Evolving Guide on Everything in the Game [Update 5]
General Common Questions
Warning: This guide may include some minor spoilers about the game's progress or length, and here we go..
「Point 1」 When you start to see Io standing before a boss fight (From Cathedral onwards), there are two options: One is to gain every memory fragment of that boss character and turn it into Io in order to get the character's Blood Code. After you beat the boss, you can interact with the character's petrified body to restore their memory, getting you their respective blood art.
The other is to beat the boss without turning in all the memories and getting the Queen's Blood Art for that boss. This way, you will not be able to interact, and you will have to end the memory by going through the gate.
If there's a certain Blood Code/Character you like that you achieve by defeating the associated boss (for me, it was Eva), I suggest you find all the memories beforehand. If you go into NG+, you can get the other one. This way, you can get both.
The Blood Codes and their respective queen variants:
Isis - Queen's Ribcage
Fionn - Queen's Breath
Scathath - Queen's Claw
Harmonia - Queen's Throat
「Point 2」 Blood Arts and the Memory Fragments (I believe they're called "Vestiges" in EN), do carry over to NG+. However, the depth maps do not. The materials (Iron, Steel, Chitin, Tungsten) also do reset back to their respective order (You won't find Tungsten at the beginning of NG+), so you probably want to max out any of your weapons before going onto NG+.
「Point 3」 There are a total of 32 Blood Codes - 33 if you bought the season pass (The Season pass blood code is "Astrea" (The Mia one before you get Mia's "Artemis")). 34 if you bought the Pre-Order (The Pre-Order blood code is "Harbinger").
「Point 4」 Try not to over-level yourself too much. [Confirmed] It will cause you to master your skills slower once you hit the level cap for the area. If you care at all about mastering skills for different setups, don't spend all your Haze into levels.
「Point 5」 By doing depth maps, you will get a permanent Blood Art Gift unlock once per map. Use them, and they will be added to your arsenal forever.
「Point 6」 In order to play Co-Op with your friend, you want to switch the steam download region to the same region, set up a password, and unlock regional matchmaking.
Most commonly: You have to talk to Io, both options, and talk with Louis.
"Investigate the City Ruins" go to the street from down the ladder where two dogs attack you. You will see some slave "Losts" following the leader "Lost" followed by another "Lost". Go left until you come across a giant hole with a ladder. Parkour down. You will reach the Annoying Swamp Area from DS3 Water Area with a beautiful area boss 'waifu'.
"Investigate the City Ruins, part 2". teleport to the park. Go towards the three Losts sitting down. There's a ladder to the right BEFORE you reach their aggro range. Go down, and you'll see a goddess statue along with a ladder that isn't down. Go up real close to the statue and investigate it. You will reach a maze that takes a ridiculous time to navigate the beautiful cathedral area.
"Finding Eva" you might remember coming across an area with purple rocks that lead down with a bunch of ladders, and put it off thinking it wasn't leading to the snow mountain. You were right. Now you go down, and get to the next area, the... caves. Sewers?
Your bar that turns blue when you dodge / get hit is your "Focus" bar. When it's fully charged, you gain a chance to not be staggered (similar to Poise), fills your stamina to max, and you will become slightly tankier. In this state, you can also use a Launch Attack into an Aerial Drain move.
When you use any drain move, it will give you Ichor & Increase your max Ichor limit until you reset or die.
You can parry, and if successful, you will play a follow-through drain animation. If you get a kill this way, you gain Haze. You can parry bosses, but you will not be able to do a follow-through animation. Instead, you gain a window of time to attack them.
The type of Blood Veil you equipped will change your drain animation, and type of parry.
There are four types in total: Stinger, Hound, Ogre, and Vine. The parry animation & i-frame will differ for each type.
Venom (Poison) : Slowly drains HP.
Stun : Stuns you. (lol)
Banish : Silences you for the duration (you can't use gifts).
Slow : Slows all action speed.
Leak : Lowers your stock (ichor).
Butterfly: When she uses her charge attack, dodge into where she will move to at the end. You will dodge both the poison and be able to hit her multiple times.
Poledancer: After she pole-dances, she often slide-tackles you then spins around in a gigamassive AoE. Do not get hit by this move. You will likely not make it, and even if you do you're slowed so much it feels like you got hit by a ZA WARUDO. Bring slow purify/cure.
Flamethrower Fatman & Ice Witch duo: Kill Ice Witch first, then the other. I used a combination of Fire Weapon Catridge Blood art & Ice Protection Blood art to quickly deal with her, then finish off Fatman. Fatman by himself is a joke. Your companion will likely fall, revive them until you are close enough to finishing it by yourself, as you will likely have to do so.
Juuzou Midou: When he surrounds you with four orbs in his second phase, you can dodge the explosions by knowing their timings: They will explode twice, two orbs per explosion. You will see an animation of the orbs "combining" briefly before bakuretsu. Dodge.
34 Blood Codes, Blood Gifts & What they do (Part 1) [Update 1&2]
There are Light gifts, and Dark gifts.
Usually, light gifts are buffs, removals, etc.
Usually, dark gifts are harmful spells, attacks, etc.
Thanks a lot to BaelZephyr for helping with Blood Codes information & translation!
STR B+
DEX B
MND C
WIL D+
VIT D
FOR D
STOCK 16(36)
BALANCE 69
EVASION Normal
WEIGHT 120
Gifts:
Health Boost (Passive) - Increases your max HP.
Strike Riser (Active) - Boosts your attack damage.
Triple Annihilator (Active) - TH-Sword&Hammer offensive active skill. A three-hit combo.
Focused Stamina Usage (Passive) - When in focused state, lose less stamina from actions.
Blood Guard (Active) - Shield you and your ally with a barrier of blood resistance.
My thoughts on this Blood Code [Update 2]
Health Boost and Adrenaline are useful gifts that you might hold for a very long time. Adrenaline has a STR (B) requirement, but it can be reached pretty easily.
STR C
DEX B+
MND D+
WIL C
VIT D
FOR C
STAM 170
STOCK 16(36)
BALANCE 69
EVASION Fast
WEIGHT 70
Gifts:
Stamina Boost (Passive) - Increases your max Stamina.
Sonic Arrow (Active) - Fires a projectile at an enemy.
Shifting Hollow (Active) - Turn into a shadow, and dash forward.
Item Search (Active) - Learn about items location within a certain range.
Venom Mark (Active) - Apply venom catridge to your current weapon.
Guard Stability (Passive) - When in focused state, lose less stamina from guarding.
My thoughts on this Blood Code [Update 2]
Stamina Boost, and Venom Mark are useful gifts for any build. Increasing stamina is always helpful, and venom can be effective against certain bosses for constant DPS.
STR D+
DEX C
MND B
WIL B+
VIT E+
FOR E+
STAM 155
STOCK 30(54)
BALANCE 48
EVASION Normal
WEIGHT 98
Gifts:
Blood Shot (Active) - Fires a large blood projectile.
Weapon Drain Rating Up (Passive) - Increases drain rate of attacks.
Blaze Roar (Active) - Shoot an inferno at a target.
Dark Impulse (Passive) - When in focused state, increases dark gift power.
My thoughts on this Blood Code [Update 2]
Weapon Drain Rating Up is the only gift that stood out, as it can cause you to be able to spam your gifts more often. Blood Shot and Blazing Roar are decent offensive active skills, but are nothing too special.
STR A
DEX D
MND D+
WIL D+
VIT B+
FOR B+
STAM 188
STOCK 10(30)
BALANCE 92
EVASION Slow
WEIGHT 250
Gifts:
Crazy Blow (Active) - Increases damage of next attack.
Dragon Lunge (Active) - TH-Sword&Hammer offensive active skill. A dash attack.
Balance Up (Passive) - Increases balance stat.
Precision Light (Active) - Makes you stagger enemies more frequently with attacks.
Royal Heart (Active) - Makes you more resistant to staggers (Increases Poise).
Iron Will (Active) - Reduces the damage you take.
My thoughts on this Blood Code [Update 2]
Berserker has strong stats, and is a viable code for heavier builds with its 250 weight and high STR. Iron Will can help you become incredibly tanky, but the other gifts are somewhat lackluster and can be replaced.
STR B+
DEX B+
MND C+
WIL C+
VIT C+
FOR A
STAM 196
STOCK 20(40)
BALANCE 79
EVASION Normal
WEIGHT 103
Gifts:
Phantom Assault (Active) - OH-Sword & Halberd & Bayonet offensive active skill. Disappear, then do an aerial combo at the enemy.
Burning Crash (Active) - Shoot fire missiles at an enemy that have a chance to stagger.
Blade Dance (Active) - Increase your attack damage continuously as you hit them with your weapon.
Flame Weapon (Active) - Apply fire catridge to your current weapon.
Savvy Evasion (Passive) - When you dodge, gain more focus charge.
Warding Mark (Active) - Apply banish catridge to your current weapon.
Deft Parry (Passive) - When you parry an attack successfully, fully restore stamina.
Acceleration (Active) - Upgrades your dodge effectiveness
One-handed Sword Mastery (Passive) - When using OH-Sword, you have higher damage.
Eternal Blade Dance (Passive) - Increase your attack damage continuously as you dodge enemy attacks.
My thoughts on this Blood Code [Update 2]
A great Blood Code for those using OH-Sword. Blade Dance combined with Eternal Blade Dance can stack up your damage to an incredible amount, and it has high stamina with decent stats all around. Has good gifts, a good Blood Code to mastery.
STR C
DEX B
MND C+
WIL B+
VIT C+
FOR C
STAM 173
STOCK 30(50)
BALANCE 64
EVASION Normal
WEIGHT 80
Gifts:
Shooting Riser (Active) - Increases damage from shooting.
Active Enemy Sonar (Active) - Shows you nearby enemies on the map.
Slow Weapon (Active) - Applies slow catridge to your current weapon.
Flamesong (Active) - Shoots a flaming projectile at a target.
Ichor Strikes (Passive) - When in focused state, reduce ichor cost of weapon attacks.
Dexterity Up (Passive) - Increases your DEX stat.
Blood Sacrifice (Active) - When out of ichor, use HP instead.
Hunting Gear (Active) - Increase your weapon attack drain rate.
My thoughts on this Blood Code [Update 2]
It doesn't have the best stats. I wouldn't recommend using this Code.
STR D
DEX B+
MND C+
WIL A
VIT C+
FOR B
STAM 185
STOCK 30(50)
BALANCE 66
EVASION Normal
WEIGHT 80
Gifts:
Focused Gift Speed (Passive) - When in focused state, increase gifts speed.
Fusillade Rondo (Active) - A bayonet offensive active skill. Fire a combo of bullets.
Shockwave (Active) - Create a trap that will catch enemies stepping on it.
Icicle Skin (Active) - Form a barrier around you that increases ice resistance.
Dexterity/Willpower Up (Passive) - Increases your DEX & WIL stats.
Bloodsucking Blades (Active) - Increase drain rate of your weapon attacks.
Freeze Roar (Active) - Fire a single ice projectile at your target.
Guard of Honor (Active) - Fire multiple ice projectiles at your target.
Bayonet Mastery (Passive) - When using bayonet, you have higher damage.
Blood Snatch (Passive) - When you dodge enemy attacks successfully, drain their stock by your weapon's drain rate.
My thoughts on this Blood Code [Update 2]
Has nice stats, and very nice gifts for any spellcasting/gunslinger build. The unique passive, Blood Grab, is incredible. I would recommend this Blood Code to anyone with a more ranged playstyle. Has great gifts that are worth to master.
34 Blood Codes, Blood Gifts & What they do (Part 2) [Update 1&2]
STR C+
DEX B+
MND D+
WIL C+
VIT C
FOR B+
STAM 188
STOCK 10(30)
BALANCE 70
EVASION Fast
WEIGHT 58
Gifts:
Nightstalker (Active) - Makes your footsteps silent, meaning you can run to perform backstabs onto enemies unaware.
Shadow Assault (Active) - OH-Sword/Bayonet/Halberd active offensive skill, a quick charge forwards a short distance.
Sharpened Fangs (Passive) - When performing a drain attack, increases the damage.
Numbing Mark (Active) - Applies stun catridge to your current weapon.
Overdrive (Active) - Increases your attack damage until you take damage.
Stun Jail (Active) - Forms a trap that will stun enemies.
Assault Ranker (Active) - Decreases your stamina usage until you take damage.
Genocide Reaper (Active) - Pierce some of the enemy's defense/resistance on your next attack.
My thoughts on this Blood Code [Update 2]
A situational Blood Code, only used for either speedruns or for clearing trash mobs. Stealth does not work against bosses. Increasing stats that break when damaged is a risky gamble.
STR A+
DEX D+
MND D+
WIL C
VIT A+
FOR C+
STAM 176
STOCK 10(30)
BALANCE 95
EVASION Slow
WEIGHT 247
Gifts:
Resilient Focus (Passive) - When damaged, gain more focus.
Torment Blast (Active) - A two-hit combo after jumping forward.
Guard Drain Rating Up (Passive) - When you guard successfully, increase your drain rate.
Foulblood Barrier (Active) - Form a one-hit barrier that will greatly reduce damage taken.
Dogged Fighter (Active) - Decrease your chance to get staggered (Increase Poise).
Flash Fang (Active) - Increase the damage of your next attack.
Strength Vitality Up (Passive) - Increases your STR & VIT stats.
Guarding Pulse (Active) - Causes you to deflect attacks when guarding, staggering enemies.
Impact Wave (Active) - Causes your attacks to splash, dealing bonus damage.
Two-Handed Sword Mastery (Passive) - When equipped with a TH-Sword, increases your damage.
Funbari (Passive) - When receiving lethal damage when your HP is over a certain limit, survive with 1HP.
My thoughts on this Blood Code [Update 2]
An incredible Blood Code for heavier builds. A+ STR, 247 Weight, and very good gifts that are worth it to master even on non-heavy builds. The unique passive, Firm Stand is amazing for clutch situations.
STR C
DEX B
MND B+
WIL B+
VIT C+
FOR C+
STAM 187
STOCK 20(40)
BALANCE 78
EVASION Slow
WEIGHT 249
Gifts:
Halberd Mastery (Passive) - When equipped with a Halberd, increases your damage.
Bloodsong (Active) - Fire a projectile of blood at a target
Blood Weapon (Active) - Applies bleed catridge to your current weapon.
Somatic Zeal (Active) - Increases STR stat & DEX stat temporarily.
Flame Protection (Active) - Forms a barrier, increasing resistance against fire damage.
Chariot Rave (Active) - Halberd offensive active skill, rush forward and deal damage.
My thoughts on this Blood Code [Update 2]
Poor stats, high weight and stock, which lets you use more gifts on a heavier build. Has some decent gifts that could prove helpful if mastered.
STR A+
DEX C
MND A+
WIL C+
VIT B
FOR D
STAM
STOCK 30(60)
BALANCE 64
EVASION Normal
WEIGHT 99
Gifts:
Unremember (Active) - Gift cast time becomes instant.
Mind / Fortitude Up (Passive) - Increases your MND / FOR stats.
Automatic Heal (Active) - Sacrifice HP beforehand to revive your companion if they get downed.
Prismatic Veil (Active) - Increase weapon guard against elemental damage.
STR B
DEX C
MND S
WIL C+
VIT A
FOR C
STAM 179
STOCK 30(60)
BALANCE 64
EVASION Normal
WEIGHT 64
Gifts:
Sympathetic Boon (Active) - Consume more HP to restore more of your companion's HP.
Mind/Vitality Up (Passive) - Increases your MND & VIT stats.
Antibody Generation (Active) - Increases your resistance to all debuffs.
Element Wall (Active) - Increases your resistance to all elemental attacks.
Bridge to Glory (Active) - Increases your attack power.
Regenerator (Active) - Increases HP recovery by regeneration
Panacea Essence (Active) - Purifies any debuffs, blocks them if used before being afflicted.
Scapeblood (Active) - Causes damage taken to be drastically lowered at the cost of stock.
My thoughts on this Blood Code [Update 2]
A Blood Code with amazing gifts everyone should master. As a Blood Code itself, it tends to have low weight causing you to normal or heavy roll on most weapons, but the gifts are absolutely incredible. High value mastery. Can be built for Ichor-heavy builds that also want high MND stat.
STR A
DEX C
MND B
WIL D+
VIT B
FOR B
STAM
STOCK 14(34)
BALANCE 94
EVASION Slow
WEIGHT 250
Gifts:
Perseverance Up (Passive) - Increases your FOR stat.
Focused Guard (Passive) - When in focused state, increase weapon defense against attacks.
Hammer Mastery (Passive) - When equipped with a hammer, increases your damage.
Ice Barrage (Active) - Shoot multiple ice projectiles over a large AoE.
Frost Weapon (Active) - Applies Ice catridge to your weapon.
Red Shoes (Active) - When you run out of stamina, you can use your HP as replacement.
Crushing Might (Active) - Causes you to deal more damage to the enemy's guard.
Grave Knocker (Active) - Slam the ground, creating an AoE shockwave.
My thoughts on this Blood Code [Update 2]
It's alright as a Blood Code, it has some decent gifts such as Frost Weapon and Red Shoes. I would suggest Atlas or Berserker for those trying out heavy builds, but Fionn might be able to let you use more flexible gift options with decent stats all-around.
STR A+
DEX B
MND C
WIL C
VIT C+
FOR B
STAM
STOCK 14(40)
BALANCE 92
EVASION Slow
WEIGHT 250
Gifts:
Drain Regeneration (Active) - Drain attacks will restore some HP.
Argent Wolf Cross (Active) - Shoot a crossed blood projectile at a target.
Execution (Active) - Impale a target with a giant blood sword conjuration.
Survival Instinct (Passive) - Increase gift efficiency, drain & attack damage when your HP is below a certain amount.
34 Blood Codes, Blood Gifts & What they do (Part 3) [Update 1&2]
STR C+
DEX S
MND C+
WIL C+
VIT C
FOR S
STAM 218
STOCK 16(40)
BALANCE 55
EVASION Fast
WEIGHT 55
Gifts:
Cloak of Shadow (Active) - Turn into a mist form, where some enemies don't attack you on sight.
Split Abyss (Active) - OH-Sword, Halberd, Bayonet offensive active skill, charge then slam forward.
Regeneration Amp (Passive) - Gain more health from using regeneration reduce regeneration count.
Stamina Amp (Passive) - Increase max stamina stat.
Active Record (Active) - Increase your max stamina, recover stamina to max.
Dexterity/Fortitude Up (Passive) - Increases your DEX & FOR stats.
Charge Speed (Passive) - Increases charge speed of charge attacks.
Blade of Sacrifice (Active) - Continuously lose HP, but gain an immense damage buff.
My thoughts on this Blood Code [Update 2]
One of the most broken Blood Codes in the game. The Unique Gift spikes your damage so high you can kill bosses before they finish their second phase animations (not actually, but almost). Amazing stats, lets you Step dodge on OH-Swords, S DEX stat. Overpowered, just like Jack.
STR C+
DEX A+
MND C
WIL B+
VIT B
FOR C+
STAM 193
STOCK 20(40)
BALANCE 76
EVASION Normal
WEIGHT 80
Gifts:
Avarice (Passive) - Gain more stock from drain attacks.
Vanishing Hollow (Active) - Disappear and Reappear, dodging attacks.
Banish Resistance (Passive) - Increase banish resistance.
Counter Trick (Active) - Dodging creates a projectile that damages enemies.
Banish Removal (Active) - Purifies Banish status, or blocks it if used before affliction.
Dancing Blaze (Active) - Fires three projectiles that home in onto targets.
Pioneer's Guidance (Passive) - Makes gifts master faster.
Swift Attack (Passive) - You deal more damage the higher your Evasion stat.
Flame Pillar (Active) - Form a fire trap that will damage enemies.
Endless Trick (Passive) - When dodging, spend stock to create a fire projectile that will damage & stagger enemies.
My thoughts on this Blood Code [Update 2]
My personally favorite Blood Code of best girl Murasame. The Unique Passive, Endless Trick can be really nice especially for Boss Fights.
STR B+
DEX B
MND B+
WIL B+
VIT D
FOR D
STAM 182
STOCK 24(50)
BALANCE 63
EVASION Normal
WEIGHT 100
Gifts:
Blood Impact (Active) - Knockback enemies nearby by casting a shockwave.
Swallow Cutter (Active) - TH-Sword & Hammer offensive active skill, a slash at extremely high speed.
Stun Resist (Passive) - Increases your resistance to stuns.
Floating Light (Active) - Creates a ball of light at your location.
Stun Purify (Active) - Purifies stuns and prevents them if used beforehand.
Frost Spike (Active) - Fire an ice projectile at a target.
Strength Up (Passive) - Increases your STR stat.
Steady Bulwark (Active) - Increases your weapon guard against physical attacks.
Revenant Greed (Passive) - Increases item drop chance from slain enemies.
Focused Carnage (Passive) - Attacks during focused state will deplete the focus bar less.
Heroic Fang (Passive) - Increases charged drain attacks damage.
My thoughts on this Blood Code [Update 2]
It's not a good Blood Code for use, but it has some useful gifts like an item-drop gift.
STR B+
DEX C
MND A+
WIL B
VIT C
FOR A+
STAM 195
STOCK 30(60)
BALANCE 64
EVASION Normal
WEIGHT 100
Gifts:
STR C+
DEX A
MND B+
WIL B+
VIT C+
FOR C+
STAM 182
STOCK 30(60)
BALANCE 52
EVASION Slow
WEIGHT 249
Gifts:
Vow of Ichor (Passive) - Reduce your max HP to increase your max stock.
Plasma Roar (Active) - Shoot a single projectile of lightning at a target.
Blast Bolt Dark (Active) - Shoot multiple projectiles of lightning at a target.
Draconic Stake (Active) - Conjure a snake of blood to attack your target.
Indra's Coil (Active) - Fire three projectiles of lightning at a target.
Fourfold Verdict (Active) - Shoot multiple projectiles of lightning at fast speed at a target.
Shadow Leap (Active) - Form a shockwave, then teleport backwards.
My thoughts on this Blood Code [Update 2]
Very high weight for a spellcasting Blood Code. It has decent active offensive skills, so consider mastering some if you are going for a spellcast build. I would recommend Harmonia for actual usage.
STR C
DEX C+
MND B
WIL B
VIT D+
FOR C
STAM 187
STOCK 30(60)
BALANCE 51
EVASION Normal
WEIGHT 85
Gifts:
Guardian Aid (Active) - Sacrifice HP to heal your companion, and increase defense.
Torchbearer (Passive) - When your companion dies, restore your regeneration.
Lightning Spike (Active) - Fire a lightning projectile towards a target.
Gift Extension (Active) - Make your gifts' effects last longer.
My thoughts on this Blood Code [Update 2]
It's the Season Pass Blood Code gained at the beginning, so stat-wise it's not the best. However, the two gifts you can master, Lightning Spike and Gift Extension can be nice.
STR C+
DEX C
MND D+
WIL C
VIT A
FOR B+
STAM 187
STOCK 20(44)
BALANCE 92
EVASION Normal
WEIGHT 100
Gifts:
KAMIKAZE (Active) - Explode in an AoE, dealing massive damage, but you will also take massive damage.
My thoughts on this Blood Code [Update 2]
Well.... the gift's fun to use, but I'm not sure how to optimize this for bosses. The stats aren't that great as well, having solely a high vitality stat isn't particularly what you want to look for.
34 Blood Codes, Blood Gifts & What they do (Part 4) [Update 1&2]
STR D+
DEX C+
MND B+
WIL S
VIT C
FOR C
STAM
STOCK 34(64)
BALANCE 52
EVASION Normal
WEIGHT 80
Gifts:
Gift Prowess (Active) - Increases gift speed.
Max Ichor Boost (Passive) - Increases max stock.
Mind / Willpower Up (Passive) - Increases your MND & WIL stats.
Supernatural Blood (Active) - When you run out of stock, you can use your HP as replacement.
Volatile Storm (Active) - Conjure sand projectiles that explode on the target.
Sand Edge (Active) - Conjure a sharp sand projectile that knocks foes away.
My thoughts on this Blood Code [Update 2]
The Blood Code of the best waifu in the game, Eva. It is one of the best Spellcasting Blood Codes in the game, with incredible gifts to master and great offensive actives. I would suggest getting this one on your first run, so find those Harmonia Vestiges and turn them in.
STR B
DEX A
MND C+
WIL C+
VIT C
FOR C
STAM 179
STOCK 20(40)
BALANCE 80
EVASION Normal
WEIGHT 95
Gifts:
Sprinter (Passive) - Dashing costs less stamina.
Venom Resist (Passive) - Increases your resistance to venom.
Venom Purify (Active) - Purifies venom from you, prevents if used beforehand.
Raijin's Veil (Active) - Form a barrier of lightning resistance.
Lightning Weapon (Active) - Apply lightning element to your current weapon.
Vivi (Active) - TP you back to the last Mistle you touched without losing any Haze.
Slow Resist (Passive) - Increases your resistance to slows.
Slow Purify (Active) - Purifies slow from you, prevents if used beforehand.
Revenants Hunger (Passive) - You gain more Haze from slain enemies.
Maintained Focus (Passive) - When in focused state, you will lose less focus over time.
My thoughts on this Blood Code [Update 2]
It has some really nice gifts to use while clearing maps, like Return and Increased Haze gain, which are good pick-ups although you do get them a bit later into the game. I wouldn't use the Blood Code itself though.
STR B+
DEX A
MND B
WIL C+
VIT C+
FOR C
STAM 174
STOCK 20(40)
BALANCE 79
EVASION Normal
WEIGHT 100
Gifts:
Drain Amp (Passive) - When in focused state, increases your drain rate.
Frenzy Fire (Active) - Shoot a projectile that decreases the target's focus.
Cleansing Light (Active) - A part of the damage you receive will instead heal.
Circulating Pulse (Active) - OH-Sword/Halberd/Bayonet offensive active skill, a combo of attacks.
Final Journey (Active) - Restore all your HP and increases gifts efficiency, makes you step-dodge, but kills you after a few minutes. (3 minutes, 4.5 minutes with gift length gift equipped)
My thoughts on this Blood Code [Update 2]
The protagonist Blood Code, so it's bound to be busted. Final Journey is actually just way too good, it megabuffs your damage, lets you step-dodge on heavy roll, and 3 minutes is often more than enough time to finish a boss fight but if you really need it, you can increase it to 4.5 minutes.
The other gift worth mentioning is cleansing light, that's really good paired with blood sacrifice.
STR C
DEX A+
MND C+
WIL C
VIT C
FOR B
STAM 174
STOCK 24(48)
BALANCE 75
EVASION Normal
WEIGHT 80
Gifts:
Vitality Up (Passive) - Increases your VIT stat.
Treasure Tracker (Active) - Uncollected items in a range nearby will appear on radar.
Leak Resist (Passive) - Increases your resistance to leak.
Leak Purify (Active) - Purifies leak status, blocks if used beforehand.
Guard Stability (Active) - Reduce stamina cost of guarding.
Valiant Heart (Active) - Dodging costs less stamina.
Lifesteal (Passive) - Restore HP when you kill an enemy.
My thoughts on this Blood Code [Update 2]
It has some very nice gifts. Lifesteal is incredible for clearing the map, the sustain it gives is incredible and it can work together with gifts such as Blood Sacrifice to make it even easier. Vitality Up can be situationally good, and leak resist can help vs bosses like Queen's Guard Reborn with a leak effect.
STR C+
DEX B+
MND B
WIL B
VIT C
FOR B
STAM 174
STOCK 30(50)
BALANCE 65
EVASION Normal
WEIGHT 99
Gifts:
Fire Buff (Passive) - When in focused state, add fire element to weapon attacks.
Crimson Moon (Active) - Conjure a blazing blade and swing it in an arc.
Ember Reversal (Active) - Fire a flaming projectile that arcs to cover the user's back.
Strength & Willpower Up (Passive) - Increases your STR and WIL stats.
Time Crunch (Active) - Speed up charged actions using ichor.
Peony Flash (Active) - Summon a giant explosion in a large AoE.
34 Blood Codes, Blood Gifts & What they do (Part 5) [Update 1&2]
STR D+
DEX B
MND B+
WIL B+
VIT D
FOR D
STAM 174
STOCK 24(50)
BALANCE 49
EVASION Normal
WEIGHT 105
Gifts:
Venom Trap (Active) - Summon a venom trap to affect enemies that come close.
Fall Damage Reduction (Passive) - Reduce damage taken from falling damage.
Venomous Shot (Active) - Fire a projectile at a target that inflicts venom.
Venom Buff (Passive) - When in focused state, your attacks will apply venom.
Sanguine Blood (Active) - Create a blood projectile that flies at a target.
Blood-Draining Venom (Passive) - When enemies take venom damage, gain ichor.
STR A+
DEX C+
MND C
WIL B
VIT B
FOR E
STAM 174
STOCK 10(30)
BALANCE 91
EVASION Slow
WEIGHT 245
Gifts:
Health Stimulant (Passive) - Increases your max HP.
Improved Regeneration (Passive) - Regeneration will restore more HP.
Perfect Balance (Active) - Increase resistance to stagger effect for the first attack taken.
Feral Tenacity (Active) - When you take lethal damage with HP over a certain limit, you will survive with 1 HP.
STR B
DEX A+
MND B
WIL C+
VIT C+
FOR C
STAM 174
STOCK 24(44)
BALANCE 69
EVASION Fast
WEIGHT 60
Gifts:
Slowing Shot (Active) - Fire a projectile at a target that inflicts slow.
Prize Perception (Active) - Learn if there are any uncollected items on the map.
Blood Barrage (Active) - Shoot multiple blood projectiles to attack targets in an area.
Slow Trap (Active) - Create a trap that will slow enemies that step on it.
Stun Buff (Passive) - When in focused state, your attacks apply stun.
Augmented Regeneration (Passive) - Increases the number of times you can use Regeneration.
Will-o'-the-Wisp (Active) - Fire a projectile that arcs to cover your back.
Stats & What they do [Update 4]
Level: Your character level. As it increases, your base stats increase, but you also apply a level cap to mastering your gifts in areas. Max level (?) = 300.
HP: Your Hit Points. You can increase HP through gifts and items, and gain it back by using gifts, items, and regeneration.
(Regeneration) Max Usage Upgrade = +10 Max Healing Upgrade = +6
Stamina. Your Stamina. You can increase Stamina through gifts and items, and stamina decreases as you perform actions. They regenerate quickly over time.
Stock (Ichor): Your "Action Points". They will be consumed in order to activate gifts, and can be gained by hitting enemies, blocking attacks, or draining. Drain attacks will also increase your max Ichor Stock by 2, stacking until the Blood Code Ichor Stock Cap, that lasts until you reset at a Mistle or die.
Weight & Mobility (Credits to Ghemron for this): Each blood code has a base mobility. When under 50% of the weight limit for that blood code, you will move up one tier of mobility. For Slow base mobility, being under 50% will achieve Normal mobility, and being under 20% will achieve Quick. At 50% to 100% weight you will achieve the base mobility of your blood code. Moving over your weight limit will move you 1 tier slower, I believe only for Heimdall this matters. Moving past about 130-140% of this weight limit will move you from Normal to Slow.
STR: Scaling stat for weapon attacks & HP.
DEX: Scaling stat for weapon attacks & drain rate.
MND: Scaling stat for stamina, drain rate & light gifts.
WIL: Scaling stat for status resist & dark gifts.
VIT: Scaling stat for damage resist & HP.
FOR: Scaling stat for element resist & stamina.
Companions & What they do [Update 5]
Companions are your partners that will travel with you. You can only bring one at a time, and each with different benefits, that you might want to choose according to your build.
Companions do seem to sometimes make questionable decisions, such as but not limited to:
Staring you down as you die in front of their feet.
Standing still...
Spamming dodge around the boss, although the boss is in no position to attack.
Standing still... While guarding against no attacks thrown towards them.
They are controlled by AI after all. Sometimes, they'll carry hard through a boss fight.
Weapon: Dammerung (Halberd)
Drain Type: Vines
Support:
- Sacrifices more HP to heal you for more HP than normal.
- Increases resistance to elemental damage.
- Increases resistance to status ailments.
- Purifies status ailments.
My Opinion on this Companion
Io is one of the best companions, one of the reasons being because she can heal you for more meaning if you do get revived, you don't have to spend your next move using regeneration. She also protects you from elemental & status damage, and hits pretty hard with her weapon as well.
Weapon: Enduring Crimson (OH-Sword)
Drain Type: Ogre
Support:
- Shoots fire projectiles at enemies that stagger them.
- Deals decent damage that can be reliable for boss fights.
- Improves evasion efficiency.
My Opinion on this Companion
The starting companion, he can deal decent dps on his own, and can be quite helpful in boss fights where he'll solo the boss while you draw aggro. However, I feel like Jack is a straight-up upgrade for a OH-Sword companion, and he falls off even before that as you unlock Yakumo. He can also be incredibly squishy if he decides not to dodge.
Weapon: Brodiea (Bayonet)
Drain Type: Stinger
Support:
- Shoots multiple projectiles at enemies for decent damage.
- Increases drain rate of weapons.
My Opinion on this Companion
She is incredibly fragile, and can die within a blink of an eye if the boss manages to aggro to her. She can deal decent damage if uninterrupted, so the only time I'd consider her is if you were playing a front-liner style. Hey, at least she's cute. She also has some of the best dialogue when exploring areas.
Weapon: Bane of Oni
Drain Type: Hound
Support:
- Kills literally everything on his own like the beast he is
- Shields you that reduces damage of first attack taken.
- Can stagger and will stagger the hell out of anything.
- Can literally out-dps you.
My Opinion on this Companion
Quite possibly the best companion in the entire game yet. Yakumo will single handedly carry you through the entire game. He can handle fighting a huge group of enemies while you fight a single monster, he will constantly stagger enemies (even more if you also use a staggering weapon), amazing at boss fights, deals a ton of damage, has some of the best dialogue, and is the best bro of the story. If you're struggling for anything, bring Yakumo.
Weapon: Executioner (OH-Sword)
Drain Type: Hound
Support:
- Increases max stamina & refills it.
- Deals a lot of dps and can be allowed on his own, similar to Yakumo.
- Will stagger enemies, although not as much as Yakumo.
My Opinion on this Companion
Jack has been my favorite companion to bring along so far, simply because in Japanese he has the best voice acting in the game. I look forward to him talking about items and ladders during area exploration, and he's probably the most badass companion you could look for. Combat-wise, he can do decent damage, moreso in my opinion than Louis, the other OH-Sword counterpart. His gift that increases stamina can be really helpful for fights, and he does not die as much as some of the more fragile companions.
Weapon: Libertador (Bayonet)
Drain Type: Vines
Support:
- Uses dark gifts to do high damage, similar to Mia.
My Opinion on this Companion
The Waifu can now come along on your journey. Yes, Eva is actually recruitable if you save her from the Crown of Sand, Successor of the Throat boss fight memory. As a partner, she seems like an upgrade to Mia in that she won't die as frequently. She seems to be less fragile in that way, and she still deals constant dps with her gifts.
20 Blood Veils & What they do (Part 1) [Update 2]
There are four types of Blood Veils, as mentioned before: Ogre, Hound, Vines, and Stinger. Each type has different drain attacks, parry animations and parry timings.
There are a total of 20 unique Blood Veils you can get. 5 for each of the separate types of Blood Veils.
Type: Ogre
Evasion: Normal
Weight: 30
Stat Requirements:
DEX D+
MND D
WIL D
Stat Scaling:
DEX A
MND C
WIL C
Increases power of all gifts.
Type: Ogre
Evasion: Normal
Weight: 55
Stat Requirements:
DEX D
MND D+
WIL D+
Stat Scaling:
DEX C
MND C+
WIL C+
Increases resistance to status effects.
Type: Hound
Evasion: Fast
Weight: 53
Stat Requirements:
DEX D+
MND D
WIL D
Stat Scaling:
DEX C+
MND C
WIL C
Increases power of all gifts.
Type: Stinger
Evasion: Normal
Weight: 47
Stat Requirements:
MND D+
Stat Scaling:
STR D
DEX E+
MND C+
WIL D+
Increases power of offensive gifts.
Type: Hound
Evasion: Slow
Weight: 80
Stat Requirements:
STR D+
MND D
WIL C+
Stat Scaling:
STR C+
DEX D
MND C
WIL B+
Increases power of support gifts.
Type: Stinger
Evasion: Normal
Weight: 48
Stat Requirements:
MND D+
Stat Scaling:
STR D+
DEX D+
MND C+
WIL D
Increases power of offensive gifts.
Type: Stinger
Evasion: Normal
Weight: 38
Stat Requirements:
STR D
MND C+
WIL C+
Stat Scaling:
STR C
DEX E+
MND D+
WIL B+
Type: Stinger
Evasion: Normal
Weight: 65
Stat Requirements:
DEX D+
MND D+
Stat Scaling:
STR E+
DEX C+
MND C+
WIL D+
Increases power of support gifts.
Type: Hound
Evasion:
Weight: 63
Stat Requirements:
STR D+
MND D+
Stat Scaling:
STR C+
DEX E
MND C+
WIL D
Image Required.
Type: Vines
Evasion:
Weight: 24
Stat Requirements:
MND D+
WIL D+
Stat Scaling:
STR D+
DEX D+
MND C+
WIL C+
20 Blood Veils & What they do (Part 2) [Update 2]
Increases resistance to status effects.
Type: Hound
Evasion: Normal
Weight: 49
Stat Requirements:
MND B
WIL B
Stat Scaling:
STR D
MND D+
WIL A
Type: Hound
Evasion: Heavy
Weight: 60
Stat Requirements:
STR D+
Stat Scaling:
STR C+
DEX E
MND D+
WIL D+
Increases power of support gifts immensely.
Type:
Evasion:
Weight: 74
Stat Requirements:
MND C+
Stat Scaling:
STR E
DEX D+
MND B+
WIL D+
Increases power of support gifts.
Type: Ogre
Evasion: Normal
Weight: 22
Stat Requirements:
MND B
Stat Scaling:
STR D+
DEX D+
MND A
WIL D
Increases resistance to attacks.
Type:
Evasion:
Weight: 80
Stat Requirements:
STR D+
MND D+
Stat Scaling:
STR C+
DEX E
MND C+
WIL D
Increases power of all gifts.
Type: Vines
Evasion: Fast
Weight: 12
Stat Requirements:
STR D+
MND C+
WIL C+
Stat Scaling:
DEX C
MND B+
WIL B+
Increases power of offensive gifts immensely.
Type:
Evasion: Normal
Weight: 35
Stat Requirements:
MND D+
WIL B
Stat Scaling:
STR D+
DEX E+
MND C+
WIL A
Increases resistance to elements immensely.
Type: Hound
Evasion: Slow
Weight: 88
Stat Requirements:
DEX C
MND D+
Stat Scaling:
STR E+
DEX B
MND C+
WIL D
Increases power of support gifts immensely.
Type: Hound
Evasion: Normal
Weight: 65
Stat Requirements:
DEX D+
WIL D
MND C+
Stat Scaling:
DEX C
MND B+
WIL C
Image Required.
Type: Vines
Evasion:
Weight: 40
Stat Requirements:
STR C
WIL D
MND C
Stat Scaling:
STR B
DEX E
MND C
WIL B
Weapons & What they do (OH-Swords Part 1) [Update 6]
Weight: 35
Stat Requirements:
STR D+
DEX D+
Stat Scaling:
STR C
DEX D
Weight: 5
Stat Requirements:
STR D+
DEX D+
Stat Scaling:
STR C+
DEX C
Weight: 43
Stat Requirements:
STR D+
Stat Scaling:
STR C+
DEX C
Weight: 32S
Stat Requirements:
STR D
DEX C+
Stat Scaling:
STR C
DEX B+
Weight: 34
Stat Requirements:
STR C
DEX C
Stat Scaling:
STR B
DEX B
Weight: 46
Stat Requirements:
STR C
DEX D
Stat Scaling:
STR B
DEX C
Weight: 35
Stat Requirements:
STR D
DEX D
Stat Scaling:
STR C
DEX C
MND E+
WIL D
Weight: 28
Stat Requirements:
STR D
DEX B
MND D
WIL C
Stat Scaling:
STR C
DEX A
MND C
WIL B
Weight: 17
Stat Requirements:
STR D+
DEX C+
MND C
WIL D
Stat Scaling:
STR C+
DEX B+
MND C
WIL B
Weight: 30
Stat Requirements:
STR D
Stat Scaling:
STR C
DEX D+
Weight: 40
Stat Requirements:
STR D+
DEX D
Stat Scaling:
STR C+
DEX D
MND
WIL
Weight: 30
Stat Requirements:
STR D
DEX D
MND D
WIL D+
Stat Scaling:
STR C
DEX C
MND C
WIL C+
Weapons & What they do (TH-Swords Part 1) [Update 6]
Weight: 73
Stat Requirements:
STR C
Stat Scaling:
STR B
DEX D+
Weight: 87
Stat Requirements:
STR C
Stat Scaling:
STR B
DEX E+
Weight: 75
Stat Requirements:
STR D+
DEX C
Stat Scaling:
STR C+
DEX B
Weight: 78
Stat Requirements:
STR B
Stat Scaling:
STR A
DEX E
Weight: 72
Stat Requirements:
STR C
Stat Scaling:
STR B
DEX D+
MND D+
WIL D+
Weight: 70
Stat Requirements:
STR C+
WIL D
Stat Scaling:
STR B+
DEX D
MND D+
WIL C
Weight: 88
Stat Requirements:
STR B
MND D
Stat Scaling:
STR A
MND C
WIL D+
Weight: 86
Stat Requirements:
STR B
Stat Scaling:
STR A
DEX D+
Weight: 65
Stat Requirements:
STR D+
Stat Scaling:
STR C+
DEX D
Weight: 82
Stat Requirements:
STR B
Stat Scaling:
STR A
DEX E
Weight: 90
Stat Requirements:
STR B
Stat Scaling:
STR A
Weapons & What they do (Halberds Part 1) [Update 6]
Weight: 60
Stat Requirements:
STR D
DEX D
Stat Scaling:
STR C
DEX C
Weight: 52
Stat Requirements:
STR D+
DEX D+
Stat Scaling:
STR C+
DEX C+
Weight: 47
Stat Requirements:
DEX C
Stat Scaling:
STR D+
DEX B
Weight: 54
Stat Requirements:
STR D
DEX C+
MND D
Stat Scaling:
STR C
DEX B+
MND C
WIL D+
Weight: 57
Stat Requirements:
STR C
DEX D
MND D+
Stat Scaling:
STR B
DEX C
MND C+
WIL D+
Weight: 48
Stat Requirements:
STR E
DEX B
MND D
Stat Scaling:
STR D
DEX A
MND C
WIL D+
Weight: 42
Stat Requirements:
STR D
DEX B
WIL D+
Stat Scaling:
STR C
DEX A
MND D+
WIL C+
Weight: 58
Stat Requirements:
DEX D
Stat Scaling:
STR D+
DEX C
Weight: 50
Stat Requirements:
STR D
Stat Scaling:
STR C
DEX D+
Weight: 70
Stat Requirements:
STR B
Stat Scaling:
STR A
DEX D
Weight: 66
Stat Requirements:
DEX B
Stat Scaling:
STR E
DEX A
Weight: 45
Stat Requirements:
STR D
MND D
WIL D+
Stat Scaling:
STR C
DEX D+
MND C
WIL C+
Weapons & What they do (Hammers Part 1) [Update 6]
Weight: 74
Stat Requirements:
STR C+
Stat Scaling:
STR B+
DEX D
Weight: 95
Stat Requirements:
STR C+
Stat Scaling:
STR B+
DEX D
Weight: 76
Stat Requirements:
STR B
Stat Scaling:
STR A
DEX D+
Weight: 55
Stat Requirements:
STR C
Stat Scaling:
STR B
DEX E
Weight: 78
Stat Requirements:
STR D+
Stat Scaling:
STR C+
DEX E+
Weight: 87
Stat Requirements:
STR B
Stat Scaling:
STR A
DEX D
Weight: 58
Stat Requirements:
STR B
Stat Scaling:
STR A
DEX D+
MND D+
WIL D+
Weight: 68
Stat Requirements:
STR D+
Stat Scaling:
STR C+
DEX D+
Weight: 72
Stat Requirements:
STR C+
MND D
Stat Scaling:
STR B+
DEX D
MND C
WIL D+
Weight: 50
Stat Requirements:
STR B
DEX D
Stat Scaling:
STR A
DEX C
Weapons & What they do (Bayonets Part 1) [Update 6]
Weight: 15
Stat Requirements:
DEX D
MND D+
WIL D+
Stat Scaling:
DEX A
MND C+
WIL B
Enchants & What they do [Update 4]
Enchants are when you equip a certain "Chrome" onto an equipment with the help of Murasame to give them certain effects.
Required: Prometheus Chrome
Effect: Reduce weight of equipment, but also reduce its offensive & defensive stats.
Required: Atlas Chrome
Effect: Increase weight of equipment, but also increase its offensive & defensive stats.
Required: Heimdal Chrome
Effect: Reduce base damage, but increase scaling damage.
Required: Eos Chrome
Effect: Reduce scaling damage, but increase all gift effects & base damage.
Required: Artemis Chrome
Effect: Reduce base damage, but increase drain rate.
Required: Scathach Chrome
Effect: Reduce scaling damage, but increase flame damage.
Required: Fionn Chrome
Effect: Reduce scaling damage, but increase frost damage.
Required: Isis Chrome
Effect: Reduce scaling damage, but increase lightning damage.
Required: Hermes Chrome
Effect: Reduce base damage, but add venom effect.
Required: Hephaestus Chrome
Effect: Reduce base damage, but add stun effect.
Required: Harmonia Chrome
Effect: Reduce base damage, but add banish effect.
Required: Mercurial Chrome
Effect: Reduce base damage, but add slow effect.
Items & What they do
Bosses & What to do
NPCs & Lore
Endings & Lore
This guide was created by its original author on the Steam Community. Are you the author and want it removed? Request removal.