DBFZ Character Movelist and Mechanics
Introduction
This DBFZ FAQ/Movelist Guide cannot be reproduced under any circumstances except for personal/private use. It may not be published on any website or distributed publicly at all without a written permission by Will Nguyen. If you have any questions, comments or concerns, please email me at [email protected].
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Basic Controls
Basic Controls
L = Light Attack
M = Medium Attack
H = Heavy Attack
S = Special Attack
A1 = Assist 1
A2 = Assist 2
Numpad and Directional Terminology
(Look at the Numpad on your Keyboard and that represents the D-pad of your controller.)
7 = Up Back
8 = Jump Up
9 = Up Forward
4 = Back
5 = Neutral
6 = Forward
1 = Down Back
2 = Crouch Down
3 = Down Forward
AA - In this guide, AA means any 2 Attack buttons (Not to be confused with anti-air).
Game Mechanics
Game Mechanics
Dash - 66
Air Dash - While in midair, 66
Backdash - 44
Air Backdash - While in midair, 44
Double Jump - 7, 8 or 9 while in the air.
High Jump - Press 2 then immediately press 7, 8 or 9
Dragon Rush (Throw) - L+M
You can break a Dragon Rush by pressing L+M the moment your opponent touches you with their Dragon Rush.
Ki Charge - L+S (Hold L+S to charge longer and faster)
You can manually charge up your Super Meter but you’re vulnerable during a Ki Charge.
Sparking Blast - L+M+H+S
If you do this move near the opponent, it will knock them back. If you do this move during a combo, it can extend it. Sparking Blast only affects the character that activates it and not your assist(s).
While in the Sparking Blast state, you gain some benefits.
-Your blue health will recover over time.
-You gain a slight damage boost.
-You can jump cancel your normal attacks even while your opponent is blocking.
Super Dash - H+S
This is a homing attack that auto tracks to your opponent. It goes through most projectiles (Except for Supers) with proper timing.
Vanish - M+H (Costs 1 Bar)
It causes wall bounce if it connects. For Defense, it’s generally good vs zoning. For Offense, it’s generally good to extend certain combos.
Auto Combo - LLLL
Auto Combo - MMMM
Ends in a Super if you have enough meter.
Character Switch - Hold A1 or A2
The character does a Super Dash when tagged in.
Snapback - L+M then press A1 or A2
Starts out as a throw then forces the character to switch another character.
Deflect - 4+S
This defensive parry can deflect most projectiles and attacks with proper timing. You can only deflect while standing, not crouching or in the air.
Guard Cancel Tag - While Blocking, 6+A1 or A2 (Costs 1 Bar)
Tags in a character while blocking an attack.
Smash Attacks - H or 2+H
H causes Wall Splat and 2+H will launch your opponent.
Universal Anti-Air - 2+H
Has Invincibility vs most aerial attacks.
Universal Overhead - 6+M
Opponent must block high against this move.
Character Movelist
Character Move List
Adult Gohan
Machine Gun Straight - 3+L
Ultimate High Kick - 3+H (Release Power needs to be active. Hold H for more power.)
Jet Upper - 236+L/M/H
Machine Gun Kick - (In the Air) 236+L/M/H
Masenkou - 236+S
Ultimate Back Attack - 214+L/M/H
Family Kamehameha - 214+AA (Uses 3 Bars)
Release Power - 236+AA (can use up to seven times for more power)
Release Power Unlimited - 236+H+S (hold to consume more bars and increase levels)
Android 16
Dynamite Driver - 236+L/M/H (Ground)
Flying Powerbomb - 214+L/M/H
Flying Slide Powerbomb - 236+L/M/H (Air)
Hell Heat - 236+S or 214+S
Hell Flash - 236+AA
(Full Power) Hell Flash - 214+AA (Uses 3 Bars)
Suicide Bomb - 214+H+S
Android 18
Back Grab - 236+L/M/H
Barrier - 22+S
Destruct-o-Disc - 236+S
Support Attack - 214+L/M/H
Energy Wave - 236+AA
Accel Dance - 214+AA (Uses 3 Bars)
Android 21
Ground Stab - 3+M
Hors d’Oeuvre Stab - 214+L/M/H (Can be done in the Air)
Connoisseur Cut - 236+S (Can be done in the Air)
Aerial Connoisseur Cut - 214+S (Can be done in the Air)
Total Detonation Ball - 236+L/M/H
Photon Wave - 236+AA (Can be done in the Air)
Sweet Tooth - 214+AA (Uses 3 Bars)
Excellent Full Course - (In the air) 214+AA (Uses 3 Bars)
Beerus
Catalysmic Orb - 236+L/M/H (Hold Attack button to cancel)
Fierce Attack - 214+L/M/H
Multi-Cataclysmic Orbs - 236+S
Wrath - 214+S
Beerus Ball - 236+AA (Press any button to activate)
Judgment - 214+AA (Uses 3 Bars)
Buu
Cartwheel - 214+L/M/H
Mount Drive - 236+L/M/H
Potbelly Attack - 214+S
Sweeping Breath - 236+S
I Hate You - 236+AA
Snack Now - 214+AA
Cell
Ki Blast Dash - 2+S
Step Kick - 6+H
Teleport Attack - (In the air) 2+M
Spinning Kick - (In the air) 2+H
Hell Strike - (In the air) 2+S
Kamehameha - 236+S
Perfect Attack - 214+L/M/H
Rolling Crush - 236+L/M/H
Telekinesis Crush - 214+S
Energy Field - 236+AA
Solar Kamehameha - 214+AA (Uses 3 Bars)
Frieza
Death Saucer - 214+S
Earth Breaker - 236+L/M/H
Next Time You'll Die - 236+S
Warp Smash - 22+S
Death Ball - 236+AA
Sorbet's Ray Gun - S while Golden Frieza transformation ends
Golden Frieza - 214+H+S (Uses 3 Bars)
Nova Strike - 214+L+M (Uses 3 Bars)
You Should Be Killed - Hold H+S while on the ground (Uses 3 Bars)
Ginyu
Strong Jersey - 236+L/M/H (Can be done in the Air)
Together We Are...the Ginyu Force - S (Can be done in the Air)
Together We Are...the Ginyu Force - 236+S (Can be done in the Air)
Recoome Boom - 236+ Hold S (Recoome must be next in order)
Powerful Energy Wave - 236+AA (hold buttons to charge and consume up to 3 meters)
Body Change - 214+AA (Hold buttons for more damage, Can be done in the Air)
Gohan
Aerial Kick - (In the air) 236+L/M/H
Dragon Flight - 214+L/M/H
Five Strike Combo - (On the ground) 236+L/M/H
Father Son Kamehameha - 214+AA (hold buttons for more damage at the cost of 2 additional bars)
No Motion Kamehameha - 236+AA
Goku Black
God Slicer - 236+L/M/H (Can be done in the Air)
Instant Transmission - 214+L/M/H
Fierce God Kick - (In the air) 214+L/M/H
Black Kamehameha - 236+S
Binding Black Kamehameha - 214+S
God Slicer Dance - 236+L+M (Can be done in the Air)
Holy Light Grenade - 236+H+S (Can be done in the Air)
The Work of a God - 214+AA (Can be done in the Air, Uses 3 Bars)
Goku
Dragon Flash Fist - 236+L/M/H
Kamehameha - 236+S
Rapid Kick Rush - 214+L/M/H
Instant Transmission Kamehameha - 236+H+S
SSJ3 Meteor Smash - 214+AA (Uses 3 Bars)
Super Kamehameha - 236+L+M
Gotenks
Miracle Super Punch - 236+L/M/H (Can be done in the Air)
Great Special Rolling Kick - 214+L/M/H (Can be done in the Air)
Galactic Donuts - 214+S
Die Die Missile Barrage - (In the air) 214+S
Vengeful Shout - 236+S (hold S to cancel, Can be done in the Air)
Super Ghost Kamikaze Attack - 236+AA
Charging Ultra Volleyball - 214+AA (Can be done in the Air, Uses 3 Bars)
Hit
Vital Point Attack - 236+L
--Direct Hit - L (after Vital Point Attack)
--Instant Blow - M (after Vital Point Attack)
--Guard Breaker - H (after Vital Point Attack, requires 1 bar)
Icy Glare - 214+L/M/H (hold button to increase range)
Deadly Intent - 236+S (hold M or H to change stance after Deadly Intent)
Mark of an Assassin - 214+S
Tides of Time - 236+M or H
--Time Release - L, 2 or 8+L (after Tides of Time, can execute up to 3 times)
Realized Power - 236+L+M (Can be done in the Air)
Death Blow - 236+H+S
I Keep Improving - 214+AA (Uses 3 Bars)
Kid Buu
Arm Ball - 214+S
Arm Swing - 214+L/M/H
Ball Attack - 236+L/M/H
Chocolate Beam - 236+S
Kamehameha - (In the air) 236+S
Human Extinction Attack - 236+AA
Pearl Flash - (In the air) 236+AA
Planet Crusher - 214+AA (Uses 3 Bars)
Krillin
Afterimage Strike - 236+L/M/H (can be charged)
Kamehameha - 236+S
Senzu Bean / Rock Throw - 214+L/M/H
Solar Flare - 214+S
Destruct-o-Disc - 236+AA (keep pressing any button for additional attacks)
Split Energy Wave - 214+AA (Uses 3 Bars)
Nappa
Arm Break - 236+L/M/H
Saibamen - 214+L/M/H
Blazing Storm - 236+S (Can be done in the Air)
Too Bad for You - 214+S
Giant Storm - 236+AA
Break Cannon - 214+AA (Uses 3 Bars)
Piccolo
Demon Shocker - 3+S or 4+S
Demon Elbow - 236+L/M/H
Demon Slicer - 214+L/M/H
Homing Energy Blast - 236+S (can be charged)
Special Beam Cannon - 236+H+S
Hellzone Grenade - 236+L+M
Light Grenade - 214+AA (Uses 3 Bars)
Super Saiyan Blue Goku
Divine Void Strike - 236+L/M/H (Can be done in the Air)
Super God Shock Flash - 214+L/M/H
Dragon Flash Kick - (In the air) 214+L/M/H
Instant Transmission - 236 or 214+S (Can be done in the Air)
Extreme Speed Kamehameha - 236+AA (Can be done in the Air)
Ten Times Kaioken Kamehameha - 214+AA (Uses 3 Bars, hold buttons to increase damage at the cost of 2 additional bars)
Super Saiyan Blue Vegeta
Super Dash Kick - 236+L/M/H (Can be done in the Air, press button again for additional attacks)
On a Scale of One to Ten, I'll Give You a Three - 214+L/M/H (Can be done in the Air)
Big Bang Attack - 236+S
Niagara Pummel - 236+L+M (hold buttons to cancel)
Galick Gun - 236+H+S
Final Flash - 214+AA (Can be done in the Air, Uses 3 Bars, hold buttons to increase damage at the cost of 2 additional bars)
Tien
Volleyball Fist - 236+L/M/H (Can be done in the Air, press buttons again for additional attacks on the ground)
Crane Strike - 214+L/M/H (Can be done in the Air)
Dodon Ray - 236+S (Can be done in the Air)
Telekinesis - 214+S
Tri-Beam - 236+AA (Can be done in the Air)
Neo Tri-Beam - 214+L+M (Can be done in the Air, Uses 3 Bars, press L+M again to perform additional attacks)
Farewell, Tien... - 214+H+S (Uses 3 Bars)
Trunks
Change the Future - 214+S
Cyclone Buster - 214+L/M/H
Masenko - 236+S
Shining Slash - 236+L/M/H
Burning Attack - 236+AA
Heat Dome Attack - 214+AA (Uses 3 Bars)
Vegeta
Crusher Knee Kick - 214+L/M/H
Intercept Kick - (In the air) 2+L
Ki Blast Rush - 236+S
Super Dash Kick - 236+L/M/H
Big Bang Attack - 236+AA
Final Flash - 214+AA (Uses 3 Bars)
Yamcha
Wolf Fang Fist - 236+L
--Pack Attack - L or M
----Flash - H (requires 1 bar)
----Finisher - L or M
----Whiskers - S
----Tail - 4+S
--Whiskers - S
----Flash - H (requires 1 bar)
----Finisher - L or M
----Whiskers - S
----Tail - 4+S
--Flash - H (requires 1 bar)
--Tail - 4+S (press Forward to dash back in)
----Finisher - L or M
----Whiskers - S
Reverse Wolf Fang Fist - 236 + M
--Pack Attack - L or M
----Flash - H (requires 1 bar)
----Finisher - L or M
----Whiskers - S
----Tail - 4+S
--Whiskers - S
----Flash - H (requires 1 bar)
----Finisher - L or M
----Whiskers - S
----Tail - 4+S
--Flash - H (requires 1 bar)
--Tail - 4+S (press Forward to dash back in)
----Finisher - L or M
----Whiskers - S
Wolf Fang Fist: Gale Claws - 214+L/M/H (Can be done in the Air)
Kamehameha - 236+S
Neo Wolf Fang Fist - 236+H (requires 1 bar)
Spirit Ball - 236+AA (press attack buttons again for additional attacks)
Ultimate Wolf Fang Fist - 214+AA (requires 3 bars)
Conclusion
"The Will" Will Nguyen
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