Helpful Notes, Lists, Tips, and Tricks in 2023 [WIP]
Unimportant Intro
Sup 👋, here's a bunch of notes I've taken while playing Wakfu in 2023
This guide is a Work-in-Progress, I'll add more to it the more stuff I write down 📝

This guide is a Work-in-Progress, I'll add more to it the more stuff I write down 📝
- This is a hella big guide that covers tons of topics, don't feel obliged to read it end to end. Just use the sidebar to find what it is specifically you're looking for
- Some of the larger portions of this guide will be periodically broken up into smaller sections/parts, because Steam has a maximum character limit for guide sections for some arbitrary reason 🤷♂️
|=|=| 👨🌾 𝗛𝗮𝗿𝘃𝗲𝘀𝘁𝗶𝗻𝗴 👩🌾 |=|=|
⟫ Harvesting Notes & Tips
- There are six total Harvesting Professions:
- There are 30 harvestable materials per Harvesting Profession, not counting Trapper mobs, which are much more.
- A new harvestable material is unlocked every 5 levels of a Harvesting Profession, except for Trapper, which unlocks new materials every 10 levels.
- An Abyssal Profession Box (with 30 slots) is large enough to store a full collection of either base materials, seeds/cuttings, or rare materials.
- You get full XP for harvesting/creating items that are equal to or 10 levels less than your current Profession level, with XP values diminishing by 10% for the next 10 levels, until you receive no XP from the item when you're 21 levels above it.
- Harvesting Professions presumably cap at level 165, as the highest harvestable material listed in the official encyclopedia is level 145
- Crafting Professions presumably cap at level 170, as the highest Craft level listed is level 150.
- If you wish to keep every possible material in storage across all professions (not yet couting trapper), it would require 419 slots, or five haven bag tabs.
For each profession individually, it would require:Fisherman: 61 Slots
(30 Base Material, 30 Rare Material, + 1 Chefish)Miner: 74 Slots
(30 Base Material, 30 Rare Material, + 14 materials from Precious Stones)Farmer: 90 Slots
(30 Base Material, 30 Rare Material, 30 Seeds)Herbalist: 90 Slots
(30 Base Material, 30 Rare Material, 30 Seeds)Lumberjack: 104 Slots
(30 Base Material, 30 Rare Material, 30 Cuttings, + 9 Fruits (Hazelnut, Chestnut, Api, etc), + 4 Event Trees (Wakfu Tree & Mystical Sakura) & their cuttings, +1 Ancestral Wood)Trapper: WIP
3 Harvests per Mob Family Type (Living Harvest, Corpse Harvest, Seed Harvest), I'm currently counting all the Mob Families at the moment
Harvesting Tips- Make it a habit to harvest corpses after every battle you finish, and harvest and every random corpse you see in a public area that is within your Trapper level range.
- When harvesting a material and triggering Atcha, give up the fight (press delete then hit OK), then start harvesting the resources you want until it triggers again, then solve the puzzle. This instantly gives you 40 of your desired harvested material, so you don't have to keep digging up plants or chopping down trees in order to get your desired resource.
- I recommend doing this for all plantable materials, and especially for trees.
- This doesn't apply to chopping trees, you get +200 XP for chopping a tree.
- Open the Ecosystem window (hotkey W) to see what the clan member desires in the area (marked by a star ⭐) in order to give an XP boost.
- No wishes fulfilled gives -10% XP, partial wishes fulfilled gives +10% XP, and all wishes fulfilled gives +30% XP.
- Don't go around harvesting everything and erasing all of the materials off of the map because it's quick and easy. Karma will find you and molliwhop you into next week. As far as I see it, the bigger your stasis gauge is (which goes up the more you take and don't replace), the bigger an ♥♥♥♥♥♥♥ you are 😂
~~~ ⚒️ 𝘏𝘢𝘳𝘷𝘦𝘴𝘵𝘪𝘯𝘨 𝘛𝘰𝘰𝘭𝘴 ⚒️~~~
Harvesting Tools
- There are 6 total Harvesting Tools, one for each Harvesting Profession:
- There are three levels of tool, with each new level granting an additional +10% harvesting quantity bonus.
- Level 1 - gives +10% harvesting quantity, but needs Harvesting Level to be at least level 15.
- Level 2 - gives +20% harvesting quantity, but needs Harvesting Level to be at least level 45.
- Level 3 - gives +30% harvesting quantity, but needs Harvesting Level to be at least level 80.
- Level 1 - gives +10% harvesting quantity, but needs Harvesting Level to be at least level 15.
- The total number of Mimik Slobber needed to craft a tool is always the same.
- Tier 1 - 4 Mimik Slobber
- Tier 2 - 15 Mimik Slobber
- Tier 3 - 50 Mimik Slobber
- Tier 1 - 4 Mimik Slobber
- The 'Total Raw Materials Needed' section refers to the materials needed to make one tool of that tier
• Axe 🪓 (Lumberjack)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Total Raw Materials Needed:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Total Raw Materials Needed:
🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦
• Billhook 🌱 (Herbalist)
• Cutlass 🐾 (Trapper)
• Fishing Rod🎣 (Fisherman)
• Scythe 🌾 (Farmer)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Total Raw Materials Needed:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Total Raw Materials Needed:
🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦 🟦
• Pick ⛏️ (Miner)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Total Raw Materials Needed:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ 📦 𝘗𝘳𝘰𝘧𝘦𝘴𝘴𝘪𝘰𝘯 𝘉𝘰𝘹𝘦𝘴 📦 ~~~
- Any size of Profession Box can be equipped on any level character, they are not level-locked to character level like bags are. They do however need their given profession to be a certain level in order to equip it.
- There are five tiers of Profession Boxes available:
- No Prefix
- Has 10 slots; craftable at Handyman level 10
- Ample
- Has 15 slots; craftable at Handyman level 25
- Voluminous
- Has 20 slots; craftable at Handyman level 35
- Gigantic
- Has 25 slots; craftable at Handyman level 45
- Abyssal
- Has 30 slots; craftable at Handyman level 55
- No Prefix
- Enchantment Boxes won't be included in this list, since they've been functionally useless ever since enchanting powder was changed to shards in an update.
• Farmer Box 🌾📦
• Fisherman Box 🎣📦
• Herbalist Box 🌱📦
• Lumberjack Box 🌲📦
• Miner Box ⛏️📦
• Trapper Box 🐾📦
🐾 𝘔𝘰𝘣 𝘏𝘢𝘳𝘷𝘦𝘴𝘵𝘴 & 𝘉𝘢𝘵𝘵𝘭𝘦 𝘋𝘳𝘰𝘱𝘴 🦴
[I will add more to this list the further I improve my Trapper Level]
- There are five total materials a mob family can produce:
Battle Drops, Rare Battle Drops, Live Harvest materials, Corpse Harvest materials, and Seeds.- Seed harvests won't be included in this list, as it's pretty obvious what they provide, and there's no reason to store monster seeds (mobs spawn automatically, and seeds can just be extracted from the live mobs as needed).
- You don't need a matching trapper level to get battle drops, those drops automatically have a chance to happen every time you fight a mob
- Rare drop materials have an unmodified 1% drop rate per mob fought.
(e.g. fighting six mobs gives a 6% unmodified chance for a rare material drop (1% * 6 = 6%))
This drop rate can be improved with prospecting bonuses
• Mob & Battle Materials [Level 0 - 10]
===========================================================================
Can harvest from:
===========================================================================
Can harvest from:
===========================================================================
Trapper Level 0
Can harvest from:
Bow Meows
Gobballs
Tofus
Larvae
===========================================================================
Trapper Level 10
Can harvest from:
Treechnids
Piwis
Raised Skeletons
Skeletons can only have
seeds harvested from them
seeds harvested from them
===========================================================================
• Mob & Battle Materials [Level 20 - WIP]
⟫ Harvesting Miscellaneous
- Infinite Barley
- The first room of the Surebery Fields (field plant dungeon) has 20 Barley plants growing when you first enter. After every fight, head back to the first room and harvest the plants, they'll replant themselves immediately, plus you get harvesting XP for doing it as well if you're within its level range.
- You don't even have to fight the first wave of plants if you don't want to, just enter the dungeon and chill/alt-tab until all the plants are grown, then harvest them at your leisure.
|=|=| 🛠️ 𝗖𝗿𝗮𝗳𝘁𝗶𝗻𝗴 🛠️|=|=|
⟫ Crafting Notes & Tips
⟫ Crafting Notes & Tips
- There are eight total Crafting Professions:
Kama Minting recipes increase 90 kamas for every 15 miner levels earned.
When upgrading recipes, the old ore is used twice, while the new ore is used once.
E.g: 150 Kamas is 2 Iron, 1 Copper
240 Kamas is 2 Copper, 1 Flint
330 Kamas is 2 Flint, 1 Zinc, etc.
Useful Cook Recipes
3x Osamodas Powder (Heals Pet & Mount HP) - 5x Water, 1x Coarse Tiramisoup (5x Breaded Fish, 5x Bow Meow Fish)Raid Boole (Removes De Darm, a WP and HP Debuff received when Resurrecting) - 5x Water, 1x Basic Tiramisoup (5x Sturgeon, 5x Anchovies)
KenKo (Revives Dead Teammates) - 5x Water, 1x Basic Spice (5x Sturgeon, 5x Anchovies)
⟫ Crafting Components, their Professions, & their Crafting Stations
(ignore the table borders here, Steam is supposed to have a no borders feature, but it's not working at the moment)







- Crafting Manufactured Components that use Harvester Professions give XP directly to the profession (e.g. Essence gives Trapper XP, Planks give Lumberjack XP, etc)
Wood used for:
Fish used for:
Plants used for:
Crops used for:
Ore used for:
Mob battle drops used for:
Mob trapper harvests used for:
⟫ Crafting Component Ranking Names
Tier
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
Name
Coarse
Basic
Imperfect
Fragile
Rustic
Raw
Solid
Durable
Refined
Precious
Exquisite
Mystical
Eternal
Divine
Infernal
Player Level
6-20
21-35
36-50
51-65
66-80
81-95
96-110
111-125
126-140
141-155
156-170
171-185
186-200
201-215
216-230
Crafting Level
0
10
20
30
40
50
60
70
80
90
100
110
120
130
140
- Every new tier of manufactured component uses the next two levels of raw materials
- (e.g. Coarse Plank uses Ash Wood (Lumberjack Level 0) and Hazel Wood (Level 5), while Basic Plank uses Birch (Level 10) and Apiwood (Level 15))
- Every new tier of component progresses 10 levels of Harvesting/Crafting Level, and covers items within the next 15 levels of Player Level.
- This also includes Souper-Glou. You get Coarse Glou from level 6-20 zones (e.g. Astrub Sewers), Basic Glou from 21-35 zones (Astrub Mountains), Imperfect Glou from 36-50 zones (Amakna), etc.
•-•-• 🛠️ 𝗖𝗿𝗮𝗳𝘁𝗶𝗻𝗴: 𝐑𝐞𝐜𝐢𝐩𝐞𝐬 📃 •-•-•
~~~ 🧱 𝘊𝘳𝘢𝘧𝘵𝘪𝘯𝘨 𝘚𝘵𝘢𝘵𝘪𝘰𝘯𝘴 🧱 ~~~
- There are 14 total Crafting Stations, one for each crafting and harvesting profession.
- All crafting stations require rare materials to make.
- Rare materials are marked with a ⭐
- If you're not naturally acquiring rare materials through your harvesting, I recommend minting kamas and then buying your materials off of the player market, if they're being sold for a reasonable/affordable price.
- Rare materials are marked with a ⭐
- Crafting Stations require different levels of Handyman in order to be manufactured:
- Small Crafting Stations require Handyman level 10, and can craft items up to level 40
- Medium Crafting Stations require Handyman level 40, and can craft items up to level 80
- Large Crafting Stations require Handyman level 80, and can craft every item possible from that station
- Small Crafting Stations require Handyman level 10, and can craft items up to level 40
• Armory 🛡️
• Bread Oven 🍞
• Distillery ⚗️
• Fisherman's Workshop 🎣
• Leather Dealer's Workshop 👢
• Millstone 🌾
• Polisher 💎
• Sawmill 🪓
• Setter 💍
• Stove 👨🍳
• Tanner's Workshop 🧪
• Tailor's Workshop 🧵
• Weapons Forge ⚔️
• Wood Lathe 🗄️
~~~ 🧧 𝘔𝘢𝘴𝘵𝘦𝘳 𝘚𝘦𝘢𝘭𝘴 🧧 ~~~
|=|=|=|=| 🥇 𝗟𝗼𝗼𝘁 𝗮𝗻𝗱 𝗘𝗾𝘂𝗶𝗽𝗺𝗲𝗻𝘁 🥇 |=|=|=|=|
General Tips:
- When hunting for loot, be sure to do all the challenges involved in the battle to get prospecting bonuses, which increase your chances of getting more drops.
- Enutrofs can get bonus prospecting points innate to their class, up to 80% (with the Treasure Tracker passive and Treasures buff), as well as be able to loot extra drops from enemies with the Debt spell
- For maximum drop potential, multi-client two or more characters, and fill the rest of the remaining squad space with sidekicks so you have a full party.
- You have a 500% chance increase in getting the loot you're looking for with a full solo party, not taking into account any additional prospecting bonuses you may have.
- 0.8% * 6 = a 4.8% chance to get an epic item at the base drop rate.
- 2% * 6 = a 12% chance to get a mythical item at base drop rate.
- 0.8% * 6 = a 4.8% chance to get an epic item at the base drop rate.
- You have a 500% chance increase in getting the loot you're looking for with a full solo party, not taking into account any additional prospecting bonuses you may have.
•-•-•-• 👑Exclusive Field Boss Loot 💰 •-•-•-•
〉Preface & Tips
[WIP, Will add more gear as I progress further into the game]
Notes:
- Items marked with 🌟I recommend using, items marked with 👎 I recommend against. Items marked with ⚰️ are decent items, but turn obsolete relatively quickly compared to other longer-lasting items.
- See the "Personal Gear Recommendations" section for similar content, or ignore everything in italics if you don't care about my takes at all 😢
- Prospecting (extra loot), Wisdom (extra XP), and Kit Skill (increases gear-wearing levels) apparently no longer exist on gear in 2023 Wakfu. Any gear screenshots you see are taken directly from Ankama's game encyclopedia itself, and can potentially have outdated or obsolete information (e.g. Viscous Epaulettes being listed as having 20 Wisdom). Simply ignore any data fields you see these being mentioned on, they no longer exist
- Mythical (Orange) gear is listed before Epic (Purple), because you're almost triple as likely to get an orange drop compared to a purple one. (2% drop rate vs 0.8% drop rate)
- The lowest level loot and enemies are listed first, then progresses into the higher levels.
- Dominant mobs aren't as strong as archmonsters, so dominant mobs are listed first.
- Archmonsters almost always share the exact same stats, moves, and damage output as their family's dungeon boss, with a few exceptions.
~~~🔸 𝘔𝘺𝘵𝘩𝘪𝘤𝘢𝘭 (𝘖𝘳𝘢𝘯𝘨𝘦) 𝘎𝘦𝘢𝘳 🔸~~~
• Dominant Mobs [Level 0-30] 🔸
[Dominant Mobs Level 0-30]
Dominant Larva
===========================================================================
- Strangly Wand boosts heals by a whopping 25% just by having it equipped on your character. It's been on my Eniripsa ever since I got it. Super recommendation here.
- Viscous Epaulettes are very comparable to Swocks (which I'm a fan of), they're just available to wear on lower-level characters sooner. They have half the HP bonus that Swocks have though, other than that they're practically identical.
Dominant Gobball
===========================================================================
===========================================================================
Dominant Tofu
===========================================================================
===========================================================================
• Archmonsters [Level 0-30] 🔸
[Archmonsters Level 0-30]
Explosive Larvawork (Larva Archmonster)
===========================================================================
- I still use Table Knives and Honna Ring as a level 70 character. The benefits both of these items give are very long-lasting in your loadout.
- Table Knives are the best daggers you can get at the beginning of the game, while the next best dagger available later on (Xiangu's Stagger) is essentially a sidegrade, trading 5 Initiative for 5 Dodge, with a few extra stats.
- Honna Ring gives 10 Elemental Mastery like a few other rings (Satisfaction Ring, The Noble Permage), but also gives 10 Dodge and 5 Elemental Resistance alongside as well. Whether or not the -1 WP debuff will affect you depends on how much you use abilities that use Wakfu Points, and/or how fast you recharge them back.
===========================================================================
Filholl the Forsaken (Goball Archmonster)
===========================================================================
===========================================================================
Claud Sharpe (Tofu Archmonster)
===========================================================================
- The Swordex and The Levy Lup are both part of a set called the Tofulix Set. If the Swordex and Levy Lup are equipped alongside the armor pieces Wakfu Headgear and Helvy's Epaulettes, you get a +1 AP bonus. I recommend kitting out your character and/or sidekick with it if you have the patience to try to acquire both (or just buy it from the market if prices are reasonable), since to my awareness this is the only Gear set that uses weapon slots as well.
- Weapons that give +1 AP (though with debuffs) come into existence at level 50 (e.g. The Goultard, Conquered Raziel, etc), so it's up to you to decide whether pursuing both items is worth it for the extra AP, or if it's worth waiting to get a much easier to acquire weapon at level 50.
===========================================================================
Archivist's Amulet - Treechnell
🌟 Swocks - Treechnell
Swocks give a flat +20 elemental mastery, as well as an extra control for summoner classes. I haven't found any epaulettes at this level range that have outclassed it yet
The Maimpa - Abribus the Protector (Treechnid Archmonster)
The Jouik Krampe - Abribus the Protector (Treechnid Archmonster)
Peckish Helmet - Dominant Piwi
Desire O'Ball Cloak - Dominant Piwi
(Also gives Epic item Satisfaction Boots)
Googoolden Axe - Gunner Pewpew (Piwi Archmonster)
👎 Uchino Cape - Gunner Pewpew (Piwi Archmonster)
Uchino Cape is a sidegrade to the Imperial Shin Larva Cloak. Even though the Uchino Cape has double the HP value, its distance mastery is the same, it doesn't offer an AP bonus like the Imperial Shin Larva set does, plus it's more difficult to get in general.
Magmacrak Breastplate - Dominant Crackler
Magmacrak Boots - Dominant Crackler
(Also gives Epic item Icy Epaulettes)
🌟 Xiangu's Stagger - Dominant Moogrroon
🌟 Tanja Ring - Dominant Moogrroon
Carnivorous Staff - Dominant Plant
Whybeard Hand - Dominant Plant
Magmacrak Ring - Cracknut the Nuisance (Crackler Archmonster)
Magmacrak Cloak - Cracknut the Nuisance (Crackler Archmonster)
🌟 Sacred Moogrr Boots - Moothane the Gas (Moogrr Archmonster)
Sacred Moogrr Headgear - Moothane the Gas (Moogrr Archmonster)
(Also gives Epic item Doray Mifa)
Strange Wand - Dew the Early Riser (Field Plant Archmonster)
Kindling Cape - Dew the Early Riser (Field Plant Archmonster)
- There is one secret mob called Dandel the Boy (summoned by planting a Large Tasteless Seed) that drops exclusive loot, though it's Rare (Green) and must be upgraded into Mythical (Orange) by crafting. Those items are Brambelt and Leafy Ring
• Dominant Mobs [Level 30-WIP] 🔸
~~~ 🟪 𝘌𝘱𝘪𝘤 (𝘗𝘪𝘯𝘬) + 𝘙𝘦𝘭𝘪𝘤 (𝘗𝘶𝘳𝘱𝘭𝘦) 𝘎𝘦𝘢𝘳 🟪 ~~~
- Relics are more often assembled from fragments or crafted, as opposed to being dropped by a mob
- Only one epic and one relic item can be worn at once. It's not possible to wear two relic or epic equipment pieces at the same time. You want it all, but you can't have it!
• [WIP] Epic Gear & Relics [Level 20-50]
[Level 20 Epics]
- Definitely the best Epic drop out of all of these level 20 ones in my opinion. Rings that give 1 AP (e.g. Gelano, Bludring) are few and far between, and this one's -50 HP debuff becomes very negligible later down the line. Its 10 elemental mastery bonus is also quite good and holds up for a long time
- A really good item when just starting out, but definitely the weakest epic out of these three. It later becomes on par with a level 48 orange-tier item that accomplishes the same thing (Sacred Moogrr Boots). It loses its spectacle the more and more you level, as boot drops in Amakna often have +1MP bonuses (E.g. Bouttes, Stone Cold Boots, Kapow Thongs, etc), so it doesn't last as long in viability as the other two epics do.
- One of the first pieces of gear to give an extra AP, but at the cost of a -20 elemental damage debuff. It's later outclassed by another epic belt in the level 50 section (Ka-Iba Belt) that doesn't have a debuff, but this belt is still good on a class/build that isn't as damage focused, such as a Sacrier tank.
- Usually goes for much cheaper on the player market vs something like Satisfaction Ring
===========================================================================
[Level 50 Epics]
- Especially good for front-line and tanky classes/builds, with its super big HP, lock, and elemental resistance bonuses.
- I'd still personally recommend Ka-Iba belt over this for front liners because of its +20 close combat damage buff, but if you're building for a damage-absorbing and enemy-locking tank specifically, this is the way to go.
- An absolutely godly piece of gear for healers and ranged classes. The MP and Range bonus alone give tons of help for better positioning and damage possibility, not even considering the hellacious damage, healing, initiative, and dodge buffs. Definitely one of the best epics available so far IMO, if you don't mind trading an AP-giving relic for these stats
WIP stuff 👇:
to post screenshots of
lvl 50
Travel Cloak
Shell
🌟Ka-Iba Belt
⚰️ Kyu-o'-Wel Cloak
👎 Tetra's Amulet
🌟Koko's Boots (Relic)
Ice Knight Sword (Relic)
lvl 65
Rezak's Helmet
Bludring
Sine's Breastplate (Relic)
Gelano
Otomai’s Scouts Greaves
Amollusky
👎 Caplosive
|=|=|=|=| 🏹 𝗖𝗼𝗺𝗯𝗮𝘁 ⚔️ |=|=|=|=|
⟫ Weapons
- There are currently 12 different types of weapons:
- Swords (One-Handed)
- Swords (Two-Handed)
- Daggers
- Shovels
- Bows
- Cards
- Wands
- Hands
- Staffs (One-Handed)
- Staffs (Two-Handed)
- Axes
- Hammers
- Swords (One-Handed)
- Daggers and Shields are currently the only items equippable in the player's second hand/off-hand
(You can't dual wield two single handed swords for example)
|=|=|=|=| 🐶 𝗣𝗲𝘁𝘀 🐱 |=|=|=|=|
⟫ Pets Intro
- According to the Wakfu encyclopedia, there are currently 116 total pets ingame
- Pets provide passive bonuses to your character while you have them equipped, just like any other piece of equipment would
- Every pet can be equipped on a character of any level
- Every pet has 20 HP, which decreases if you underfeed it (don't feed it within 3 days), overfeed it (feed it more than once a day), or lose a battle.
- Pets level up every time you feed them compatible food, and have a maximum level of 50.
- Maxed out pets still need to be fed one every 3 days to avoid losing HP
- Golden variations of pets only provide 60 elemental mastery to two elements, but give an additional 20 initiative as a tradeoff
- I have no clue how to obtain any of these pets outside of the player market 🤷♂️
- I hear Macawker is given as a quest reward for doing the Wild Estate quest, but I could be wrong
All of the following stats listed are for level 50 / maximum level pets:
~~~ 𝘚𝘪𝘯𝘨𝘭𝘦 𝘚𝘵𝘢𝘵 𝘗𝘦𝘵𝘴 ~~~
• Elemental Mastery & HP Pets
HP:
- Dot & Gemlins can only be leveled to level 25.
- If there's a Gemlin that does something, there's another pet out there that does it better. Think of them as placeholder pets until you find something more powerful.
Element Mastery:
Element Mastery (Krosmunsters):
Element Mastery (Floating Cats):
• Harvesting Quantity Pets
Harvesting Quantity:
~~~ 𝘗𝘳𝘪𝘮𝘢𝘳𝘺-𝘚𝘵𝘢𝘵 𝘗𝘦𝘵𝘴 ~~~
⟫ Pets Miscellaneous
Miscellaneous
- It is possible to use the Littlest Pet Shed[www.wakfu.com] (which works just like a Professions box) to actively feed multiple pets kept in your inventory; just click on your pet's icon and drag their food from your inventory to their eat icon. This is much easier and faster than storing them in your haven bag chest, getting them out, and then putting them back in one by one.
|=|=|=|=| 🔐 𝗛𝗶𝗱𝗱𝗲𝗻 𝗜𝘁𝗲𝗺𝘀 & 𝗖𝗵𝗲𝘀𝘁𝘀 🧰 |=|=|=|=|
- The old hidden object guides are now obsolete and irrelevant now that Wakfu has changed so much from those guides' original authorship dates. I'll make a full guide separate from this one for all of the hidden items and emotes once I find them all, but for now it's just small enough to fit into this section.
⟫ [WIP] 😆 Emotes 😭
⟫ [WIP] Hidden Items
Items accessible via Traverse Compass (Presumably in Astrub):
Top Hat -
The Baron -
The Baroness -
Nobility Ring -
Top Hat -
The Baron -
The Baroness -
Nobility Ring -
⟫ Artifact Treasures
This is just a compilation of information that already exists on the internet, I didn't make these myself.

Lvl.10 - Traverse Compass (30.768 XP)
Lvl.45 - Draconic Ocarina (461.520 XP + 40.000 Kamas)
Lvl.50 The Excarnal Scepter (999.960 XP + 60.000 Kamas)
Lvl.65 Paws of Ecaflip (1.692.240 XP + 100.000 Kamas)
Lvl.115 Jumpin' Gap Jacks (24.922.080 XP + 360.000 Kamas)
Lvl.120 Woyal Bow of Pwodding (46.536.600 XP + 550.000 Kamas)
Lvl.140 I.D.S. (182.300.400 XP + 700.000 Kamas)
Lvl.160 Xelor's Sandglass (306.141.620 XP + 800.000 Kamas)
Artifact Acquisition
[Copied from https://www.reddit.com/r/wakfu/comments/lq6v8d/comment/gof74k6/]Artifact Locations
[Copied from https://www.wakfu.com/en/forum/143-guides/239216-guide-2020-artifact-treasure-locations]Lvl.10 - Traverse Compass (30.768 XP)
- Astrub - In the Clouds: -10 | 4
- Astrub - In the Fog: 4 | 4
- Astrub - In the Haze: -8 | -5
- Astrub - In the Clouds: -13 | -2
Lvl.45 - Draconic Ocarina (461.520 XP + 40.000 Kamas)
- Astrub - Chestnut Brown: -12 | 2
- Astrub - Strawberry Roan: -2 | -9 (Requires Paws of Ecaflip Lvl.65)
- Chillberg Island - Scarlet: 2 | -5
- Kelba - Dull White: -7 | 2
- Kelba - Garnet: -2 | 3
- Kelba - Golden Brown: -9 | -4
- Kelba - Pallid: -6 | -3
- Monk Island - Deathly Pale: -2 | -1
- Monk Island - Jet Black: -2 | -5
- Monk Island - Opaline: 4 | -5
- Ohwymi - Ashen: -4 | -5
- Ohwymi - Vermilion: 2 | 1
- Sadida Kingdom - Cerulean: -2 | 2
- Sadida Kingdom - Crimson: -7 | -1
- Sadida Kingdom - Dun: 1 | 2
- Wabbit Islands - Mai Tai: -4 | -7 (Requires Paws of Ecaflip Lvl.65)
- Wabbit Islands - Wan: -9 | -6
- Wild Estate - Iron Gray: 3 | 1
- Wild Estate - Roan: 0 | 1
- Wild Estate - Sanguine: 4 | -6
Lvl.50 The Excarnal Scepter (999.960 XP + 60.000 Kamas)
- Amakna - Crackled: 3 | 2 (Requires Jumpin' Gap Jacks Lvl.115)
- Amakna - Singing: 5 | -3 (Requires Paws of Ecaflip Lvl.65 + Jumpin' Gap Jacks Lvl.115)
- Astrub (Sewers) - Sewers: 1 | 2
- Bonta - Exhausted: -2 | 5
- Bonta - Walled: 5 | 3
- Brakmar - Ashen Mourning: 7 | -9
- Brakmar - Scarred: 3 | -5
- Chillberg Island - Mayor Cantile: 0 | -2
- Ereboria - Bitter-Hammer Cavern - Ghostof Smuggler: 2 | 6
- Forfut - Shivering: 5 | -2
- Kelba - Dusty: -3 | 5
- Monk Island - Cleft: 0 | -6
- Sadida Kingdom - Sprouted: 6 | 8
- Sufokia - Canyon: -4 | 1
- Sufokia - Grainy: -5 | -1
- Wild Estate - Ancestral: -6 | -7
- Wild Estate - Attractive: -1 | -6
- Wild Estate - Plateau: -5 | -3
- Wild Estate - Stashed: -3 | -3
- Wild Estate - Steamy: -1 | -6
Lvl.65 Paws of Ecaflip (1.692.240 XP + 100.000 Kamas)
- Astrub (Mines) - Athletic: 2 | 0
- Astrub (Mines) - Frenzied: -3 | 0
- Astrub (Mines) - Well-Built: -2 | -4
- Bilbiza - Amusing: 0 | -7
- Calamar Island - Exalted: -2 | -6
- Calamar Island - Truckam Driver: -1 | -4
- Forfut - Acrobat: 5 | 1
- Forfut - Enjoyable: -4 | 0 (Requires Jumpin' Gap Jacks Lvl.115)
- Kelba - Acclaimed: -9 | -1
- Kelba - Fun: -10 | 0
- Kelba - Lauded: -1 | 2
- Moon - Portable: -2 | -11
- Moon - Transferable: 0 | 0
- Moon - Yieldable: 0 | 2
- Ohwymi - Dried: -1 | 0
- Ohwymi - Perched: -7 | -4 (Requires Jumpin' Gap Jacks Lvl.115)
- Wabbit Islands - Accessible: -4 | -7
- Wabbit Islands - Joyful: -10 | -10 (Requires Jumpin' Gap Jacks Lvl.115)
- Wild Estate - Navigated: -1 | -6
- Wild Estate - Trained: 0 | -6
Lvl.115 Jumpin' Gap Jacks (24.922.080 XP + 360.000 Kamas)
- Amakna - Clifftop: 2 | -7
- Amakna - Forest: 3 | -4 (Requires Paws of Ecaflip Lvl.65)
- Astrub - Hamlet: -2 | 7
- Astrub - Mountains: 0 | -6
- Bilbiza (Jellith Dimension) - Floating Jelly: 0 | -4
- Bonta - Forest: 9 | 1
- Bonta - Windy Clifftop: 3 | 8
- Brakmar - Beach: 7 | -5
- Brakmar - Furnace: 2 | -9
- Chillberg Island - Snowbound: 1 | -7
- Kelba - Reefs: -3 | -1
- Ohwymi - Desert: -4 | 0
- Ohwymi - Troolgodyte: -7 | -4
- Shhhudoku's Kingdom (Inside Grampar) - Whispering: -2 | -10
- Sufokia - Sandbank: 8 | 1
- Sufokia - Spring: 6 | -2
- The Fungopole - Contaminated: -2 | 0
- The Fungopole - Forgotten: 0 | 6
- The Fungopole - Hidden: 1 | 5
- The Fungopole - Sporous: 0 | 4
- Trool Fair - Reef: 0 | -18
- Trool Fair - Terrace: -4 | -5
- Wild Estate - Inaccessible: 0 | -8 (Requires The Excarnal Scepter Lvl.50)
- Wild Estate - Well-Rounded: -2 | -3 (Requires The Excarnal Scepter Lvl.50)
Lvl.120 Woyal Bow of Pwodding (46.536.600 XP + 550.000 Kamas)
- Amakna - Holey: 1 | -7
- Amakna - Stilts: 2 | 6
- Bilbiza - Adorer: 3 | -5
- Bonta - Thick: 5 | 0
- Bonta - Swampy: 4 | 5
- Brakmar - Sodden Mourning: 6 | -1
- Brakmar - Sulfurous: 5 | -4
- Chillberg Island (Harebourg Castle) - Klim: 3 | 1
- Ereboria - Pirate Beach: - Smuggler's Treasure: -6 | -1
- Forfut - Dingy: 4 | 1
- Kelba - Feathered: -7 | -2
- Monk Island - Library: 0 | -2
- Sadida Kingdom - Chopped: 7 | 5
- Sufokia - Dunic: 6 | 3
- Sufokia - Fissured: 3 | -2
- Wabbit Islands - Cawwoty: -6 | -5 (Requires Jumpin' Gap Jacks Lvl.115)
- Wabbit Islands (Tunnels) - Cwunched: -2 | -3
- Wabbit Islands (Tunnels) - Diwty: -4 | -6
- Wabbit Islands (Tunnels) - Dusty: -4 | -6
- Wabbit Islands - Dwenched: -6 | -5 (Requires Jumpin' Gap Jacks Lvl.115)
- Wabbit Islands (Tunnels) - Impwisoned: -2 | -3
- Wabbit Islands - Inundated: -6 | -5
Lvl.140 I.D.S. (182.300.400 XP + 700.000 Kamas)
- Amakna - Purified: 4 | -2
- Astrub - Forest: -6 | 4
- Bilbiza - Confined: -3 | -12
- Bonta - Cutting: 5 | -1
- Brakmar - Squat: 3 | -2
- Calamar Island - Abandoned Captain: -2 | -8
- Enurado - Fortified: 6 | -5
- Enurado - Interest: 1 | -7
- Enurado - Pure: 3 | 0
- Forfut - Atonement: -3 | 2 (Requires Jumpin' Gap Jacks Lvl.115)
- Kelba - Pointless: -8 | -1
- Monk island - Wax Storeroom: 0 | -2
- Ohwymi - Deflated: 2 | -4
- Sadida Kingdom - Wooded: 8 | 9
- Shhhudoku's Kingdom - Submerged: -6 | -1
- Srambad - Malted: 6 | 2
- Srambad - Open: 1 | -1
- Sufokia - Stored: 4 | 1
- Wabbit Islands - Dewailed: -6 | -12
- Wild Estate - Abysmal: -1 | 0
Lvl.160 Xelor's Sandglass (306.141.620 XP + 800.000 Kamas)
- Amakna - New: 5 | 1
- Amakna - Period: 3 | -6 (Requires Paws of Ecaflip Lvl.65)
- Amakna - Periodic: 3 | 3
- Astrub - Instantaneous: -4 | 3
- Bonta - Cyclic: 10 | 3
- Bonta - Dated: 0 | 8
- Brakmar - Sagging: 11 | -5
- Brakmar - Stationary: 4 | -6
- Enurado - Hon-Hourary: 0 | -3
- Enurado - Time-On: 3 | -8
- Moon - Planned: 3 | 3
- Moon - Programmed: 1 | -4
- Srambad - Rare: 2 | -4
- Srambad - Regular: 5 | 0
- Sufokia - Never-Ending: 6 | 2
- Sufokia - Sunken: 5 | -5
- Wabbit Islands - Ancient: 0 | -1
- Wabbit Islands - Seasonal: -10 | -11
- Xelorium - LoXerRium: 2 | 4
- Xelorium - RiumLoXer: 0 | -1
Artifacts displayed on a map
https://methodwakfu.com/divers/secrets-caches/coffres-aux-tresors/
|=|=|=|=| 💵💲 𝗜𝗥𝗟 𝗣𝘂𝗿𝗰𝗵𝗮𝘀𝗲𝘀 💲💵 |=|=|=|=|
⟫ $ to Ogrines Conversion Rate 💱
- Percentages are rounded up to the nearest hundredth
- Redcuction in price refers to the previous sale tier, not the total reduction to the $3 package.
- Just add the percentages together to see how much of a price reduction you get compared to the $3 package
⟫ Conversion Stones to Ҝ Conversion Rate 💱
⟫ $ Per Booster Day
==== 𝗠𝗶𝘀𝗰𝗲𝗹𝗹𝗮𝗻𝗲𝗼𝘂𝘀 ====
==== 𝖲𝗍𝗂𝗅𝗅 𝗍𝗈 𝖼𝗈𝗆𝖾 [WIPS] ====
👨👨👦👦 Setting up Multi-Clienting 👩👩👧👧
- I personally recommend multi-clienting with at least two clients, optimally three, so you can play with a full party solo for maximum drop chances, be able to harvest more materials in the same span of time, be able to run dungeons entirely by yourself, and be able to experience the different synergies classes can have with eachother.
In order to multi-client, you must have the standalone Anakama Launcher client installed on your computer
🛡️ 𝗣𝗲𝗿𝘀𝗼𝗻𝗮𝗹 𝗚𝗲𝗮𝗿 𝗥𝗲𝗰𝗼𝗺𝗺𝗲𝗻𝗱𝗮𝘁𝗶𝗼𝗻𝘀 🛡️
These are pieces of equipment that I've chosen to use on my characters. This is all a matter of personal preference, this isn't some ultimate be-all-end-all decree of what's best.
I'm only level 60 at the moment, so I still have lots of armor/loot to see, but I'll put personal gear recommendations and favorites down here when I get around to it
Old Wakfu used to have complete armor sets give bonus AP for having four or more items equipped across all armor levels, but 2023 Wakfu only gives the AP Bonus to armor sets below level 50, ending with the Carnivore armor set. As a result, I've been wearing Imperial Gobball on my Sacrier and Imperial Shin Larva on my ranged characters (Enutrof) to keep the AP bonus going for as long as possible. I'll make recommendations for each level here as I progress into it, but this is just empty space for the time being
🗿 bruh moment
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