How to win the entire game regardless of difficulty or limiters.[Spoilers]
The General Concept
NeverDie 101
In my experience, people seem to love jaunt. It's fast, it's fun, it's easy. As if. Forget jaunt. Your manly (or effeminate) behind doesn't need saving from some half-rate function that takes up 3 memory. Even with the speed, it locks you in place post-use which is a no-no. What you do instead is instead of spending 3 MEM on mobility, use 1 on passive Ping.
Little trooper gives you double run distance, which works well because we're gonna need to save action points during Turn{}.
Now because 1 turn KO's are a tricky style, we're gonna need more turns. Put that jaunt to it's true use. Passive Turn cooldown reduction. Gratz, jaunt now ups your dps. Here comes the core mechanic: damage.
Warning: If this damage is too much for you, abort guide
The Execution
Before Turn{}:
- Use Mask
- Walk into dense enemy cluster*
- Use use your void with crash on enemy/enemies**(It won't cancel mask)
- Activate Turn{}**
During Turn{}:
- Cast 3 Taps in a row
- Profit
*Careful not to miss the third tap because they got shoved back by taps 1 & 2. Get in nice and cozy.
**To detail, you want to cast void, enter turn and look at your enemy. He should say WEAKENED. If he only says crashed, that's normal. Within taking any actions, cancel Turn and reactivate it right away. This move time forward a tiny bit. We're shotting for the moment where they are crashed for 1s/0s left (about to wear off) and weakened has just started. This is caused because void has a delay but crash doesn't. Anyways, just use void and abuse Turn to make both happen at once.
GO FOR THE GOLD
The final result: Mask gives us 200% amp on 1st tap, all 4 taps get crash bonus+175% weakened bonus. AND. YOU. HEAL.
The real kicker? 2165 Damage. PER. TURN. I cannot stress this enough. This even wins you the achievement for 2048 damage!
After some very complex mathematics I chalked that up to be roughly 22 health per turn, per enemy, IF they somehow don't die within the first two taps.
A tight group of 3 jerk3.0s is roughly 35 hp, because even they can't survive long enough.
Go get 'em, Tiger!
Congladurations! You've beat transistor. They'll literally be calling you Kim "Red" Jong-Un. Shout out to my boy.
Reasons why I do and don't do shum shtuff:
Tap+cull knocks them up which sucks for tapspam.
Mask+Mask gives even more but we're assuming there's no dupes yet.
Also, the reason I take Ping at all with so much damage is that, if neccessary, you can use void, Turn, walk the same distance as void's range and still get 3 taps.
Furthermore, If you want to use cull, it still works, it just takes more memory than most people have at the points where they need to kill Royce. Feel free to tap+loud+cull single target enemies or very tightly-knit groups
Comment and give me some feedback. I'm 95% sure I missed a crucial detail. There are also 2 ninjas hidden on this guide.
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