How To Not Suck - An In-Depth Beginner's Guide [UPDATED 3.20 2023]
Latest Update [3.20] Notes
UPDATED 05 December 2022
The game has had a tumultuous year, with the devs basically taking a giant dump over the playerbase and expecting us to eat it and thank them. When they realized how bad they messed up, they started doing damage control, and walked back the large majority of bad things. So, in other words, the game is actually in a good state as we head into this next league.
Some good starter builds that are current and viable:
NOTE: These builds use a program called Path of Building[github.com] that is very useful for planning out how skill trees and items interact. I highly recommend that you download the program so that you can copy-paste build codes in and see exactly how you should make your character. And you can trust this program - the creator got hired on as a game dev.
Enki's Arc Witch[www.pathofexile.com]
This build has been featured in this guide on-and-off since, like, 2015. Enki has faithfully kept it updated and balanced, and has already updated it for the new league. This is not the strongest build, but it is super beginner-friendly, and it is super reliable. I mean, the forum thread has over 2000 pages of comments. Even if this Steam guide dies, this build will probably survive as long as PoE does. Classic spellcaster build. Simple. Best choice if you're brand new.
"Warbringer" Slamming Berserker[www.pathofexile.com]
Melee isn't in the best spot right now, but as a noob it can be good due to Fortify Support, which gives some big defensive bonuses. I recommend using this support gem at all costs because it makes your noobish experience more comfortable. This build probably cannot take down endgame bosses, but can probably do most endgame content quickly and cheaply. Worry about boss farming when you've played some more.
Lightning Trap Saboteur[www.pathofexile.com]
This is a more complicated build. Ideal for someone who has played through the campaign at least once already. This is what I am personally league starting in 3.20. It's quite strong and I recommend it because the large damage means you can invest in more defense, earlier, and with very low budget. But, you must read this guide carefully. Trappers are a variant of spellcaster who throw traps that will only detonate if enemies touch them. Obviously, you throw the traps at the enemies.
Preface
Path of Exile is a very difficult game for someone new to it. Here are your most important bits of advice, if you want to have a good time on your first playthrough, and not feel like you're biting on granite:
- Follow a build guide as closely as possible. Do not deviate. "Oh maybe it would work better if I-" no it wouldn't, stop. Listen to the build guide.
- 90%+ of beginners put too much investment in offense, and not enough in defense. Be in the 10% who are cautious.
- When you reach the endgame, don't worry about streamers, youtube videos, etc saying "ZOMG 1 BILLION CHAOS PER HOUR" clickbait ♥♥♥♥♥♥♥♥. You need hundreds if not thousands of hours to do that. Keep it simple, just run basic endgame stuff and have fun, your beginner-friendly build guide should carry you.
The Gameplay Basics
I assume that I don't need to tell you how to pick up a weapon and hit things with it. That is all I am going to assume. Feel free to skip past section headers if you feel you have a firm grasp of the information it pertains to.
6-link armors are difficult to create. As a new player, I recommend you sell your Orbs of Fusing, instead of trying to 5-link or 6-link an item. Buy the item already linked instead (it's often cheaper this way).
Gems all come in a certain color, and to use them, you need the sockets on your items to have a corresponding color. Armor and Strength are red, Evasion and Dexterity are green, and Energy Shield and Intelligence are blue. You can change the colors on an item with a chromatic orb. Note that some items may be very difficult to get the correct colors on, i.e. getting 5 green sockets on an item that only requires strength.
THIS IS THE MOST IMPORTANT PART: Focus on defense defense defense. You want as much life as possible from your skill tree. If you think you have enough defense, you probably don't. Do NOT go for Chaos Innoculation or Eldritch Battery until you know what you are doing.
After ensuring that you have lots-o-life, next comes damage. Depending on your build, you're going to need lots of damage and maybe crit. Your build guide should help you out here.
I strongly recommend reading and following a build guide for your first couple characters. I don't personally agree with many popular "noob builds" and their choices, but they are without doubt better than whatever terrifying skill tree you are planning. A lot of people say screwing up a character is part of learning the game, but I say that's ♥♥♥♥♥♥♥♥ and dying a lot sucks. I wish I had had someone to tell me how to do it right on my first character.
- REQUIRED uniques (this means items that the build CAN NOT function without)
- Resistances (135% total in each element, see the section on game difficulty levels as to why)
- As high life as possible
- ES if you are running an ES build.
- A high DPS weapon or high spell damage wand/sceptre/dagger
- Movement speed on boots
- A 5-link
- Good jewels
- A 6-link
I think that about sums it up. For reference, on Gloves and Boots, it is perfectly fine to craft on life at a crafting bench (explained in another section) as the mods obtained there are close to the maximum on those items. Otherwise, look for high life gear or buy it off of the website discussed below.
Check the site out, explore what it does, and bookmark the hell out of it. Try to use Online Only when you are searching for items, it will save you a lot of time. You can also bulk trade items such as currency, maps, etc here[www.pathofexile.com].
That about covers it for the true basics. If you're still reading, you should have a marginally better experience now, but you should definitely read on to really get the hang of things. Most sections aren't as long as this one.
Leveling Fast and Safely
If you're reading this guide, you probably are still going through the campaign or just finished it. To many, the campaign is cool, and they honestly enjoy spending 100+ hours in the game before maps. Not me. I like to get through this part fast. So, here are some tips on how to shorten that sometimes-painful leveling process.
Finding a Build
Also, you probably want to download a program called Path of Building[github.com]. This program, made by a guy who would later be hired by GGG to become a game dev because this program was so detailed and good, can help you to plan out your skill tree, items, skill gem setups, and more. It's also something that all build guides now incorporate through a copy-pasted build code that allows you to see the details of what the guide is saying. Definitely download PoB and use it to figure stuff out.
Trading and Crafting
As they often go hand in hand, I am merging trading and crafting into one supersection. Deal with it, nerd. In any case, POE has one of the most advanced systems of crafting and trading I've ever seen in a video game, and you can do most things in POE as you can in real life in regards to money.
Back to the orbs. POE has an ingenious economic system in that it manages to curb inflation by providing a purpose and use for each and every type of orb. A chaos orb will randomly alter a rare item. An exalted orb will add a mod to a rare item. A jeweller's orb changes the number of sockets on an item. Each type of orb does something different, and so inflation is kept contained. However, that isn't to say that the market doesn't fluctuate. The most expensive currency item is and always will be the Mirror of Kalandra.
Orbs will tell you what they do when you hover over them. As a new player, I recommend you save your currency: one chaos will buy you a lot more than using it on an item will get you.
Another important way you can craft items is through fossils. Fossils can be found in Niko's Azurite mine in hidden areas, and make your items more likely to roll certain types of mods, including a few super-good exclusive mods. It can be tricky finding the right combos of mods to make the kind of item you want, but learning this system can be good for crafting gear for yourself and for a profit.
Some items have influence. Influence (from one of Shaper/Elder/Baran/Drox/Veritania/Al-Hezmin) allows your item to roll some special mods that are not available without that influence. Some of these are very rare and powerful, such as rings that apply a curse on hit, or a helmet that adds lots of damage to your spells. Not every influenced item is valuable or a good crafting base.
An alternative source of influence is the Searing Exarch and the Eater of Worlds, whose influences can both be on the same item, but these two are mutually exclusive to the previous list. These are easier to craft with because they only add implicit modifiers to items, AKA there is less risk involved, and you only improve an already-good item.
After that, you can check prices on the trade site and list your stuff accordingly, or ask Global for easy but potentially inaccurate information.
Try to avoid using the in-game trade chat. It is full of people who are going to give you a bad deal. I recommend avoiding the in-game trade chat until you have hundreds of hours of experience and instinctively know what things are worth.
Maps
After you have progressed through the storyline three times (yeah, it sucks, but they've said they're gonna shorten it a bit) you will unlock maps. Map content is very different from the main story areas, as they are items, and like other items, can be crafted with orbs. This means that although maps are significantly more dangerous than other areas, and higher level, they drop much more items and much better items in general.
Low tier maps are much easier than high tier ones. Don't be surprised if your build can coast on tier 3 maps and struggle at tier 6! Maps go up to tier 16 (area level 83).
The Atlas
Master Missions
Upgrading rooms grants better rewards, but sometimes, it might be better to swap the room to a different type of a lower tier. In general, tier 3 rooms will have good rewards and sometimes a very good crafting item.
In general, you should always open as many rooms as possible (do this by opening the passages in each Incursion area you encounter to attach one area to other unlocked areas). Also, your top priority should always be to unlock the topmost room and boss fight. One important thing to note is that the Temple will always be the area level of the highest incursion that you did. So, if you do just one incursion in a T15 map and all the rest in T4 maps, then the Temple will stay at the highest level.
You can sell your Temple Chronicle for currency, to other players. Certain top-tier rooms are very valuable. Learn which ones these are, and this can be a great noob moneymaker.
Bringing the powerful beasts down to low HP allows Einhar to ensnare them. They will be teleported out to the Menagerie, which can be accessed from the waypoint system. In the Menagerie, you fight the beasts once more in a closed arena, and upon killing them you reap a variety of rewards.
Also, Einhar has by far the best voice actor in the game.
However, none of that matters nearly as much as veiled items. Veiled items drop identified, but with a shimmering mod that can be revealed by talking to Jun. Unveiling this modification usually creates a less-than stellar item, but unveiling the same mod multiple times allows it to be crafted in the hideout. This includes many crucial modifiers!
For a quick reference on which Syndicate member is best in which section, check out this page[www.poelab.com].
Getting the most voltaxic sulphite out of every Niko encounter means running the highest possible tier maps with the highest possible item quantity. Niko grants more sulphite per map tier, but the quantity of sulphite is also determined by the map quantity roll. So, if you have a white map Niko mission available, do not use it on a random tier 2 map. Use it on a tier 5 map that has been chiseled to 20 quality and then alchemy'd.
Guilds and Parties
Path of Exile is a PvE game at heart, and has strong co-op features. This includes an in-depth guild system to help and share with others, and public or private parties so you can play co-op with people.
Some guilds, such as mine, may not allow newer players. However, you'll do just fine in one of the larger or more accepting guilds out there. There are plenty.
Public parties can be found at the town notice boards in every difficulty, and typically include people going through the main story or farming an area such as the Dried Lake. If your character or build is lacking, these people may help carry you. However, you should be careful about which parties you join. I refuse to join parties that do not use Permanent Allocation, which when enabled means that all loot that drops for you is only accessible by you, until you portal out of the area. If you're going to join a public party and are concerned about keeping stuff that drops for you, I would only join exclusively Permanent Allocation parties if I were you (denoted by a green hand icon on the town board).
The top party is short allocation, the middle is Free for All, and the bottom is Permanent (denoted by the icon).
Making Money
Chances are you are poor and need some chaos to get your character working right. Fear not, because there are multiple ezpz ways of farming up currency to get that nifty thing you want. Expect to do it a lot though, as after all the developers are called "Grinding [for] Gear Games"
With time, you will come to understand my failings an intuition about how much an item might be worth. Until then, and then on for convenience, you can use a tool like PoE Overlay[github.com] to get a rough estimate of what things might be worth.
Azurite mine: farming for fossils and resonators isn't very popular nowadays. Crafters like me will buy these items in the dozens or hundreds, and the more you can sell us at once, the more we will pay per item. A primitive chaotic resonator might be worth 1 chaos by itself, but a bundle of 100 of them is probably worth 150 chaos or more. The most basic strategy here is to maximize the amount of azurite you find, and then use that azurite to buy resonators from Niko. And, of course, you also get all the normal monster drops, all the fossils, all the stuff from special mine nodes, and so on. Good newbie farming location.
Uber Lab: If you have a build which is tankier and/or has more life regen, farming the Uber Lab can be a good moneymaker. The profitable things are either the enchants you can get, or the items you can get from chests at the end. Therefore, you should clear the lab as fast as possible, except (maybe) to get extra keys for chests. Use poelab.com for your daily layouts. You will get faster at this very quickly if you want to farm it.
Heist: Heist is something that experienced players absolutely 100% do farm, but it's a good idea for you, too. The content here is a bit more difficult, especially at the high levels. However, you get a good amount of control over your rewards, rewards are generally good, and you can get some disgustingly valuable things from your Blueprints. Heist is most profitable if you spend a lot of time doing it, even buying contracts from other players.
Basically, the chaos recipe is as follows: you collect a chest armor, a pair of gloves, boots, a helmet, two rings, an amulet, a belt, and either a two-handed weapon or two one-handers. All of these must be rare and unidentified (no wisdom scroll used on them). All items must be item level 60 or above (press alt while hovering over an item to see ilvl). Trade all of those in to the vendor and you will receive two chaos orbs. Now that may seem like a lot for two chaos but think about it: you could get all ingredients in one or two maps, and those items would probably be utter garbage anyways. This is especially strong early in a league when you're trying to get a currency base established. If you like, you can do this recipe with items ilvl 75 and above for two regal orbs, but I don't recommend this because regals are often worth less than chaos. You can also use identified rare items, to see if any of them will roll into a valuable item, but you will only get 1 chaos for those sets. Statistically, it is most worth it to do unidentified chaos recipe sets.
Additionally, the second most important recipe to know about is the 6-socket recipe. This one is simple: find a 6-socket item, sell it to a vendor. You now have 7 jewellers orbs. That is almost 1 chaos for a single garbage white item. Works with weapons and body armor, no links required. Always always ALWAYS pick them up.
The Labyrinth
The Labyrinth allows you to unlock Ascendancy classes, which are important and strong skills specific to each starting character that enable an entire new level of player power.
- The Lower Prison (Act 1)
- The Crypt Level 1 (Act 2)
- The Chamber of Sins Level 2 (Act 2)
- The Crematorium (Act 3)
- The Catacombs (Act 3)
- The Hedge Maze (Act 3)
- The Prison (Act 6)
- The Crypt (Act 7)
- The Chamber of Sins Level 2 (Act 7)
- The Bath House (Act 8)
- The Tunnel (Act 9)
- The Ossuary (Act 10)
You can do them as you reach them, or come back and do them later. I prefer the latter option but it is up to you.
In the Aspirant's Trials, you will face off against Izaro, who can be pretty hard. Can't really say much here other than that you should probably run in circles to mitigate how many times he hits you. The form where he dual-wields swords is particularly dangerous.
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