Comprehensive guide to main attributes of specific classes

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Understanding Basics

This guide is intended for begginers and all other players who don't know how the attribute ( stat ) system work.
Below is the listing of each class and how the main stat's affect skills and normal attack, and how they contribute in pvp also.

This is all knowledge i gathered through playing this game and talking to other players and testing myself so feel free to post your tought's on this also.

CON:

- increases your total HP and Defence / minor scale to MR

INT:

- increases your SP / MR / damage of skills for certain classes

STR:

- increases your average damage by certain amount / horseback/mount fighting / damage for certain classes

DEX:

DR= Damage Resistance

- increases your DR / minor def / damage / damage for certain classes / dodge/evasion rate, to recieve 30 % DR you need at least 75-80 DEX which is useful for any class

Evasion rate?

- note that DEX doesnt add evasion/dodge but with items who add's it you will have better chances to dodge/evade certain attacks from players/mobs not to mention normal damage resist that adds DEX with DR

LEGEND:

++ - Main attribute increases the skill's damage the most
+ - Minor attribute increases the skill's damage slightly
0/+ - Very slight increases the skill's damage for each 2nd or 3rd points invested

MAV ( Magical Attack Value ) - this stat is added with a weapon's current magical attack value ranging from +0 to +9

Tri - stat classes/characters:

These classes/characters can recieve boost to their potential with three stat points invested in

Quad - Stat classes/characters:

These classes/characters can have highest potential in combat

ASSASSIN :

DEX is assassin's main attribute which increases his/her damage potential, DR and evasion rate
STR is assassin's secondary attribute which increases his damage with skills

+12 DEX = 8-10 % vs Demi Human

Attribute skills effect to damage:

BLADE ASSASSIN'S:

Ghost Attack:

DEX (++) , STR (+)

Fatal Strike:

DEX (++), STR (+)

Spinning Dagger:

DEX (++), STR (+)

Stealth:

- buff skill, it doesnt recieve any bonus from stats

Poisonous Cloud:

DEX (+)

Teleport Strike:

DEX (++), STR (+)

ARCHERY ASSASSIN'S:

Repetition Shot:

DEX (++), STR (+)

Arrow Shower:

DEX (++), STR (+)

Flaming Arrow:

DEX (++), STR (+)

Swiftness:

--

Toxic Arrow:

DEX (++), STR (+)

Poison Beam:

DEX (++), STR (+)

MAGE:

INT is mage's main attribute, thus increases the most of his damage with skills
DEX is mage's secondary attribute, it increases his damage with skills slightly

INT +12 = 8-10 % vs Demi Human

HALING / HEALER MAGES:

Lightning Strike:

INT (++), DEX (+)

Thunder Bolt:

INT (++), DEX (+)

Lightning Claw:

INT (++), DEX (+)

Dance with wind:

MAV (++), INT (++)

Cure:

MAV (++), INT (++)

Nature's Enchantment:

MAX (++), INT (++)

DRAGON MAGE'S:

Flying Talisman:

INT (++), DEX (+)

Inferno:

INT (++), DEX (+)

Dragon Roar:

INT (++), DEX (+)

Blessing Spell:

INT (++)

Reflect Damage:

INT (++)

Enchant Damage:

INT (++)

TRI - STAT CHARACTERS:

These warriror classes recieve scaling from three stats which increase their potential

WARRIORS:

Warrior's main stat is STR but maxing two additional stats will benefit greatly to warrior's arsenal and increase his potential in combat

Warriors stat alocation from high to low:

STR (++)
DEX (+)
CONT ( 0/+ )

STR +12 = 8-10 % vs Demi Human

ARAHAN / BODY FORCE WARRIOR'S:

Shaolin Stance:

STR (++), DEX (+), CON (0/+)

Whirlwind:

STR (++), DEX (+), CON (0/+)

Charge:

STR (++), DEX (+), CON (0/+)

AOS:

STR (++)

Berserk:

----

Thunder Sword:

STR (++), DEX (+), CON (0/+)

PARTISAN / MENTAL FIGHT WARRIORS:

Spirit strike:

STR (++), DEX (+), CON (0/+)

Tiger Bash:

STR (++), DEX (+), CON (0/+)

Lion Stomp:

STR (++), DEX (+), CON (0/+)

Taichi:

CON (++), STR (+)

Sword Strike:

STR (++), DEX (+), CON (0/+)

Thunder Wave:

STR (++), DEX (+), CON (0/+)

QUAD - STAT CHARACTER:

This is only character/ class which can benefit from all stats invested in

SURA:

Depended on their skills sura's main attribute is always INT, some skills require additional triple stat to invested in so that's why i put sura's in quad-stat characters

INT (++)
DEX (+)
STR (0/+), (+)
CON (0/+)

INT +12 = 8 - 10 % vs Demi Human

BLACK MAGIC SURAS:

Dark Orb / Shadow Bolt:

INT (++), DEX (+), CON (0/+)

Dark Protection / Aphotic Shield:

INT (++)

Bloodrage / Dark Strike:

INT (++), DEX (+)

Ritual Of Doom :

INT (++), DEX (+)

Dark Fire / Flame Strike:

INT (++), DEX (+), STR (0/+), CON (0/+)

Spirit Strike:

INT (++), DEX (+)

MIRAGE / WEAPON SURAS:

Remove Magic:

INT (++), DEX (+)

Dark Twister:

INT (++), DEX (+)

Dark Shield:

INT (++)

Enchanted Blade:

INT (++)

Fear:

INT (++)

Rupture:

INT (++), DEX (+), STR (+), CON (0/+)

This guide will help begginers and other players to invest stat points in best way and to clear once and for all that certain stat bonuses from items is NOT the same for every class but benefit's in variety of tactics.

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