SMITE® Guide

Conquest 101 — An Overview of the Roles, Lanes, and Jungle Camp Timers (UP TO DATE) for SMITE

Conquest 101 — An Overview of the Roles, Lanes, and Jungle Camp Timers (UP TO DATE)

Overview

Conquest is complex: Where is the duo lane, what is the Jungler supposed to do, when exactly does Gold Fury respawn?This guide lays out the core basics for playing Season 2 Conquest. It provides an overview of the different roles and their respective tasks, and offers annotated minimaps for the lanes and jungle camp timers.

Roles

There are five dedicated roles in Conquest, each with their own individual tasks, objectives, default position on the map, as well as general difficulty level for beginner players. Some character classes are more suited to filling specific roles than others.


Role

AD Carry

Position

Duo lane

Common Class

Hunter

Tasks and Objectives

  • Carries the team in late game with high-damage build
  • Can split-push lanes very effectively
  • Watches over Gold Fury together with Support
  • Plays integral role in helping secure main objectives like Gold Fury and Fire Giant
  • Mostly dedicated to farming duo lane in early to mid game to get build online as quickly as possible

Starter Difficulty



Role

Jungler

Position

Jungle (area between lanes)

Common Class

Assassin

Tasks and Objectives

  • Orchestrates especially the early and mid game with timely ganks and rotations
  • Secures jungle buff camps together with allies for shared experience and gold
  • Helps secure Mid Harpies together with Mid and Support
  • Can initiate teamfights
  • Farms the jungle and leeches off mid and solo lanes

Starter difficulty



Role

Mid

Position

Middle lane

Common Class

Mage

Tasks and Objectives

  • Serves as link between the side lanes and can rotate quickly for engagements on either side
  • Keeps taps on enemy rotations crossing middle lane
  • Helps secure Mid Harpies together with Jungler and Support
  • Farms middle lane

Start Difficulty



Role

Solo

Position

Solo lane

Common Class

Mage, Warrior, Assassin

Tasks and Objectives

  • Pushes solo lane to be free for rotations and objectives and counterbuilds against enemy team composition
  • Can sometimes rotate for securing Mid Harpies
  • Can initiate teamfights
  • Can split-push lanes
  • Farms solo lane

Starter Difficulty



Role

Support

Support

Every lane (starts in duo lane)

Common Class

Guardian, Warrior

Tasks and Objectives

  • Assists allies in peril, covers lanes, and is the main initiator in teamfights
  • Plays integral role in securing and stealing Gold Fury and Fire Giant (using Wrath of the Gods)
  • Helps secure Mid Harpies together with Mid and Jungler
  • Gives close assistance to AD Carry in duo lane at beginning of match
  • Farms the jungle and leeches off duo and middle lane (while controlling time spent in duo lane)

Starter Difficulty

Lanes

There are three lanes in Conquest. The area in-between the lanes is called the Jungle. Teams are either assigned Chaos or Order side and this directly affects map orientation. The middle lane is always located at the center of the map. The duo lane is situated on the Gold Fury side; it is also called the long lane since its tier-one towers are farther apart from each other. By contrast, the solo lane is located on the Fire Giant side; it is also known as the short lane because its tier-one towers are closer to each other.

Jungle Camp Timers

All jungle camps spawn for the first time at the 10-second mark except for Fire Giant (10-minute mark). Depending on the type, camps respawn periodically at different time intervals. A timer icon (pie chart) indicating when the camp is going to respawn appears on the minimap only for the team who manages to take down that camp.

  • Attack speed and mana camp respawn every 3 minutes
  • Damage and speed camp respawn every 4 minutes
  • Defeating the big creep drops a buffs which lasts for 2 minutes when picked up
  • Dropped buffs stay on ground for 30 seconds until they disappear
  • Clearing a buff camp yields 91 gold and 229 XP in total
  • Mid Harpies respawn every 3 minutes
  • Clearing Mid Harpies yields 90 gold and 220 XP in total
  • Back Harpies respawn every 1:20 minutes (80 seconds)
  • Clearing Back Harpies yields 71 gold and 170 XP in total
  • Gold Fury respawns every 5 minutes
  • Securing Gold Fury yields a certain amount of gold and XP to each team member dead or alive
  • The value of the Gold Fury kill scales team gold starting at 150 and gaining +10 per minute of game time to a maximum of 350.
  • The value of the Gold Fury kill scales team XP starting at 100 and gaining +10 per minute of game time to a maximum of 250.
  • Fire Giant spawns for first time at 10-minute mark
  • Fire Giant respawns every 5 minutes
  • Securing Fire Giant yields 150 gold and 200 XP to each team member dead or alive, and grants the Fire Giant buff to each team member alive at time of its defeat
  • Fire Giant Buff lasts for 4 minutes
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