Easy Skill Chart
Introduction
Hello, welcome to my guide to skills in Star Wars: Knights of the Old Republic II: The Sith Lords! The purpose of this guide is to help players make easy, educated decisions on skill allocation.
Please note, this guide is restricted to humanoid characters only, and so doesn't provide information on droids. This guide also only provides maximums for skills as they relate to crafting (except Persuade). Let me know in the comments if you want me to add more depth to either of these!
Please note, this guide is restricted to humanoid characters only, and so doesn't provide information on droids. This guide also only provides maximums for skills as they relate to crafting (except Persuade). Let me know in the comments if you want me to add more depth to either of these!
Upper Limits
The maximum crafting skill requirements for each skill are as follows:
*Persuade is not tied to crafting, however a total Persuade score of 26, (including bonuses from attributes, buffs, and other sources), guarantees 100% chance of success in dialogue options. However, some persuade checks are hard-coded to fail regardless of skill level.
The highest achievable skill from equipment is:
- Computer Use: 32
- Demolitions: 31
- Stealth: 32*
- Awareness: 31
- Persuade: 26
- Repair: 32
- Security: 32
- Treat Injury: 38
*Persuade is not tied to crafting, however a total Persuade score of 26, (including bonuses from attributes, buffs, and other sources), guarantees 100% chance of success in dialogue options. However, some persuade checks are hard-coded to fail regardless of skill level.
The highest achievable skill from equipment is:
- Computer Use: 18
- Demolitions: 19
- Stealth: 20
- Awareness: 12
- Persuade: 10
- Repair: 15
- Security: 19
- Treat Injury: 9
Highest Skill Items
This section will provide info on the highest skill provided per item category.
Belts
Hands
Head
Implant
Armor
Belts
- Tech Specialist Belt has the highest bonus to Computer Use (4), Demolitions (4), Awareness (2), Repair (5), Security (4), and Treat Injury (3).
- Aratech Echo Belt has the highest bonus to Stealth (10).
- Persuade is unavailable from belts.
Hands
- Kubaz Scoundrel Gloves provide the highest bonus to Computer Use (6) and Security (6), however are restricted to Scoundrel. The next highest alternative is Infiltrator Gloves, providing Computer Use (4) and Security (4).
- Improved Automation Gloves provide the highest bonus to Demolitions (6) and Repair (4).
- Jal Shey Perception Gloves provide the highest bonus to Persuade (1).
- Stealth, Awareness, and Treat Injury are unavailable from hands.
Head
- Bothan Sensor Visor provides the highest bonus to Demolitions (3), Awareness (4), and Security (3).
- Interface Band provides the highest bonus to Computer Use (2).
- Stealth Field Enhancer provides the highest bonus to Stealth (4).
- Regal Visor provides the highest bonus to Persuade (2).
- Repair and Treat Injury are unavailable from head.
Implant
- Skills D Package provides a bonus of 6 to each skill, and requires 18 Constitution.
- Skills System provides a bonus of 4 to each skill, and requires 16 Constitution.
- Skills Implant provides a bonus of 2 to each skill and requires 14 Constitution.
- Skills Package provides a bonus of 1 to each skill and requires 12 Constitution.
Armor
- Jal Shey Neophyte Armor, Jal Shey Advisor Armor, and Jal Shey Mentor Armor each provide a bonus to Persuade (1).
- No other robes or armors provide bonuses to any skills.
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