Overview
Create your own block
Welcome panel
This is the first version of this tutorial. I will add more informations later.
Folders, files
This is the files and folders you need to have:
“CubeBlocks_NAMEOFYOURMOD.sbc” file say to the game what is the path of your .mwm file, the icon, etc…
“NAMEOFYOURMOD.mwm” is your block file
“guicon.dds” is your inGame icon file
“texture.dds” is your texture file
“thumb.jpg” is the image used for upload your mod on steam
Create files
You need to create your texture and icon and save this 2 files in .png, and convert them in DDS format.
I use this free program:
[link]
You need to create your 3D model and save it in FXB format, you can use blender, sketchup, etc…
After that, you need to convert the FBX file to .mvm with the ModSDK tools (ModelBuilder).
Finalization
When you have your 3d model (.mwm), your texture and your icon, you can put the file in the good folders, and edit your .sbc file (CubeBlocks_NAMEOFYOURMOD.sbc).
Then place your main folder in the Mods folder:
C:Users**AppDataRoamingMedievalEngineersModsNAMEOFYOURMOD
You can launch your game and test it !!
More…
This is the link to my exemple mod. Use it to make your mod by editing the files:
https://www.dropbox.com/s/kcpe3lvcrf70uho/Tutorial%20mod%20-%20SimpleWelcomePanel.rar?dl=1
and this is the link to the mod on steam:
[link]
I will add videos for each step
–create simple 3d model (fxb)
–adding texture to the 3D model
–convert 3d model (fbx) to .MWM
–convert texture and icon
–edit the .sbc file
If you want more information please ask me 😉