Car Setup Guide

Assetto Corsa5 · 585 ratings28k views1.4k favorites11 min readby nachedelUpdated 19 JulView on Steam ↗

Goals for the ideal setup

Primary Goals:
Maximizing corner exit grip (Minimizing under and oversteer at full throttle or the edge of wheelspin) while not impairing your performance on the rest of the circuit (i.e. straights)
Secondary Goals:
Optimizing corner entry balance while not impairing corner exit grip. (Making sure you make it safely through the corner)
Periphery Goals:
Tuning the car based on driver preference; or in other words just making you as comfortable/confident in the car as possible.

Aero

Front Wing / Splitter
The front wing helps the car to gain downforce at the front end. Increasing it's value will
eliminate understeer at medium/high speeds. But It will increase drag thus slowing you down
on straights. Decreasing it's value will make the car more stable at medium/high speeds and it
will decrease drag increasing your speed on straights. You can also gain downforce by lowering
the car which lets the floor do it's job more effectively.

Rear Wing / Diffuser
The rear wing produces downforce at the rear end of the car in the expense of more drag.

Increasing the value will make the car more stable at medium/high speeds but you will lose top speed

Decreasing the value will make the rear of the car more lively but you will gain top speed.

Keep in mind that your aero won't work at lower speeds, you might be able to take some corners faster if you simply keep your speed up, and use the aero to keep you planted throughout the corner.

Alignment

Longitudinal meaning:running lengthwise rather than across.
Lateral meaning:of, at, towards, or from the side or sides.

Camber
Increasing the value will make the wheel gain negative camber. More negative camber
gives more turn in and lateral grip but less longitudinal grip while braking or accelerating.
More camber also raises tire temps.

Decreasing the value will make the wheel lose negative camber. Less negative camber give less lateral grip but also more longitudinal grip while breaking or accelerating. It also lowers tire temps
spreading them more equally.

Toe
A negative value means the wheel, as seen from above, looks towards the outside of the car, also known as toe out.
Gives faster turn-in but also instability under braking, higher tire temps and less mid-turn grip. Basically makes the car more agile, but less stable and or predictable as a result. The car will always be eager to turn, but since both the front tires will be technically pulling the car towards two opposing sides, the car won't be as easy to center out of turns.

A positive value means the wheel, as seen from above looks toward the inside of the car, also known as toe in.
Gives slower turn-in but more stability under braking and higher tire temps. Toe in will let the car find its center more quickly, as both of the tires will push the car toward each other, letting it straighten out quicker out of turns.

A zero value gives higher top speed and lower tire temps

Dampers

The damper stops the spring oscillation(movement back and forth in a regular rhythm.)
Damper bump creates a force to slow the speed of the suspension in compression (bump)
when slow movements occur, primarily on weight transfers (roll, pitch)

Bump
Higher values at the front make the car more reactive giving better feeling and precision,stability under braking
but also higher tire temps and wear
Higher values at the rear make the car more reactive giving better feeling and precision but also gives more oversteer under acceleration or at the moment you release the brakes entering a turn

Lower values at the front make the car more predictable but slower in reactions, less precise
and less stable under braking but It lowers tire temps and wear
Lower values at the rear make the car more predictable but slower in reactions, less precise
when drifting but also more traction and stability the moment you release the brakes entering a turn.

Rebound
Higher values at the front make the car more stable and fast on changing direction (ex. chicanes)
Higher values at the rear make the car less stable under braking and initial turn-in, but also much more agile on slow turns that need the whole car to rotate.

Lower values at the front eliminate understeer under acceleration but it also makes the car slower to change direction.
Lower values at the rear make the car more stable at initial turn in but can provoke inertia movements of the rear end on chicanes and fast direction changing

Drivetrain

Diff power
When a wheel is spinning under power it loses grip. A locked diff will transmit more power on the
non spinning wheel thus aiding traction but also changing the handling of the car.

Higher values will aid traction until grip is enough but then will provoke both driven wheel spinning.
This will give oversteer to RWD cars and understeer on FWD cars under power.

Lower value will give less traction letting the spinning wheel to continue spinning. Makes the car more stable under power but also makes you lose time and overheat the spinning tire.

Diff Coast
When braking or coasting the locked diff will try to keep both wheels at the same speed. This can change the handling of the car.

Higher values make for a more stable car under braking but also cause understeer.

Lower values will make the car less stable under braking and turn-in but also make it more agile and willing to rotate

Diff Preload
Keeps the diff locked until torque difference is equal to the value indicated. Then the lock becomes the one in power/coast.

Zero or low values make the car agile in the initial turn-in but can also make it nervous or lose traction if driven very abruptly

Higher values can make the car more stable and give traction but can also overcome the diff power and coast settings making the car feel very tight and resistant to turning.

Gear Ratio(s)

Gear ratios are the number of teeth on two meshed gears. For example, 1st gear will be the smallest gear on the layshaft/countershaft and will mesh with the biggest gear on the mainshaft. If 1st gear on the layshaft has 10 teeth and 1st on the mainshaft has 30, their ratio is 10/30. When you change ratio's you change individual gears, so they're either bigger or smaller, hence you get either better acceleration/low top speed in that gear or vice versa. So 9/25 has better acceleration, whereas 16/32 would have a higher top speed (due to the gear reduction effect) as the difference in size between the two gears is smaller, so the torque increase through the gears is lower.

So basically the numbers and the top speed/acceleration have an inverse proportion.
High number = High top speed, worse acceleration
Low number = Low top speed, better acceleration

You'll have a high ratio on Monza, but a low ratio in Monaco, as an example.

Suspension

Spring Rate
This is the spring force multiplied by the install ratio of the suspension.

Increase the value to stiffen the suspension and get a more direct handling with fast reactions.

Decrease the value to soften the suspension and get a more slow and predictable handling.

As usual try to find a compromise via trial and error.

Ride Height
Modifies the length of the damper rod and subsequently the ride height of the car.

Keep in mind that ride height also varies depending on the wheel rate values, tire pressures, fuel load and the travel/rigidity of the bumpstop packers.

Anti-Roll Bars
Increase the value to make the front/rear end roll less and gain stability,precision and fast turn-in. You might lose some grip on the front end but it's not always the case depending on the suspension geometry.

Decrease the values to make the front/rear end roll more. You will have better mid-turn grip but you will lose precision and agility and a slower turn-in.

Keep higher values on tracks with lots of bumps and kerbs to aid stability.

Suspension Adv.

Travel range
This is the suspension travel before it hits the bumpstops.

With a higher value the suspension has more travel before it eventually hits the bumpstop.

With a lower value you hit the bumpstop earlier thus blocking suspension travel.

Check the bumpstop rate to help understand what happens when the suspension hits a bumpstop.

Bumpstop rate
Packers or bumpstop rate

Packers are just incompressible shims or rings meant to fill the gap so that the bumpstops are contacted at the desired ride height. They don't directly absorb anything, they just make you bottom out quicker/later based on the configuration they are set up in.

Increase the value to limit the suspension travel after it hits the bumpstop. Makes the car more reactive.

Decrease the value to permit a bit more suspension travel after it hits the bumpstop. Makes the car more predictable but subsequently softer and loftier.

Brakes

Brake power
Modifies the power of the brakes in order to avoid the locking of the wheels

A value of 100 defines the maximum brake power and equals to shorter braking distances with an higher chance of locking the wheels.

When the value is less than 100 the chance of locking the wheels is lower but the braking distances get longer. Change this based on your driving style, if you struggle with trail braking, you could reduce your brake power and pounce on the brakes during braking zones without the risk of locking up.

Brake bias
Changes the amount of braking power towards the front or the rear of the car.

More forward bias makes the car more stable but also can lock the front tires.

More rearwards bias makes the car more agile and willing to rotate during turn-in but also less stable and easy to spin. You could use this to your advantage on tight, go-kart track like circuits to let the car turn in quicker, it's basically the way you use braking to turn in with go-karts in real life, if you have any experience in karting.

It's generally a good idea to set the bias as rearwards as possible without locking the rear tires, so that you can keep brake harder without locking your front tires, it obviously helps with the temperature of the front brakes as well.
I would also recommend setting a bind to adjust the bias on your steering wheel/controller on the go.

Tire(s)

Cold Pressure
Increasing the tire pressure will give more precise steering, higher top speed and maybe lower tire temps if you don't push the car too much but it will make the tires slide earlier if you overdo it.

Decreasing the tire pressure will give more traction and grip but also less precision, lower top speed and more heat.

Take track conditions (heat, etc.) into consideration while adjusting tire pressure.

Tire Types
On most cars you will have more than 1 tire option.

Choosing tires especially on MP races can mean the difference between winning and losing. Choosing harder compounds will mean you will be able to race longer for slower while softer compounds will mean you can race faster for shorter.

Tire options also make a difference on hotlap/qualifying especially on longer tracks (Spa, Silverstone, etc.) Softer tires have a smaller optimal temp window compared to say, medium tires; as in, you could push a lot harder with the medium tires without overheating them, this effect is especially apparent in longer tracks such as Spa and Silverstone, as previously mentioned.

This is obviously more geared towards track focused cars, overheating your tires in a road car is a lot harder, and borderline impossible on a 1 lap window unless you're retarded and clear a straight going sideways or something.

Troubleshooting

Braking

Loss of control

  1. Move brake bias forwards
  2. Decrease slow damper

Front tire lock
Move brake bias backward

Car pitches too much
Stiffen front springs

Nose scrapes the floor

  1. Increase ride height
  2. Adjust bumpstops
  3. Stiffen front springs

Excessive locking
Reduce brake pressure (power)
(Be careful)

Turn-in

Understeer
All Speeds:
  1. Adjust front tire pressures
  2. Soften front ARB
  3. Increase front toe out
  4. Decrease diff coast
  5. Soften front springs

Mid-High speeds:
Reduce rear wing angle or Increase front wing angle

When Braking:
Move brake bias rearwards

Oversteer
All speeds:

  1. Adjust rear tire pressures
  2. Stiffen front anti-roll bar
  3. Decrease front toe out
  4. Stiffen front springs

Mid-High speeds:
Increase rear wing angle or decrease front wing angle

Lift-Off Oversteer

  1. Increase diff coast
  2. Increase pre-load value
Corner Exit
Understeer
All speeds:
  1. Stiffen rear ARB
  2. Increase diff power locking
  3. Stiffen rear springs

Mid-High Speeds:
Reduce rear wing angle or Increase front wing angle.

Oversteer
All speeds:

  1. Soften rear ARB
  2. Decrease Diff Power locking
  3. Soften rear springs

Mid-High Speeds:
Increase rear wing angle or decrease front wing angle

Car bounces during weight transfer (turning)
When braking,accelerating and turning:
Increase slow damper setting

On bumps/curbs:
Increase fast damper setting

Other
Tires overheat
All wheels/tires:
  1. Increase pressures
  2. Decrease toe value

Tires can't heat up
All wheels/tires:

  1. Decrease pressures
  2. Increase toe value

Low top speed

  1. Reduce wing values
  2. Increase tire pressure
  3. Reduce fuel

Thanks for reading

Hopefully I have teached you something.

This guide was created by its original author on the Steam Community. Are you the author and want it removed? Request removal.