Bonus Effects of unlockable Staves and Robes
Introduction
The ingame description of Staves and Robes isn't very accurate and sometimes missleading.
For example: Bonus to Water doesn't have any effect using Staves even if it's in the description.
With Version 1.1.0.0 they fixed bonuses on Earth and Shield spells.
This list doesn't include any monster drops.
[EDIT] Added Staves and Robes from Deluxe Edition
[EDIT] Added Staves and Robes from Three Cardinals Robe Pack
[EDIT] Stats updated to V1.1.0.0
[EDIT] Added Staves and Robes from Ice, Death and Fury DLC
Staves
- Strong bonus to Lightning, Fire and Steam (+100%)
- Slows Focus Regeneration (+100%)
- Massive bonus to Earth and Ice (+100%) - nerfed from 200%
- Greatly weakens Fire and Steam (-80%)
- Incredible bonus to Life spells (+400%)
- Very weak at all other elements (-50%)
- Massive bonus to Shield spells (+100%) - fixed for mines, storms, element walls
- Greatly hastens Focus Regeneration (-67%)
- Slightly weakens all spells (-10%)
- Slows Focus Regeneration (+10%)
- Strong bonus to Cold and Steam (+100%) - nerfed from 200%
- Greatly weakens Fire (-50%) and Lightning (-50%)
- Bonus to Water (no effect)
- Strong to Cold and Ice (+100%)
- Weakens Fire and Steam (-50%)
- Greatly hastens Focus Regeneration (-50%)
- Bonus to all elemental spells (+50%)
- Greatly slows Focus Regeneration (+900%)
- Massive bonus to Fire, Death and Steam (+100%) - nerfed from 200%
- Greatly weakens Cold, Ice and Life (-50%)
- Incredible bonus to Death (+100%)
- Incredibly bad for Life spells (-80%)
- Massive bonus to Shield (+100%) - fixed for mines, storms, element walls
- Bonus to Water (no effect)
- No bonus
- No bonus
- Massive bonus to Cold and Ice (+100%) - nerfed from 200%
- Greatly weakens Fire and Steam (-50%)
- Greatly hastens Focus Regenration (-50%)
- Bonus to Death (+100%) - nerfed from 200%
- Weakens Life (-50%)
- Hastens Focus Regenration (-33%)
- Massive bonus to Fire and Cold (+100%)
- Greatly weakens Death, Lightning and Earth (-50%)
DLC: Three Cardinals Robe Pack
- Strong bonus to Fire and Earth (+100%)
- Greatly weakens Ice (-50%) and Water (no effect)
- Greatly hastens Focus Regeneration (-50%)
- Strong bonus to Cold and Ice (+100%)
- Greatly weakens Fire and Steam (-90%)
- Bonues to Ice and Steam not mentioned in description
- Massive bonus to Earth (+200%)
- Massive bonus to Cold (+200%)
DLC: Ice, Death and Fury
- Massive bonus to Death (+200%)
- Massive bonus to Poison (+200%)
- Greatly weakens Life (-90%) and Shield (-67%) spells
- Massive bonus to Lightning (+200%)
DLC: Ice, Death and Fury
Example:
Selfcasting a Death element (S) does 160 damage on Wizard Robe with Wizard Staff. Helviti Staff adds +100% damage to Death. With this Staff a Death element does 320 (160 Death + 160 Bonus Death) damage on Wizard Robe.
Summon Living Dead People (Magick) with Hotkey (4) has a 15 seconds cooldown with Wizard Staff in Single Player Mode on Normal. Using Staff of Lok will increase the Focus Regeneration +900%. Which means this Magick can be used after 150 seconds (15 + 135) with the Hotkey again.
Robes
- Vulnerable to all elements (+20%)
- Bonus healing from Life spells (+20%)
- Great increase in Movement Speed (+20%)
- Highly Vulnerable to Earth and Ice (+100%)
- Superb protection against Fire, Lightning and Cold (-50%)
- Very vulnerable to Lightning damage (+100%)
- Superb protection against Earth and Ice (-50%)
- Slight decrease in Movement Speed (-10%)
- Vulnerable to Cold and Ice (+50%)
- Bonus healing from Life spells (+50%)
- Slight increase of Movement Speed (+5%)
- Slightly vulnerable to Fire (+20%)
- Almost Immune to Water and Steam (-90%)
- Protects against Wet Status
- Protects against Cold (-50%) and Earth (-25%)
- Protects against Chilled Status
- Slight decrease in Movement Speed (-10%)
- Highly vulnerable to Cold and Ice (+100%)
- Superb protection against Fire and Steam (-60%)
- Protects against Burning Status
- Vulnerable to Earth and Ice (+100%)
- Protects well against Fire, Lightning, and Steam (-50%)
- Protects against Shocked Status
- No bonus
- No bonus
- Protects against all damage types (-20%)
- Reduced healing from Life spells (-20%)
- Great decrease in Movement Speed (-20%)
- Protects well against Death (-50%)
- Reduced healing from Life spells (-50%)
- Minor increase in Movement Speed (+5%)
- Protects well against Cold (-60%)
- Extremly vulnerable to Fire (+100%)
- Protects against Frozen Status
- Protects against Physical Damage (-75%)
- Vulnerable to Lightning, Fire and Cold (+50%)
- Great increase in Movement Speed (+30%)
- Protects against Fire and Cold (-50%)
- Vulnerable to Death (+50%)
- Increase in Movement Speed (+10%)
- Death heals you (100 Death Dmg = 100 HP)
- Life spells hurt you (100 Life = 100 Dmg)
- Greatly protects against Poison (-90%)
- Protects against ALL elements (-30%)
- Protects against Chilled status
DLC: Ice, Death and Fury
- Healed by Poison (100 Poison Dmg = 300 HP)
- Barely healed by Life (-90%) spells
- Protects against Fire (-40%) and Burning status
Example:
A simple Lightning Element (A) does 612 damage over the full duration on Wizard Robe. Wearing a Vanir Armor you receive +100% additional Lightning damage. Which means you receive 1224 (612 Base Damage + 612 Weakness) Lightning damage instead.
Selfcasting a Rock (DDDDD) at youself does 114 Earth damage on Wizard Robe. Wearing a Vanir Armor reduces the Earth damage -50%. Which means you receive 57 (114 Base Damage - 57 Protection) Earth damage instead.
Final Words
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