Overview
This guide contains all the information about the enemies that you will meet in DOOMThis guide contains information ONLY about monsters of the first DOOM not DOOM 2
Zombieman
Once a marine or guard like the protagonist, now a green-haired, hell-possessed soldier carrying a rifle. The weakest of the enemies in Doom and therefore, the easiest to kill.
20
3-15
8 map units per frame (SLOW)
Shotgun guy
A bald, more durable zombie in black armor with a shotgun. A bit tougher than the former human (perhaps due to his rank), but still very easy to gun down.
30
9-45
8 map units per frame (SLOW)
Imp
A brown, human-sized humanoid demon that throws round fireballs and claws nearby opponents.
60
3-24
8 map units per frame (SLOW)
Demon
About the size of a gorilla, this muscular pink brute runs quickly on its two hind legs to bite opponents. While not an immediate threat on their own, when in groups they do have a tendency to try and outflank their targets.
150
4-40 (DANGEROUS)
10 map units per frame (FAST)
Spectre
Identical to the Demon, except that it is partially invisible.
Lost soul
A floating, flaming skull that can rush quickly to gore an opponent.
100 (ONLY for the PC version, the hit points are halved for the console ports)
3-24
NORMAL: 8 map units (SLOW)
ATTACKING: 20 map units per frame (FAST) (DANGEROUS)
Cacodemon
A large flying head-like monster with red scales, horns, and one eye. It moves relatively slowly, but has strong jaws and spits out “lightning balls” from a distance.
400 (DANGEROUS)
5-40
8 map units per frame (SLOW)
Baron of Hell
Two of these act as the boss in Knee-Deep in the Dead, resembling large pink Minotaurs or Satyrs. It can hurl streaming balls of green flame or energy and employs a powerful clawing attack at close range. They can take enormous punishment before being slain.
1000 (DANGEROUS)
MEELE: 10-80
RANGED: 8-64
8 map units (SLOW)
Cyberdemon
The massive boss in The Shores of Hell, a monstrous humanoid cyborg as tall as two men that can absorb more damage than any other monster and moves at a relatively rapid rate for its size, pausing only to fire rockets from its mechanical arm at anything foolish enough to oppose it.
4000 (DANGEROUS)
DIRECT HIT: 20-160
BLAST RADIUS: 0-128
DIRECT HIT + BLAST RADIUS: 148-228
16 map units (MEDIUM)
Spiderdemon or Spider Mastermind
The cybernetic boss in Inferno and Thy Flesh Consumed. It appears as an enormous brain with eyes, a mouth, and comparatively small arms, atop a four-legged metal chassis with an incorporated triple-strength chaingun which will mow down the unwary to bits within moments.
3000 (DANGEROUS)
9-45
12 map units per frame (MEDIUM)
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With the help of:
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