Tom Clancy’s The Division Guide

All Gear Set Attributes [1.6] for Tom Clancy's The Division

All Gear Set Attributes [1.6]

Overview

Updated to Version 1.6

Masks 256

Total Attributes
Possible Rolls
1 Primary Attribute
(1,114 – 1,272) Firearms
(1,114 – 1,272) Stamina
(1,114 – 1,272) Electronics
1 Major Attribute
4% All Resistance
(3.0% – 4.0%) Critical Hit Chance
(6.50% – 8.0%) Enemy Armor Damage
(9.0% – 11.0%) Exotic Damage Resilience
(4% – 5%) Health on Kill
(8,532 – 10,030) Skill Power
1 Minor Attribute
(14% – 17%) Blind/Deaf Resistance
(14% – 17%) Burn Resistance
(14% – 17%) Disorient Resistance
(9% – 11%) Damage to Elites
(12% – 14%) Increased Kill XP

Body Armor 256

Total Attributes
Possible Rolls
1 Primary Attribute
(1,114 – 1,272) Firearms
(1,114 – 1,272) Stamina
(1,114 – 1,272) Electronics
1 Major Attribute
1 Major Attribute
4% All Resistance
(5.0% – 6.0%) Enemy Armor Damage
(9.0% – 11.0%) Exotic Damage Resilience
(14,184 – 16,674) Health
(4% – 5%) Health on Kill
(3% – 4%) Protection from Elites
1 Minor Attribute
(46% – 56%) Ammo Capacity
(23% – 28%) Increased Kill XP

Backpacks 256

Total Attributes
Possible Rolls
1 Primary Attribute
(1,114 – 1,272) Firearms
(1,114 – 1,272) Stamina
(1,114 – 1,272) Electronics
1 Major Attribute
(7% – 9%) Critical Hit Damage
(11,347 – 13,339) Health
(11,347 – 13,339) Skill Power
(14.50% – 17.50%) Stability
(3% – 4%) Signature Ability Resource Gain
1 Minor Attribute
(46% – 56%) Ammo Capacity
(14% – 17%) Bleed Resistance
(14% – 17%) Burn Resistance
(14% – 17%) Disrupt Resistance

Gloves 256

Total Attributes
Possible Rolls
1 Primary Attribute
(1,114 – 1,272) Firearms
(1,114 – 1,272) Stamina
(1,114 – 1,272) Electronics
1 Major Attribute
1 Major Attribute
1 Major Attribute
(5.0% – 6.0%) Critical Hit Chance
(14% – 17%) Critical Hit Damage
(6.50% – 8.0%) Enemy Armor Damage
(4% – 5%) Health on Kill
(1,135 – 1,334) Assault Rifle Damage
(1,135 – 1,334) LMG Damage
(3,982 – 4,681) Marksman Rifle Damage
(2,270 – 2,668) Pistol Damage
(1,135 – 1,334) Shotgun Damage
(852 – 1,001) SMG Damage

Holsters 256

Total Attributes
Possible Rolls
1 Primary Attribute
1 Primary Attribute
1 Primary Attribute
(1,114 – 1,272) Firearms
(1,114 – 1,272) Stamina
(1,114 – 1,272) Electronics
1 Major Attribute
(7,092 – 8,337) Health
2% Protection from Elites
(18.50% – 22.0%) Reload Speed
(6% – 7%) Skill Haste

Knee Pads 256

Total Attributes
Possible Rolls
1 Primary Attribute
(1,114 – 1,272) Firearms
(1,114 – 1,272) Stamina
(1,114 – 1,272) Electronics
1 Major Attribute
3% All Resistance
(7% – 9%) Critical Hit Damage
(3.0% – 4.0%) Enemy Armor Damage
(6.50% – 8.0%) Exotic Damage Resilience
(14,184 – 16,674) Health
(11,347 – 13,339) Skill Power
1 Minor Attribute
1 Minor Attribute
1 Minor Attribute
(27% – 33%) Bleed Resistance
(27% – 33%) Blind/Deaf Resistance
(27% – 33%) Burn Resistance
(27% – 33%) Disorient Resistance
(27% – 33%) Disrupt Resistance
(27% – 33%) Shock Resistance
(12% – 15%) Damage to Elites
(46% – 56%) Increased Kill XP

Striker’s Battlegear

Set Bonus (2):
+ 20.0% Stability
Set Bonus (3):
+ 10.0% Enemy Armor Damage
Set Bonus (4):
Every consecutive hit deals 1% more
damage. Stacks up to 100%. Missing
shots drops bonus by 2%. Bonus is
reduced by 1% every second.

Path of The Nomad

Set Bonus (2):
+ 15% Health on Kill
Set Bonus (3):
Grants a constant small amount of
healing, allowing the user to
regenerate all segments of the health
bar during combat.
Set Bonus (4):
When receiving fatal damage, you are
instead healed to full health. Can
occur once every 4 minutes

Tactician’s Authority

Set Bonus (2):
+ 15% Skill Haste
Set Bonus (3):
+ 10% Skill Power
Set Bonus (4):
Every bullet your group hit enemies
with adds 0.2% skill power to you for
a max of 30% bonus. Bonus is
consumed on skill use.

Sentry’s Call

Set Bonus (2):
+ 30.0% Accuracy
Set Bonus (3):
+ 10.0% Headshot Damage
Set Bonus (4):
Headshots using semi-automatic
weapons mark the enemy, increasing
the damage inflicted on the target by
5% for a duration of 30 seconds each.
A target can receive up to three marks.

Hunter’s Faith

Set Bonus (2):
+ 20.0% Optimal Range
Set Bonus (3):
+ 10.0% Headshot Damage
Set Bonus (4):
Hitting an enemy with a bullet grants
you and your group temporary
protection. The further your shot, the
more protection. Each group member’s
protection disappears after getting hit
by one hostile bullet.

Lone Star

Set Bonus (2):
+ 100% Ammo Capacity
Set Bonus (3):
+ 8% LMG Damage
+ 8% Shotgun Damage
Set Bonus (4):
When the weapon is holstered, it is
instantly reloaded.

Final Measure

Set Bonus (2):
+ 25.0% Exotic Damage Resilience
Set Bonus (3):
+ 15% Protection from Elites
Set Bonus (4):
When in range of hostile grenades or
mortars, defuses them and adds
grenades to your inventory. Can only
happen once every 8 seconds.

Predator’s Mark

Set Bonus (2):
+ 10.0% Reload Speed
Set Bonus (3):
+ 8% Assault Rifle Damage
+ 8% SMG Damage
Set Bonus (4):
Hit 10 shots without switching target
to make the target bleed for 50% of
damage already done by those bullets.

AlphaBridge

Set Bonus (2):
+ 100% Health Regen
Set Bonus (3):
+ 5.0% Weapon Damage
Set Bonus (4):
If your Primary and Secondary
Weapon is of the same category, they
share the free talent. All talent
requirements are ignored for all
weapon talents.

Reclaimer

Set Bonus (2):
+ 30.0% Support Station range
Set Bonus (3):
+ 50.0% Support Station duration
Set Bonus (4):
Support station gains the benefit of the
Life Support, Immunizer and Ammo
Cache mods at the same time

DeadEYE

Set Bonus (2):
+ 40.0% Initial Bullet Stability
Set Bonus (3):
+ 20% Marksman Rifle Critical Hit
Damage
Set Bonus (4):
When zoomed, Marksman rifles lose
headshot bonus but gain 100% critical
strike chance

FireCrest

Set Bonus (2):
+ 3 Incendiary Grenade Capacity
Set Bonus (3):
+ 50.0% Flame Turret Range
+ 30.0% Flame Turret damage
Set Bonus (4):
Your weapon damage is increased by
15% against burning targets.

Banshee’s Shadow

Set Bonus (2):
+ 20% Looted DZ Funds
Set Bonus (3):
+ 10% DMG to target out of cover
Set Bonus (4):
While Rogue, all ammo is completely
refilled every 30 seconds. Damage
taken from non rogue players reduced
by 10%.

While not Rogue, Damage to Rogue
players is increased by 10%. This bonus
is increased to 20% for 10 minutes after
being killed by a rogue.

D3-FNC

Set Bonus (2):
+ 15% Protection from Elites
Set Bonus (3):
+ 30.0% Ballistic Shield health
Set Bonus (4):
Allows using an SMG if one is
equipped when Ballistic Shield is
deployed. Only Master Rank shield
mod is active
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