Decks that win

Magic Duels3 · 27 ratings2.7k views45 favorites5 min readby Asatas - CookiemonsterUpdated 27 Apr, 2017View on Steam ↗

Intro

Amonkhet Update applied

What's this?
So, there are lots of decklists flying around in the guide section, but I am a bit uncomfortable with many, especially if you're new and just want to unlock more sets, screw originality; they're fun to paly but it's hard to get to 40 with them.

Here are some decks that will get you to 40; maybe you lack some cards, which means you'll progress slowly, but once you get this train rolling, it won't stop, I promise you.

Again, listen people, these decks are not very fun to play, they're there to win. I wouldn't play these if we had all cards available from the beginning and no ranking system, but as things stand... so please think before you gie me flak for posting "boring decks"

First things first
You wanna play 60 cards. Not 70, not 61, 60!
Then: Don't play more colors than you need. The Duels mana base is far away from real life mana base, where a second color is almost free right now. Rather include some colorless tech lands to spice up your game
For aggro decks, the most important card right now is Smuggler's Copter. It allows you to play more lands for a much smoother start, and once you get to your max needed, just discard all the other lands.
Additions
Additions are welcome. I won't post slow Control decks because with them, you'll also not get to 40 fast, regardless of how good you play. I will test submitted decks.

Red Deck Wins

Right, RDW, who doesn't know it from Paper Magic?
The plan? Have your average dudes wreck their face before they get their defenses up.

//Artifact (4)
2 Smuggler's Copter
#if you don't have any, play more creatures, more pump, less removal and less lands
2 Fleetwheel Cruiser

//Creature (19)
3 Goblin Glory Chaser #you need one drops. many.
4 Insolent Neonate
2 Bomat Courier
2 Abbot of Keral Keep
2 Kari Zev, Skyship Raider
2 Lathnu Hellion
3 Ahn-Crop Crasher #nice new AKH addition
1 Hazoret the Fervent

//Enchantment (3)
3 Infectious Bloodlust #card advantage? come get some!

//Instant (12)
3 Rush of Adrenaline
3 Titan's Strength
2 Magma Spray
4 Shock

//Land (22)
1 Geier Reach Sanitarium #Copter number 3
1 Hanweir Battlements
2 Looming Spires
18 Mountain

White Weenies

White Weenies (WW) is basically Red Decks Wins in White. It's a little slower, but it has more synergies and it doesn't run out of gas that fast. It's also more fun to play.

//Artifact (2)
2 Smuggler's Copter

//Creature (26)
1 Kytheon, Hero of Akros
1 Topplegeist #my 8th 1-drop. make it any White 1-drop
3 Anointer of Champions #looks a little meh, right? well, red has better pump, but anointer does the job well, very good with First Strikers
3 Expedition Envoy #you want lots of 1 drops
2 Hanweir Militia Captain
2 Thalia's Lieutenant
2 Knight of the White Orchid
2 Selfless Spirit
2 Glory-Bound Initiate
3 Consul's Lieutenant
1 Topan Freeblade #or any good dude
2 Thalia, Heretic Cathar
2 Bygone Bishop

//Enchantment (2)
2 Always Watching #bread'n'butter. with this, you will beat non-flying aggro decks

//Instant (2)
2 Enshrouding Mist

//Planeswalker (2)
1 Gideon of the Trials
1 Gideon, Ally of Zendikar

//Sorcery (4)
2 Collective Effort
1 Declaration in Stone
1 Dusk/Dawn

//Land (22)
1 Geier Reach Sanitarium
18 Plains
1 Sandstone Bridge
2 Westvale Abbey #this is your late game. yep, you got the hint, don't get into the late game!

Griefer's Tutelage

Wanna be one of the bad guys? Here you go! Sphinx's Tutelage. If you've played Duels, you know the card, and there's 3 strategies to beat it:
-Run removal. At least 4 cards that can handle it.
-Be faster (look at the decks above)
-Join the dark side. Play it yourself.

The plan: resolve a Sphinx's Tutelage, then any combination of Oath, Chandra, Showdown, Reuinion, Defiance, Visions, and mill your opponent.

Ready for one the most rage-inducing decks in this game? Here we go:

//Creature (4)
1 Bedlam Reveler
1 Jace, Vryn's Prodigy
2 Thing in the Ice

//Enchantment (7)
2 Fevered Visions
2 Oath of Jace
3 Sphinx's Tutelage #if you don't have 3, don't play this deck

//Instant (17)
1 Fateful Showdown
4 Fiery Impulse #Impulse, Temper, Axe ; discard em if your opponent doesn't play Aggro
4 Fiery Temper
3 Lightning Axe
3 Telling Time
2 Censor

//Planeswalker (1)
1 Chandra, Flamecaller

//Sorcery (8)
4 Cathartic Reunion
2 Collective Defiance
2 Radiant Flames #if you have kozileks return, obviously you should play it.

//Land (23)
4 Evolving Wilds
2 Geier Reach Sanitarium
5 Island
1 Swamp
7 Mountain
2 Sulfur Falls
2 Wandering Fumarole

Bant Critters

Some people have experienced Collected Company. This deck is that deck without the Company.

The plan: This deck does everything: Play efficient creatures and attack with them. If your opponent kills them, get more. If your opponent tries something funny, counter or bounce it. If your opponent goes big, go broad, if he goes broad, stall and go bigger.

The price: you might stumble on mana a lot. This is the price you pay for playing a 3C manabase. It's perfectly possible to cut Blue.

Why I posted this deck despite what I wrote about colors in the Intro:
There's a lot of wiggle room here if you don't have enough cards. You can cut a color, replace most dudes and cards, fill sets up to their maximum. Just make sure you have enough cards that generate V-V-V-Value!

//Artifact (2)
2 Smuggler's Copter

//Creature (26)
1 Archangel Avacyn
2 Bygone Bishop
2 Deathcap Cultivator
3 Duskwatch Recruiter
1 Kytheon, Hero of Akros
2 Lambholt Pacifist
1 Nissa, Vastwood Seer
2 Rattlechains
3 Reflector Mage
2 Selfless Spirit
2 Spell Queller
1 Sylvan Advocate
2 Thalia, Heretic Cathar
2 Tireless Tracker

//Enchantment (3)
2 Always Watching
1 Evolutionary Leap

//Planeswalker (4)
1 Gideon of the Trials
1 Gideon, Ally of Zendikar
1 Tamiyo, Field Researcher
1 Nissa, Steward of Elements

//Sorcery (2)
2 Dusk//Dawn

//Land (23)
2 Canopy Vista
3 Forest
2 Glacial Fortress
2 Hinterland Harbor
1 Island
2 Lumbering Falls
5 Plains
2 Prairie Stream
2 Sunpetal Grove
2 Westvale Abbey

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