Brick Utilization
Preview
This is a branch off my previous "BNL Analysis and Classification" guide, so do check that out too! I'd thought that this should be covered seperately -- the old one is getting too long.
Main: http://steamcommunity.com/sharedfiles/filedetails/?id=830652344
Certain heroes build more than others -- Tony spends more time (and Brick) building turrets and Restock Stations than Ninja. He -- he's just running around swinging at people. So I've come up with a model that groups playstyles accoring to building, which accounts for one half of the game.
The numbers next to each category estimates how much time (and Brick) that playstyle might spend on a scale of 1 to 5.
The Categories
These heroes really make full use of their special block, and them only. They utilize ALL their Brick in specializing their special block.
Blocks subjectively include: Turrets (Tony), Teslas (Vander), Mortars (Cog), C4 (Sarge), Tikis (Nigel) and Beacons (Astarella). Ice (Yeti) is debatable, see "Utility".
Now these heroes make full use of their role-specific blocks. They utilize MOST of their Brick in specializing their role-specific blocks, usually because they're the only one of their role in their team makeup. Importantly, the Brawn must set up Radars and Respawn Pads, while the Brain mustset up Health and Ammo Stations; they might be the only player with the access to these blocks. (Skill Role heroes don't count because their role-specific blocks are so cheap anyways)
Blocks subjectively include: Radars and Respawn Pads (Brawns) and Health Stations and Ammo Crates (Brains).
They make partial use of their role loadouts, so they can opt to contribute to miscellaneous things like Crates, Bricks, Sandbags or Bombs. Usually used when there's more than one player of a certain role in a team composition, the responsibility of carrying out building tasks like Radar-ing or Health-pocket-ing can be shared across the players. May use special block, but minimally.
Blocks subjectively include: a mixture of Role Carry's and Utility's.
Next, the Utility playstyles concentrate on the general (miscellaenous) blocks that can do generalized jobs, for example: Cubing, Walling, Trapping, Bombing, etc. This also includes "Skills Role Carry" since Skills' role-specific blocks aren't expensive enough to make a difference. This is not to be confused with the hero tag "Utility" -- though this is my interpretation of the same. May utilize special block, and more than a Role Carry would, but still less than a Special Spam.
Blocks subjectively include: Crates, Bricks, Sandbags and Ice (Yeti) is debatable, see "Utility". (Building Blocks). Glue, Bombs, Large Bombs. Caltrops, Bear Traps and Fake Blocks (Skill).
The last category of playstyles have either no or very low brick consumption -- they hardly build and are likely to rather be in the fray of action. To compensate, they should spend their Build Phase to help farm Brick for the busier building-orientated playstyles. Wouldn't use a special block often because they too preoccupied shooting and stuff.
Blocks subjectively include: a few Crates to scaffold maybe. A Shrine here and there, but their wallets would still be very much full.
Upcoming update
Preview:
Cheap Specials w/ Role Focus - Carry/Utiltiy - Genie Kreepy Yeti Roly Science
With cheap(er) Hero Blocks, these heroes have much more Brick to spare for role-specific blocks, even if they run Special Spam (of course depending on the scale of the spam). However, with a good amount of Brick, they could also run semi or full utiltiy loadouts as well. A good example of this is Role Support defensive Science -- even though he has placed Gravity Wells everywhere, he can still opt for some radar-ing or walling duties.
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