 14
490 cost, 100 upkeep
3 morale, normal discipline, trained
Free upkeep unit
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasant Archers
S Peasant Archers
48 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Muslim Archers
Sicilian Muslim Archers
48 missile infantry
30 composite arrows, attack 9, charge 2, range 160, fire arrows
Sword, attack 11, charge 2
Armor 4, skill 6, shield 0; total defense 10
550 cost, 125 upkeep
5 morale, normal discipline, trained
No special traits
4 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Pavise Crossbowmen
48 missile infantry
30 steel crossbow bolts, attack 12, charge 1, range 160, armor-piercing
Sword, attack 6, charge 1
Armor 5, skill 3, shield 6; total defense 14
490 cost, 125 upkeep
3 morale, normal discipline, trained
No special traits
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Hand Gunners
48 missile infantry
20 hand gun bullets, attack 13, charge 2, range 55, armor-piercing
Sword, attack 11, charge 2
Armor 7, skill 6, shield 0; total defense 13
650 cost, 150 upkeep
5 morale, normal discipline, trained
Gunpowder unit
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Arquebusiers
48 missile infantry
20 arquebus bullets, attack 14, charge 1, range 120, armor-piercing
Sword, attack 6, charge 1
Armor 0, skill 3, shield 0; total defense 3
460 cost, 125 upkeep
3 morale, normal discipline, trained
Gunpowder unit, fire by rank
2 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Sicilian Infantry
Italian Militia
60 light infantry
Spear, attack 7, charge 3, light spear, +4 vs cavalry
No secondary
Armor 0, skill 3, shield 6; total defense 9
370 cost, 125 upkeep
5 morale, normal discipline, trained
Free upkeep unit
0 extra fatigue in heat
Armor +3 via smith lv. 1, 2, and 3
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Peasants
110 cost, 90 upkeep
1 morale, low discipline, untrained
Is a peasant
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Sword and Buckler Men
540 cost, 150 upkeep
9 morale, normal discipline, trained
Hardy
2 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Italian Spear Militia
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 4, skill 3, shield 6; total defense 13
460 cost, 125 upkeep
5 morale, normal discipline, trained
Free upkeep unit, can form schiltrom
1 extra fatigue in heat
Armor +2 via smith lv. 2, and 3
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Pike Militia
60 spear infantry
Spear, attack 7, charge 2, spear, long pike, +8 vs cavalry
Sword, attack 6, charge 1
Armor 0, skill 1, shield 0; total defense 1
150 cost, 125 upkeep
3 morale, normal discipline, highly trained
Free upkeep unit, can form phanlanx
2 extra fatigue in heat
Armor +3 via smith lv. 1, 2, and 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Sergeant Spearmen
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 0, skill 3, shield 6; total defense 9
420 cost, 155 upkeep
5 morale, normal discipline, trained
Can form schiltrom
2 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Armoured Sergeants
Armored Sergeants
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 5, skill 3, shield 6; total defense 14
540 cost, 155 upkeep
5 morale, normal discipline, trained
Can form schiltrom
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Halberd Militia
48 spear infantry
Axe, attack 5, charge 2, armor-piercing, long pike, +4 vs cavalry
Axe, attack 4, charge 2, armor-piercing, +4 vs cavalry
Armor 0, skill 1, shield 0; total defense 1
300 cost, 150 upkeep
3 morale, normal discipline, trained
Free upkeep unit, can form phanlanx
2 extra fatigue in heat
Armor +3 via smith lv. 1, 2, and 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted Norman Knights
570 cost, 225 upkeep
9 morale, normal discipline, trained
Hardy
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted Broken Lances
490 cost, 225 upkeep
5 morale, normal discipline, trained
Hardy
4 extra fatigue in heat
Armor +1 via smith lv. 6
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Dismounted Men at Arms
Dismounted Italian MAA
460 cost, 225 upkeep
5 morale, normal discipline, trained
Hardy
4 extra fatigue in heat
Armor +2 via smith lv. 5, and 6
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
NOT RECRUITABLE
Spanish Cavalry
Jinetes
32 missile cavalry
8 javelins, attack 8, charge 2, range 55, armor-piercing
Sword, attack 9, charge 3
Armor 4, skill 7, shield 4; total defense 15
520 cost, 175 upkeep
5 morale, normal discipline, trained
Hardy, can form cantabrian circle
1 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Mounted Crossbowmen
32 missile cavalry
25 crossbow bolts, attack 5, charge 1, range 120, armor-piercing
Sword, attack 7, charge 2
Armor 5, skill 5, shield 0; total defense 10
470 cost, 175 upkeep
3 morale, normal discipline, trained
Can form cantabrian circle
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Conquistadores
32 heavy cavalry
Spear, attack 13, charge 6
Sword, attack 14, charge 4
Armor 7, skill 6, shield 4; total defense 17
880 cost, 250 upkeep
11, normal discipline, trained
Very hardy, can form wedge
3 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires New World territory
Gendarmes
32 heavy cavalry
Spear, attack 10, charge 8
Sword, attack 11, charge 4
Armor 11, skill 4, shield 0; total defense 15
770 cost, 320 upkeep
9, low discipline, trained
Hardy, can form wedge, knight
6 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Royal Officer's Academy
Mailed Knights
32 heavy cavalry
Spear, attack 10, charge 6
Sword, attack 11, charge 4
Armor 5, skill 5, shield 4; total defense 14
680 cost, 250 upkeep
9 morale, low discipline, trained
Hardy, can form wedge, knight
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Feudal Knights
32 heavy cavalry
Spear, attack 10, charge 6
Sword, attack 11, charge 4
Armor 7, skill 5, shield 4; total defense 16
730 cost, 250 upkeep
9 morale, impetuous, trained
Hardy, can form wedge, knight
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Chivalric Knights
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 8, skill 5, shield 4; total defense 17
930 cost, 250 upkeep
11, impetuous, trained
Can form wedge, knight
6 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Merchant Cavalry Militia
370 cost, 210 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
5 extra fatigue in heat
Armor +2 via smith lv. 4 and 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Merchants' Guild
Knights of Santiago
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
880 cost, 250 upkeep
11 morale, low discipline, highly trained
Hardy, can form wedge, knight
3 extra fatigue in heat
Armor +2 via smith lv. 4 and 5
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Santiago Chapter
General's Bodyguard
SE Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
820 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
3 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Only recruitable via new family members
General's Bodyguard
SE Late Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 9, skill 5, shield 3; total defense 17
870 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
4 extra fatigue in heat
Armor +1 via smith lv. 6
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
NOT RECRUITABLE
Spanish Ranged
Javelinmen
48 missile infantry
8 javelins, attack 6, charge 1, range 55, armor-piercing
Sword, attack 6, charge 1
Armor 0, skill 3, shield 3; total defense 6
270 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
0 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
+6 vs elephants
Almughavars
48 missile infantry
8 Javelins, attack 13, charge 3, range 55
Spear, attack 12, charge 4, light spear, +4 vs cavalry
Armor 0, skill 5, shield 3; total defense 8
640 cost, 150 upkeep
11 morale, normal discipline, trained
No special traits
0 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
+6 vs elephants
Crossbow Militia
48 missile infantry
30 crossbow bolts, attack 9, charge 1, range 120, armor-piercing
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
2 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasant Archers
48 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
2 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasant Crossbowmen
48 missile infantry
30 crossbow bolts, attack 9, charge 1, range 120
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
2 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Pavise Crossbowmen
48 missile infantry
30 steel crossbow bolts, attack 12, charge 1, range 160, armor-piercing
Sword, attack 6, charge 1
Armor 5, skill 3, shield 6; total defense 14
490 cost, 125 upkeep
3 morale, normal discipline, trained
No special traits
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Hand Gunners
48 missile infantry
20 hand gun bullets, attack 13, charge 2, range 55, armor-piercing
Sword, attack 11, charge 2
Armor 7, skill 6, shield 0; total defense 13
650 cost, 150 upkeep
5 morale, normal discipline, trained
Gunpowder unit
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Arquebusiers
48 missile infantry
20 arquebus bullets, attack 14, charge 1, range 120, armor-piercing
Sword, attack 6, charge 1
Armor 0, skill 3, shield 0; total defense 3
460 cost, 125 upkeep
3 morale, normal discipline, trained
Gunpowder unit, fire by rank
2 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Musketeers
48 missile infantry
20 musket bullets, attack 14, charge 1, range 180, armor-piercing
Sword, attack 6, charge 1
Armor 0, skill 3, shield 0; total defense 3
540 cost, 150 upkeep
3 morale, normal discipline, trained
Gunpowder unit, fire by rank
2 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Spanish Infantry
Town Militia
60 light infantry
Spear, attack 5, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
290 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit
2 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Swordsmen Militia
400 cost, 100 upkeep
5 morale, normal discipline, trained
Free upkeep unit
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasants
110 cost, 90 upkeep
1 morale, low discipline, untrained
Is a peasant
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Sword and Buckler Men
540 cost, 150 upkeep
9 morale, normal discipline, trained
Hardy
2 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Spear Militia
60 spear infantry
Spear, attack 5, charge 2, spear, +8 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
310 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit, can form schiltrom
2 extra fatigue in heat
Armor +3 via smith lv. 1, 2, and 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Pike Militia
60 spear infantry
Spear, attack 7, charge 2, spear, long pike, +8 vs cavalry
Sword, attack 6, charge 1
Armor 0, skill 1, shield 0; total defense 1
150 cost, 125 upkeep
3 morale, normal discipline, highly trained
Free upkeep unit, can form phanlanx
2 extra fatigue in heat
Armor +3 via smith lv. 1, 2, and 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Tercio Pikemen
60 spear infantry
Spear, attack 11, charge 4, spear, long pike
Sword, attack 10, charge 3
Armor 0, skill 4, shield 0; total defense 4
350 cost, 155 upkeep
9 morale, normal discipline, highly trained
Hardy, can form phanlanx
0 extra fatigue in heat
Armor +2 via smith lv. 2, and 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Requires Military Academy
Dismounted Conquistadores
690 cost, 150 upkeep
11 morale, low discipline, trained
Very hardy
3 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Requires New World territory
Dismounted Feudal Knights
570 cost, 225 upkeep
9 morale, normal discipline, trained
Hardy
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted Chivalric Knights
610 cost, 225 upkeep
9 morale, normal discipline, trained
Hardy
6 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Timurid Cavalry
Turkish Horse Archers
32 missile cavalry
25 composite arrows, attack 6, charge 1, range 120
Sword, attack 6, charge 2
Armor 0, skill 3, shield 0; total defense 3
420 cost, 150 upkeep
3 morale, low discipline, untrained
Hardy, can form cantabrian circle
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: 0
Sand: +1
Forest: -6
Snow: -1
-4 vs elephants, -4 vs camels
Turkomans
32 missile cavalry
25 composite arrows, attack 6, charge 1, range 120
Sword, attack 7, charge 2
Armor 0, skill 5, shield 3; total defense 8
510 cost, 150 upkeep
3 morale, low discipline, untrained
Hardy, can form cantabrian circle
0 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: 0
Sand: +1
Forest: -6
Snow: -1
-4 vs elephants, -4 vs camels
Mongol Heavy Archers
32 missile cavalry
25 cavalry composite arrows, attack 8, charge 3, range 120
Mace, attack 8, charge 4, armor-piercing
Armor 5, skill 7, shield 3; total defense 15
900 cost, 0 upkeep
9 morale, disciplined, highly trained
Very hardy, can form cantabrain circle
2 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: 0
Forest: -6
Snow: +1
-4 vs elephants, -4 vs camels
Mongol Heavy Lancers
32 heavy cavalry
Spear, attack 13, charge 6
Mace, attack 13, charge 4, armor-piercing
Armor 5, skill 6, shield 3; total defense 14
850 cost, 0 upkeep
11 morale, disciplined, highly trained
Very hardy, can form wedge
2 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: 0
Forest: -6
Snow: +1
-4 vs elephants, -4 vs camels
Khan's Guard
32 heavy cavalry
Spear, attack 13, charge 6
Mace, attack 13, charge 4, armor-piercing
Armor 8, skill 6, shield 3; total defense 17
950 cost, 250 upkeep
11 morale, disciplined, highly trained
Very hardy
4 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: -6
Snow: +1
-4 vs elephants, -4 vs camels
Elephants
18 heavy cavalry, 6 elephants
40 arquebus bullets, attack 16, charge 3, range 120, armor-piercing
Elephant, attack 10, charge 9, area of effect, launching, armor-piercing
Armor 5, skill 7, shield 0; total defense 12
2090 cost, 0 upkeep
9 morale, normal discipline, trained
Hardy, gunpowder unit, can run amok, frightens infantry, frightens cavalry
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: +1
Forest: -6
Snow: +1
+4 vs horses, +2 vs camels
Elephant Artillery
12 heavy cavalry, 6 elephants
20 elephant cannon shot, attack 28, charge 3, range 350, armor-piercing, body-piercing
Elephant, attack 10, charge 9, area of effect, launching, armor-piercing
Armor 5, skill 7, shield 0; total defense 12
2750 cost, 0 upkeep
9 morale, normal discipline, trained
Hardy, gunpowder unit, can run amok, frightens infantry, frightens cavalry
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: +1
Forest: -6
Snow: +1
+4 vs horses, +2 vs camels
Bodyguard
Mongol Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 6
Sword, attack 14, charge 4
Armor 8, skill 6, shield 4; total defense 18
860 cost, 0 upkeep
11 morale, disciplined, highly trained
Very hardy, general unit
4 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: -6
Snow: +1
-4 vs elephants, -4 vs camels
Only recruited via new family members
Event spawns:
Timur
Husayn
Umar Shaykh
Miran
Shahrukh
Pir Muhammed
Nayaga
Dayir
146-155 turns
146-155 turns
146-155 turns
146-155 turns
152-167 turns
152-167 turns
152-167 turns
152-167 turns
Spawns near Sarkel, Yerevan, or Baghdad
Timurid Ranged
Afghan Javelinmen
48 missile infantry
8 javelins, attack 10, charge 3, range 55, armor-piercing
Sword, attack 13, charge 3
Armor 0, skill 8, shield 6; total defense 14
640 cost, 125 upkeep
9 morale, normal discipline, trained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
+6 vs elephants
Naffatun
16 missile infantry
5 nahptha bombs, attack 23, charge 3, range 40, armor-piercing
Sword, attack 13, charge 3
Armor 5, skill 7, shield 0; total defense 12
380 cost, 50 upkeep
11 morale, normal discipline, trained
No special traits
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Sabadar Militia
48 missile infantry
30 composite arrows, attack 9, charge 3, range 160, fire arrows
Axe, attack 9, charge 3, armor-piercing
Armor 5, skill 4, shield 6; total defense 6
780 cost, 0 upkeep
9 morale, low discipline, trained
Hardy
0 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Peasant Archers
ME Peasant Archers
48 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, low discipline, untrained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Turkish Archers
48 missile infantry
30 composite arrows, attack 7, charge 1, range 160, fire arrows
Sword, attack 6, charge 1
Armor 4, skill 3, shield 3; total defense 10
440 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Dismounted Heavy Archers
48 missile infantry
30 composite arrows, attack 9, charge 3, range 160, fire arrows
Mace, attack 9, charge 4, armor-piercing
Armor 5, skill 4, shield 3; total defense 12
710 cost, 150 upkeep
9 morale, disciplined, highly trained
No special traits
2 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: 0
Forest: -6
Snow: +1
Hand Gunners
ME Hand Gunners
48 missile infantry
20 hand gun bullets (handgun), attack 13, charge 3, range 55, armor-piercing
Sword (no shield), attack 11, charge 3
Armor 5, skill 8, shield 0; total defense 13
380 cost, 50 upkeep
11 morale, normal discipline, trained
Hardy, gunpowder unit
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Timurid Infantry
Peasants
ME Peasants
90 cost, 90 upkeep
1 morale, low discipline, untrained
Is a peasant
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Town Militia
ME Town Militia
60 spear infantry
Spear, attack 5, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
255 cost, 100 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Spear Militia
ME Spear Militia
60 spear infantry
Spear, attack 5, charge 2, spear, +8 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
310 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Halberd Militia
ME Halberd Militia
48 spear infantry
Axe, attack 7, charge 3, armor-piercing, +4 vs cavalry
No secondary
Armor 5, skill 3, shield 0; total defense 8
510 cost, 150 upkeep
5 morale, normal discipline, trained
Free upkeep unit
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Dismounted Heavy Lancers
48 spear infantry
Spear, attack 12, charge 4, spear, +8 vs cavalry
No secondary
Armor 5, skill 5, shield 3; total defense 13
560 cost, 150 upkeep
11 morale, disciplined, highly trained
No special traits
2 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: 0
Forest: -6
Snow: +1
Turkish Cavalry
Turkomans
32 missile cavalry, fast pony
25 composite arrows, attack 6, charge 1, range 120
Sword, attack 7, charge 2
Armor 0, skill 5, shield 3; total defense 8
510 cost, 150 upkeep
3 morale, low discipline, untrained
Hardy, can form cantabrian circle
0 extra fatigue in heat
Armor +2 via smith lv. 1 and 2
Scrub: 0
Sand: +1
Forest: -6
Snow: -1
-4 vs elephants, -4 vs camels
Turkish Horse Archers
32 missile cavalry, fast pony
25 composite arrows, attack 6, charge 1, range 120
Sword, attack 6, charge 2
Armor 0, skill 3, shield 0; total defense 3
420 cost, 150 upkeep
3 morale, low discipline, untrained
Hardy, can form cantabrian circle
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: 0
Sand: +1
Forest: -6
Snow: -1
-4 vs elephants, -4 vs camels
Sipahis
32 missile cavalry, heavy horse
25 composite arrows, attack 8, charge 2, range 120
Sword, attack 9, charge 3
Armor 5, skill 7, shield 3; total defense 15
760 cost, 175 upkeep
5 morale, normal discipline, untrained
Can form a charge, can form cantabrian circle
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: +1
Forest: -6
Snow: -1
-4 vs elephants, -4 vs camels
Sipahi Lancers
32 heavy cavalry, heavy horse
Spear, attack 11, charge 5
Sword, attack 11, charge 4
Armor 5, skill 6, shield 4; total defense 15
750 cost, 210 upkeep
9 morale, normal discipline, trained
Hardy, can form wedge
1 extra fatigue in heat
Armor +2 via smith lv. 3 and 4
Scrub: 0
Sand: +1
Forest: -6
Snow: -1
-4 vs elephants, -4 vs camels
Quapukulu
32 heavy cavalry, eastern armored horse
Spear, attack 13, charge 6
Mace, attack 13, charge 4, armor-piercing
Armor 8, skill 6, shield 4; total defense 18
1100 cost, 250 upkeep
11 morale, disciplined, highly trained
Very hardy, can form wedge
3 extra fatigue in heat
Armor +1 via smith lv. 5
Scrub: 0
Sand: +1
Forest: -6
Snow: -1
-4 vs elephants, -4 vs camels
Bodyguard
ME Bodyguard
16 heavy cavalry, eastern armored bodyguard, +2 hitpoints
Spear, attack 14, charge 5
Sword, attack 14, charge 4
Armor 7, skill 7, shield 4; total defense 18
900 cost, 250 upkeep
11 morale, disciplined, trained
Very hardy, general unit
2 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: +1
Forest: -6
Snow: -1
-4 vs elephants, -4 vs camels
Only recruited via new family members
Bodyguard
ME Late Bodyguard
16 heavy cavalry, eastern armored bodyguard, +2 hitpoints
Spear (horse spear), attack 13, charge 6
Mace (horse mace), attack 13, charge 4, armor-piercing
Armor 9, skill 6, shield 4; total defense 19
1070 cost, 250 upkeep
11 morale, disciplined, trained
Very hardy, general unit
3 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: +1
Forest: -6
Snow: -1
-4 vs elephants, -4 vs camels
NOT RECRUITABLE
Turkish Ranged
Turkish Javelinmen
48 missile infantry
8 javelins, attack 6, charge 1, range 55, armor-piercing
Sword, attack 6, charge 1
Armor 0, skill 3, shield 3; total defense 6
300 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
+6 vs elephants
Naffatun
16 missile infantry
5 nahptha bombs, attack 23, charge 3, range 40, armor-piercing
Sword, attack 13, charge 3
Armor 5, skill 7, shield 0; total defense 12
380 cost, 50 upkeep
11 morale, normal discipline, trained
No special traits
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Peasant Archers
ME Peasant Archers
48 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, low discipline, untrained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Turkish Archers
48 missile infantry
30 composite arrows, attack 7, charge 1, range 160, fire arrows
Sword, attack 6, charge 1
Armor 4, skill 3, shield 3; total defense 10
440 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Ottoman Infantry
48 missile infantry
30 composite arrows, attack 9, charge 2, range 160, fire arrows
Sword, attack 11, charge 2
Armor 5, skill 6, shield 6; total defense 17
670 cost, 150 upkeep
5 morale, normal discipline, trained
No special traits
0 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Janissary Archers
48 missile infantry
30 composite arrows, attack 10, charge 3, range 160, fire arrows
Sword, attack 10, charge 3
Armor 5, skill 8, shield 0; total defense 13
780 cost, 175 upkeep
11 morale, normal discipline, highly trained
Can deploy stakes
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Requires Army Barracks
Hand Gunners
ME Hand Gunners
48 missile infantry
20 hand gun bullets, attack 13, charge 3, range 55, armor-piercing
Sword, attack 11, charge 3
Armor 5, skill 8, shield 0; total defense 13
380 cost, 50 upkeep
11 morale, normal discipline, trained
Hardy, gunpowder unit
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Janissary Musketeers
48 missile infantry
20 musket bullets, attack 17, charge 3, range 180, armor-piercing
Sword, attack 12, charge 3
Armor 5, skill 9, shield 0; total defense 14
830 cost, 175 upkeep
11 morale, disciplined, highly trained
Hardy, gunpowder unit
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Turkish Infantry
Peasants
ME Peasants
90 cost, 90 upkeep
1 morale, low discipline, untrained
Is a peasant
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Azabs
48 light infantry
Spear, attack 5, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 3; total defense 4
190 cost, 100 upkeep
3 morale, low discipline, untrained
No special traits
0 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Town Militia
ME Town Militia
48 spear infantry
Spear, attack 5, charge 2, light spear
No secondary
Armor 0, skill 1, shield 6; total defense 7
255 cost, 100 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Spear Militia
ME Spear Militia
60 spear infantry
Spear, attack 5, charge 2, spear
No secondary
Armor 0, skill 1, shield 6; total defense 7
310 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit
0 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Saracen Militia
48 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 5, skill 3, shield 6; total defense 14
490 cost, 155 upkeep
5 morale, normal discipline, trained
No special traits
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Dismounted Sipahi Lancers
48 spear infantry
Spear, attack 9, charge 4, spear, +8 vs cavalry
No secondary
Armor 5, skill 4, shield 6; total defense 15
630 cost, 175 upkeep
9 morale, normal discipline, trained
Hardy
1 extra fatigue in heat
Armor +2 via smith lv. 3, and 4
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Halberd Militia
ME Halberd Militia
48 heavy infantry
Axe, attack 7, charge 3, armor-piercing
No secondary
Armor 5, skill 3, shield 0; total defense 10
510 cost, 150 upkeep
5 morale, normal discipline, trained
Free upkeep unit
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Janissary Heavy Infantry
Janissary Heavy Inf
48 heavy infantry
Axe, attack 12, charge 4, armor-piercing, +4 vs cavalry
No secondary
Armor 5, skill 5, shield 0; total defense 10
840 cost, 175 upkeep
11 morale, disciplined, highly trained
Very hardy
1 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Requires City Hall
Hashashim
24 heavy infantry, 2 hitpoints
Sword, attack 16, charge 3
No secondary
Armor 6, skill 9, shield 6; total defense 21
840 cost, 250 upkeep
11 morale, disciplined, trained
Very hardy, can hide anywhere
1 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Requires Hashashins' Guild
Venetian Cavalry
Mounted Sergeants
32 light cavalry
Spear, attack 9, charge 4
Sword, attack 9, charge 3
Armor 4, skill 5, shield 4; total defense 13
470 cost, 175 upkeep
5 morale, normal discipline, trained
Can form wedge
3 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Stradiots
32 light cavalry
Spear, attack 11, charge 5
Mace, attack 10, charge 4, armor-piercing
Armor 4, skill 6, shield 0; total defense 10
610 cost, 210 upkeep
9 morale, normal discipline, trained
Hardy, can form wedge
3 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Mounted Crossbowmen
32 missile cavalry
25 crossbow bolts, attack 5, charge 1, range 120, armor-piercing
Sword, attack 7, charge 2
Armor 5, skill 5, shield 0; total defense 10
470 cost, 175 upkeep
3 morale, normal discipline, trained
Can form cantabrian circle
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Cavalry Militia
Italian Cavalry Militia
32 heavy cavalry
Spear, attack 8, charge 5
Sword, attack 9, charge 3
Armor 7, skill 4, shield 4; total defense 15
540 cost, 150 upkeep
5 morale, low discipline, untrained
Free upkeep unit, can form wedge
3 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Mailed Knights
32 heavy cavalry
Spear, attack 10, charge 6
Sword, attack 11, charge 4
Armor 5, skill 5, shield 4; total defense 14
680 cost, 250 upkeep
9 morale, low discipline, trained
Hardy, can form wedge, knight
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Feudal Knights
32 heavy cavalry
Spear, attack 10, charge 6
Sword, attack 11, charge 4
Armor 7, skill 5, shield 4; total defense 16
730 cost, 250 upkeep
9 morale, impetuous, trained
Hardy, can form wedge
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Men at Arms
Italian MAA
32 heavy cavalry
Spear, attack 8, charge 7
Sword, attack 9, charge 3
Armor 8, skill 3, shield 4; total defense 15
580 cost, 250 upkeep
5 morale, low discipline, trained
Can form wedge, knight
4 extra fatigue in heat
Armor +2 via smith lv. 5 and 6
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Broken Lances
32 heavy cavalry
Spear, attack 10, charge 8
Sword, attack 11, charge 4
Armor 9, skill 4, shield 0; total defense 13
730 cost, 320 upkeep
9 morale, low discipline, trained
Can form wedge
4 extra fatigue in heat
Armor +1 via smith lv. 6
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Knights Templar
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
880 cost, 250 upkeep
11 morale, impetuous, highly trained
Hardy, can form wedge
5 extra fatigue in heat
Armor +1 via lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires Templar Chapter
Knights Hospitaller
32 heavy cavalry
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
880 cost, 250 upkeep
11 morale, normal discipline, highly trained
Hardy, can form wedge
5 extra fatigue in heat
Armor +2 via smith lv. 4 and 5
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Requires St John's Chapter
General's Bodyguard
SE Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
820 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
3 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Only recruited via new family members
General's Bodyguard
SE Late Bodyguard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 9, skill 5, shield 3; total defense 17
870 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
4 extra fatigue in heat
Armor +1 via smith lv. 6
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
NOT RECRUITABLE
Venetian Ranged
Pavise Crossbow Militia
48 missile infantry
30 steel crossbow bolts, attack 12, charge 1, range 160, armor-piercing
Sword, attack 6, charge 1
Armor 5, skill 3, shield 6; total defense 14
490 cost, 100 upkeep
3 morale, normal discipline, trained
Free upkeep unit
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasant Archers
48 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
2 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasant Crossbowmen
48 missile infantry
30 crossbow bolts, attack 9, charge 1, range 120
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
2 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Venetian Archers
48 missile infantry
30 composite arrows, attack 9, charge 2, range 160, fire arrows
Sword, attack 11, charge 2
Armor 7, skill 6, shield 0; total defense 13
610 cost, 150 upkeep
5 morale, normal discipline, trained
No special traits
3 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Hand Gunners
48 missile infantry
20 hand gun bullets, attack 13, charge 2, range 55, armor-piercing
Sword, attack 11, charge 2
Armor 7, skill 6, shield 0; total defense 13
650 cost, 150 upkeep
5 morale, normal discipline, trained
Gunpowder unit
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Arquebusiers
48 missile infantry
20 arquebus bullets, attack 14, charge 1, range 120, armor-piercing
Sword, attack 6, charge 1
Armor 0, skill 3, shield 0; total defense 3
460 cost, 125 upkeep
3 morale, normal discipline, trained
Gunpowder unit, fire by rank
2 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Musketeers
48 missile infantry
20 musket bullets, attack 14, charge 1, range 180, armor-piercing
Sword, attack 6, charge 1
Armor 0, skill 3, shield 0; total defense 3
540 cost, 150 upkeep
3 morale, normal discipline, trained
Gunpowder unit, fire by rank
2 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Venetian Infantry
Italian Militia
60 light infantry
Spear, attack 7, charge 3, light spear, +4 vs cavalry
No secondary
Armor 0, skill 3, shield 6; total defense 9
370 cost, 125 upkeep
5 morale, normal discipline, trained
Free upkeep unit
0 extra fatigue in heat
Armor +3 via smith lv. 1, 2, and 3
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Peasants
110 cost, 90 upkeep
1 morale, low discipline, untrained
Is a peasant
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Italian Spear Militia
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 4, skill 3, shield 6; total defense 13
460 cost, 125 upkeep
5 morale, normal discipline, trained
Free upkeep unit, can form schiltrom
1 extra fatigue in heat
Armor +2 via smith lv. 2, and 3
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Pike Militia
60 spear infantry
Spear, attack 7, charge 2, spear, long pike, +8 vs cavalry
Sword, attack 6, charge 1
Armor 0, skill 1, shield 0; total defense 1
150 cost, 125 upkeep
3 morale, normal discipline, highly trained
Free upkeep unit, can form phanlanx
2 extra fatigue in heat
Armor +3 via smith lv. 1, 2, and 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Sergeant Spearmen
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 0, skill 3, shield 6; total defense 9
420 cost, 155 upkeep
5 morale, normal discipline, trained
Can form schiltrom
2 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Armoured Sergeants
Armored Sergeants
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 5, skill 3, shield 6; total defense 14
540 cost, 155 upkeep
5 morale, normal discipline, trained
Can form schiltrom
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Dismounted Feudal Knights
570 cost, 225 upkeep
9 morale, normal discipline, trained
Hardy
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Venetian Heavy Infantry
48 heavy infantry
Axe, attack 16, charge 5, armor-piercing
No Secondary
Armor 7, skill 3, shield 6; total defense 16
640 cost, 150 upkeep
5 morale, normal discipline, trained
Hardy
3 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Dismounted Men at Arms
Dismounted Italian MAA
460 cost, 225 upkeep
5 morale, normal discipline, trained
Hardy
4 extra fatigue in heat
Armor +2 via smith lv. 5, and 6
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
Dismounted Broken Lances
490 cost, 225 upkeep
5 morale, normal discipline, trained
Hardy
4 extra fatigue in heat
Armor +1 via smith lv. 6
Scrub: +1
Sand: 0
Forest: +2
Snow: 0
NOT RECRUITABLE
Classical Artillery
Ballista
See table below stats
16 missile siege, 2 ballista engines
Knife, attack 6, charge 3
50 ballista bolts, attack 55, charge 3, range 180, armor-piercing, body-piercing, launching
Armor 4, skill 4, shield 0; total defense 8
370 cost, 150 upkeep
9 morale, disciplined, highly trained
Hardy
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: 0
AS Ballista - Mongols, Timurids
EE Ballista - Hungary, Poland, Russia
GR Ballista - Byzantium
ME Ballista - Egypt, Moors, Turks
NE Ballista - Denmark, England, France, HRE, Milan, Papal States, Portugal, France, Sicily, Spain, Venice
EE Ballista - Hungary, Poland, Russia
GR Ballista - Byzantium
ME Ballista - Egypt, Moors, Turks
NE Ballista - Denmark, England, France, HRE, Milan, Papal States, Portugal, France, Sicily, Spain, Venice
Catapult
See table below stat
16 missile siege, 2 catapult engines
Knife, attack 6, charge 3
30 catapult rocks, attack 55, charge 3, range 200, armor-piercing, body-piercing, launching, area of effect
Armor 4, skill 4, shield 0; total defense 8
400 cost, 150 upkeep
9 morale, disciplined, highly trained
Hardy
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: 0
AS Catapult - Mongols, Timurids
EE Catapult - Hungary, Poland, Russia
GR Catapult - Byzantium
ME Catapult - Egypt, Moors, Turks
NE Catapult - Denmark, England, France, HRE, Milan, Papal States, Portugal, France, Sicily, Spain, Venice
Norman Catapult - Normans
EE Catapult - Hungary, Poland, Russia
GR Catapult - Byzantium
ME Catapult - Egypt, Moors, Turks
NE Catapult - Denmark, England, France, HRE, Milan, Papal States, Portugal, France, Sicily, Spain, Venice
Norman Catapult - Normans
Trebuchet
See table below stats
16 missile siege, 2 trebuchet engines
Knife, attack 6, charge 3
30 trebuchet rocks, attack 55, charge 3, range 285, armor-piercing, body-piercing, launching, area of effect
Armor 4, skill 4, shield 0; total defense 8
430 cost, 250 upkeep
9 morale, disciplined, highly trained
Hardy
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: 0
AS Trebuchet - Mongols, Timurids
EE Trebuchet - Hungary, Poland, Russia
GR Trebuchet - Byzantium
ME Trebuchet - Egypt, Moors, Turks
NE Trebuchet - Denmark, England, France, HRE, Milan, Papal States, Portugal, France, Sicily, Spain, Venice
EE Trebuchet - Hungary, Poland, Russia
GR Trebuchet - Byzantium
ME Trebuchet - Egypt, Moors, Turks
NE Trebuchet - Denmark, England, France, HRE, Milan, Papal States, Portugal, France, Sicily, Spain, Venice
Single Shot Gunpowder Artillery
Bombard
See table below stats
16 missile siege, 2 bombard engines
Knife, attack 6, charge 3
30 bombard shots, attack 55, charge 3, range 325, armor-piercing, body-piercing, launching, area of effect
Armor 4, skill 4, shield 0; total defense 8
610 cost, 250 upkeep
9 morale, disciplined, highly trained
Hardy, gunpowder unit
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: 0
AS Bombard - Mongols*, Timurids
EE Bombard - Hungary, Poland, Russia
GR Bombard - Byzantium
ME Bombard - Egypt, Moors, Turks
NE Bombard - Denmark, England, France, HRE, Milan, Papal States, Portugal, Scotland, Sicily, Spain, Venice
EE Bombard - Hungary, Poland, Russia
GR Bombard - Byzantium
ME Bombard - Egypt, Moors, Turks
NE Bombard - Denmark, England, France, HRE, Milan, Papal States, Portugal, Scotland, Sicily, Spain, Venice
Mortar
See table below stats
16 missile siege, 2 mortar engines
Knife, attack 6, charge 3
30 mortar shots, attack 65, charge 3, range 300, armor-piercing, launching, area of effect
Armor 4, skill 4, shield 0; total defense 8
520 cost, 250 upkeep
9 morale, disciplined, highly trained
Hardy, gunpowder unit
1 extra fatigue in heat
Armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: 0
NE Mortar- England, Papal States, Scotland, Sicily, Venice
Grand Bombard
See table below stats
16 missile siege, 2 grand bombard engines
Knife, attack 6, charge 3
30 grand bombard shots, attack 55, charge 3, range 375, armor-piercing, body-piercing, launching, area of effect
Armor 4, skill 4, shield 0; total defense 8
730 cost, 250 upkeep
9 morale, disciplined, highly trained
Hardy, gunpowder unit
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: 0
AS Grand Bombard - Timurids
EE Grand Bombard - Russia
ME Grand Bombard - Egypt, Moors, Turks
NE Grand Bombard - France, HRE, Milan, Portugal, Spain
EE Grand Bombard - Russia
ME Grand Bombard - Egypt, Moors, Turks
NE Grand Bombard - France, HRE, Milan, Portugal, Spain
Cannon
See table below stats
16 missile siege, 2 cannon engines
Knife, attack 6, charge 3
30 cannon shots, attack 65, charge 3, range 380, armor-piercing, body-piercing, launching, area of effect
Armor 4, skill 4, shield 0; total defense 8
870 cost, 250 upkeep
9 morale, disciplined, highly trained
Hardy, gunpowder unit, can fire explosive shells
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: 0
AS Cannon - Timurids
EE Cannon - Poland, Russia
ME Cannon - Egypt, Moors, Turks
NE Cannon - Denmark, HRE, Sicily
EE Cannon - Poland, Russia
ME Cannon - Egypt, Moors, Turks
NE Cannon - Denmark, HRE, Sicily
Serpentine
See table below stats
16 missile siege, 2 serpentine engines
Knife, attack 6, charge 3
36 Serpentine shots, attack 65, charge 3, range 450, armor-piercing, body-piercing, launching
Armor 4, skill 4, shield 0; total defense 8
700 cost, 150 upkeep
11 morale, disciplined, highly trained
Hardy, gunpowder unit
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: 0
NE Serpentine - Denmark, France, HRE
EE Serpentine - Hungary, Poland
EE Serpentine - Hungary, Poland
Culverin
See table below stats
16 missile siege, 2 culverin engines
Knife, attack 6, charge 3
30 culverin shots, attack 65, charge 3, range 425, armor-piercing, body-piercing, launching, area of effect
Armor 4, skill 4, shield 0; total defense 8
800 cost, 250 upkeep
9 morale, disciplined, highly trained
Hardy, gunpowder unit, can fire explosive shells
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: 0
NE Culverin - England, France, Milan, Papal States, Portugal, Scotland, Spain, Venice
Monster Bombard
See table below stats
1900 cost, 400 upkeep
11 morale, disciplined, highly trained
Hardy, gunpowder unit
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: 0
AS Monster Bombard - Timurids*
ME Monster Bombard - Turks
ME Monster Bombard - Turks
Basilisk
See table below stats
16 missile siege, 2 basilisk engines
Knife, attack 6, charge 3
30 basilisk shots, attack 65, charge 3, range 450, armor-piercing, body-piercing, launching, area of effect
Armor 4, skill 4, shield 0; total defense 8
1080 cost, 400 upkeep
9 morale, disciplined, highly trained
Hardy, gunpowder unit, can use explosive shells
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: 0
NE Basilisk - France, HRE, Portugal, Spain
EE Basilisk - Hungary, Russia
EE Basilisk - Hungary, Russia
Multi-Shot Gunpowder Artillery
Ribault
See table below stats
16 missile siege, 2 ribault engines
Knife, attack 6, charge 3
108 ribault shots, attack 65, charge 3, range 150, armor-piercing, body-piercing, launching
Armor 4, skill 4, shield 0; total defense 8
400 cost, 250 upkeep
9 morale, disciplined, highly trained
Hardy, gunpowder unit
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: 0
EE Ribault - Hungary, Poland
NE Ribault - Denmark, England, Milan, Papal States, Portugal, Scotland, Sicily, Spain, Venice
NE Ribault - Denmark, England, Milan, Papal States, Portugal, Scotland, Sicily, Spain, Venice
Monster Ribault
See table below stats
16 missile siege, 2 monster ribault engines
Knife, attack 9, charge 3
108 monster ribault shots, attack 68, charge 3, range 150, armor-piercing, body-piercing, launching, area of effect
Armor 4, skill 5, shield 0; total defense 9
910 cost, 400 upkeep
11 morale, disciplined, highly trained
Hardy, gunpowder unit
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: 0
NE Monster Ribault - Milan, Venice
Rocket Launcher
See table below stats
16 missile siege, 2 rocket launcher engines
Knife, attack 6, charge 3
108 rockets, attack 65, charge 3, range 250, armor-piercing, launching
Armor 4, skill 4, shield 0; total defense 8
1100 cost, 250 upkeep
9 morale, disciplined, highly trained
Hardy, gunpowder unit
1 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: 0
AS Rocket Launcher - Mongols, Timurids*
Not Artillery
Carroccio Standard
See table below stats
24 light siege, 1 great standard of
(milan) (venice)
(milan) (venice)
Spear, attack 12, charge 4, spear, +8 vs cavalry
No secondary
Armor 5, skill 5, shield 6; total defense 16
750 cost, 85 upkeep
11 morale, disciplined, trained, locked morale
Hardy
2 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: 0
Snow: 0
Carroccio Standard M - Milan
Carroccio Standard V - Venice
Carroccio Standard V - Venice
Requires City Hall
Playable Unique Generals
ENGLISH GENERALS
King Richard
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
820 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
5 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
General at Arsuf, 1191
NOT AVAILABLE IN CUSTOM
King Henry
24 heavy infantry, 2 hitpoints
Sword, attack 16, charge 3
No secondary
Armor 9, skill 9, shield 3; total defense 21
780 cost, 375 upkeep
11 morale, disciplined, trained
Very hardy, general's unit
6 extra fatigue in heat
No armor upgrades
Scrub: -1
Sand: -2
Forest: +3
Snow: +2
General at Agincourt, 1415
NOT AVAILABLE IN CUSTOM
NORMAN GENERALS
Rufus
16 heavy cavalry, heavy horse, 2 hitpoints
Lance, attack 13, charge 6
Sword, attack 14, charge 4
Armor 5, skill 6, shield 4; total defense 15
770 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
4 extra fatigue in heat
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Created at game start during Tutorial campaign
NOT AVAILABLE IN CUSTOM
Duke William
16 heavy cavalry, heavy horse, 2 hitpoints
Lance, attack 13, charge 6
Sword, attack 14, charge 4
Armor 5, skill 6, shield 4; total defense 15
770 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
4 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Created at game start during Tutorial campaign
General at Hastings, 1066
NOT AVAILABLE IN CUSTOM
POLISH GENERALS
King Wladyslaw
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 8, skill 5, shield 4; total defense 17
870 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
6 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
General at Tannenburg, 1410
NOT AVAILABLE IN CUSTOM
SPANISH GENERALS
Hernan Cortes
16 heavy cavalry, heavy horse, 2 hitpoints
Spear, attack 13, charge 6
Sword, attack 14, charge 4
Armor 8, skill 6, shield 4; total defense 18
580 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
4 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: 0
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
General at Otumba, 1520
NOT AVAILABLE IN CUSTOM
Non-playable Unique Generals
EGYPTIAN GENERALS
Saladin
16 heavy cavalry, eastern armored horse, 2 hitpoints
Spear, attack 14, charge 5
Sword, attack 14, charge 4
Armor 8, skill 7, shield 4; total defense 19
870 cost, 250 upkeep
11 morale, disciplined, trained
Very hardy, general unit
3 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: +1
Forest: -4
Snow: -1
-4 vs elephants, -4 vs camels
General at Arsuf, 1191
NOT AVAILABLE IN CUSTOM
FRENCH GENERALS
King Francis
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 10, skill 5, shield 3; total defense 18
910 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
6 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
King at Pavia, 1525
NOT AVAILABLE IN CUSTOM
King Guy
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 10, skill 5, shield 3; total defense 18
820 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
6 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
DOES NOT APPEAR
NOT AVAILABLE IN CUSTOM
Bohemond of Taranto
16 heavy cavalry, 2 hitpoints
Spear, attack 13, charge 6
Sword, attack 14, charge 4
Armor 5, skill 6, shield 4; total defense 15
770 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
4 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
DOES NOT APPEAR
NOT AVAILABLE IN CUSTOM
IMPERIAL GENERALS
Grand Master Ulrich
32 heavy cavalry, mailed horse, 2 hitpoints
Spear, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
820 cost, 250 upkeep
11 morale, impetuous, highly trained
Very hardy, general unit
5 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
General at Tannenberg, 1410
NOT AVAILABLE IN CUSTOM
SAXON GENERALS
King Harold
24 heavy infantry
Axe, attack 20, charge 6, armor-piercing
No secondary
Armor 5, skill 5, shield 6; total defense 16
880 cost, 375 upkeep
11 morale, disciplined, trained
Very hardy, general unit
4 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
General at Hastings, 1066
NOT AVAILABLE IN CUSTOM
TURKISH GENERAL
Qilich Arslan
16 heavy cavalry, eastern armored horse, 2 hitpoints
Spear (horse spear), attack 14, charge 5
Sword (horse sword), attack 14, charge 4
Armor 7, skill 7, shield 4; total defense 18
820 cost, 250 upkeep
11 morale, disciplined, trained
Very hardy, general unit
2 extra fatigue in heat
No armor upgrades
Scrub: 0
Sand: +1
Forest: -6
Snow: -1
-4 vs elephants, -4 vs camels
DOES NOT APPEAR
NOT AVAILABLE IN CUSTOM
Norman Cavalry (Tutorial)
Mounted Sergeants
32 light cavalry, heavy horse
Spear, attack 9, charge 4
Sword, attack 9, charge 3
Armor 4, skill 5, shield 4; total defense 13
470 cost, 175 upkeep
5 morale, normal discipline, trained
Can form wedge
3 extra fatigue in heat
Armor +1 via smith lv. 2
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Mailed Knights
32 heavy cavalry, heavy horse
Lance, attack 10, charge 6
Sword, attack 11, charge 4
Armor 5, skill 5, shield 4; total defense 14
680 cost, 250 upkeep
9 morale, low discipline, trained
Hardy, can form wedge, knight
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
General's Bodyguard
NE Bodyguard
16 heavy cavalry, barded horse, 2 hitpoints
Lance, attack 13, charge 8
Sword, attack 14, charge 4
Armor 7, skill 5, shield 4; total defense 16
820 cost, 250 upkeep
11 morale, normal discipline, trained
Very hardy, general unit
5 extra fatigue in heat
Armor +1 via smith lv. 4
Scrub: 0
Sand: -2
Forest: -4
Snow: 0
-4 vs elephants, -4 vs camels
Only recruited via new family members
Norman Ranged (Tutorial)
Peasant Archers
48 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
2 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Archer Militia
48 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
Free upkeep unit
2 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
NOT RECRUITABLE
Norman Infantry (Tutorial)
Town Militia
60 light infantry
Spear, attack 5, charge 2, light spear, +4 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
290 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit
2 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasants
110 cost, 90 upkeep
1 morale, low discipline, untrained
Is a peasant
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Spear Militia
60 spear infantry
Spear, attack 5, charge 2, spear, +8 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
310 cost, 125 upkeep
3 morale, normal discipline, trained
Free upkeep unit, can form schiltrom
2 extra fatigue in heat
Armor +3 via smith lv. 1, 2, and 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Sergeant Spearmen
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 0, skill 3, shield 6; total defense 9
420 cost, 155 upkeep
5 morale, normal discipline, trained
Can form schiltrom
2 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Armoured Sergeants
Armored Sergeants
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 5, skill 3, shield 6; total defense 14
360 cost, 125 upkeep
5 morale, normal discipline, trained
Can form schiltrom
4 extra fatigue in heat
Armor +1 via smith lv. 3
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Saxon Ranged (Tutorial)
Peasant Archers
48 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
220 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
2 extra fatigue in heat
Armor +2 via smith lv. 1, and 2
Scrub: +1
Sand: -2
Forest: +3
Snow: +3
Saxon Infantry (Tutorial)
Peasant Spearmen
60 spear infantry
Spear, attack 5, charge 2, spear, +8 vs cavalry
No secondary
Armor 0, skill 1, shield 6; total defense 7
310 cost, 125 upkeep
3 morale, normal discipline, trained
Can form schiltrom
2 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Theigns
48 spear infantry
Spear, attack 9, charge 4, spear, +8 vs cavalry
No secondary
Armor 5, skill 4, shield 6; total defense 15
610 cost, 150 upkeep
9 morale, normal discipline, trained
Can form schiltrom
4 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Peasants
110 cost, 90 upkeep
1 morale, low discipline, untrained
Is a peasant
2 extra fatigue in heat
Armor +1 via smith lv. 1
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Huscarls
English Huscarls
48 heavy infantry
Axe, attack 17, charge 6, armor-piercing
No secondary
Armor 5, skill 4, shield 0; total defense 9
380 cost, 175 upkeep
9 morale, normal discipline, trained
Hardy
4 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Earl's Huscarls
Saxon Bodyguard
24 heavy infantry
Axe, attack 17, charge 6, armor-piercing
No secondary
Armor 5, skill 4, shield 0; total defense 9
410 cost, 85 upkeep
9 morale, normal discipline, trained
Hardy
4 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
NOT RECRUITABLE
Rebel-Only Units
Irish Kerns
48 missile infantry
8 javelins, attack 6, charge 1, range 55, armor-piercing
Knife, attack 2, charge 1
Armor 0, skill 1, shield 0; total defense 1
250 cost, 100 upkeep
3 morale, normal discipline, untrained
No special attributes
2 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
+6 vs elephants
Tlaxcalan Archers
48 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Axe, attack 7, charge 1
Armor 4, skill 1, shield 3; total defense 8
340 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
0 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Native Archers
48 missile infantry
30 arrows, attack 5, charge 1, range 120, fire arrows
Axe, attack 6, charge 1
Armor 0, skill 1, shield 0; total defense 1
250 cost, 100 upkeep
3 morale, normal discipline, untrained
No special traits
0 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Bulgarian Brigands
48 missile infantry
30 composite arrows, attack 7, charge 1, range 160
Sword, attack 9, charge 1
Armor 4, skill 5, shield 3; total defense 12
490 cost, 100 upkeep
3 morale, normal discipline, untrained
No special attributes
1 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: 0
Forest: -2
Snow: 0
Hussites
48 missile infantry
30 steel crossbow bolts, attack 15, charge 3, armor-piercing
Sword, attack 12, charge 3
Armor 5, skill 9, shield 0; total defense 14
1250 cost, 150 upkeep
11 morale, disciplined, trained
Hardy
4 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Welsh Spearmen
60 spear infantry
Spear, attack 7, charge 3, spear, +8 vs cavalry
No secondary
Armor 0, skill 3, shield 3; total defense 6
340 cost, 125 upkeep
5 morale, normal discipline, trained
No special attributes
2 extra fatigue in heat
No armor upgrade
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Flemish Pikemen
60 spear infantry
Pike, attack 9, charge 3, spear, long pike, +8 vs cavalry
Sword, attack 8, charge 2
Armor 5, skill 3, shield 0; total defense 8
340 cost, 155 upkeep
5 morale, normal discipline, highly trained
Can form phalanx
4 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Swiss Pikemen
60 spear infantry
Pike, attack 14, charge 4, spear, long pike, +8 vs cavalry
Sword, attack 13, charge 3
Armor 0, skill 5, shield 0; total defense 5
470 cost, 185 upkeep
11 morale, impetuous, highly trained
Very hardy, can form phalanx
2 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Sudanese Tribesmen
260 cost, 100 upkeep
5 morale, impetuous, untrained
No special attributes
0 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +2
Forest: -2
Snow: -2
Native Warriors
270 cost, 125 upkeep
5 morale, normal discipline, untrained
No special attributes
0 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: +1
Forest: 0
Snow: -1
Galloglaich
48 heavy infantry
2H axe, attack 17, charge 6, armor-piercing
No secondary
Armor 5, skill 4, shield 0; total defense 9
600 cost, 150 upkeep
9 morale, normal discipline, trained
Hardy
4 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
Cut Units
Wagon Fort
CR Wagon Fort
-
48 missile infantry
25 steel crossbow bolts, attack 16, charge 3, range 160, armor-piercing
Sword, attack 13, charge 3
Armor 4, skill 8, shield 0; total defense 12
1250 cost, 150 upkeep
Hardy
9 morale, disciplined, highly trained
3 extra fatigue in heat
No armor upgrades
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
NOT AVAILABLE IN CUSTOM
Gulay Gorod
-
48 missile infantry
30 steel crossbow bolts, attack 16, charge 3, range 160, armor-piercing
Sword, attack 13, charge 3
Armor 4, skill 8, shield 0; total defense 12
1250 cost, 150 upkeep
Hardy
9 morale, disciplined, highly trained
3 extra fatigue in heat
Scrub: +1
Sand: -2
Forest: +3
Snow: +2
NOT AVAILABLE IN CUSTOM
Afterword
Most information was taken from
https://www.honga.net/totalwar/faction.php
Information was gathered with the Unit Editor tool by gracul@twc
http://www.twcenter.net/forums/showthread.php?525209-Unit-Editor
Pictures taken from my Medieval II game.
.tga files were converted into .jpg.
The Guide Image is an English Armored Swordsmen.
Please inform me if there are any issues or mistakes you've managed to find within the list.
https://www.honga.net/totalwar/faction.php
Information was gathered with the Unit Editor tool by gracul@twc
http://www.twcenter.net/forums/showthread.php?525209-Unit-Editor
Pictures taken from my Medieval II game.
.tga files were converted into .jpg.
The Guide Image is an English Armored Swordsmen.
Please inform me if there are any issues or mistakes you've managed to find within the list.
This guide was created by its original author on the Steam Community. Are you the author and want it removed? Request removal.