Day Of Infamy, Insurgency, Dota 2, TF2, CS:GO FPS Boost

Day of Infamy4 · 51 ratings1.8k views71 favorites8 min readby Samson R. C. "The Winter"Updated Apr 6, 2024View on Steam ↗

How it looks Before / After

Photo in-game (Day of Infamy)


As you can see, game lighting, some textures and shadows look like Minecraft, but it increases the number of fps as well.

Video (Before/After)

Samson's Graphical Command's, - Copy This - PART I.

//
// CL_Commands
//
cl_lagcompensation "1"
cl_updaterate "64"
cl_cmdrate "61"
cl_interp "0.0325"
cl_smooth "0"
cl_smoothtime "0"
cl_ejectbrass "0"
cl_drawmonitors "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_detaildist "0"
cl_detailfade "0"
cl_ejectbrass "0"
cl_retire_low_priority_lights "1"
cl_muzzleflash_dlight_3rd "0"
cl_ragdoll_collide "0"
cl_ragdoll_fade_time "0"
cl_ragdoll_physics_enable "0"
cl_phys_props_enable "0"
cl_ragdoll_maxcount "0"
cl_show_splashes "0"
cl_retire_low_priority_lights "0"
cl_blurTapSize "0"
cl_ejectbrass_3p "0"
cl_autohelp "0"
cl_c4dynamiclight "0"
cl_detail_max_sway "0"
cl_wpn_sway_interp "0"
cl_yawspeed "0"
cl_forcepreload "1"
cl_phys_props_max "0"
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
cl_bobcycle "0"
cl_disablehtmlmotd "1"
cl_elevator_physics "0"
cl_ragdoll_animation_time "0"¨
cl_ragdoll_dismember_bullets "0"
cl_team_colors_relative "0"
cl_impacteffects "0"
cl_impacteffects_limit_exit "0"
cl_impacteffects_limit_general "2"
cl_particle_batch_mode "2"
cl_jiggle_bone_sanity "0"
cl_localnetworkbackdoor "0"
cl_camera_animation "0"
cl_mainmenu_safemode "1"
cl_ragdoll_pronecheck_distance "0"
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
cl_loadout_colorweaponnames "0"
cl_predict "1" //Skip waiting for server feedback.
cl_predictweapons "1" //Skip waiting for server feedback for gun effect.
cl_use_opens_buy_menu "0"
cl_disablefreezecam "1"
cl_freezecameffects_showholiday "0"
cl_showhelp "0"
cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"
cl_show_clan_in_death_notice "0"
cl_timeout "1260"
cl_allowupload "0"
cl_debugrumble "0"
cl_shadowupdatespacing "0"
cl_show_market_data_on_items "0"
cl_showbackpackrarities "0"
cl_showpausedimage "0"
cl_showtextmsg "0"
cl_idealpitchscale "0"
cl_jiggle_bone_framerate_cutoff "0"
cl_muzzleflash_dlight_1st "0"
cl_notifications_max_num_visible "0"
cl_notifications_move_time "0"
cl_notifications_show_ingame "0"
cl_particle_batch_mode "0"
cl_particleeffect_aabb_buffer "0"

//
// MAT_Commands
//
mat_showlowresimage "0"
mat_bumpmap "0"
mat_filtertextures "0"
mat_fastnobump "1"
mat_trilinear "0"
mat_forceaniso "0"
mat_antialias "0"
mat_vsync "0"
mat_picmip "2"
mat_compressedtextures "1"
mat_reducefillrate "1"
mat_framebuffercopyoverlaysize "0"
mat_bufferprimitives "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_debug_postprocessing_effects "0"
mat_debug_process_halfscreen "0"
mat_debugdepthmode "0"
mat_fastspecular "0"
mat_mipmaptextures "1"
mat_queue_mode "2"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_hbao "0"
mat_parallaxmap "0"
mat_reduceparticles "1"
mat_filtertextures "1"
mat_bufferprimitives "1"
mat_blur_b "0"
mat_blur_g "0"
mat_blur_r "0"
mat_dof_enabled "0"
mat_lensfx "0"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_softwarelighting "0"
mat_scope_fancy "0"
mat_phong "0"
mat_max_worldmesh_vertices "128"
mat_alphacoverage "0"
mat_wateroverlaysize "0"
mat_debug_autoexposure "0"
mat_debug_bloom "0"
mat_specular "0"
mat_fastspecular "1"
mat_hdr_level "0"
mat_hdr_enabled "0"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_filterlightmaps "0"
mat_disable_bloom "1"
mat_bloomscale "0"
mat_force_bloom "0"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_softwarelighting "0"
mat_colcorrection_disableentities "1"
mat_bumpmap "0"
mat_compressedtextures "1"
mat_clipz "0"
mat_bloom_scalefactor_scalar "0"
mat_filtertextures "0"
mat_filterlightmaps "0"
mat_showlightmapcomponent "0"
mat_showlightmappage "-1"
mat_skybloomamount "0"
mat_shadowstate "0"
mat_lensfx "0"
mat_non_hdr_bloom_scalefactor "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_debug "0"
mat_software_aa_edge_threshold "0"
mat_software_aa_quality "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_softwareskin "0"
mat_detail_tex "0"
mat_water_phong "2"
mat_object_motion_blur_model_scale "0"
mat_parallaxmapsamplesmax "0"
mat_parallaxmapsamplesmin "0"
mat_phong_lightmappedgeneric "2"
mat_alternatefastclipalgorithm "0"
mat_hbao_blursharpness "0"
mat_hbao_blur "0"
mat_leafvis_draw_mask "0"
mat_monitorgamma_tv_enabled "0"
mat_colorcorrection "0"

//
// R_Commands
//
r_decals "0"
r_decalstaticprops "0"
r_phong "2"
r_flex "0"
r_3dsky "0"
r_occlusion "0"
r_fastzreject "0"
r_updaterefracttexture "0"
r_renderoverlayfragment "0"
r_updaterefracttexture "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
r_TransitionSensitivity "0"
r_drawdetailprops "0"
r_flashlightvolumetrics "0"
r_flashlightupdatedepth "0"
r_flashlighttracedistcutoff "0"
r_flashlightdepthtexture "0"
r_propsmaxdist "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_forcewaterleaf "0"
r_dynamic "0"
r_lightaverage "0"
r_lightcache "0"
r_worldlightmin "0"
r_worldlights "0"
r_maxdlights "0"
r_PhysPropStaticLighting "0"
r_dopixelvisibility "0"
r_ambientboost "0"
r_ambientfactor "0"
r_decal_cover_count "0"
r_rimlight "0"
r_eyes "0"
r_eyemove "0"
r_eyegloss "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_teeth "0"
r_lod "2"
r_rootlod "2"
r_cheapwaterstart "1"
r_pixelvisibility_partial "0"
r_flashlightmodels "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_DrawSpecificStaticProp "0"
r_spray_lifetime "0"
r_DispFullRadius "0"
r_DispRadius "0"
r_DispTolerance "0"
r_frustumcullworld "0"
r_lightinterp "0"
r_modellodscale "0"
r_newproplighting "0"
r_occlusion "0"
r_pixelvis_partial "0"
r_portalscloseall "0"
r_ropebatch "0"
r_shadowlod "2"
r_shadowlodbias "0"
r_shadowmaxrendered "0"
r_shadows "0"
r_shadowrendertotexture "0"
r_shadowlod "2"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
r_decals "0"
r_decal_cullsize "0"
r_drawflecks "0"
r_drawbatchdecals "0"
r_drawtracers_firstperson "0"

//
// G_Commands
//
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
//
ragdoll_sleepaftertime "1"

//
// MP_commands
//
mp_decals "0"
mp_allowNPCs "0"
mp_footsteps "0"

//
// XBOX_Commands
//
xbox_throttlespoof "0"
xbox_throttlebias "0"
xbox_autothrottle "0"

//
// FIRE_Commands
//
fire_heatscale "0"
fire_extscale "0"

//
// FUNC_Commands
//
func_break_max_pieces "0"
func_breakdmg_club "0"
func_breakdmg_explosive "0"
func_breakdmg_bullet "0"

//
// PHYS_Commands
//
phys_impactforcescale "0"
phys_stressbodyweights "0"
phys_timescale "0"
phys_upimpactforcescale "0"
physcannon_ball_cone "0"
physcannon_chargetime "0"
physcannon_cone "0"
physcannon_maxforce "0"
physcannon_maxmass "0"
physcannon_mega_pullforce "0"
physcannon_mega_tracelength "0"
physcannon_minforce "0"
physcannon_pullforce "0"
physcannon_tracelength "0"
physics_budget "0"
physics_debug_entity "0"
physics_highlight_active "0"

//
// SK_Commands
//
sk_airboat_drain_rate "0"
sk_airboat_max_ammo "0"
sk_airboat_recharge_rate "0"
sk_ammo_qty_scale1 "0"
sk_ammo_qty_scale2 "0"
sk_ammo_qty_scale3 "0"
sk_autoaim_mode "0"
sk_player_arm "0"
sk_player_chest "0"
sk_player_head "0"
sk_player_leg "0"

//
// PROP_Commands
//
prop_active_gib_limit "0"
prop_active_gib_max_fade_time "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"

//
// ROPE_Commands
//
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
rope_rendersolid "0"
rope_drawlines "0"

//
// SND/DSP_Commands
//
snd_mix_async "1"
snd_mixahead "0.1"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
snd_async_spew_blocking "0"

//
// SV_Commands
//
sv_forcepreload "1"
sv_bounce "0"

Samson's Graphical Command's, - Copy This - PART II.

//
// VIOLENCE_Commands //Disable blood effect, but little fps boost
//
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"

//
// LOD_Commands
//
lod_enable "1"
lod_TransitionDist "0"

//
// OVERVIEW_Commands
//
overview_tracks "0"
overview_alpha "0"
overview_bounds_alpha "0"
overview_focus_box_opacity "0"
overview_grid_overlay "0"
overview_marker_size "0"
overview_health "0"
overview_player_size "0"
overview_locked "0"
overview_names "0"

//
// GL_Commands
//
gl_clear "0"

//
// FLEX_Commands
//
flex_smooth "0"
flex_maxawaytime "1.0"
flex_looktime "5"
flex_maxplayertime "7"
flex_minawaytime "0.5"
flex_minplayertime "5"
flex_rules "1"
flex_talk "0"

//
// BUDGET_Commands
//
budget_averages_window "0"
budget_bargraph_background_alpha "0"
budget_background_alpha "0"
budget_bargraph_range_ms "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "0"
budget_panel_bottom_of_history_fraction "0"
budget_panel_height "0"
budget_panel_width "0"
budget_panel_x "0"
budget_panel_y "0"
budget_panel_z "0"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
budget_toggle_group "0"
budget_averages_window "0"

//
// SC_Commands
//
sc_autoaimdampen_enable "0"
sc_enable "0"
sc_joystick_inner_deadzone_scale "0"
sc_joystick_map "0"
sc_joystick_outer_deadzone_scale "0"
sc_pitch_sensitivity "0"
sc_pitch_sensitivity_default "0"
sc_yaw_sensitivity "0"
sc_yaw_sensitivity_default "0"

//
// ADSP_Commands
//
adsp_alley_min "0"
adsp_courtyard_min "0"
adsp_door_height "0"
adsp_duct_min "0"
adsp_hall_min "0"
adsp_low_ceiling "0"
adsp_opencourtyard_min "0"
adsp_openspace_min "0"
adsp_openstreet_min "0"
adsp_openwall_min "0"
adsp_scale_delay_feedback "0.0"
adsp_scale_delay_gain "0.0"
adsp_street_min "0"
adsp_tunnel_min "0"
adsp_wall_height "0"

//
// C_Commands
//
c_maxdistance "0"
c_maxpitch "0"
c_maxyaw "0"
c_mindistance "0"
c_minyaw "0"
c_orthoheight "0"
c_orthowidth "0"

//
// CON_Commands
//
con_drawnotify "0"
con_proportionalfont "0"
con_notifytime "0"
con_nprint_bgalpha "0"
con_nprint_bgborder "0"

//
// JOYSTICK_Commands
//
joystick "0"
joystick_force_disabled "1"
joystick_force_disabled_set_from_options "1"
joy_accel_filter "0"
joy_accelmax "0"
joy_accelscale "0"
joy_accelscalepoly "0"
joy_autoAimDampenMethod "0"
joy_autoaim_dampen_smoothout_speed "0"

//
// SYS_Commands
//
sys_refldetail "0"
sys_antialiasing "0"

//
// OTHER COMMANDS
//
blink_duration "0"
phonemefilter "0"
phonemesnap "0"
scene_maxcaptionradius "0"
smoke_trail "0"
ai_expression_optimization "1"
gameinstructor_enable "0"
fps_max "300" // You Can set "60" but its not important
fps_max_menu "60" // Why to have 300 in menu?
lobby_voice_chat_enabled "0"
csm_quality_level "0" //cascade shadow map quality
das_max_z_trace_length "0"
disable_static_prop_loading "1"
tracer_extra "0"
rate "60000"
map_noareas "1"

Clear
echo "///////////////////////////////////////////////////////////////////////"
echo "///////////////////////////////////////////////////////////////////////"
echo "SAMSONS FPS CFG SUCESSFULLY LOADED! (LastUpdate 6.April 2024 19:40)"
echo "///////////////////////////////////////////////////////////////////////"
echo "///////////////////////////////////////////////////////////////////////"

*NOTE*

*1) These commands can ❗️REALLY❗️ degrade the game's appearance (in resolution 640x480), but they provide a performance boost depending on your computer's specifications.

*2) They ❗️ONLY❗️ work with low-end graphics cards; if you have a weak processor, they won't help much.

*3) Some commands may not function as expected due to the age and compatibility of the Source Engine. For example, "r_rimlight" doesn't require "sv_cheats 1" in Team Fortress 2, but it's needed in Day of Infamy. Additionally, some commands may not even work at all (etc. "mat_lensfx" don't exist in Team Fortress 2).

*4) I don't recommend using these commands in offline or single-player modes (e.g., Half-Life 2) with "sv_cheats 1" enabled, as it may cause issues with NPCs, doors, or vehicle behaviors. I recomend to use them only in multiplayer games.

If you have any questions or encounter issues with the configuration, feel free to ask me.

I hope I helped you. :)

Thanks for feedback guys, i appreciate that

Test just for curiosity (R5 5600X + RX570)

AMD Ryzem 5 5500 Stock + XFX RX 570 8GB OC (3600MHz + 1284MHz)

DX80, Low
30-11-2020, 18:18:24 hl2.exe benchmark completed, 19101 frames rendered in 75 s
Average framerate : 253.8 FPS
Minimum framerate : 75.4 FPS
Maximum framerate : 847.0 FPS
1% low framerate : 18.3 FPS
0.1% low framerate : 5.6 FPS

DX80, High/Low
30-11-2020, 18:15:22 hl2.exe benchmark completed, 19042 frames rendered in 75 s
Average framerate : 252.2 FPS
Minimum framerate : 43.6 FPS
Maximum framerate : 845.9 FPS
1% low framerate : 17.8 FPS
0.1% low framerate : 5.7 FPS

DX81, Low
30-11-2020, 17:55:50 hl2.exe benchmark completed, 19512 frames rendered in 75 s
Average framerate : 255.3 FPS
Minimum framerate : 103.5 FPS
Maximum framerate : 780.8 FPS
1% low framerate : 26.8 FPS
0.1% low framerate : 9.3 FPS

DX81, High/Low
30-11-2020, 17:58:13 hl2.exe benchmark completed, 19010 frames rendered in 75 s
Average framerate : 251.8 FPS
Minimum framerate : 55.2 FPS
Maximum framerate : 806.5 FPS
1% low framerate : 18.0 FPS
0.1% low framerate : 5.4 FPS

DX90, Low
30-11-2020, 18:08:10 hl2.exe benchmark completed, 17280 frames rendered in 75 s
Average framerate : 229.7 FPS
Minimum framerate : 70.8 FPS
Maximum framerate : 789.9 FPS
1% low framerate : 17.7 FPS
0.1% low framerate : 5.4 FPS

DX90, Max
30-11-2020, 18:04:17 hl2.exe benchmark completed, 15446 frames rendered in 75 s
Average framerate : 204.2 FPS
Minimum framerate : 24.3 FPS
Maximum framerate : 652.9 FPS
1% low framerate : 16.4 FPS
0.1% low framerate : 5.2 FPS

DX81, SAMSONS CFG
30-11-2020, 18:24:29 hl2.exe benchmark completed, 19780 frames rendered in 75 s
Average framerate : 272.0 FPS
Minimum framerate : 102.2 FPS
Maximum framerate : 765.3 FPS
1% low framerate : 26.4 FPS
0.1% low framerate : 9.1 FPS

Conclusion

AVG 272.0 FPS (DX81 SMSONS CFG)
MIN 103.5 FPS (DX81 Low)
MAX 847.0 FPS (DX80 Low)
1% 26.8 FPS (DX81 Low)
0.1% 9.3 FPS (DX81 Low)

(High/Low means High Models, High Textures; everything else is Low)

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