Overview
Are you looking for a Civ that has two Unique Abilities in all expansions? How about a Civ that has double quantity of Oil resources? How cool would it be to spread your relgion twice as fast on trade routes? Then Arabia is the civ for you! Led by Harun al-Rashid, Arabia is ready to dominate trade. With 2 Unique Abilities, Trade Caravans and Ships of the Desert, you can expect Arabia to be a dominate trade power. Also with the Camel Archer as Arabias Unique Unit and the Bazaar as its Unique Building, Arabia can conquer trade and expand into a global power. This guide will show you how to play, conquer, and expand as Arabia.
Table of Contents
I am adding a Table of Contents for this guide and all future guides to come.
The reason that I am adding this into my guides is because one person by the name of The Shadow Chancellor recommneded that I use a Table of Contents to split up my points. Thank you The Shadow Chancellor for giving me your suggestion!!!! 🙂
NOTE: A TABLE OF CONTENTS WILL BE ADDED TO MY FUTURE GUIDES!! EXPECT THEM TO BE ADDED TO MY OLDER GUIDES LATER ON!)
Here is the Table of Contents:
1. Two Abilities, One Civ
2. Arabias Unique and thier Benefits
Two Abilites, One Civ
Arabia is known for its trading dominance and for its multiplie Unique Abilities, two abilities in fact. Arabia’s two Uuique Abilites can used with both Gods and Kings and Brave New World Expansions.
(NOTE: I ASSUME THAT YOU HAVE AT LEAST HAVE BOTH EXPANSIONS OR JUST ONE EXPANSION!)
Arabias first Unique Abilty, Trade Caravans, can be used in the Vanilla and Gods and Kings Expansion. Trade Caravans gives +1 Gold from each trade route. Not only are you getting gold from another city or city state, but you are getting extra money, allowing you to invest in more trade in the longrun. And there is a double quantity of Oil Resources, which can allow you to use powerful late game units that require the usage of oil.
Arabias second Unique Ability, Ships of the Desert, can be used in the Brave New World Expansion.
Ships of the Desert does not give trade routes extra gold, but it allows caravans to have a 50% extendend range. With extra trade range, carvans can trade with cities or city states that are farther awya from you. You will not get any extra gold, but at least you still get to trade with other cities or city states. Not only do caravans have extended rage, but the religion from your home city (WETHER YOURS OR ANOTHER RELIGION) can be spreaded twice as fast on trade routes, thus allowing to spread your religion without having to fight another Civ. (THIS IS THE SAME FOR THE GODS AND KINGS EXPANSION. THIS ABILITY ONLY INCREASES THE CAPABILITY OF SPREADING YOUR RELIGION) And finally, Oil resources are doubled, not double quantity, thus allowing powerful late game units at your desposal.
As far as expanding goes, make sure that you have dominant trade with other Civs. This can give you a variety of bonas’ from Science to Gold. Every little thing that you get from trade counts. Then you should build up an army so that you can conquer your foes. Keep the Civs that give you the best trade routes alive longer so that you can take out the weaker Civs and then focus on them at a later date.
Arabias Uniques and thier Benefits
Arabia does not have much of a military in my view. Arabia’s Unique Units can not really change the tide of battle or a war but they help enough to serve thier purpose. Arabias Unique Building can help boost your income and trade.
Arabias only Unique Unit, the Camel Archer, replaces the Knight. Therefore, you must have the Technology Chivalry researched in order to produce this unit. This unit requires the resource Horses and can be upgraded to Cavalry. The Camel Archer has no defensive terrain bonas, can move after attacking and it can not melee.
Arabias only Unique Building, the Bazaar, replaces the market. The Bazaar requires no maitenance, the Technology Currency must be researched.
The Bazaar has the following effects. (NOTE, ONLY VANILLA AND THE BRAVE NEW WOLRD EXPANSION HAS ITS OWN EFFECTS ON THE BAZZAR)
Bazaar (Brave New World)
1. +25% increase gold
2. +2 gold
3. +2 per Oasis/ Oil resource
4. +1 Gold for incoming trade routes/+1 Gold for the ower of the trade route
5. 1 Extra Luxary resource for each improved Luxary Resource near the city
Bazaar (Vanilla)
1. +25% increase gold
2. +2 gold
3. +2 Oasis/Oil resource
4. 1 extra Luxary Resource for each improved Luxary Resource near the city
Questions
Thank you for reading this guide on Arabia. If you have any questions/comments, post the below. Alos I plan to make more guides, if this one could be rated, that would help me out. Tell me which Civ to do next!